mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
c789a22155
--HG-- branch : develop
4676 lines
138 KiB
Lua
4676 lines
138 KiB
Lua
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||
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if r2.Translator == nil
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then
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r2.Translator={}
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end
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local Translator = r2.Translator
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Translator.PredatorEnemyFaction = "Player|guard|bandit|herbivore|karavan";
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-- Namespace global
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function printMsg(str)
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messageBox(str)
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debugInfo(colorTag(255,255,0)..str)
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local ucStringMsg = ucstring()
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ucStringMsg:fromUtf8(str)
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displaySystemInfo(ucStringMsg, "BC")
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messageBox(str)
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end
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function printError( str)
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local msg = "Translation WRN:"
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debugInfo(colorTag(255,0,0)..msg..str)
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-- local ucStringMsg = ucstring()
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-- ucStringMsg:fromUtf8(str)
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-- displaySystemInfo(ucStringMsg, "BC")
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--messageBox(str)
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assert(nil)
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end
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r2.Translator.MultilineBc = {}
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function Translator.updateEachSecond()
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if table.getn( Translator.MultilineBc ) > 0 then
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local msg=table.remove(Translator.MultilineBc, 1)
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if msg then
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local ucStringMsg = ucstring()
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ucStringMsg:fromUtf8(msg)
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displaySystemInfo(ucStringMsg, "BC")
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end
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end
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end
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function printMsgML(str)
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local strs = r2.split(str, "\n")
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for k,v in pairs(strs) do
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table.insert(Translator.MultilineBc, v)
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end
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end
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--local devMode = false
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local devMode = config.R2EDExtendedDebug
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local dataDevMode = false
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function printWarning( str)
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local msg = "Translation Error:"..str
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debugInfo(colorTag(255,0,0)..msg)
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-- msg will be displayed when client is back to edition
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-- Just report the last error
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if (r2.LastTranslationErrorMsg == nil) then
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r2.LastTranslationErrorMsg = str
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local ucStringMsg = ucstring("Translation Error")
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-- ucStringMsg:fromUtf8(r2.LastTranslationErrorMsg)
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displaySystemInfo(ucStringMsg, "BC")
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messageBox(str)
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end
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if devMode then
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assert(nil)
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else
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error(str) -- force to exit current translation
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end
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end
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function BOMB_IF(condition, str)
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if ( not condition) then
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printWarning(str)
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end
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end
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-- Namespace r2
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function r2:getScenarioId()
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local str = r2:getNamespace()
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str = string.gsub(str, "r2_", "")
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str = string.gsub(str, "_", "")
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local sessionId = tonumber(str)
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return sessionId
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end
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function r2:getActId(actIn)
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assert(actIn)
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local index = -1
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local actId, act = next(r2.Scenario.Acts)
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while actId do
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index = index + 1
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if (tostring(act.InstanceId) == tostring(actIn.InstanceId)) then return index end
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actId, act = next(r2.Scenario.Acts, actId)
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end
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assert(nil)
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return -1
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end
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-- Namespace Translator
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function Translator.getRtGroup(context, instanceId)
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assert(context.RtAct)
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assert( context ~= nil and type(context)=="table")
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assert( instanceId ~= nil and type(instanceId) == "string")
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if context.RtGroups[instanceId]==nil
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then
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context.RtGroups[instanceId] = r2.newComponent("RtNpcGrp")
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context.RtGroups[instanceId].Name = context.RtGroups[instanceId].Id
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table.insert(context.RtAct.NpcGrps, context.RtGroups[instanceId])
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end
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return context.RtGroups[instanceId]
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end
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function Translator.getRtStatesNames(context, instanceId)
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local rtNpcGrp = Translator.getRtGroup(context, instanceId)
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local statesNames = context.GroupStatesName[rtNpcGrp.Name]
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return statesNames
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end
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r2.doTranslateFeatures = function(scenario)
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return Translator.doTranslateFeatures(scenario.InstanceId)
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end
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r2.translateFeature = function(context)
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local component = context.Feature
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if (component == nil) then return end
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if component.translate ~= nil then
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component:translate(context)
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end
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end
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r2.translateFeatures = function(scenario)
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local rtScenario = r2.doTranslateFeatures(scenario)
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r2.requestUpdateRtScenario(rtScenario)
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end
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-- creat a context (mainly RtComponent)
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Translator.createContext = function(scenario)
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local context = {}
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context.Scenario = scenario
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context.RtScenario = r2.newComponent("RtScenario")
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context.TextTranslateId={}
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context.Feature=scenario -- obsloete to remove
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context.GroupStatesName = {}
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context.GroupTriggeredActions = {}
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context.Events = {}
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context.ActivityStates = {}
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context.RtGrps={}
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context.RtGroups={}
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context.CounterNames={}
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context.RtCounters = {}
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--context.EasterEggUniqId = {} -- RtGrpId to uniqId
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context.ActIdToRtAct = {}
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context.InteractingSceneryObjects = {}
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return context
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end
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-- return the equipment of a rtNpc by looking at the visual properties of an hlNpc
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Translator.translateEquipment = function(hlNpc)
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local instanceId = hlNpc.InstanceId
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local equipment = ""
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local instance = r2:getInstanceFromId(instanceId)
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if instance:isKindOf("NpcCustom") then
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equipment = equipment..r2.getVisualPropertiesFromInstanceId(instanceId);
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end
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if equipment == nil then
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equipment = ""
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end
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local isFauna = hlNpc.IsFauna
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if isFauna ~= nil and isFauna == 1 then
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-- Npc with default name use default translation system name
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local basename = hlNpc.Base
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if basename then basename = r2.PaletteIdToTranslation[ basename ] end
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if basename == nil or basename ~= hlNpc.Name then
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equipment = equipment .. "FAUNA_BOT_USE_BOTNAME\n"
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end
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end
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return equipment
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end
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-- get an rtNpc aiActivity from an hlNpc eg "civil" -> "normal"
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Translator.getAiActivity = function(hlNpc)
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assert(hlNpc and type(hlNpc) == "userdata")
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local aiActivity = hlNpc.AiActivity
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local profile = hlNpc.Profile
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local str = "no_change"
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if profile then return "" end
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if profile ~= nil then
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if profile == "bandit" then str = "bandit" end
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if profile == "guard" then str = "guard" end
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if profile == "civil" then str = "normal" end
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elseif aiActivity ~= nil then
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str = aiActivity
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end
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return str;
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end
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-- get rtNpc from hlNpc
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Translator.translateNpc = function(hlNpc, context)
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local function findInTable(instanceId)
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for k, v in pairs(context.InteractingSceneryObjects) do
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if v == instanceId then return true end
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end
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return false
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end
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assert(hlNpc and type(hlNpc) == "userdata")
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local RtNpc = r2.newComponent("RtNpc")
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RtNpc.Name = hlNpc.Name
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RtNpc.SheetClient = hlNpc.SheetClient
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RtNpc.Sheet = hlNpc.Sheet
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if RtNpc.Sheet == nil then RtNpc.Sheet = "" end
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if hlNpc:isBotObject() and context and context.InteractingSceneryObjects
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and findInTable(hlNpc.InstanceId) then
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RtNpc.IsStuck = 0
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RtNpc.Sheet = "object_chest_wisdom_std_sel.creature"
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else
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RtNpc.IsStuck = hlNpc.IsStuck
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end
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RtNpc.Pt = r2.getWorldPos(hlNpc)
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RtNpc.Angle = hlNpc.Angle
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RtNpc.Equipment = Translator.translateEquipment(hlNpc)
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local animProp = 0
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if not hlNpc:getParentAct():isBaseAct() then
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animProp = animProp + 1 -- TODO test if default feature
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end
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if hlNpc.IsBotObject ~= 1 then
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animProp = animProp + 2 -- Living Creature
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end
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if hlNpc.IsBotObject ~= 1 and hlNpc.IsPlant ~= 1 then
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animProp = animProp + 4 -- Controlable creature
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end
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if hlNpc.IsBotObject ~= 1 and hlNpc.IsNpc == 1 then
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animProp = animProp + 8 -- Creature that talk
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end
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RtNpc.DmProperty = animProp
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return RtNpc
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end
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-- Behavior: the behavior of the npc (or the leader of an group)
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-- translate the activitySequences of an npc/group
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Translator.translateActivities = function (context, hlComponent, behavior, rtNpcGrp, aiActivity)
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assert(context)
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assert(hlComponent)
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assert(behavior)
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assert(rtNpcGrp)
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assert(aiActivity)
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local initFun = Logic.initGroupActivitiesTranslation
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local translateActivitySequence = Logic.translateActivitySequence
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--all the states names of all the sequences of this group
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local statesNames=""
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local first = true
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--for each group's activity
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local activityIndex = 1
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local firstState =""
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--creation of the group's initial state
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local leader = hlComponent
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if hlComponent:isKindOf("NpcGrpFeature") then
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if table.getn(hlComponent.Components) >= 0 then
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leader = hlComponent.Components[0]
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else
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leader = nil
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end
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end
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if table.getn(behavior.Activities) == 0 then
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-- create initial and only state
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local aiState = r2.newComponent("RtAiState")
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statesNames = aiState.Id
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r2.Utils.setState(context, behavior, aiState)
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aiState.Name = hlComponent.InstanceId..".init"
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aiState.AiActivity = aiActivity
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table.insert(context.RtAct.AiStates, aiState)
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table.insert(aiState.Children, rtNpcGrp.Id)
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firstState = aiState.Id
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else
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local k, v = next(behavior.Activities, nil)
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while k do
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if (v.Class == "ActivitySequence") then
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initFun(context, hlComponent, v, first, activityIndex, aiActivity, rtNpcGrp)
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if first then
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firstState = Logic.StatesByName
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end
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--translate the activity
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translateActivitySequence(context, hlComponent, v, activityIndex, rtNpcGrp)
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statesNames = statesNames..Logic.StatesByName.."\n"
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activityIndex = activityIndex + 1
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first = false
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else
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error("Error while translating '" .. hlComponent.Name .. "' its " .. tostring(nbActivity) .." ActiviySequence contains an element of type " .. v.Class)
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end
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k, v = next(behavior.Activities, k)
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end
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end
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||
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||
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if leader and not leader:isBotObject() then
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local category = leader.SubCategory
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local aggro = leader.Aggro
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if not category then
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category = leader.Category
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end
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if category then
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local event = r2.Translator.createEvent("start_of_state", firstState, rtNpcGrp.Id)
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table.insert(context.RtAct.Events, event)
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local action = r2.Translator.createAction("bot_init", rtNpcGrp.Id, category, aggro, leader.BotAttackable, leader.PlayerAttackable)
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table.insert(context.RtAct.Actions, action)
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table.insert(event.ActionsId, action.Id)
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end
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end
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context.GroupStatesName[rtNpcGrp.Name] = statesNames
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end
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function Translator.initializeFactions(context, leader, rtGrp, aiStateName )
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if leader and not leader:isBotObject() then
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local category = leader.SubCategory
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local aggro = leader.Aggro
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if not category then
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category = leader.Category
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end
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if category then
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local event = r2.Translator.createEvent("start_of_state", aiStateName, rtGrp.Id)
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table.insert(context.RtAct.Events, event)
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local action = r2.Translator.createAction("faction_init", rtGrp.Id, category, aggro, leader.BotAttackable, leader.PlayerAttackable)
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table.insert(context.RtAct.Actions, action)
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table.insert(event.ActionsId, action.Id)
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end
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end
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end
|
||
|
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-- translate an eventHandler defined in the behavior of an npc / group
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-- used to implement translateEventHandlers
|
||
Translator.translateEventHandler = function(context, hlNpc, eventHandler, rtNpcGrp)
|
||
|
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local getName = function(object, optionalName)
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if optionalName and object.optionalName then return "'"..object.optionalName.."'" end
|
||
if object.Name then return "'"..object.Name.."'" end
|
||
if object.InstanceId then return "("..object.InstanceId..")" end
|
||
return "??"
|
||
end
|
||
|
||
local event = nil
|
||
local firstCondition = nil
|
||
local lastCondition = nil
|
||
|
||
local target = nil
|
||
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||
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target = hlNpc
|
||
|
||
if not target then
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||
printWarning("Error in component '" .. eventHandler.Name.."'")
|
||
end
|
||
|
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if tostring(eventHandler.Event.Type) == "" then return nil end
|
||
|
||
if not target.getLogicEvent then
|
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local eventName = eventHandler.Name
|
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printWarning("The component '" .. target.Name .. "' seem to not be able to handle events '")
|
||
|
||
end
|
||
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event, firstCondition, lastCondition = target.getLogicEvent(target, context, eventHandler)
|
||
|
||
|
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if not event then
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printWarning("Error in '".. target.Name.. "' the Event Handler '".. eventHandler:getName() .. "' don't seem to work because the event '"..eventHandler.Event.Type.."' don't seem to be implemented." )
|
||
|
||
end
|
||
|
||
|
||
|
||
local kCondition, condition = next(eventHandler.Conditions, nil)
|
||
while kCondition do
|
||
|
||
|
||
local conditionEntity = r2:getInstanceFromId(condition.Entity)
|
||
if condition.Condition.Type ~= "" and conditionEntity then
|
||
assert(conditionEntity)
|
||
local firstCondition2, lastCondition2 = conditionEntity:getLogicCondition(context, condition)
|
||
|
||
if not firstCondition2 or not lastCondition2 then
|
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printWarning("Unknown Condition '".. condition.Condition.Type .. "' in EventHandler ".. eventHandler:getName().." in component " .. getName(target))
|
||
return nil
|
||
end
|
||
|
||
|
||
|
||
if not firstCondition then
|
||
firstCondition = firstCondition2
|
||
lastCondition = lastCondition2
|
||
else
|
||
table.insert(lastCondition.Children, firstCondition2)
|
||
lastCondition = lastCondition2
|
||
end
|
||
end
|
||
|
||
kCondition, condition = next(eventHandler.Conditions, kCondition)
|
||
end
|
||
|
||
|
||
local firstAction = nil
|
||
local lastAction = nil
|
||
|
||
if eventHandler.Actions.Size > 0 then
|
||
|
||
local multiAction = nil
|
||
if eventHandler.Actions.Size > 1 then
|
||
multiAction = Translator.createAction("multi_actions")
|
||
end
|
||
|
||
local kAction, action = next(eventHandler.Actions, nil)
|
||
while kAction do
|
||
local actionEntity = r2:getInstanceFromId(action.Entity)
|
||
|
||
if action.Action.Type ~= "" and actionEntity then
|
||
local firstAction2, lastAction2 = actionEntity:getLogicAction(context, action)
|
||
|
||
if not firstAction2 or not lastAction2 then
|
||
printWarning("Unknown Action '".. action.Action.Type .. "' in EventHandler ".. eventHandler:getName().." in component " .. getName(target))
|
||
end
|
||
|
||
if multiAction then
|
||
table.insert(multiAction.Children, firstAction2)
|
||
else
|
||
firstAction = firstAction2
|
||
end
|
||
end
|
||
|
||
kAction, action = next(eventHandler.Actions, kAction)
|
||
end
|
||
|
||
if eventHandler.Actions.Size > 1 then
|
||
firstAction = multiAction
|
||
end
|
||
end
|
||
|
||
-- if there is actions then the first executed npc_event_handler_action are the dynamic_if from [firstCondition, lastCondition]
|
||
if lastCondition then
|
||
table.insert(lastCondition.Children, firstAction)
|
||
firstAction = firstCondition
|
||
end
|
||
|
||
if event and firstAction then
|
||
|
||
local actInstanceId = eventHandler:getLogicActInstanceId()
|
||
|
||
if (tostring(actInstanceId) == "") then
|
||
debugInfo("Invalid Multi act action:"..eventHandler:getName())
|
||
return
|
||
end
|
||
|
||
|
||
|
||
local rtAct2 = context.ActIdToRtAct[actInstanceId]
|
||
local rtAct = context.RtAct
|
||
if rtAct2 ~= rtAct then
|
||
local baseAct = context.Scenario:getBaseAct()
|
||
local index = context.Scenario:getActIndex(actInstanceId)
|
||
if index == -1 then
|
||
printWarning("Invalid Scenario")
|
||
end
|
||
local rtNpcGrpBase = r2.Translator.getRtGroup(context, baseAct.InstanceId)
|
||
|
||
local action = Translator.createAction("test_act", rtNpcGrpBase.Id , index)
|
||
table.insert(action.Children, firstAction)
|
||
firstAction = action
|
||
end
|
||
|
||
-- insert a npc_event_handler
|
||
table.insert(rtAct.Events, event) -- TODO use eventHandler->
|
||
|
||
-- insert a npc_event_handler_action
|
||
table.insert(event.ActionsId, firstAction.Id)
|
||
table.insert(rtAct.Actions, firstAction)
|
||
end
|
||
end
|
||
|
||
|
||
-- translates eventHandlers of a npc/group (eventHandlers are defined in beahvior)
|
||
Translator.translateEventHandlers = function(context, hlNpc, eventHandlers, rtNpcGrp)
|
||
assert(rtNpcGrp)
|
||
assert(context)
|
||
if (eventHandlers ~= nil) then
|
||
local k, v = next (eventHandlers, nil)
|
||
while k do
|
||
local caller = nil
|
||
if devMode then
|
||
caller = function (...) local arg = {...} arg[1](arg[2], arg[3], arg[4], arg[5]) return true end
|
||
|
||
else
|
||
caller = pcall
|
||
end
|
||
if not caller(Translator.translateEventHandler, context, hlNpc, v, rtNpcGrp) then
|
||
local eventType = v.Event.Type
|
||
if eventType == nil then eventType = "" end
|
||
local componentName = hlNpc.Name
|
||
if componentName == nil then componentName = "" end
|
||
printWarning("Error in event handler '"..eventType.."' In component "..componentName)
|
||
end
|
||
k, v = next (eventHandlers, k)
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
|
||
|
||
|
||
-- translate a scenario
|
||
-- scenarioInstanceId the instanceId of the scenario that will be translated to rtData
|
||
-- returns rtScenario or nil
|
||
Translator.doTranslateFeatures = function(scenarioInstanceId)
|
||
local ok
|
||
local result
|
||
|
||
r2.LastTranslationErrorMsg = nil
|
||
ok, result = pcall(Translator.doTranslateFeaturesProtected, scenarioInstanceId)
|
||
if not ok then
|
||
printWarning(result)
|
||
end
|
||
|
||
return result
|
||
end
|
||
|
||
function Translator.initStartingActIndex(startingAct)
|
||
local startingAct = r2.Scenario.User.SelectedActInstanceId
|
||
|
||
local acts = r2.Scenario.Acts
|
||
|
||
|
||
local actId, act = next(acts, nil)
|
||
local actIndex = 0
|
||
while (actId ~= nil)
|
||
do
|
||
if startingAct and tostring(act.InstanceId) == startingAct then
|
||
r2.setStartingActIndex(actIndex )
|
||
else
|
||
r2.setStartingActIndex(1)
|
||
end
|
||
actIndex = actIndex + 1
|
||
actId, act = next(acts, actId)
|
||
end
|
||
end
|
||
Translator.doTranslateFeaturesProtected = function(scenarioInstanceId)
|
||
local scenario = r2:getInstanceFromId(scenarioInstanceId)
|
||
assert(scenario) -- something is broken elsewhere
|
||
assert( r2.Features ~= nil )
|
||
local acts = scenario.Acts
|
||
local context = Translator.createContext(scenario)
|
||
local cost = 0
|
||
local rtScenario = context.RtScenario
|
||
-----------------------------
|
||
--elements counting
|
||
local maxSecondaryActCost = 0
|
||
local baseActCost = 0
|
||
local first=true
|
||
|
||
|
||
|
||
--
|
||
-- Recursive method that call a specific function (ie createGhostComponent, pretranslate) on a component
|
||
-- and every components it contains. Each component level is treated, so that the function needs to be called
|
||
-- only once on the toplevel feature.
|
||
--
|
||
local function recursiveFunctionCall(f,components, param)
|
||
if (components == nil) then
|
||
return
|
||
end
|
||
local k, v = next(components, nil)
|
||
while k do
|
||
if v[f] then
|
||
v[f](v, param)
|
||
end
|
||
if v.Components then
|
||
recursiveFunctionCall(f, v.Components, param)
|
||
end
|
||
if v.SubComponents then
|
||
recursiveFunctionCall(f, v.SubComponents, param)
|
||
end
|
||
|
||
k, v = next(components, k)
|
||
end
|
||
end
|
||
|
||
local function recursiveTranslate(components, context)
|
||
if (components == nil) then
|
||
return
|
||
end
|
||
local k, v = next(components, nil)
|
||
while k do
|
||
context.Feature= v
|
||
r2.translateFeature(context)
|
||
if v.Components then
|
||
recursiveTranslate(v.Components, context)
|
||
end
|
||
if v.SubComponents then
|
||
recursiveTranslate(v.SubComponents, context)
|
||
end
|
||
k, v = next(components, k)
|
||
end
|
||
end
|
||
|
||
local function recursivePretranslate2(components, context)
|
||
if (components == nil) then
|
||
return
|
||
end
|
||
local k, v = next(components, nil)
|
||
while k do
|
||
context.Feature= v
|
||
if v.pretranslate2 then v.pretranslate2(v, context) end
|
||
|
||
if v.Components then
|
||
recursivePretranslate2(v.Components, context)
|
||
end
|
||
if v.SubComponents then
|
||
recursivePretranslate2(v.SubComponents, context)
|
||
end
|
||
k, v = next(components, k)
|
||
end
|
||
end
|
||
|
||
|
||
-- Management of items (Copy from Edition Data to Rt Data)
|
||
do
|
||
local plotItemId, plotItem = next(scenario.PlotItems, nil)
|
||
while plotItemId do
|
||
|
||
assert(type(plotItem.SheetId) == "number")
|
||
assert(type(plotItem.Name) == "string")
|
||
assert(type(plotItem.Desc) == "string")
|
||
assert(type(plotItem.Comment) == "string")
|
||
|
||
assert(string.len(plotItem.Name) < 256)
|
||
assert(string.len(plotItem.Desc) < 256)
|
||
assert(string.len(plotItem.Comment) < 256)
|
||
|
||
local rtPlotItem = r2.newComponent("RtPlotItem")
|
||
rtPlotItem.SheetId = plotItem.SheetId
|
||
|
||
rtPlotItem.Description = plotItem.Desc
|
||
|
||
rtPlotItem.Name = plotItem.Name
|
||
rtPlotItem.Comment = plotItem.Comment
|
||
table.insert(rtScenario.PlotItems, rtPlotItem)
|
||
plotItemId, plotItem = next(scenario.PlotItems, plotItemId)
|
||
end
|
||
|
||
end
|
||
|
||
|
||
-- ghost
|
||
do
|
||
local actId, act = next(acts, nil)
|
||
while (actId ~= nil) do
|
||
local features = act.Features
|
||
recursiveFunctionCall("createGhostComponents", features, act)
|
||
|
||
actId, act = next(acts, actId)
|
||
end
|
||
end
|
||
|
||
-- pre Translation
|
||
do
|
||
|
||
local actId, act = next(acts, nil)
|
||
while (actId ~= nil) do
|
||
|
||
local rtAct = r2.newComponent("RtAct")
|
||
if act.WeatherValue ~=nil and act.ManualWeather == 1 then
|
||
rtAct.WeatherValue = 1 + act.WeatherValue
|
||
else
|
||
rtAct.WeatherValue = 0
|
||
end
|
||
rtAct.ActDescription = ""
|
||
rtAct.PreActDescription = ""
|
||
|
||
if act.ShortDescription then
|
||
rtAct.ActDescription = act.ShortDescription
|
||
end
|
||
if act.PreActDescription then
|
||
rtAct.PreActDescription = act.PreActDescription
|
||
end
|
||
|
||
|
||
context.RtAct = rtAct
|
||
|
||
context.ActIdToRtAct[act.InstanceId] = rtAct
|
||
|
||
context.Act = act
|
||
context.RtAct = rtAct
|
||
local features = act.Features
|
||
|
||
act:pretranslate(context)
|
||
recursiveFunctionCall("pretranslate", features, context)
|
||
|
||
|
||
|
||
actId, act = next(acts, actId)
|
||
end
|
||
end
|
||
|
||
-----------------------------
|
||
--texts translation
|
||
context.Feature = scenario.Texts
|
||
r2.Features["TextManager"].Translator(context)
|
||
|
||
--for each act
|
||
|
||
local actId, act = next(acts, nil)
|
||
while (actId ~= nil) do
|
||
cost= 0
|
||
-- debugInfo("Act:: "..act.InstanceId)
|
||
|
||
local rtAct = context.ActIdToRtAct[act.InstanceId]
|
||
context.RtAct = rtAct
|
||
context.Act = act
|
||
table.insert(rtScenario.Acts, rtAct)
|
||
|
||
|
||
local activitiesIds = act:getActivitiesIds()
|
||
--creating states for all the activities of all the groups in this act
|
||
local k, v = next(activitiesIds, nil)
|
||
while k do
|
||
local sequence = r2:getInstanceFromId(v)
|
||
if sequence and sequence.Components
|
||
then
|
||
Logic.createActivityStates(context, sequence)
|
||
end
|
||
k, v = next(activitiesIds, k)
|
||
end
|
||
|
||
actId, act = next(acts, actId)
|
||
end
|
||
|
||
-- translate activities
|
||
do
|
||
|
||
local actId, act = next(acts, nil)
|
||
while (actId ~= nil) do
|
||
local rtAct = context.ActIdToRtAct[act.InstanceId]
|
||
context.RtAct = rtAct
|
||
context.Act = act
|
||
|
||
local features = act.Features
|
||
recursivePretranslate2(features, context)
|
||
|
||
|
||
actId, act = next(acts, actId)
|
||
end
|
||
end
|
||
|
||
local first = true
|
||
|
||
actId, act = next(acts, nil)
|
||
while (actId ~= nil) do
|
||
local rtAct = context.ActIdToRtAct[act.InstanceId]
|
||
context.RtAct = rtAct
|
||
context.Act = act
|
||
|
||
|
||
local features = act.Features
|
||
|
||
|
||
assert(features ~= nil or actId == "Keys")
|
||
|
||
recursiveTranslate(features, context)
|
||
|
||
context.Feature = act
|
||
act:translate(context);
|
||
-- scenario
|
||
if first then
|
||
first = false
|
||
context.Feature = scenario
|
||
scenario:translate(context);
|
||
end
|
||
|
||
actId, act = next(acts, actId)
|
||
end
|
||
|
||
|
||
|
||
|
||
-- Location Id
|
||
local locationId, location = next(scenario.Locations)
|
||
local locationIndex = 0
|
||
local locationMap = {}
|
||
|
||
locationMap[""] = 0
|
||
|
||
while locationId do
|
||
local rtLocation =r2.newComponent("RtLocation")
|
||
rtLocation.Island = location.IslandName
|
||
rtLocation.EntryPoint = location.EntryPoint
|
||
local enumToInt = {Automatic=0, Spring=1, Summer=2, Autumn=3, Winter=4}
|
||
rtLocation.Season = enumToInt[ location.Season ]
|
||
locationMap[location.InstanceId] = locationIndex
|
||
|
||
table.insert(rtScenario.Locations, rtLocation)
|
||
locationIndex = locationIndex + 1
|
||
locationId, location = next(scenario.Locations, locationId)
|
||
end
|
||
|
||
local startingAct = r2.Scenario.User.SelectedActInstanceId
|
||
|
||
|
||
-- Act Name, position
|
||
local actId, act = next(acts, nil)
|
||
local actIndex = 0
|
||
while (actId ~= nil)
|
||
do
|
||
|
||
local rtAct = context.ActIdToRtAct[act.InstanceId]
|
||
rtAct.Name = act.Name
|
||
|
||
rtAct.LocationId = locationMap[ act.LocationId ]
|
||
|
||
if startingAct and tostring(act.InstanceId) == startingAct then
|
||
r2.setStartingActIndex(actIndex )
|
||
else
|
||
r2.setStartingActIndex(1)
|
||
end
|
||
actIndex = actIndex + 1
|
||
actId, act = next(acts, actId)
|
||
end
|
||
-- Ring accss
|
||
if ( r2.getMustVerifyRingAccessWhileLoadingAnimation()) then
|
||
do
|
||
local ok, level, err = r2.RingAccess.verifyScenario()
|
||
r2.updateScenarioAck(ok, level, err.What)
|
||
end
|
||
|
||
local ok, err = r2.RingAccess.verifyRtScenario(rtScenario)
|
||
if not ok then
|
||
printWarning(err.What)
|
||
end
|
||
end
|
||
|
||
-- inspect(rtScenario)
|
||
return rtScenario
|
||
end
|
||
|
||
-- Returns a RtNpcEventHandlerAction if the action is allowed
|
||
--first parameter: action type
|
||
Translator.createAction = function(...)
|
||
local arg = {...}
|
||
local debug=config.R2EDExtendedDebug
|
||
local function header(toto)
|
||
|
||
if debug then
|
||
return "print(\"<"..toto..">\");\n"
|
||
end
|
||
return "//"..toto
|
||
end
|
||
|
||
local function footer(toto)
|
||
|
||
if debug then
|
||
return "print(\"</"..toto..">\");\n"
|
||
end
|
||
return ""
|
||
end
|
||
|
||
|
||
local action = r2.newComponent("RtNpcEventHandlerAction")
|
||
local actionType = arg[1]
|
||
action.Action = actionType
|
||
action.Name = actionType
|
||
|
||
if actionType == "test_act" then
|
||
assert(type(arg[2])=="string")
|
||
assert(type(arg[3])=="number")
|
||
local rtGrpId = arg[2] -- scenario
|
||
local actId = arg[3] -- actId
|
||
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
action.Action = "dynamic_if"
|
||
action.Parameters = prefix.."CurrentAct == "..tostring(actId)
|
||
return action
|
||
end
|
||
|
||
if actionType == "wander_destination_reached" then
|
||
assert(type(arg[2])=="string")
|
||
assert(type(arg[3])=="string")
|
||
assert(type(arg[4])=="number")
|
||
assert(type(arg[5])=="number")
|
||
|
||
local rtGrpId = arg[2]
|
||
local states = arg[3]
|
||
local nextStep = arg[4]
|
||
local time = arg[5]
|
||
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
action.Action = "code"
|
||
|
||
action.Parameters =
|
||
"v2 = ".. nextStep..";\n" ..
|
||
"()setTimer("..1+ 10*time..", 0);\n"
|
||
|
||
|
||
return action
|
||
end
|
||
if actionType == "next_road" then
|
||
assert(type(arg[2])=="string")
|
||
assert(type(arg[3])=="string")
|
||
assert(type(arg[4])=="number")
|
||
assert(type(arg[5])=="string")
|
||
|
||
action.Action = "code"
|
||
|
||
local paramCount = tonumber(arg[5])
|
||
if paramCount == nil then
|
||
paramCount = "0"
|
||
end
|
||
paramCount = tostring(paramCount)
|
||
|
||
action.Parameters =
|
||
[[//next_road
|
||
if ( ParamRepeatCount == 0 || ParamGroup.RoadCountLimit < ParamRepeatCount - 1) {
|
||
if ( ParamRepeatCount != 0) { ParamGroup.RoadCountLimit = ParamGroup.RoadCountLimit + 1; }
|
||
()ParamGroup.postNextState("ParamState");
|
||
} else {
|
||
ParamGroup.RoadCountLimit = 0;
|
||
ParamGroup.v2 = ParamActivityIndex;
|
||
()ParamGroup.setTimer(1, 0);
|
||
}
|
||
|
||
]]
|
||
action.Parameters = string.gsub(action.Parameters, "ParamGroup", r2:getNamespace() .. tostring(arg[2]))
|
||
action.Parameters = string.gsub(action.Parameters, "ParamState", r2:getNamespace() .. tostring(arg[3]))
|
||
action.Parameters = string.gsub(action.Parameters, "ParamActivityIndex", tostring(arg[4]))
|
||
action.Parameters = string.gsub(action.Parameters, "ParamRepeatCount", paramCount)
|
||
|
||
|
||
|
||
return action
|
||
end
|
||
|
||
|
||
if actionType == "trigger_zone_min_player" then
|
||
assert(type(arg[2])=="string")
|
||
assert(type(arg[3])=="string")
|
||
assert(type(arg[4])=="number")
|
||
local rtGrpId = arg[2]
|
||
local states = arg[3]
|
||
local nbMinPlayer = arg[4]
|
||
|
||
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
action.Action = "dynamic_if"
|
||
if nbMinPlayer == 0 then
|
||
action.Parameters = prefix.."Active == 1 && "..prefix.."NbPlayer == 0"
|
||
else
|
||
action.Parameters = prefix.."Active == 1 && "..prefix.."NbPlayer >= "..tostring(nbMinPlayer)
|
||
end
|
||
|
||
return action
|
||
end
|
||
|
||
|
||
if actionType == "on_player_arrived_impl" then
|
||
assert(arg[2])
|
||
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
|
||
action.Parameters = header(actionType)..
|
||
"if ( "..prefix.."Active == 1 )\n{\n"..
|
||
"\tif ( "..prefix.."Cyclic == 1 )\n"..
|
||
"\t{\n"..
|
||
"\t\t"..prefix.."Enter = 0 ;\n" ..
|
||
"\t\t()"..prefix.."setEvent(1);\n" ..
|
||
"\t}\n"..
|
||
"\telse if ( "..prefix.."Enter == 1 )\n"..
|
||
"\t{\n"..
|
||
"\t\t"..prefix.."Enter = 0;\n"..
|
||
"\t\t".."()"..prefix.."setEvent(1);\n" ..
|
||
"\t}\n" ..
|
||
"}\n"..
|
||
footer(actionType)
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "on_player_left_impl" then
|
||
assert(arg[2])
|
||
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
|
||
action.Parameters = header(actionType)..
|
||
"if ( "..prefix.."Active == 1 )\n{\n"..
|
||
"\tif ( "..prefix.."Cyclic == 1 )\n"..
|
||
"\t{\n"..
|
||
"\t\t"..prefix.."Leave = 0 ;\n" ..
|
||
"\t\t()"..prefix.."setEvent(2);\n" ..
|
||
"\t}\n"..
|
||
"\telse if ( "..prefix.."Leave == 1 )\n"..
|
||
"\t{\n"..
|
||
"\t\t"..prefix.."Leave = 0;\n"..
|
||
"\t\t".."()"..prefix.."setEvent(2);\n" ..
|
||
"\t}\n" ..
|
||
"}"
|
||
..footer(actionType)
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
if actionType == "trigger_zone_init" then
|
||
assert(arg[2])
|
||
assert(arg[3])
|
||
assert(arg[4])
|
||
local rtGrpId = arg[2]
|
||
local auto = arg[3]
|
||
local cyclic = arg[4]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
|
||
action.Parameters = header(actionType)..
|
||
"\t"..prefix.."Active = ".. auto .." ;\n" ..
|
||
"\t"..prefix.."Leave = ".. auto .." ;\n" ..
|
||
"\t"..prefix.."Enter = ".. auto .." ;\n" ..
|
||
"\t"..prefix.."Cyclic = "..tostring(cyclic).." ;\n" ..
|
||
"if ("..prefix.."Active == 1)\n"..
|
||
"{\n"..
|
||
"\t()"..prefix.."setEvent(4);\n" ..
|
||
"}\n"..
|
||
footer(actionType)
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "trigger_zone_activates" then
|
||
assert(arg[2])
|
||
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
|
||
action.Parameters = header(actionType)..
|
||
"if (" ..prefix.."Active == 1)\n"..
|
||
"{"..
|
||
"\t ()" ..prefix.."setEvent(4);\n"..
|
||
"}\n"..
|
||
"else\n"..
|
||
"{\n"..
|
||
"\t"..prefix.."Active = 1 ;\n" ..
|
||
"\t"..prefix.."Leave = 1 ;\n" ..
|
||
"\t"..prefix.."Enter = 1 ;\n" ..
|
||
"()"..prefix.."setEvent(4);\n" ..
|
||
"}\n"..
|
||
footer(actionType)
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "trigger_zone_deactivates" then
|
||
assert(arg[2])
|
||
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
|
||
action.Parameters = header(actionType)..
|
||
"\t"..prefix.."Active = 0 ;\n" ..
|
||
"\t"..prefix.."Leave = 0;\n" ..
|
||
"\t"..prefix.."Enter = 0;\n" ..
|
||
"()"..prefix.."setEvent(5);\n" ..
|
||
footer(actionType)
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "act_starts" then
|
||
assert(arg[2])
|
||
assert(arg[3])
|
||
assert( type(arg[4]) == "number")
|
||
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
|
||
local rtGrpId2 = arg[3]
|
||
local prefix2=""
|
||
if rtGrpId2 and rtGrpId2 ~= "" then
|
||
prefix2 = r2:getNamespace() .. rtGrpId2.."."
|
||
end
|
||
|
||
|
||
action.Parameters = header(actionType)..
|
||
"()"..prefix.."setTimer(50,0);\n" .. -- act start in 1 second
|
||
prefix2.."CurrentAct = " .. tostring( arg[4] ) .. ";\n" ..
|
||
"if ( "..prefix2.."v0 == 0 )\n" ..
|
||
"{\n"..
|
||
"\t()"..prefix2.."setTimer(50,0);\n"..
|
||
"\t"..prefix2.."v0 = 0;\n"..
|
||
"\t()"..prefix2.."setTimer(150, 1);\n"..
|
||
"\t"..prefix2.."ScenarioPoints = 0;\n"..
|
||
"}\n"..
|
||
|
||
footer(actionType)
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "random_chest_activate" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
local eggId =tostring( tonumber(arg[3]))
|
||
local actId =tostring( tonumber(arg[4]))
|
||
local x = tostring(tonumber(arg[5]))
|
||
local y = tostring(tonumber(arg[6]))
|
||
local z = tostring(tonumber(arg[7]))
|
||
local scenario = tostring( r2:getScenarioId())
|
||
|
||
local item1Weight = arg[8]
|
||
local item1Id = arg[9]
|
||
local item1Qty = arg[10]
|
||
local item1Str = ""
|
||
if item1Id and item1Id ~= "" then
|
||
item1Str = tostring(item1Id)..":"..tostring(item1Qty)
|
||
end
|
||
|
||
local item2Weight = arg[11]
|
||
local item2Id = arg[12]
|
||
local item2Qty = arg[13]
|
||
local item2Str = ""
|
||
if item2Id and item2Id ~= "" then
|
||
item2Str = tostring(item2Id)..":"..tostring(item2Qty)
|
||
end
|
||
|
||
local item3Weight = arg[14]
|
||
local item3Id = arg[15]
|
||
local item3Qty = arg[16]
|
||
local item3Str = ""
|
||
if item3Id and item3Id ~= "" then
|
||
item3Str = tostring(item3Id)..":"..tostring(item3Qty)
|
||
end
|
||
|
||
local name = arg[17]
|
||
|
||
local sum12 = tostring(item1Weight + item2Weight)
|
||
local sum123 = tostring(item1Weight + item2Weight + item3Weight)
|
||
|
||
action.Parameters = "//random_chest_activate\n"
|
||
.."(" ..prefix.."r)rndm(0,100);\n"
|
||
.."if (" ..prefix.. "r > 0 && "..prefix.."r <= "..tostring(item1Weight)..")\n"
|
||
.."{\n\t"
|
||
.."()"..prefix.."activateEasterEgg(" .. eggId .. ", " .. scenario .."," .. actId .. ", \"" .. item1Str.. "\", " .. x.. ", " .. y.. ", " .. z .. ", 0, \""..r2:getNamespace() .. rtGrpId.."\", \""..name.."\", \"\");\n"
|
||
.."}\n"
|
||
.."if (" ..prefix.. "r > "..item1Weight.." && "..prefix.."r <= "..sum12..")\n"
|
||
.."{\n\t"
|
||
.."()"..prefix.."activateEasterEgg(" .. eggId .. ", " .. scenario .."," .. actId .. ", \"" .. item2Str.. "\", " .. x.. ", " .. y.. ", " .. z .. ", 0, \""..r2:getNamespace() .. rtGrpId.."\", \""..name.."\", \"\");\n"
|
||
.."}\n"
|
||
.."if (" ..prefix.. "r > "..sum12.." && "..prefix.."r <= "..sum123..")\n"
|
||
.."{\n\t"
|
||
.."()"..prefix.."activateEasterEgg(" .. eggId .. ", " .. scenario .."," .. actId .. ", \"" .. item3Str.. "\", " .. x.. ", " .. y.. ", " .. z .. ", 0, \""..r2:getNamespace() .. rtGrpId.."\", \""..name.."\", \"\");\n"
|
||
.."}\n"
|
||
.."()"..prefix.."setEvent(4);\n"
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
|
||
|
||
if actionType == "easter_egg_activate" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local eggId =tostring( tonumber(arg[3]))
|
||
local actId =tostring( tonumber(arg[4]))
|
||
|
||
local items = tostring(arg[5])
|
||
local x = tostring(tonumber(arg[6]))
|
||
local y = tostring(tonumber(arg[7]))
|
||
local z = tostring(tonumber(arg[8]))
|
||
local heading = tostring(tonumber(arg[9]))
|
||
local name = tostring(arg[10])
|
||
if not name then name = "" end
|
||
local look = arg[11]
|
||
if not look then look = "" end
|
||
local scenario =tostring( r2:getScenarioId())
|
||
|
||
|
||
|
||
assert(eggId and scenario and items and x and y and z)
|
||
if not heading then heading = tostring(0) end
|
||
|
||
action.Parameters = "//"..actionType.."\n" ..
|
||
"()"..prefix.."activateEasterEgg(" .. eggId .. ", " .. scenario .."," .. actId .. ", \"" .. items.. "\", " .. x.. ", " .. y.. ", " .. z .. "," .. heading .. ", \""..r2:getNamespace() .. rtGrpId.."\", \"".. name .."\", \"".. look .."\");\n"..
|
||
"()"..prefix.."setEvent(4);\n"
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "easter_egg_deactivate" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local eggId =tostring( tonumber(arg[3]))
|
||
local actId =tostring( tonumber(arg[4]))
|
||
local scenario =tostring( r2:getScenarioId())
|
||
assert(eggId and scenario)
|
||
|
||
action.Parameters = "//"..actionType.."\n" ..
|
||
"()"..prefix.."deactivateEasterEgg(" .. eggId .. ", " .. scenario.. "," .. actId..");\n"..
|
||
"()"..prefix.."setEvent(5);\n"
|
||
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "dialog_starts" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
action.Parameters=
|
||
"//"..actionType.."\n" ..
|
||
""..prefix.."start=1;\n" ..
|
||
""..prefix.."v1=0;\n" .. -- intial time before start of dialog is kind of long because we don't want in a start of state that the targeted npc don't exist
|
||
"()"..prefix.."setTimer(10, ".. Logic.chatTimerId ..");\n" ..
|
||
"()"..prefix.."setEvent(1);" .. "\t//start of dialog\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "dialog_continues" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
action.Parameters=
|
||
"//"..actionType.."\n" ..
|
||
"if ("..prefix.."break == 1) {\n" ..
|
||
"\t()"..prefix.."setTimer(1, ".. Logic.chatTimerId ..");\n" ..
|
||
"}\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
|
||
if actionType == "chat_starts" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
assert(type(arg[3]) == "number")
|
||
local index = tonumber(arg[3])
|
||
action.Parameters=
|
||
"//"..actionType.."\n" ..
|
||
""..prefix.."start=1;\n" ..
|
||
""..prefix.."v1=".. tostring(index+1)..";\n" ..
|
||
"()"..prefix.."setTimer(1, ".. Logic.chatTimerId ..");\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
|
||
if actionType == "dialog_stops" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
action.Parameters=
|
||
"//"..actionType.."\n" ..
|
||
""..prefix.."start=0;\n" ..
|
||
"()"..prefix.."setEvent(2);" .. "\t//end of dialog\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "dialog_deactivate" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() ..rtGrpId.."."
|
||
end
|
||
action.Parameters = prefix.."start = 0;\n"
|
||
..prefix.."Active = 0;\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "dialog_init" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local mustRepeat = tonumber(arg[3])
|
||
local autoStart = tonumber(arg[4])
|
||
assert(mustRepeat)
|
||
|
||
action.Parameters=
|
||
"//"..actionType.."\n" ..
|
||
""..prefix.."repeat=".. mustRepeat..";\n"..
|
||
""..prefix.."AutoStart=".. autoStart..";\n"
|
||
--.."()"..prefix.."setEvent(5); // spawned\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
|
||
|
||
if actionType == "chat_step_first" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local initialWait = tonumber(arg[3])
|
||
assert(initialWait)
|
||
action.Parameters =
|
||
"//"..actionType.."\n" ..
|
||
prefix .. Logic.chatStepVar .. " = 1;\n" ..
|
||
"()"..prefix.."setTimer("..tostring(initialWait*10+1) ..", ".. Logic.chatTimerId ..");\n" ..
|
||
"()"..prefix.."setEvent(3);" .. "\t//start of chat\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
|
||
|
||
if actionType == "chat_step_last" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId .. "."
|
||
end
|
||
local nbParam = arg[3]
|
||
assert(nbParam and type(nbParam) == "number")
|
||
|
||
action.Parameters =
|
||
"//"..actionType.."\n" ..
|
||
prefix..Logic.chatStepVar .. "="..tostring(1+nbParam)..";\n" .. --set because of setEvent
|
||
"()"..prefix.."setEvent(4);\n" ..
|
||
"if ("..prefix.."repeat == 1) {\n" ..
|
||
"\t"..prefix.."start=1;\n" ..
|
||
"\t"..prefix..Logic.chatStepVar .. "=0;\n" ..
|
||
"\t()"..prefix.."setTimer(4, ".. Logic.chatTimerId ..");\n"..
|
||
"\t()"..prefix.."setEvent(2);" .. "\t//end of dialog\n" ..
|
||
"\t()"..prefix.."setEvent(1);" .. "\t//start of dialog\n" ..
|
||
"} else {\n" ..
|
||
"\t"..prefix.."start=0;\n" ..
|
||
"\t()"..prefix.."setEvent(2);" .. "\t//end of dialog\n" ..
|
||
"}\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "chat_step" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local param = arg[3]
|
||
assert(type(param) == "table")
|
||
|
||
|
||
--local m_action = action
|
||
--m_action.Action = "multi_actions"
|
||
|
||
local say =""
|
||
local emote=""
|
||
local facing=""
|
||
|
||
local startChat = "()"..prefix.."setTimer(2, 0);\n \n" -- timer 0.4 in on seconde
|
||
-- create facing action
|
||
if param.Facing ~= "" and param.Facing ~= nil and param.Who ~=nil
|
||
then
|
||
facing = "//facing\n" ..
|
||
"(@group1)"..r2:getNamespace()..param.WhoGrp..".context();\n"
|
||
.. "(@group2)"..r2:getNamespace()..param.FacingGrp..".context();\n"
|
||
.. "()"..r2:getNamespace()..rtGrpId..".facing(@group1,\""..param.Who.."\", @group2, \"".. param.Facing.."\");\n \n"
|
||
startChat = "()"..prefix.."setTimer(10, 0);\n \n" -- timer 0.4 in on seconde
|
||
|
||
end
|
||
|
||
|
||
local mustBreak = prefix.."break = "..tostring(param.Break)..";\n"
|
||
if param.Break == 0 then
|
||
mustBreak = mustBreak..
|
||
"()"..prefix.."setTimer(" .. tostring(4+10*tonumber(param.Time)).. ", ".. Logic.chatTimerId ..");\n\n"
|
||
else
|
||
mustBreak = mustBreak .."\n"
|
||
end
|
||
|
||
do
|
||
-- local action = r2.newComponent("RtNpcEventHandlerAction")
|
||
action.Action = "code"
|
||
action.Parameters =
|
||
"//"..actionType.." - ChatStep ".. tostring(param.Index).." \n" ..
|
||
prefix.."step = " .. tostring(param.Index) ..";\n \n"..
|
||
say..facing..emote..
|
||
|
||
"//set next chat step\n" ..
|
||
mustBreak ..
|
||
prefix .. Logic.chatStepVar .. " = " .. param.Index .. " + 1;\n \n" ..
|
||
|
||
startChat..
|
||
"()"..prefix.."setTimer(25, 2);\n \n".. -- timer 0.9 in on seconde
|
||
"//End of dialog\n"..
|
||
"()"..prefix.."setEvent(4);\n \n"
|
||
-- table.insert(m_action.Children, action)
|
||
end
|
||
|
||
|
||
|
||
return action
|
||
|
||
end
|
||
|
||
|
||
if actionType == "chat_step_end" then
|
||
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local param = arg[3]
|
||
assert(type(param) == "table")
|
||
|
||
local baseActRtGrpId = arg[4]
|
||
assert(type(baseActRtGrpId) == "string")
|
||
|
||
if (table.getn(param.Emotes) == 0) then return nil end
|
||
|
||
|
||
local code =
|
||
"// lauch emote at end of chat step\n \n" ..
|
||
"if ("..prefix.."start == 1)\n" ..
|
||
"{\n"..
|
||
"\tswitch ( ".. prefix.."step )\n"..
|
||
"\t{\n"
|
||
|
||
local i = 0
|
||
local n = table.getn(param.Emotes)
|
||
while i ~= n do
|
||
i = i +1
|
||
|
||
|
||
if param.WhoNoEntitys[i] == "_System" or param.WhoNoEntitys[i] == "_DM" then
|
||
local say = ""
|
||
who = "System"
|
||
|
||
local msg = param.Says[i]
|
||
if not msg then msg = "" end
|
||
|
||
if param.WhoNoEntitys[i] == "_DM" then
|
||
|
||
say = "\t\t\t" .. "()".. r2:getNamespace() .. baseActRtGrpId .. ".dssMessage( "..tostring(r2:getScenarioId()) .. ", "
|
||
.."\"DM\", \"".. who.. "\", \"" .. msg .. "\");\n \n"
|
||
|
||
else
|
||
--avoid to display "system :" when a system msg is broadcasted
|
||
who = ""
|
||
say = "\t\t\t" .. "()".. r2:getNamespace() .. baseActRtGrpId .. ".dssMessage( "..tostring(r2:getScenarioId()) .. ", "
|
||
.."\"SYS\", \"".. who.. "\", \"" .. msg .. "\");\n \n"
|
||
end
|
||
|
||
code = code ..
|
||
"\t\t".. "case "..param.Indexs[i].." :\n" ..
|
||
"\t\t".. "{\n" ..
|
||
say ..
|
||
"\t\t".. "}\n \n"
|
||
|
||
elseif rtGrpId and param.Whos[i] and param.Whos[i] ~= "" and param.Grps[i] and param.Grps[i] ~= "" then
|
||
local say = ""
|
||
if param.Says[i] ~= nil and param.Says[i] ~= "" then
|
||
say = "\t\t\t" .. "()".. r2:getNamespace() .. rtGrpId .. ".npcSay(@group,\"" .. param.Whos[i] .. "\", \"DSS_" .. tostring(r2:getScenarioId()) .. " " .. param.Says[i] .. "\");\n \n"
|
||
end
|
||
|
||
local emote = ""
|
||
if param.Emotes[i] ~= "" and param.Emotes[i] ~= nil then
|
||
local behaviorValue = r2.getEmoteBehaviorFromEmoteId(param.Emotes[i])
|
||
emote = "\t\t\t" .. "()"..r2:getNamespace()..rtGrpId..".emote(@group,\""..param.Whos[i].."\", \""..behaviorValue.."\");\n"
|
||
end
|
||
|
||
|
||
|
||
code = code ..
|
||
"\t\t".. "case "..param.Indexs[i].." :\n" ..
|
||
"\t\t".. "{\n" ..
|
||
"\t\t\t" .. "(@group)".. r2:getNamespace() .. param.Grps[i] .. ".context();\n \n" ..
|
||
say ..
|
||
emote ..
|
||
"\t\t".. "}\n \n"
|
||
end
|
||
|
||
end
|
||
|
||
code = code .. "\t}\n}"
|
||
|
||
|
||
action.Action = "code"
|
||
action.Parameters = code
|
||
|
||
return action
|
||
|
||
end
|
||
|
||
--BROADCAST
|
||
if actionType == "broadcast_msg" then
|
||
local baseActRtGrpId = arg[2]
|
||
assert(baseActRtGrpId)
|
||
assert(type(baseActRtGrpId) == "string")
|
||
|
||
local msg = arg[3]
|
||
assert(msg)
|
||
assert(type(msg) == "string")
|
||
|
||
local who = ""
|
||
|
||
action.Parameters = "()".. r2:getNamespace() .. baseActRtGrpId .. ".dssMessage( "..tostring(r2:getScenarioId()) .. ", "
|
||
.."\"SYS\", \"".. who.. "\", \"" .. msg .. "\");\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
--QUEST ACTIONS
|
||
if actionType == "validate_quest_step" then
|
||
local questRtGrpId = arg[2]
|
||
local prefix = ""
|
||
if questRtGrpId and questRtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. questRtGrpId.."."
|
||
end
|
||
|
||
local taskRtIds = arg[3]
|
||
local nbTasks = table.getn(taskRtIds)
|
||
|
||
action.Parameters =
|
||
[[
|
||
if (]] ..prefix.. [[v2 != 0)
|
||
{
|
||
switch(]] ..prefix.. [[v2)
|
||
{
|
||
]]
|
||
|
||
--the case (1) never happens : when the quest begins and when the first task is completed, the step index
|
||
--is incremented before the action "validate_quest_step"
|
||
--
|
||
local i
|
||
for i = 2, nbTasks do
|
||
action.Parameters = action.Parameters..
|
||
[[
|
||
case ]] ..tostring(i).. [[ :
|
||
{
|
||
if (]]..taskRtIds[i - 1]..[[Active == 1)
|
||
{
|
||
]]..taskRtIds[i - 1]..[[Active = 0;
|
||
()]]..taskRtIds[i - 1]..[[setEvent(5);
|
||
}
|
||
()]] ..taskRtIds[i].. [[setEvent(7);
|
||
]] ..taskRtIds[i].. [[Active = 1;
|
||
()]] ..taskRtIds[i].. [[setEvent(4);
|
||
}
|
||
]]
|
||
end
|
||
|
||
--last task
|
||
action.Parameters = action.Parameters..
|
||
[[
|
||
//default is only used by the last step of the quest
|
||
case ]]..tostring(nbTasks + 1) ..[[ :
|
||
{
|
||
if (]]..taskRtIds[nbTasks]..[[Active == 1)
|
||
{
|
||
]]..taskRtIds[nbTasks]..[[Active = 0;
|
||
()]]..taskRtIds[nbTasks]..[[setEvent(5);
|
||
}
|
||
//if the quest is repeatable
|
||
if (]] ..prefix.. [[v1 == 1)
|
||
{
|
||
//resetting the index to 1 for first quest step
|
||
]] ..prefix.. [[v2 = 1;
|
||
//()]] ..taskRtIds[1].. [[setEvent(7);
|
||
]] ..taskRtIds[1].. [[Active = 1;
|
||
()]] ..taskRtIds[1].. [[setEvent(4);
|
||
}
|
||
else
|
||
{
|
||
]] ..prefix.. [[v2 = 0;
|
||
}
|
||
()]] ..prefix.. [[setEvent(8);
|
||
}
|
||
} //!switch
|
||
} //!if
|
||
]]
|
||
|
||
action.Action = "code"
|
||
|
||
return action
|
||
|
||
end
|
||
|
||
|
||
if actionType == "increment_quest_step_index" then
|
||
local currentNamespace = r2:getNamespace()
|
||
|
||
local questRtGrpId = arg[2]
|
||
local prefix = ""
|
||
if questRtGrpId and questRtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. questRtGrpId.."."
|
||
end
|
||
|
||
local currentTaskIndex = arg[3]
|
||
|
||
action.Parameters = "if ("..prefix.."v2 == " ..tostring(currentTaskIndex)..")\n"
|
||
.."{\n"
|
||
.."\t "..prefix.."v2 = " ..prefix.."v2 + 1;\n"
|
||
.."\t ()" ..prefix.."setEvent(9);\n"
|
||
.."}"
|
||
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
|
||
if actionType == "request_item" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local grpName = r2:getNamespace() .. rtGrpId
|
||
|
||
local items = tostring(arg[3])
|
||
assert(items)
|
||
|
||
local phrase = tostring(arg[4])
|
||
assert(phrase)
|
||
if phrase == "" then phrase = "Ok" end
|
||
action.Parameters =
|
||
"// request_item\n"
|
||
.. "(@groupToNotify)".. grpName ..".context();\n"
|
||
.."()receiveMissionItems(\"".. items.."\", \"".. phrase .."\", @groupToNotify);\n"
|
||
|
||
|
||
action.Action = "code"
|
||
return action
|
||
|
||
end
|
||
|
||
|
||
if actionType == "give_item" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local grpName = r2:getNamespace() .. rtGrpId
|
||
|
||
local items = tostring(arg[3])
|
||
assert(items)
|
||
|
||
local phrase = tostring(arg[4])
|
||
assert(phrase)
|
||
if phrase == "" then phrase = "Ok" end
|
||
|
||
action.Parameters =
|
||
"// give_item\n"
|
||
.. "(@groupToNotify)".. grpName ..".context();\n"
|
||
.."()giveMissionItems(\"".. items.."\", \"".. phrase .."\", @groupToNotify);\n"
|
||
|
||
|
||
|
||
action.Action = "code"
|
||
return action
|
||
|
||
end
|
||
|
||
|
||
if actionType == "give_reward" then
|
||
local rtGiverGrpId = arg[2]
|
||
local rtGiverName = arg[3]
|
||
local rtGiverGrpName = r2:getNamespace()..rtGiverGrpId
|
||
|
||
local texts = arg[4]
|
||
|
||
local rewardText = texts["rewardText"]
|
||
local rareRewardText = texts["rareRewardText"]
|
||
local inventoryFullText = texts["inventoryFullText"]
|
||
local notEnoughPointsText = texts["notEnoughPointsText"]
|
||
|
||
local textsArgs = "\""..rewardText.."\", "
|
||
.."\""..rareRewardText.. "\", "
|
||
.."\""..inventoryFullText.. "\", "
|
||
.."\""..notEnoughPointsText.."\""
|
||
|
||
action.Parameters = "//Give reward (giver : '".. rtGiverName.."')\n"
|
||
.."(@groupToNotify)".. rtGiverGrpName..".context();\n"
|
||
.."()giveReward("..textsArgs..", @groupToNotify);\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "teleport_near" then
|
||
local rtGiverGrpId = arg[2]
|
||
local rtGiverGrpName = r2:getNamespace()..rtGiverGrpId
|
||
local uniqId = arg[3]
|
||
local x = arg[4]
|
||
local y = arg[5]
|
||
local z = arg[6]
|
||
|
||
action.Parameters = "//teleport Near\n"
|
||
.."(@groupToNotify)".. rtGiverGrpName..".context();\n"
|
||
.."()teleportNear("..tostring(x)..", "..tostring(y).. ", ".. tostring(z)..", @groupToNotify);\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "talk_to" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local grpName = r2:getNamespace() .. rtGrpId
|
||
|
||
local phrase = tostring(arg[3])
|
||
assert(phrase)
|
||
|
||
if phrase == "" then phrase = "Ok" end
|
||
|
||
action.Parameters =
|
||
"// talk_to\n"
|
||
.. "(@groupToNotify)".. grpName ..".context();\n"
|
||
.."()talkTo(\"".. phrase .."\", @groupToNotify);\n"
|
||
|
||
|
||
action.Action = "code"
|
||
return action
|
||
|
||
end
|
||
|
||
if actionType == "set_value" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local variable = tostring(arg[3])
|
||
assert(variable)
|
||
--local variableLen = string.len(variable)
|
||
--assert(variableLen < 8)
|
||
--variable = string.lower(variable)
|
||
local i = 0;
|
||
|
||
assert( type(arg[4]) == 'number' or type(arg[4]) == 'string')
|
||
|
||
local value = arg[4]
|
||
action.Parameters = prefix .. variable .. " = " .. value..";\n"
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
--called each time some scenario points
|
||
if actionType == "add_scenario_points" then
|
||
--scenario rtId
|
||
local rtBaseActId = arg[2]
|
||
local points = arg[3]
|
||
local prefix = ""
|
||
if rtBaseActId and rtBaseActId ~= "" then
|
||
prefix = r2:getNamespace()..rtBaseActId.."."
|
||
end
|
||
|
||
action.Parameters = prefix.."ScenarioPoints = "..prefix.."ScenarioPoints + " ..tostring(points)..";\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
|
||
--called every 30 seconds or so to avoid sending network msg each time some points are added
|
||
if actionType == "set_scenario_points" then
|
||
local rtScenarioId = tostring( r2:getScenarioId())
|
||
local rtBaseActId = arg[2]
|
||
|
||
local prefix = ""
|
||
if rtBaseActId and rtBaseActId ~= "" then
|
||
prefix = r2:getNamespace()..rtBaseActId.."."
|
||
end
|
||
|
||
action.Parameters = "()setScenarioPoints("..rtScenarioId.. ", " ..prefix.."ScenarioPoints);\n"
|
||
.."()"..prefix.."setTimer(300,1);\n"
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "start_scenario_timing" then
|
||
local rtScenarioId = tostring( r2:getScenarioId())
|
||
|
||
action.Parameters = "()startScenarioTiming("..rtScenarioId..");\n"
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "stop_scenario_timing" then
|
||
local rtScenarioId = tostring( r2:getScenarioId())
|
||
|
||
action.Parameters = "()endScenarioTiming("..rtScenarioId..");\n"
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "if_value_equal" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local variable = tostring(arg[3])
|
||
assert(variable)
|
||
local variableLen = string.len(variable)
|
||
--variable = string.lower(variable)
|
||
local i = 0;
|
||
|
||
assert( type(arg[4]) == 'number')
|
||
local value = arg[4]
|
||
action.Parameters = prefix..variable .. " == " .. value
|
||
|
||
if (arg[5] ~= nil ) then
|
||
assert( type(arg[5]) == 'table')
|
||
local value = arg[4]
|
||
action.Parameters = prefix..variable .. " == " .. value
|
||
table.insert(action.Children, arg[5])
|
||
end
|
||
|
||
|
||
action.Action = "dynamic_if"
|
||
|
||
return action
|
||
end
|
||
|
||
-- "validate_task" is used when the player completed part of a mission but didn't come back to the mission giver
|
||
if actionType == "validate_task" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
action.Parameters = "//validateTask \n"
|
||
.."if (" ..prefix.."Active == 1 && " ..prefix.."v2 == 1 )\n"
|
||
.."{"
|
||
.."\n\t" ..prefix.."v2 = 2;\n\t"
|
||
.."()" ..prefix.."setEvent(8);\n"
|
||
.."}"
|
||
action.Action = "code"
|
||
|
||
return action
|
||
end
|
||
|
||
-- "complete_mission" is used when the player comes back to the mission giver after having validated the mission.
|
||
if actionType == "complete_mission" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
action.Parameters = "//complete_mission \n"
|
||
.."if (" ..prefix.."Active == 1)\n"
|
||
.."{"
|
||
.."\n\t" ..prefix.."v2 = 2;\n\t"
|
||
.."()" ..prefix.."setEvent(9);\n"
|
||
.."}"
|
||
action.Action = "code"
|
||
|
||
return action
|
||
end
|
||
|
||
if string.find(actionType, "timer_") ~= nil
|
||
then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local timer = tonumber(arg[3])
|
||
assert(0 <= timer and timer <= 3)
|
||
|
||
if actionType == "timer_trigger" then
|
||
action.Parameters = "()"..prefix.."setTimer(4, "..timer..");\n"
|
||
|
||
elseif actionType == "timer_disable" then
|
||
action.Parameters = "()"..prefix.."timerDisable("..timer..");\n"
|
||
..prefix.. "Active = 0;"
|
||
elseif actionType == "timer_suspend" then
|
||
action.Parameters = "()"..prefix.."timerSuspend("..timer..");\n"
|
||
elseif actionType == "timer_resume" then
|
||
action.Parameters = "()"..prefix.."timerResume("..timer..");\n"
|
||
elseif actionType == "timer_enable" then
|
||
printWarning("timerEnable is not implemented in AIS!")
|
||
action.Parameters = "()"..prefix.."timerEnable("..timer..");\n" -- !!!NOT IMPLEMENTED IN AIS!!!
|
||
elseif actionType == "timer_is_enable" then
|
||
action.Parameters = "("..prefix.."is_enable"..")"..prefix.."timerIsEnabled("..timer..");\n"
|
||
elseif actionType == "timer_is_suspended" then
|
||
action.Parameters = "("..prefix.."is_suspended"..")"..prefix.."timerIsSuspended("..timer..");\n"
|
||
elseif actionType == "timer_add" or actionType == "timer_sub" then
|
||
local wait = tonumber(arg[4])
|
||
assert(wait and 0<= wait)
|
||
wait = wait*10 + 4
|
||
if actionType == "timer_sub" then
|
||
action.Parameters = "()"..prefix.."timerAdd("..timer..", " .. -wait .. ");\n"
|
||
else
|
||
action.Parameters = "()"..prefix.."timerAdd("..timer..", " .. wait .. ");\n"
|
||
end
|
||
elseif actionType == "timer_set" then
|
||
local wait = tonumber(arg[4])
|
||
assert(wait and 0<= wait)
|
||
wait = wait*10 + 4
|
||
action.Parameters = "()"..prefix.."setTimer("..wait..", " .. timer .. ");\n"
|
||
..prefix.."Active = 1;\n"
|
||
|
||
elseif actionType == "timer_set_daytime" then
|
||
local hours = tonumber(arg[4])
|
||
local minutes = tonumber(arg[5])
|
||
assert(hours and 0<= hours and hours <= 23)
|
||
assert(minutes and 0<= minutes and minutes <= 60)
|
||
action.Parameters = "()"..prefix.."timerSetRyzomDaytime("..timer..", " .. hours .. ", "..minutes..");\n"
|
||
else
|
||
debugInfo(colorTag(255,0,0).."Unhandeld action '" ..actionType .."'")
|
||
assert(nil)
|
||
end
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
-------------------------------------
|
||
-- Counter feature
|
||
-------------------------------------
|
||
if string.find(actionType, "counter_") ~= nil
|
||
then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
--
|
||
-- Action "Init": initializes the counter by storing the initial counter value in v1
|
||
-- and the triggerValue in v2.
|
||
--
|
||
if actionType == "counter_init" then
|
||
local value = arg[3]
|
||
local triggerValue = arg[4]
|
||
action.Parameters = prefix.. "v0 = 1;\n"
|
||
..prefix.."v1 = "..value..";\n"
|
||
..prefix.."v2 = "..triggerValue..";\n"
|
||
end
|
||
|
||
--
|
||
-- Action "increment": checks wether the counter is active or not (var v0 used as a boolean),
|
||
-- then increment the counter and enventually checks if the triggerValue (stored in v2) has
|
||
-- been reached to trigger a userEvent.
|
||
--
|
||
if actionType == "counter_inc" then
|
||
action.Name = "counter_inc"
|
||
action.Parameters = "if (" ..prefix.. "v0 == 1)\n"
|
||
.. "{\n\tif (" ..prefix.. "v1 >= 0)\n"
|
||
.. "\t{\n"
|
||
.. "\t\t" .. prefix.. "v1 = " ..prefix.. "v1 + 1;\n"
|
||
.. "\t\tif (" ..prefix.. "v1 == " ..prefix.."v2)\n"
|
||
.. "\t\t{\n"
|
||
.. "\t\t\t" .. prefix.. "e=3;\n"
|
||
.. "\t\t\t ()" ..prefix.. "setEvent(0);\n"
|
||
.. "\t\t}\n"
|
||
.."\t}\n}"
|
||
--.. "()"..prefix..'debug("v0=");'.."\n"
|
||
--.. "()"..prefix..'debug('..prefix..'v0'..');'.."\n"
|
||
--.. "()"..prefix..'debug("v1=");'.."\n"
|
||
--.. "()"..prefix..'debug('..prefix..'v1'..');'.."\n"
|
||
--.. "()"..prefix..'debug("v2=");'.."\n"
|
||
--.. "()"..prefix..'debug('..prefix..'v2'..');'.."\n"
|
||
end
|
||
|
||
--
|
||
-- Action "decrement": works the same as increment (checks if the counter can be decremented)
|
||
--
|
||
if actionType == "counter_dec" then
|
||
action.Name = "counter_dec"
|
||
action.Parameters = "if (" ..prefix.. "v0 == 1)\n"
|
||
.. "{\n\tif (" ..prefix.. "v1 > 0)\n"
|
||
.. "\t{\n"
|
||
.. "\t\t" .. prefix.. "v1 = " ..prefix.. "v1 - 1;\n"
|
||
.. "\t\tif (" ..prefix.. "v1 == " ..prefix.. "v2)\n"
|
||
.. "\t\t{ \n"
|
||
.. "\t\t\t" .. prefix.. "e=3;\n"
|
||
.. "\t\t\t()" ..prefix.. "setEvent(0);\n"
|
||
.. "\t\t}\n"
|
||
.."\t}\n}\n"
|
||
.. "()"..prefix..'debug("v0=");'.."\n"
|
||
.. "()"..prefix..'debug('..prefix..'v0'..');'.."\n"
|
||
.. "()"..prefix..'debug("v1=");'.."\n"
|
||
.. "()"..prefix..'debug('..prefix..'v1'..');'.."\n"
|
||
.. "()"..prefix..'debug("v2=");'.."\n"
|
||
.. "()"..prefix..'debug('..prefix..'v2'..');'.."\n"
|
||
end
|
||
|
||
if actionType == "counter_enable" then
|
||
action.Name = "counter_enable"
|
||
action.Parameters = prefix.."v0 = 1;\n"
|
||
end
|
||
|
||
if actionType == "counter_disable" then
|
||
action.Name = "counter_disable"
|
||
action.Parameters = prefix.."v0 = 0;\n"
|
||
end
|
||
|
||
if actionType == "counter_trigger" then
|
||
end
|
||
|
||
action.Action = "code"
|
||
|
||
if actionType == "counter_is_enable" then
|
||
action.Name = "counter_is_enable"
|
||
action.Action = "dynamic_if"
|
||
action.Parameters = prefix.. "v0 == 1\n"
|
||
end
|
||
|
||
|
||
return action
|
||
end
|
||
|
||
-------------------------------------
|
||
-- GiveItem Feature
|
||
-------------------------------------
|
||
|
||
if string.find(actionType, "giveItem_") ~= nil
|
||
then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
if actionType == "giveItem_init" then
|
||
local qty = arg[3]
|
||
--local triggerValue = arg[4]
|
||
action.Parameters = prefix.. "v0 = 1;\n"
|
||
..prefix.."v1 = "..qty..";\n"
|
||
--..prefix.."v2 = "..triggerValue..";\n"
|
||
end
|
||
|
||
if actionType == "giveItem_enable" then
|
||
action.Name = "giveItem_enable"
|
||
action.Parameters = prefix.."v0 = 1;\n"
|
||
end
|
||
|
||
if actionType == "giveItem_disable" then
|
||
action.Name = "giveItem_disable"
|
||
action.Parameters = prefix.."v0 = 0;\n"
|
||
end
|
||
|
||
action.Action = "code"
|
||
|
||
if actionType == "giveItem_is_enable" then
|
||
action.Name = "giveItem_is_enable"
|
||
action.Action = "dynamic_if"
|
||
action.Parameters = prefix.. "v0 == 1\n"
|
||
end
|
||
|
||
return action
|
||
|
||
end
|
||
|
||
-------------------------------------
|
||
-- RequestItem Feature
|
||
-------------------------------------
|
||
|
||
if string.find(actionType, "requestItem_") ~= nil
|
||
then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
if actionType == "requestItem_init" then
|
||
local qty = arg[3]
|
||
--local triggerValue = arg[4]
|
||
action.Parameters = prefix.. "v0 = 1;\n"
|
||
..prefix.."v1 = "..qty..";\n"
|
||
--..prefix.."v2 = "..triggerValue..";\n"
|
||
end
|
||
|
||
if actionType == "requestItem_enable" then
|
||
action.Name = "requestItem_enable"
|
||
action.Parameters = prefix.."v0 = 1;\n"
|
||
end
|
||
|
||
if actionType == "requestItem_disable" then
|
||
action.Name = "requestItem_disable"
|
||
action.Parameters = prefix.."v0 = 0;\n"
|
||
end
|
||
|
||
action.Action = "code"
|
||
|
||
if actionType == "requestItem_is_enable" then
|
||
action.Name = "requestItem_is_enable"
|
||
action.Action = "dynamic_if"
|
||
action.Parameters = prefix.. "v0 == 1\n"
|
||
end
|
||
|
||
return action
|
||
|
||
end
|
||
|
||
if actionType == "bot_init" then
|
||
function indent(s)
|
||
s = "\t" .. string.gsub(s, "\n", "\n\t")
|
||
return s
|
||
end
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
|
||
assert(type(arg[3]) == "string")
|
||
assert(type(arg[4]) == "number")
|
||
assert(type(arg[5]) == "number")
|
||
assert(type(arg[6]) == "number")
|
||
|
||
local category = tostring(arg[3])
|
||
local aggroDist = tonumber(arg[4])
|
||
local botAttackable = tonumber(arg[5])
|
||
local playerAttackable = tonumber(arg[6])
|
||
|
||
|
||
local action = r2.Translator.createAction("faction_init", rtGrpId, category, aggroDist, botAttackable, playerAttackable)
|
||
local code = action.Parameters
|
||
code = indent(code)
|
||
action.Parameters = "if ("..prefix.."factInit != 1)\n{\n"..code..prefix.."factInit = 1;\n}\n"
|
||
|
||
return action
|
||
|
||
end
|
||
if actionType == "faction_init" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
|
||
assert(type(arg[3]) == "string")
|
||
assert(type(arg[4]) == "number")
|
||
assert(type(arg[5]) == "number")
|
||
assert(type(arg[6]) == "number")
|
||
|
||
local category = tostring(arg[3])
|
||
local aggroDist = tonumber(arg[4])
|
||
local botAttackable = tonumber(arg[5])
|
||
local playerAttackable = tonumber(arg[6])
|
||
|
||
|
||
local code =""
|
||
|
||
code = code.."()"..prefix.."setActivity(\"faction\");\n"
|
||
|
||
if category == "Civil" then
|
||
if botAttackable == 1 then
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"guard\");\n" -- don't assist
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n" -- don't assist
|
||
end
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
|
||
elseif category == "Guard" then
|
||
if botAttackable == 0 then
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"Player\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"guard\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"Player|guard\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"bandit|carnivore|kitin\");\n"
|
||
|
||
end
|
||
|
||
elseif category =="Karavan" then
|
||
if botAttackable == 0 then
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"Player\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"karavan\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"Player|karavan\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"bandit|carnivore|kitin|plant|kitinWorker\");\n"
|
||
end
|
||
elseif category =="Kami" then
|
||
if botAttackable == 0 then
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"Player\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"kami\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"Player|kami\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"bandit|kitin|kitinWorker\");\n"
|
||
end
|
||
elseif category == "Bandit" then
|
||
if botAttackable == 0 then
|
||
code = code.."()setFactionProp(\"faction\", \"civil\");\n"
|
||
if playerAttackable == 1 then
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"Player\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
end
|
||
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"bandit\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"bandit\");\n"
|
||
if playerAttackable == 1 then
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"Player|guard|karavan|kami\");\n"
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"guard|karavan|kami\");\n"
|
||
end
|
||
end
|
||
elseif category == "Carnivore" then
|
||
if botAttackable == 0 then
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n"
|
||
if playerAttackable == 1 then
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"Player\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
|
||
end
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"carnivore\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
if playerAttackable == 1 then
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"Player|guard|bandit|herbivore|karavan\");\n"
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"guard|bandit|herbivore|karavan\");\n"
|
||
end
|
||
end
|
||
elseif category == "Herbivore" then
|
||
if botAttackable == 0 then
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"herbivore\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
|
||
end
|
||
elseif category == "Plant" then
|
||
if botAttackable == 0 then
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"plant\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"plant\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
|
||
end
|
||
elseif category == "Degen" then
|
||
if botAttackable == 0 then
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"degen\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"degen\");\n"
|
||
if playerAttackable == 1 then
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"Player|guard|bandit|plant|herbivore|carnivore|kitin|kitinWorker|kami|karavan\");\n"
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"guard|bandit|plant|herbivore|carnivore|kitin|kitinWorker|kami|karavan\");\n"
|
||
end
|
||
end
|
||
|
||
elseif category =="WorkerKitin" then
|
||
if botAttackable == 0 then
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"kitinWorker\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"kitin|kitinWorker\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
|
||
end
|
||
elseif category =="SoldierKitin" then
|
||
if botAttackable == 0 then
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n"
|
||
if playerAttackable == 1 then
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"Player\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
|
||
end
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"kitin\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"kitin|kitinWorker\");\n"
|
||
if playerAttackable == 1 then
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"Player|guard|bandit|karavan|kami\");\n"
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"guard|bandit|karavan|kami\");\n"
|
||
end
|
||
end
|
||
else
|
||
code = code.."()"..prefix.."setFactionProp(\"faction\", \"civil\");\n" -- don't assist
|
||
code = code.."()"..prefix.."setFactionProp(\"ennemyFaction\", \"\");\n"
|
||
code = code.."()"..prefix.."setFactionProp(\"friendFaction\", \"\");\n"
|
||
end
|
||
code = code .. "()"..prefix.."setAggro("..tostring(aggroDist)..", 20);\n"
|
||
action.Parameters = code
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
--set player_attackable
|
||
if actionType == "set_player_attackable" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() ..rtGrpId.."."
|
||
end
|
||
|
||
assert(type(arg[3]) == "number")
|
||
|
||
local playerAttackable = arg[3]
|
||
action.Parameters = "()"..prefix.."setPlayerAttackable("..playerAttackable..");"
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
--set bot_attackable
|
||
if actionType == "set_bot_attackable" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() ..rtGrpId.."."
|
||
end
|
||
|
||
assert(type(arg[3]) == "number")
|
||
|
||
local botAttackable = arg[3]
|
||
action.Parameters = "()"..prefix.."setBotAttackable("..botAttackable..");"
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
--make a npc run
|
||
if actionType == "set_running_speed" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() ..rtGrpId.. "."
|
||
end
|
||
|
||
action.Parameters = "()"..prefix.."addPersistentProfileParameter(\"running\");"
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
--make a npc walk
|
||
if actionType == "set_walking_speed" then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() ..rtGrpId.. "."
|
||
end
|
||
|
||
action.Parameters = "()"..prefix.."removePersistentProfileParameter(\"running\");"
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "generic_event_trigger"
|
||
then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local eventId = tonumber(arg[3])
|
||
assert(eventId and 0 <= eventId and eventId <= 9)
|
||
|
||
action.Parameters = prefix.."e="..eventId..";\n" ..
|
||
"()"..prefix.."setEvent(0);\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
if actionType == "user_event_trigger"
|
||
then
|
||
local rtGrpId = arg[2]
|
||
local prefix = ""
|
||
if rtGrpId and rtGrpId ~= "" then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local eventId = tonumber(arg[3])
|
||
assert(eventId and 0 <= eventId and eventId <= 9)
|
||
|
||
action.Parameters = "()"..prefix.."setEvent(".. eventId..");\n"
|
||
|
||
action.Action = "code"
|
||
return action
|
||
end
|
||
|
||
|
||
|
||
-- generci_event
|
||
--
|
||
|
||
if actionType == "dssStartAct" then
|
||
local actId = tonumber(arg[2])
|
||
assert(actId)
|
||
local sessionId = r2:getScenarioId()
|
||
assert(sessionId)
|
||
action.Action = "code"
|
||
action.Parameters = "()dssStartAct(" .. sessionId .. ", " .. actId .. ");\n"
|
||
return action, action
|
||
end
|
||
|
||
--trigger_event action
|
||
if string.find(actionType, "trigger_event_%d") ~= nil
|
||
then
|
||
action.Parameters = arg[2]
|
||
return action
|
||
end
|
||
|
||
--spawn/despawn action
|
||
if (actionType == "null_action")
|
||
then
|
||
return action
|
||
end
|
||
|
||
if actionType == "spawn" then
|
||
local rtNpcGrpId = arg[2]
|
||
action.Action = "code"
|
||
local prefix = ""
|
||
if rtNpcGrpId then
|
||
prefix = r2:getNamespace() .. rtNpcGrpId.."."
|
||
end
|
||
action.Parameters = "()"..prefix.. actionType.."();"
|
||
return action
|
||
end
|
||
|
||
|
||
if actionType == "despawn" then
|
||
local rtNpcGrpId = arg[2]
|
||
action.Action = "code"
|
||
local prefix = ""
|
||
if rtNpcGrpId then
|
||
prefix = r2:getNamespace() .. rtNpcGrpId.."."
|
||
end
|
||
action.Parameters = "()"..prefix.. actionType.."(0);"
|
||
return action
|
||
end
|
||
|
||
|
||
if (actionType == "sit_down") or (actionType == "stand_up") then
|
||
local rtGrpId = arg[2]
|
||
action.Action = "code"
|
||
|
||
local prefix = ""
|
||
if rtGrpId then
|
||
prefix = r2:getNamespace() .. rtGrpId.."."
|
||
end
|
||
|
||
local sitting = 0
|
||
if actionType=="sit_down" then
|
||
sitting = 1
|
||
end
|
||
if sitting == 1 then
|
||
action.Parameters =
|
||
"()"..prefix.."sitDown();\n" ..
|
||
"()"..prefix.."setTimer(40,1);\n" -- wait 4 second
|
||
.. prefix.."isSitting = ".. tostring( sitting) .. ";"
|
||
else
|
||
action.Parameters =
|
||
"()"..prefix.."standUp();\n" ..
|
||
"()"..prefix.."setTimer(40,1);\n" -- wait 4 second
|
||
.. prefix.."isSitting = ".. tostring( sitting) .. ";"
|
||
|
||
end
|
||
end
|
||
|
||
--multi actions
|
||
if actionType == "multi_actions" then
|
||
local actions = arg[2]
|
||
if actions ~= nil then
|
||
local max = table.getn(actions)
|
||
for i=1, max do
|
||
assert(actions[i])
|
||
table.insert(action.Children, actions[i])
|
||
end
|
||
end
|
||
return action
|
||
end
|
||
|
||
--say action
|
||
if actionType == "say"
|
||
then
|
||
action.Parameters = "say: "..arg[2]
|
||
return action
|
||
end
|
||
|
||
if actionType == "switch_actions"
|
||
then
|
||
action.Parameters = arg[2]
|
||
return action
|
||
end
|
||
|
||
--npc_say action
|
||
if actionType == "npc_say"
|
||
then
|
||
action.Parameters = ""
|
||
|
||
local str = arg[2]
|
||
|
||
if str == nil then str = "\n" end
|
||
if (string.find(str, "\n") == nil) then
|
||
str = str .. "\n"
|
||
end
|
||
|
||
if (table.getn(arg)==3)
|
||
then
|
||
assert(arg[3])
|
||
assert( tostring(arg[3]) )
|
||
action.Parameters = tostring(arg[3]).."\n"
|
||
end
|
||
action.Parameters = action.Parameters..str
|
||
return action
|
||
end
|
||
--emot action
|
||
if actionType == "emot"
|
||
then
|
||
local max = table.getn(arg)
|
||
debugInfo(colorTag(255,0,0,255).."action emot")
|
||
local parameters =""
|
||
for i=2, max do
|
||
parameters = parameters .. arg[i]
|
||
parameters = parameters .. "\n"
|
||
end
|
||
action.Parameters = parameters
|
||
return action
|
||
end
|
||
|
||
--if action
|
||
--arg2: expression
|
||
--arg3: action if expression is true
|
||
--arg4(optional): action if expression false
|
||
if (actionType == "condition_if")or(actionType == "condition_if_else") or (actionType == "dynamic_if")
|
||
then
|
||
local max = table.getn(arg)
|
||
if max == 4 then
|
||
-- action.Action="dynamic_if_else"
|
||
action.Action="dynamic_if"
|
||
table.insert(action.Children, arg[3])
|
||
table.insert(action.Children, arg[4])
|
||
elseif max ==3 then
|
||
action.Action="dynamic_if"
|
||
table.insert(action.Children, arg[3])
|
||
elseif max ==2 then
|
||
action.Action="dynamic_if"
|
||
else
|
||
return nil
|
||
end
|
||
|
||
action.Parameters = arg[2]
|
||
return action
|
||
end
|
||
|
||
-- waraning
|
||
if actionType == "code"
|
||
then
|
||
action.Parameters = arg[2]
|
||
return action
|
||
end
|
||
|
||
--random action
|
||
if actionType == "random_select"
|
||
then
|
||
local max = table.getn(arg)
|
||
for i=2, max do
|
||
table.insert(action.Children, arg[i])
|
||
end
|
||
return action
|
||
end
|
||
|
||
--set timer action
|
||
if string.find(actionType, "set_timer_t") ~= nil
|
||
then
|
||
local max = table.getn(arg)
|
||
parameters=""
|
||
for i=2, max do
|
||
parameters = parameters .. arg[i]
|
||
end
|
||
action.Parameters = parameters
|
||
return action
|
||
end
|
||
|
||
--modify variable action
|
||
if actionType == "modify_variable" or actionType == "begin_state"
|
||
then
|
||
action.Parameters = arg[2]
|
||
return action
|
||
end
|
||
|
||
if actionType == "punctual_state"
|
||
then
|
||
action.Parameters = arg[2]
|
||
return action
|
||
end
|
||
|
||
if (actionType == "stand_up")or(actionType == "sit_down")or(actionType == "punctual_state_end")
|
||
then
|
||
return action
|
||
end
|
||
printWarning("Unhandled action " .. actionType)
|
||
return nil
|
||
end
|
||
|
||
|
||
--first param : event type
|
||
--second param: StatesByName
|
||
--third param : GroupsByName
|
||
--then, parameters
|
||
Translator.createEvent = function(...)
|
||
local arg = {...}
|
||
local event = r2.newComponent("RtNpcEventHandler")
|
||
local eventType = arg[1]
|
||
event.Event = eventType
|
||
event.StatesByName = arg[2]
|
||
event.GroupsByName = arg[3]
|
||
assert(arg[1])
|
||
assert(arg[2])
|
||
assert(arg[3])
|
||
|
||
if eventType == nil then
|
||
debugInfo("Error invalid eventType")
|
||
assert(nil)
|
||
return nil
|
||
end
|
||
|
||
if string.find(eventType, "timer_t%d_triggered") ~=nil or string.find(eventType, "user_event_%d")
|
||
then
|
||
return event
|
||
end
|
||
|
||
if (eventType == "end_of_state") or (eventType == "start_of_state")
|
||
or (eventType == "group_under_attack") or (eventType == "destination_reached_all")
|
||
or (eventType == "bot_killed") or (eventType == "group_eliminated") or (eventType == "group_under_attack")
|
||
or (eventType == "destination_reached") or (eventType == "variable_changed")
|
||
or (eventType == "group_despawned") or (eventType == "group_spawned") or (eventType == "bot_target_killed")
|
||
or (eventType == "player_target_npc")
|
||
|
||
or string.find(eventType, "variable_v%d_changed") ~= nil
|
||
then
|
||
return event
|
||
end
|
||
|
||
if (eventType == "on_player_arrived") then
|
||
event.Event = "player_arrived_trigger_zone"
|
||
event.IsTriggerZone = 1
|
||
return event
|
||
end
|
||
|
||
if (eventType == "on_player_left") then
|
||
event.Event = "player_left_trigger_zone"
|
||
event.IsTriggerZone = 1
|
||
return event
|
||
end
|
||
|
||
|
||
printWarning("Error invalid event ".. eventType)
|
||
|
||
return nil
|
||
end
|
||
|
||
-- it adds a new simple activity in zone within the given context
|
||
Translator.createSimpleActivityInZone = function(context, zoneName, groupsByName, mode, static, aiScriptDebug)
|
||
local action
|
||
local event
|
||
local code
|
||
|
||
-- init when the group arrives in the zone
|
||
code = '()setMode("' .. mode .. '");\n'
|
||
if static then
|
||
code = code .. '()stopMoving();\n';
|
||
end
|
||
if aiScriptDebug then
|
||
code = 'log("destination_reached_all: zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' .. code
|
||
end
|
||
event = Translator.createEvent("destination_reached_all", zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
|
||
-- restore things when the group quits the zone
|
||
code = '()setMode("Normal");'
|
||
if aiScriptDebug then
|
||
code = 'log("end_of_state: zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' .. code
|
||
end
|
||
event = Translator.createEvent("end_of_state", zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
end
|
||
|
||
-- it adds a new activity in zone within the given context
|
||
Translator.createActivityInZone = function(context, zoneName, groupsByName, mode, timerId, wanderTime, activityTime, aiScriptDebug)
|
||
assert(wanderTime > 0)
|
||
assert(activityTime > 0)
|
||
|
||
local action
|
||
local event
|
||
local code
|
||
local timerEventName = "timer_t" .. timerId .. "_triggered"
|
||
|
||
-- init start of state
|
||
code = 'nextState = 0;\n'
|
||
if aiScriptDebug then
|
||
code = 'log("start_of_state: zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' .. code
|
||
end
|
||
event = Translator.createEvent("start_of_state", zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
|
||
-- init when the group arrives in the zone
|
||
code =
|
||
'if (nextState == 0)\n' ..
|
||
'{\n'
|
||
if aiScriptDebug then
|
||
code = code ..
|
||
' log("destination_reached_all: zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n'
|
||
end
|
||
code = code ..
|
||
' nextState = 1;\n' ..
|
||
' ()setTimer(1, ' .. timerId .. ');\n' ..
|
||
'}\n'
|
||
event = Translator.createEvent("destination_reached_all", zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
|
||
-- activity states
|
||
code =
|
||
'if (nextState == 1) {\n' ..
|
||
' nextState = 2;\n' ..
|
||
' ()stopMoving();\n' ..
|
||
' ()setMode("' .. mode .. '");\n' ..
|
||
' ()setTimer(' .. activityTime .. ', ' .. timerId .. ');\n' ..
|
||
'} else if (nextState == 2) {\n' ..
|
||
' nextState = 1;\n' ..
|
||
' ()setMode("Normal");\n' ..
|
||
' ()wander();\n' ..
|
||
' ()setTimer(' .. wanderTime .. ', ' .. timerId .. ');\n' ..
|
||
'} else {\n' ..
|
||
' log("unknown state=", nextState, ", zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' ..
|
||
' ()break();\n' ..
|
||
'}\n'
|
||
if aiScriptDebug then
|
||
code = 'log("' .. timerEventName .. ': state=", nextState, ", zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' .. code
|
||
end
|
||
event = Translator.createEvent(timerEventName, zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
|
||
-- restore things when the group quits the zone
|
||
code =
|
||
'()timerDisable(' .. timerId .. ');\n' ..
|
||
'()setMode("Normal");\n'
|
||
if aiScriptDebug then
|
||
code = 'log("end_of_state: zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' .. code
|
||
end
|
||
event = Translator.createEvent("end_of_state", zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
end
|
||
|
||
-- it adds a new hunt activity in zone within the given context
|
||
Translator.createHuntActivityInZone = function(context, zoneName, groupsByName, timerId, wanderTime, alertTime, eatTime, aiScriptDebug)
|
||
assert(wanderTime > 0)
|
||
assert(alertTime > 0)
|
||
assert(eatTime > 0)
|
||
|
||
local action
|
||
local event
|
||
local code
|
||
local timerEventName = "timer_t" .. timerId .. "_triggered"
|
||
|
||
-- init start of state
|
||
code = 'nextState = 0;\n'
|
||
if aiScriptDebug then
|
||
code = 'log("start_of_state: zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' .. code
|
||
end
|
||
event = Translator.createEvent("start_of_state", zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
|
||
-- init when the group arrives in the zone
|
||
code =
|
||
'if (nextState == 0)\n' ..
|
||
'{\n'
|
||
if aiScriptDebug then
|
||
code = code ..
|
||
' log("destination_reached_all: zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n'
|
||
end
|
||
code = code ..
|
||
' nextState = 1;\n' ..
|
||
--- ' ()setFactionProp("ennemyFaction", "' .. Translator.PredatorEnemyFaction .. '");\n' ..
|
||
' ()setTimer(1, ' .. timerId .. ');\n' ..
|
||
'}\n'
|
||
event = Translator.createEvent("destination_reached_all", zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
|
||
-- activity states
|
||
code =
|
||
'if (nextState == 1) {\n' ..
|
||
' nextState = 2;\n' ..
|
||
' ()stopMoving();\n' ..
|
||
' ()setMode("Alert");\n' ..
|
||
' ()setTimer(' .. alertTime .. ', ' .. timerId .. ');\n' ..
|
||
'} else if (nextState == 2) {\n' ..
|
||
' nextState = 1;\n' ..
|
||
' ()setMode("Normal");\n' ..
|
||
' ()wander();\n' ..
|
||
' ()setTimer(' .. wanderTime .. ', ' .. timerId .. ');\n' ..
|
||
'} else if (nextState == 3) {\n' ..
|
||
' nextState = 1;\n' ..
|
||
-- ' ()setFactionProp("ennemyFaction", "'.. Translator.PredatorEnemyFaction .. '");\n' ..
|
||
' ()setMode("Normal");\n' ..
|
||
' ()wander();\n' ..
|
||
' ()setTimer(' .. wanderTime .. ', ' .. timerId .. ');\n' ..
|
||
'} else {\n' ..
|
||
' log("unknown state=", nextState, ", zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' ..
|
||
' ()break();\n' ..
|
||
'}\n'
|
||
if aiScriptDebug then
|
||
code = 'log("' .. timerEventName .. ': state=", nextState, ", zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' .. code
|
||
end
|
||
event = Translator.createEvent(timerEventName, zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
|
||
-- eat the corpse when the target is killed
|
||
code =
|
||
'nextState = 3;\n' ..
|
||
--. '()setFactionProp("ennemyFaction", "");\n' ..
|
||
'()stopMoving();\n' ..
|
||
'()setMode("Eat");\n' ..
|
||
'()setTimer(' .. eatTime .. ', ' .. timerId .. ');\n'
|
||
if aiScriptDebug then
|
||
code = 'log("bot_target_killed: zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' .. code
|
||
end
|
||
event = Translator.createEvent("bot_target_killed", zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
|
||
-- restore things when the group quits the zone
|
||
code =
|
||
'()timerDisable(' .. timerId .. ');\n' ..
|
||
'()setMode("Normal");\n'
|
||
-- .. '()setFactionProp("ennemyFaction", "Player");\n'
|
||
if aiScriptDebug then
|
||
code = 'log("end_of_state: zone=' .. zoneName .. ', group=' .. groupsByName .. '");\n' .. code
|
||
end
|
||
event = Translator.createEvent("end_of_state", zoneName, groupsByName)
|
||
table.insert(context.RtAct.Events, event)
|
||
action = Translator.createAction("code", code)
|
||
table.insert(context.RtAct.Actions, action)
|
||
table.insert(event.ActionsId, action.Id)
|
||
end
|
||
|
||
-- set GroupParameters of a rt Group by readin a hl Np
|
||
-- eg set BotAttackable, aggro_range ..
|
||
Translator.setGroupParameters = function(hlNpc, rtNpcGrp)
|
||
assert(hlNpc and type(hlNpc) == "userdata")
|
||
rtNpcGrp.GrpParameters = "ring\n" .. rtNpcGrp.GrpParameters
|
||
rtNpcGrp.AiProfilParams = ""
|
||
|
||
local botAttackable = hlNpc.BotAttackable
|
||
if botAttackable == 1
|
||
then
|
||
rtNpcGrp.GrpParameters = rtNpcGrp.GrpParameters.."bot_attackable".. "\n"
|
||
end
|
||
|
||
local playerAttackable = hlNpc.PlayerAttackable
|
||
if playerAttackable == 1
|
||
then
|
||
rtNpcGrp.GrpParameters = rtNpcGrp.GrpParameters.."player_attackable".. "\n"
|
||
end
|
||
|
||
local aggroRange = hlNpc.Aggro
|
||
if aggroRange ~= nil and aggroRange >= 0
|
||
then
|
||
if (aggroRange > 120) then aggroRange = 120 end
|
||
rtNpcGrp.GrpParameters = rtNpcGrp.GrpParameters.."aggro range: "..aggroRange.."\n"
|
||
|
||
end
|
||
|
||
-- if hlNpc.UseFame and hlNpc.UseFame == 1 and hlNpc.Fame then
|
||
-- rtNpcGrp.AiProfilParams = rtNpcGrp.AiProfilParams
|
||
-- .. "faction:" .. hlNpc.Fame .. "\n"
|
||
-- .. "fame_for_guard_attack:-300000\n"
|
||
-- end
|
||
|
||
|
||
local speed = hlNpc.Speed
|
||
if speed ~= nil and type(speed) == "number" and speed == 1 then
|
||
rtNpcGrp.AiProfilParams = rtNpcGrp.AiProfilParams .. "running\n"
|
||
end
|
||
|
||
local autoSpawn = hlNpc.AutoSpawn
|
||
if autoSpawn ~= nil and autoSpawn == 0 then
|
||
rtNpcGrp.AutoSpawn = 0
|
||
end
|
||
|
||
local noRespawn = hlNpc.NoRespawn
|
||
if noRespawn ~= nil and noRespawn == 1 then
|
||
rtNpcGrp.GrpParameters = rtNpcGrp.GrpParameters.. "respawn time:-1\n"
|
||
end
|
||
|
||
local isFauna = hlNpc.IsFauna
|
||
if isFauna ~= nil and isFauna == 1 then
|
||
rtNpcGrp.GrpParameters = rtNpcGrp.GrpParameters.. "denied_astar_flags:WaterAndNoGo\n"
|
||
end
|
||
|
||
end
|
||
|
||
|
||
-- TODO doc
|
||
|
||
|
||
|
||
---- EventHandlers
|
||
|
||
-- Components
|
||
--- Condition
|
||
Translator.getComponentGenericEvent =function(rtNpcGrp, id)
|
||
assert(rtNpcGrp)
|
||
assert(id)
|
||
|
||
local prefix = ""
|
||
|
||
if rtNpcGrp.Id and rtNpcGrp.Id ~= "" then
|
||
prefix = r2:getNamespace() .. rtNpcGrp.Id.."."
|
||
end
|
||
|
||
local eventHandler = Translator.createEvent("user_event_0", "", rtNpcGrp.Id)
|
||
|
||
local condition = prefix.. "e == " .. tostring(id)
|
||
|
||
local firstCondition = Translator.createAction("dynamic_if", condition)
|
||
|
||
return eventHandler, firstCondition, firstCondition
|
||
end
|
||
|
||
Translator.getComponentUserEvent =function(rtNpcGrp, id)
|
||
assert(rtNpcGrp)
|
||
assert(rtNpcGrp.Id)
|
||
assert(id)
|
||
|
||
local eventHandler = Translator.createEvent("user_event_".. id, "", rtNpcGrp.Id)
|
||
|
||
-- local condition = "1 == 1"
|
||
|
||
-- local firstCondition = Translator.createAction("dynamic_if", condition)
|
||
|
||
return eventHandler, nil, nil
|
||
--, firstCondition, firstCondition
|
||
end
|
||
|
||
|
||
|
||
-- NPC
|
||
-- Selecter
|
||
|
||
Translator.getNpcLogicCondition = function(entity, context, condition )
|
||
assert( condition.Class == "ConditionStep")
|
||
local rtNpcGrp = Translator.getRtGroup(context, condition.Entity)
|
||
assert(rtNpcGrp)
|
||
local funs ={}
|
||
funs["is in activity sequence"] =Translator.getNpcLogicConditionIsInActivitySequence
|
||
funs["is in activity step"] = Translator.getNpcLogicConditionIsInActivityStep
|
||
funs["is in chat sequence"] = Translator.getNpcLogicConditionIsInChatSequence
|
||
funs["is in chat step"] = Translator.getNpcLogicConditionIsInChatStep
|
||
funs["is dead"] = Translator.getNpcLogicConditionIsDead
|
||
funs["is alive"] = Translator.getNpcLogicConditionIsAlive
|
||
|
||
|
||
local fun = funs[ condition.Condition.Type ]
|
||
if fun then
|
||
return fun(entity, context, condition, rtNpcGrp)
|
||
end
|
||
|
||
local firstAction, lastAction = nil,nil
|
||
|
||
return firstAction, lastAction
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicAction = function(entity, context, action)
|
||
assert( action.Class == "ActionStep")
|
||
local rtNpcGrp = Translator.getRtGroup(context, action.Entity)
|
||
assert(rtNpcGrp)
|
||
local funs ={}
|
||
funs["Deactivate"] =Translator.getNpcLogicActionDeactivate
|
||
funs["Activate"] =Translator.getNpcLogicActionActivate
|
||
funs["Kill"] = Translator.getNpcLogicActionKill
|
||
funs["begin activity sequence"] = Translator.getNpcLogicActionBeginActivitySequence
|
||
funs["begin chat sequence"] = Translator.getNpcLogicActionBeginChatSequence
|
||
funs["Stand Up"] = Translator.getNpcLogicActionStandUp
|
||
funs["Sit Down"] = Translator.getNpcLogicActionSitDown
|
||
funs["Fight with player"] = Translator.getNpcLogicActionFightPlayer
|
||
funs["Fight with Npcs"] = Translator.getNpcLogicActionFightNpcs
|
||
funs["Dont fight with player"] = Translator.getNpcLogicActionDontFightPlayer
|
||
funs["Dont fight with Npcs"] = Translator.getNpcLogicActionDontFightNpcs
|
||
funs["Run"] = Translator.getNpcLogicActionRun
|
||
funs["Dont run"] = Translator.getNpcLogicActionDontRun
|
||
funs["emits user event"] = Translator.getNpcLogicActionEmitsUserEvent
|
||
|
||
|
||
local fun = funs[ action.Action.Type ]
|
||
if fun then
|
||
return fun(entity, context, action, rtNpcGrp)
|
||
end
|
||
|
||
|
||
local firstAction, lastAction = nil,nil
|
||
|
||
return firstAction, lastAction
|
||
end
|
||
|
||
|
||
|
||
|
||
Translator.getNpcLogicEvent = function(entity, context, event)
|
||
assert( event.Class == "LogicEntityAction")
|
||
local rtNpcGrp = Translator.getRtGroup(context, entity.InstanceId)
|
||
assert(rtNpcGrp)
|
||
|
||
local funs ={}
|
||
funs["activation"] = Translator.getNpcLogicEventActivation
|
||
funs["desactivation"] = Translator.getNpcLogicEventDesactivation
|
||
funs["death"] = Translator.getNpcLogicEventDeath
|
||
|
||
funs["end of activity step"] = Translator.getNpcLogicEventEndOfActivityStep
|
||
funs["begin of activity step"] = Translator.getNpcLogicEventBeginOfActivityStep
|
||
|
||
funs["end of activity sequence"] = Translator.getNpcLogicEventEndOfActivitySequence
|
||
funs["begin of activity sequence"] = Translator.getNpcLogicEventBeginOfActivitySequence
|
||
|
||
funs["end of chat step"] = Translator.getNpcLogicEventEndOfChatStep
|
||
funs["end of chat sequence"] = Translator.getNpcLogicEventEndOfChatSequence
|
||
funs["user event emitted"] = Translator.getNpcLogicEventUserEventEmitted
|
||
|
||
|
||
|
||
-- There is also group specific functions
|
||
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
local value = event.Event.Type
|
||
local fun = funs[value ]
|
||
if fun then
|
||
return fun(entity, context, event, rtNpcGrp)
|
||
end
|
||
|
||
if value == "member death" then
|
||
local eventHandler = Translator.createEvent("bot_killed", "", rtNpcGrp.Id)
|
||
return eventHandler, nil, nil
|
||
elseif value == "group death" then
|
||
local eventHandler = Translator.createEvent("group_eliminated", "", rtNpcGrp.Id)
|
||
return eventHandler, nil, nil
|
||
elseif value == "targeted by player" then
|
||
local eventHandler = Translator.createEvent("player_target_npc", "", rtNpcGrp.Id)
|
||
return eventHandler, nil, nil
|
||
end
|
||
|
||
return eventHandler, firsCondition, lastCondition
|
||
end
|
||
--- Event
|
||
|
||
Translator.getGenericLogicEventDesactivation = function (rtNpcGrp)
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
eventHandler = Translator.createEvent("group_despawned", "", rtNpcGrp.Id)
|
||
return eventHandler, firsCondition, lastCondition
|
||
end
|
||
|
||
|
||
|
||
Translator.getNpcLogicEventDesactivation = function (hlComponent, context, event, rtNpcGrp)
|
||
return Translator.getGenericLogicEventDesactivation(rtNpcGrp)
|
||
end
|
||
|
||
Translator.getNpcLogicEventUserEventEmitted = function (hlComponent, context, event, rtNpcGrp)
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
value = event.Event.ValueString
|
||
if value then value = tonumber(value) end
|
||
if not value then return end
|
||
return Translator.getComponentGenericEvent(rtNpcGrp, value)
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicEventActivation = function (hlComponent, context, event, rtNpcGrp)
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
eventHandler = Translator.createEvent("group_spawned", "", rtNpcGrp.Id)
|
||
return eventHandler, firsCondition, lastCondition
|
||
end
|
||
|
||
|
||
Translator.getGenericLogicEventDeath= function(rtNpcGrp)
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
eventHandler = Translator.createEvent("bot_killed", "", rtNpcGrp.Id)
|
||
return eventHandler, firsCondition, lastCondition
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicEventDeath= function(hlComponent, context, event, rtNpcGrp)
|
||
return Translator.getGenericLogicEventDeath(rtNpcGrp)
|
||
end
|
||
|
||
|
||
Translator.getGenericLogicEventEndOfActivitySequence = function(hlComponent, value, rtNpcGrp)
|
||
local sequenceInstanceId = tostring(value)
|
||
local sequence = r2:getInstanceFromId(sequenceInstanceId)
|
||
assert(sequence)
|
||
|
||
local n = table.getn(sequence.Components)
|
||
|
||
if n > 0 then
|
||
|
||
local firstStep = sequence.Components[ n-1 ].InstanceId
|
||
eventHandler = Translator.createEvent("timer_t0_triggered", "", rtNpcGrp.Id)
|
||
local value = tostring(firstStep)
|
||
local tab=Logic.findActivityStepIdByInstanceId(sequence.Parent.Parent.Parent, value)
|
||
local id, id2 = tab[1], tab[2]
|
||
|
||
if (id == -1 or id2 == -1) then
|
||
printWarning("error in translation: the event '"..event.Name .. "' in component '" .. hlComponent.Name ..
|
||
"': the selected activity step can not be found");
|
||
return nil, nil, nil
|
||
|
||
end
|
||
|
||
local prefix = ""
|
||
local condition1 = prefix .. "oldActivityStepVar2 == ".. tostring(id + 1) -- in theory it must be (id-1) +1
|
||
local condition2 = prefix .. "currentActivitySequenceVar == ".. tostring(id2-1)
|
||
local firstCondition = Translator.createAction("dynamic_if", condition1)
|
||
local lastCondition = Translator.createAction("dynamic_if", condition2)
|
||
table.insert(firstCondition.Children, lastCondition)
|
||
|
||
return eventHandler, firstCondition, lastCondition
|
||
|
||
else
|
||
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
eventHandler = Translator.createEvent("timer_t0_triggered", "", rtNpcGrp.Id)
|
||
|
||
local prefix = ""
|
||
local tab=Logic.findActivitySequenceIdByInstanceId(sequence.Parent.Parent.Parent, value)
|
||
local id = tab[1]
|
||
local condition = prefix .. "currentActivitySequenceVar == ".. tostring(id-1)
|
||
local firstCondition = Translator.createAction("dynamic_if", condition)
|
||
return eventHandler, firstCondition, firstCondition
|
||
end
|
||
|
||
end
|
||
|
||
|
||
Translator.getGenericLogicEventStartOfActivitySequence = function(value, rtNpcGrp)
|
||
local sequenceInstanceId = tostring(value)
|
||
local sequence = r2:getInstanceFromId(sequenceInstanceId)
|
||
assert(sequence)
|
||
|
||
local n = table.getn(sequence.Components)
|
||
|
||
if n > 0 then
|
||
local firstStep = sequence.Components[0].InstanceId
|
||
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
|
||
eventHandler = Translator.createEvent("timer_t0_triggered", "", rtNpcGrp.Id)
|
||
local value = tostring(firstStep)
|
||
local tab=Logic.findActivityStepIdByInstanceId(sequence.Parent.Parent.Parent, value)
|
||
local id, id2 = tab[1], tab[2]
|
||
|
||
if (id == -1 or id2 == -1) then
|
||
printWarning("error in translation: the event '"..event.Name .. "' in component '" .. hlComponent.Name ..
|
||
"': the selected activity step can not be found");
|
||
return nil, nil, nil
|
||
|
||
end
|
||
|
||
local prefix = ""
|
||
local condition1 = prefix .. "oldActivityStepVar2 == ".. tostring(id ) -- in theory it must be (id-1) +1
|
||
local condition2 = prefix .. "currentActivitySequenceVar == ".. tostring(id2-1)
|
||
local firstCondition = Translator.createAction("dynamic_if", condition1)
|
||
local lastCondition = Translator.createAction("dynamic_if", condition2)
|
||
table.insert(firstCondition.Children, lastCondition)
|
||
return eventHandler, firstCondition, lastCondition
|
||
else
|
||
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
eventHandler = Translator.createEvent("timer_t0_triggered", "", rtNpcGrp.Id)
|
||
|
||
local prefix = ""
|
||
local tab=Logic.findActivitySequenceIdByInstanceId(sequence.Parent.Parent.Parent, value)
|
||
local id = tab[1]
|
||
local condition = prefix .. "currentActivitySequenceVar == ".. tostring(id-1)
|
||
local firstCondition = Translator.createAction("dynamic_if", condition)
|
||
return eventHandler, firstCondition, firstCondition
|
||
end
|
||
end
|
||
|
||
Translator.getNpcLogicEventBeginOfActivitySequence = function(hlComponent, context, event, rtNpcGrp)
|
||
local value = tostring(event.Event.Value)
|
||
return Translator.getGenericLogicEventStartOfActivitySequence(value, rtNpcGrp)
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicEventEndOfActivitySequence = function(hlComponent, context, event, rtNpcGrp)
|
||
local value = tostring(event.Event.Value)
|
||
return Translator.getGenericLogicEventEndOfActivitySequence(hlComponent, value, rtNpcGrp)
|
||
end
|
||
|
||
|
||
|
||
Translator.getNpcLogicEventEndOfActivityStepImpl = function(value, rtNpcGrp)
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
|
||
eventHandler = Translator.createEvent("timer_t0_triggered", "", rtNpcGrp.Id)
|
||
|
||
local step = r2:getInstanceFromId(value)
|
||
assert(step)
|
||
local sequence = step.Parent.Parent
|
||
assert(sequence)
|
||
local hlComponent = sequence.Parent.Parent.Parent
|
||
assert(hlComponent)
|
||
|
||
local tab=Logic.findActivityStepIdByInstanceId(hlComponent, value)
|
||
local id, id2 = tab[1], tab[2]
|
||
|
||
if (id == -1 or id2 == -1) then
|
||
printWarning("error in translation: the event '"..event.Name .. "' in component '" .. hlComponent.Name ..
|
||
"': the selected activity step can not be found");
|
||
return nil, nil, nil
|
||
|
||
end
|
||
|
||
local prefix = ""
|
||
local condition1 = prefix .. "oldActivityStepVar2 == ".. tostring(id+1) -- in theory it must be (id-1) +1
|
||
local condition2 = prefix .. "currentActivitySequenceVar == ".. tostring(id2-1)
|
||
local firstCondition = Translator.createAction("dynamic_if", condition1)
|
||
local lastCondition = Translator.createAction("dynamic_if", condition2)
|
||
table.insert(firstCondition.Children, lastCondition)
|
||
return eventHandler, firstCondition, lastCondition
|
||
end
|
||
|
||
Translator.getNpcLogicEventEndOfActivityStep = function(hlComponent, context, event, rtNpcGrp)
|
||
local value = tostring(event.Event.Value)
|
||
return Translator.getNpcLogicEventEndOfActivityStepImpl( value, rtNpcGrp)
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicEventBeginOfActivityStepImpl = function(value, rtNpcGrp)
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
|
||
assert(rtNpcGrp)
|
||
local step = r2:getInstanceFromId(value)
|
||
assert(step)
|
||
local sequence = step.Parent.Parent
|
||
assert(sequence)
|
||
local hlComponent = sequence.Parent.Parent.Parent
|
||
assert(hlComponent)
|
||
|
||
eventHandler = Translator.createEvent("timer_t0_triggered", "", rtNpcGrp.Id)
|
||
|
||
local tab=Logic.findActivityStepIdByInstanceId(hlComponent, value)
|
||
local id, id2 = tab[1], tab[2]
|
||
|
||
if (id == -1 or id2 == -1) then
|
||
printWarning("error in translation: the event '"..event.Name .. "' in component '" .. hlComponent.Name ..
|
||
"': the selected activity step can not be found");
|
||
return nil, nil, nil
|
||
|
||
end
|
||
|
||
local prefix = ""
|
||
local condition1 = prefix .. "oldActivityStepVar2 == ".. tostring(id ) -- in theory it must be (id-1) +1
|
||
local condition2 = prefix .. "currentActivitySequenceVar == ".. tostring(id2-1)
|
||
local firstCondition = Translator.createAction("dynamic_if", condition1)
|
||
local lastCondition = Translator.createAction("dynamic_if", condition2)
|
||
table.insert(firstCondition.Children, lastCondition)
|
||
return eventHandler, firstCondition, lastCondition
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicEventBeginOfActivityStep = function(hlComponent, context, event, rtNpcGrp)
|
||
local value = tostring(event.Event.Value)
|
||
return Translator.getNpcLogicEventBeginOfActivityStepImpl( value, rtNpcGrp)
|
||
end
|
||
|
||
|
||
|
||
|
||
Translator.getNpcLogicEventEndOfChatStepImpl = function(hlComponent, context, event, rtNpcGrp)
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
|
||
eventHandler = Translator.createEvent("timer_t1_triggered", "", rtNpcGrp.Id)
|
||
local value = tostring(event.Event.Value)
|
||
|
||
local tab=Logic.findChatStepIdByInstanceId(hlComponent, value)
|
||
local id, id2 = tab[1], tab[2]
|
||
|
||
|
||
|
||
if (id ==-1 or id2 == -1) then
|
||
printWarning("error in translation: the event '"..event.Name .. "' in component '" .. hlComponent.Name ..
|
||
"': the selected chat step can not be found");
|
||
return nil, nil, nil
|
||
|
||
end
|
||
local prefix = ""
|
||
local condition1 = prefix.."oldChatStepVar == ".. tostring(id-1)
|
||
local condition2 = prefix.."v0 == ".. tostring(id2-1)
|
||
local firstCondition = Translator.createAction("dynamic_if", condition1)
|
||
local lastCondition = Translator.createAction("dynamic_if", condition2)
|
||
table.insert(firstCondition.Children, lastCondition)
|
||
return eventHandler, firstCondition, lastCondition
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicEventEndOfChatStep = function(hlComponent, context, event, rtNpcGrp)
|
||
local value = tostring(event.Event.Value)
|
||
return Translator.getNpcLogicEventEndOfChatStepImpl(hlComponent, value, rtNpcGrp)
|
||
end
|
||
--- Conditions
|
||
|
||
|
||
Translator.getGenericLogicConditionIsInActivitySequence = function(entity, conditionValue, rtNpcGrp)
|
||
local prefix = ""
|
||
if rtNpcGrp then prefix = r2.getNamespace() ..rtNpcGrp.Id.."." end
|
||
|
||
local theValue = conditionValue
|
||
local tab=Logic.findActivitySequenceIdByInstanceId(entity, theValue)
|
||
local id, id2 = tab[1], tab[2]
|
||
|
||
assert(id ~= -1)
|
||
|
||
local condition1 = prefix.."oldActivitySequenceVar == ".. tostring(id-1)
|
||
local firstCondition = Translator.createAction("dynamic_if", condition1)
|
||
local lastCondition = firstCondition
|
||
return firstCondition, lastCondition
|
||
|
||
end
|
||
|
||
Translator.getNpcLogicConditionIsInActivitySequence = function(entity, context, condition, rtNpcGrp)
|
||
local theValue = condition.Condition.Value
|
||
return Translator.getGenericLogicConditionIsInActivitySequence(entity, theValue, rtNpcGrp)
|
||
end
|
||
|
||
Translator.getGenericLogicConditionIsInActivityStep = function(entity, conditionValue, rtNpcGrp)
|
||
assert(entity and type(entity) == "userdata")
|
||
assert(conditionValue and type(conditionValue) == "string")
|
||
assert(rtNpcGrp and type(rtNpcGrp) == "table")
|
||
|
||
local prefix = ""
|
||
if rtNpcGrp then prefix = r2.getNamespace() ..rtNpcGrp.Id.."." end
|
||
|
||
|
||
local theValue = conditionValue
|
||
local tab=Logic.findActivityStepIdByInstanceId(entity, theValue)
|
||
local id, id2 = tab[1], tab[2]
|
||
|
||
assert(id ~= -1 and id2 ~= -2);
|
||
|
||
local condition1 = prefix.."oldActivityStepVar2 == ".. tostring(id)
|
||
local condition2 = prefix.."currentActivitySequenceVar == ".. tostring(id2-1)
|
||
local firstCondition = Translator.createAction("dynamic_if", condition1)
|
||
local lastCondition = Translator.createAction("dynamic_if", condition2)
|
||
table.insert(firstCondition.Children, lastCondition)
|
||
return firstCondition, lastCondition
|
||
end
|
||
|
||
Translator.getNpcLogicConditionIsInActivityStep = function(entity, context, condition, rtNpcGrp)
|
||
assert(entity and type(entity) == "userdata")
|
||
assert(context and type(context) == "table")
|
||
assert(condition and type(condition) == "userdata" and condition.Class == "ConditionStep")
|
||
assert(rtNpcGrp and type(rtNpcGrp) == "table")
|
||
|
||
local conditionValue = condition.Condition.Value
|
||
return Translator.getGenericLogicConditionIsInActivityStep(entity, conditionValue, rtNpcGrp)
|
||
end
|
||
|
||
Translator.getNpcLogicConditionIsDeadOrAlive = function(entity, context, condition, rtNpcGrp, isAlive)
|
||
assert(entity and type(entity) == "userdata")
|
||
assert(context and type(context) == "table")
|
||
assert(condition and type(condition) == "userdata" and condition.Class == "ConditionStep")
|
||
assert(rtNpcGrp and type(rtNpcGrp) == "table")
|
||
|
||
local prefix = ""
|
||
if rtNpcGrp then prefix = r2.getNamespace() ..rtNpcGrp.Id.."." end
|
||
|
||
local lastCondition = Translator.createAction("dynamic_if", prefix.."alive == "..tonumber(isAlive) )
|
||
local firstCondition = Translator.createAction("multi_actions",
|
||
{
|
||
Translator.createAction("code","("..prefix.."alive)"..prefix.."isAlived();" ),
|
||
lastCondition
|
||
})
|
||
return firstCondition, lastCondition
|
||
|
||
end
|
||
|
||
Translator.getNpcLogicConditionIsDead = function(entity, context, condition, rtNpcGrp)
|
||
return Translator.getNpcLogicConditionIsDeadOrAlive(entity, context, condition, rtNpcGrp, 0)
|
||
end
|
||
|
||
Translator.getNpcLogicConditionIsAlive = function(entity, context, condition, rtNpcGrp)
|
||
return Translator.getNpcLogicConditionIsDeadOrAlive(entity, context, condition, rtNpcGrp, 1)
|
||
end
|
||
|
||
|
||
-- Action
|
||
|
||
Translator.getNpcLogicActionDeactivate = function(entity, context, action, rtNpcGrp)
|
||
|
||
if (not entity or not rtNpcGrp) then
|
||
return nil
|
||
end
|
||
|
||
local prefix = ""
|
||
if rtNpcGrp then prefix = r2.getNamespace() ..rtNpcGrp.Id.."." end
|
||
|
||
local retAction = Translator.createAction("code", "()"..prefix.."despawn(0);", "")
|
||
assert(retAction)
|
||
retAction.Name = "desactivate"
|
||
return retAction, retAction
|
||
end
|
||
|
||
|
||
|
||
|
||
Translator.getNpcLogicActionActivate = function(entity, context, action, rtNpcGrp)
|
||
|
||
if (not entity or not rtNpcGrp) then
|
||
return nil
|
||
end
|
||
|
||
local prefix = ""
|
||
if rtNpcGrp then prefix = r2.getNamespace() ..rtNpcGrp.Id.."." end
|
||
--()setAutoSpawn(1);
|
||
local retAction = Translator.createAction("code", "()"..prefix.."spawn();", "")
|
||
assert(retAction)
|
||
retAction.Name = "activate"
|
||
return retAction, retAction
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicActionKill = function(entity, context, action, rtNpcGrp)
|
||
local prefix = ""
|
||
if rtNpcGrp then prefix = r2.getNamespace() ..rtNpcGrp.Id.."." end
|
||
|
||
local retAction = Translator.createAction("code", "()"..prefix.."setHPScale(0);")
|
||
assert(retAction)
|
||
retAction.Name = "kill"
|
||
return retAction, retAction
|
||
end
|
||
|
||
Translator.getGenericLogicActionBeginActivitySequence = function(sequenceInstanceId, rtNpcGrp)
|
||
|
||
local activityStates = Logic.ActivitiesStates[sequenceInstanceId]
|
||
assert(activityStates)
|
||
local activityStatesId = activityStates[sequenceInstanceId][1].Id
|
||
|
||
local retAction = Translator.createAction("code", "()"..r2:getNamespace() .. rtNpcGrp.Id .. "." .. "postNextState(\""..r2:getNamespace()..activityStatesId.."\");", rtNpcGrp.Id)
|
||
return retAction, retAction
|
||
|
||
end
|
||
Translator.getNpcLogicActionBeginActivitySequence = function(entity, context, action, rtNpcGrp)
|
||
local sequenceInstanceId = action.Action.Value
|
||
return Translator.getGenericLogicActionBeginActivitySequence(sequenceInstanceId, rtNpcGrp)
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicActionSitDown = function(entity, context, action, rtNpcGrp)
|
||
local retAction = Translator.createAction("sit_down", rtNpcGrp.Id)
|
||
assert(retAction)
|
||
retAction.Name = "sitDown"
|
||
return retAction, retAction
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicActionStandUp = function(entity, context, action, rtNpcGrp)
|
||
local retAction =Translator.createAction("stand_up", rtNpcGrp.Id)
|
||
retAction.Name = "standUp"
|
||
return retAction, retAction
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicActionFightPlayer = function(entity, context, action, rtNpcGrp)
|
||
local leader = entity
|
||
if entity:isKindOf("NpcGrpFeature") then
|
||
if table.getn(entity.Components) >= 0 then
|
||
leader = entity.Components[0]
|
||
else
|
||
leader = nil
|
||
end
|
||
end
|
||
assert(leader)
|
||
local category = leader.SubCategory
|
||
local aggro = leader.Aggro
|
||
if not category then
|
||
category = leader.Category
|
||
end
|
||
|
||
local action1 = Translator.createAction("set_player_attackable", rtNpcGrp.Id, 1)
|
||
local action2 = r2.Translator.createAction("faction_init", rtNpcGrp.Id, category, aggro, leader.BotAttackable, 1)
|
||
local retAction = r2.Translator.createAction("multi_actions", {action1, action2})
|
||
retAction.Name = "Fight with player"
|
||
return retAction ,retAction
|
||
end
|
||
|
||
Translator.getNpcLogicActionDontFightPlayer = function(entity, context, action, rtNpcGrp)
|
||
local leader = entity
|
||
if entity:isKindOf("NpcGrpFeature") then
|
||
if table.getn(entity.Components) >= 0 then
|
||
leader = entity.Components[0]
|
||
else
|
||
leader = nil
|
||
end
|
||
end
|
||
assert(leader)
|
||
local category = leader.SubCategory
|
||
local aggro = leader.Aggro
|
||
if not category then
|
||
category = leader.Category
|
||
end
|
||
|
||
local action1 = Translator.createAction("set_player_attackable", rtNpcGrp.Id, 0)
|
||
local action2 = r2.Translator.createAction("faction_init", rtNpcGrp.Id, category, aggro, leader.BotAttackable, 0)
|
||
local retAction = r2.Translator.createAction("multi_actions", {action1, action2})
|
||
retAction.Name = "Dont fight with player"
|
||
return retAction ,retAction
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicActionFightNpcs = function(entity, context, action, rtNpcGrp)
|
||
local leader = entity
|
||
if entity:isKindOf("NpcGrpFeature") then
|
||
if table.getn(entity.Components) >= 0 then
|
||
leader = entity.Components[0]
|
||
else
|
||
leader = nil
|
||
end
|
||
end
|
||
assert(leader)
|
||
local category = leader.SubCategory
|
||
local aggro = leader.Aggro
|
||
if not category then
|
||
category = leader.Category
|
||
end
|
||
|
||
local action1 = Translator.createAction("set_bot_attackable", rtNpcGrp.Id, 1)
|
||
local action2 = Translator.createAction("faction_init", rtNpcGrp.Id, category, aggro, 1, leader.PlayerAttackable)
|
||
local retAction = r2.Translator.createAction("multi_actions", {action1, action2})
|
||
retAction.Name = "Fight with Npcs"
|
||
--inspect(action2)
|
||
return retAction ,retAction
|
||
end
|
||
|
||
Translator.getNpcLogicActionDontFightNpcs = function(entity, context, action, rtNpcGrp)
|
||
local leader = entity
|
||
if entity:isKindOf("NpcGrpFeature") then
|
||
if table.getn(entity.Components) >= 0 then
|
||
leader = entity.Components[0]
|
||
else
|
||
leader = nil
|
||
end
|
||
end
|
||
assert(leader)
|
||
local category = leader.SubCategory
|
||
local aggro = leader.Aggro
|
||
if not category then
|
||
category = leader.Category
|
||
end
|
||
|
||
local action1 = Translator.createAction("set_bot_attackable", rtNpcGrp.Id, 0)
|
||
local action2 = r2.Translator.createAction("faction_init", rtNpcGrp.Id, category, aggro, 0, leader.PlayerAttackable)
|
||
|
||
local retAction = r2.Translator.createAction("multi_actions", {action1, action2})
|
||
retAction.Name = "Dont fight with Npcs"
|
||
return retAction ,retAction
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicActionRun = function(entity, context, action, rtNpcGrp)
|
||
local action1 = Translator.createAction("set_running_speed", rtNpcGrp.Id)
|
||
action1.Name = "Run"
|
||
return action1, action1
|
||
end
|
||
|
||
|
||
Translator.getNpcLogicActionDontRun = function(entity, context, action, rtNpcGrp)
|
||
local action1 = Translator.createAction("set_walking_speed", rtNpcGrp.Id)
|
||
action1.Name = "Dont run"
|
||
return action1, action1
|
||
end
|
||
|
||
Translator.getNpcLogicActionEmitsUserEvent = function(entity, context, action, rtNpcGrp)
|
||
if not action.Action.ValueString then return end
|
||
local value = tostring(action.Action.ValueString)
|
||
|
||
local action1 = Translator.createAction("generic_event_trigger", rtNpcGrp.Id, value)
|
||
action1.Name = "Trigger User Event"
|
||
return action1, action1
|
||
end
|
||
-- TODO to up
|
||
-- Register an RtNpcGrp to a specific instanceId
|
||
Translator.registerManager = function(context, comp)
|
||
local rtNpcGrp = r2.newComponent("RtNpcGrp")
|
||
table.insert(context.RtAct.NpcGrps, rtNpcGrp)
|
||
context.RtGroups[tostring(comp.InstanceId)] = rtNpcGrp
|
||
rtNpcGrp.Name = rtNpcGrp.Id
|
||
end
|
||
|
||
|
||
function Translator.createAiGroup(entity, context)
|
||
local rtNpcGrp = Translator.getRtGroup(context, entity.InstanceId)
|
||
rtNpcGrp.GrpParameters = "ring\n".. rtNpcGrp.GrpParameters
|
||
|
||
rtNpcGrp.AutoSpawn = 0
|
||
|
||
local aiState = r2.newComponent("RtAiState")
|
||
|
||
aiState.AiActivity = "normal"
|
||
table.insert(context.RtAct.AiStates, aiState)
|
||
table.insert(aiState.Children, rtNpcGrp.Id)
|
||
context.GroupStatesName[rtNpcGrp.Id] = aiState.Id
|
||
|
||
return rtNpcGrp, aiState
|
||
end
|
||
|
||
function Translator.translateAiGroup(entity, context)
|
||
local rtNpcGrp = Translator.getRtGroup(context, entity.InstanceId)
|
||
if entity.Behavior.Actions then
|
||
Translator.translateEventHandlers( context, entity, entity.Behavior.Actions, rtNpcGrp)
|
||
end
|
||
end
|
||
|
||
|
||
|
||
function Translator.translateAiGroupEvent(eventName, entity, context, rtAction)
|
||
assert(rtAction)
|
||
--inspect(context)
|
||
local rtNpcGrp = Translator.getRtGroup(context, entity.InstanceId)
|
||
local states = Translator.getRtStatesNames(context, entity.InstanceId)
|
||
-- local rtAct = context.RtAct
|
||
|
||
local act = entity:getParentAct()
|
||
local rtAct2 = context.ActIdToRtAct[act.InstanceId]
|
||
local entityAct = context.Act
|
||
|
||
local entityIndex = context.Scenario:getActIndex(act.InstanceId)
|
||
local componentIndex = context.Scenario:getActIndex(context.Act.InstanceId)
|
||
|
||
-- entity on act2, component on act1 (they can not interact)
|
||
if entityIndex ~= componentIndex and entityIndex ~= 0 and componentIndex ~= 0 then
|
||
return
|
||
end
|
||
|
||
local rtAct = context.RtAct
|
||
if rtAct2 ~= rtAct then
|
||
local baseAct = context.Scenario:getBaseAct()
|
||
local index = context.Scenario:getActIndex(context.Act.InstanceId)
|
||
if index == -1 then
|
||
printWarning("Invalid Scenario")
|
||
end
|
||
-- Permanent content is known by everyone
|
||
if index ~= 0 then
|
||
local rtNpcGrpBase = r2.Translator.getRtGroup(context, baseAct.InstanceId)
|
||
|
||
local action = Translator.createAction("test_act", rtNpcGrpBase.Id , index)
|
||
table.insert(action.Children, rtAction)
|
||
rtAction = action
|
||
end
|
||
end
|
||
|
||
local rtEvent = Translator.createEvent(eventName, states, rtNpcGrp.Id)
|
||
table.insert(rtEvent.ActionsId, rtAction.Id)
|
||
table.insert(rtAct2.Events, rtEvent)
|
||
table.insert(rtAct2.Actions, rtAction)
|
||
end
|
||
|
||
function Translator.translateAiGroupInitialState(entity, context, rtAction)
|
||
return Translator.translateAiGroupEvent("start_of_state", entity, context, rtAction)
|
||
end
|
||
|
||
function Translator.translateAiGroupPlayerTargetNpc(entity, context, rtAction)
|
||
return Translator.translateAiGroupEvent("player_target_npc", entity, context, rtAction)
|
||
end
|
||
|
||
--Group
|
||
Translator.getNpcGroupLogicGroupDeath= function(this, context, eventrtNpcGrp, rtNpcGrp)
|
||
local eventHandler, firsCondition, lastCondition = nil, nil, nil
|
||
eventHandler = Translator.createEvent("group_eliminated", "", rtNpcGrp.Id)
|
||
return eventHandler, firsCondition, lastCondition
|
||
end
|
||
|
||
|
||
function Translator.translateDialog(entity, context)
|
||
local rtNpcGrp = Translator.getRtGroup(context, entity.InstanceId)
|
||
|
||
local beforeWait = 0
|
||
|
||
if (table.getn(entity.Components) > 0) then
|
||
local i = 0
|
||
while i < table.getn(entity.Components) and not entity.Components[i]:isKindOf("ChatStep") do
|
||
i = i + 1
|
||
end
|
||
if i < table.getn(entity.Components) and entity.Components[i]:isKindOf("ChatStep") then
|
||
beforeWait = entity.Components[i].Time
|
||
end
|
||
end
|
||
|
||
local rtEventStart = Translator.createEvent("timer_t1_triggered", "", rtNpcGrp.Id) -- Start Of Chat Step
|
||
|
||
|
||
|
||
local rtDialogOk = Translator.createAction("switch_actions", Logic.chatStepVar)
|
||
local rtAction = nil
|
||
local rtAction2 = nil
|
||
|
||
rtAction = Translator.createAction("chat_step_first", rtNpcGrp.Id, beforeWait)
|
||
table.insert(rtDialogOk.Children, rtAction)
|
||
local chatStepIndex = 0
|
||
local componentIndex, component = next(entity.Components)
|
||
|
||
local endParam = { Grps={}, Whos={}, Emotes={}, Indexs={}, Says={}, WhoNoEntitys={}}
|
||
|
||
while componentIndex do
|
||
|
||
if component and component:isKindOf("ChatStep") then
|
||
chatStepIndex = chatStepIndex + 1
|
||
local param = {}
|
||
|
||
|
||
local who = r2:getInstanceFromId(component.Actions[0].Who)
|
||
local facing = r2:getInstanceFromId(component.Actions[0].Facing)
|
||
|
||
|
||
|
||
local whoGrp = nil
|
||
local whoName = nil
|
||
local facingGrp = nil
|
||
local facingName = nil
|
||
|
||
if who then
|
||
whoGrp = Translator.getRtGroup(context, who.InstanceId)
|
||
whoGrp = whoGrp.Id
|
||
whoName = who.Name
|
||
end
|
||
|
||
if facing then
|
||
facingGrp = Translator.getRtGroup(context, facing.InstanceId)
|
||
facingGrp = facingGrp.Id
|
||
facingName = facing.Name
|
||
end
|
||
|
||
param.WhoGrp = whoGrp
|
||
param.Who = whoName
|
||
param.FacingGrp = facingGrp
|
||
param.Facing = facingName
|
||
if not param.Facing then param.Facing = "" end
|
||
param.Says = r2.Features.TextManager.getRtId(context, component.Actions[0].Says)
|
||
if not param.Says then param.Says = "" end
|
||
param.Emote = component.Actions[0].Emote
|
||
if not param.Emote then param.Emote = "" end
|
||
param.Index = chatStepIndex
|
||
|
||
param.WhoNoEntity = component.Actions[0].WhoNoEntity
|
||
if not param.WhoNoEntity then param.WhoNoEntity = "" end
|
||
|
||
param.Break = 0
|
||
if component.BreakAtEnd then
|
||
param.Break = component.BreakAtEnd
|
||
end
|
||
|
||
componentIndex, component = next(entity.Components, componentIndex)
|
||
|
||
if component then
|
||
param.Time = component.Time
|
||
else
|
||
param.Time = 3
|
||
end
|
||
|
||
rtAction = Translator.createAction("chat_step", rtNpcGrp.Id, param)
|
||
table.insert(rtDialogOk.Children, rtAction)
|
||
|
||
table.insert(endParam.Indexs, param.Index)
|
||
table.insert(endParam.Grps, param.WhoGrp)
|
||
table.insert(endParam.Whos, param.Who)
|
||
table.insert(endParam.Emotes, param.Emote)
|
||
table.insert(endParam.Says, param.Says)
|
||
table.insert(endParam.WhoNoEntitys, param.WhoNoEntity)
|
||
|
||
|
||
else -- !if isKindOf("ChatStep")
|
||
componentIndex, component = next(entity.Components, componentIndex)
|
||
end
|
||
end
|
||
|
||
rtAction = Translator.createAction("chat_step_last", rtNpcGrp.Id, chatStepIndex+1)
|
||
table.insert(rtDialogOk.Children, rtAction)
|
||
|
||
|
||
|
||
local rtDialogStart = Translator.createAction("dynamic_if", "start == 1" , rtDialogOk )
|
||
|
||
|
||
|
||
table.insert(rtEventStart.ActionsId, rtDialogStart.Id)
|
||
table.insert(context.RtAct.Events, rtEventStart)
|
||
table.insert(context.RtAct.Actions, rtDialogStart)
|
||
|
||
|
||
local baseAct = context.Scenario:getBaseAct()
|
||
local rtNpcGrpBase = r2.Translator.getRtGroup(context, baseAct.InstanceId)
|
||
|
||
|
||
local rtActionEnd = Translator.createAction("chat_step_end", rtNpcGrp.Id, endParam, rtNpcGrpBase.Id)
|
||
if (rtActionEnd) then
|
||
local rtEvenEnd = Translator.createEvent("timer_t0_triggered", "", rtNpcGrp.Id) -- Endo Of Chat Step
|
||
table.insert(rtEvenEnd.ActionsId, rtActionEnd.Id)
|
||
table.insert(context.RtAct.Events, rtEvenEnd)
|
||
table.insert(context.RtAct.Actions, rtActionEnd)
|
||
end
|
||
|
||
|
||
|
||
do
|
||
local rtInitialState= Translator.createAction("dialog_init", rtNpcGrp.Id , entity.Repeating, entity.AutoStart )
|
||
Translator.translateAiGroupInitialState(entity, context, rtInitialState)
|
||
end
|
||
|
||
if (entity.AutoStart == 1) then
|
||
local rtInitialState = r2.Translator.createAction("dynamic_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
|
||
Translator.createAction("dialog_starts", rtNpcGrp.Id )
|
||
)
|
||
Translator.translateAiGroupInitialState(entity, context, rtInitialState)
|
||
end
|
||
|
||
|
||
Translator.translateAiGroup(entity, context)
|
||
end
|
||
|
||
|
||
Translator.getNpcGroupLogicGroupAMemberDeath = Translator.getNpcLogicEventDeath
|
||
|
||
-- user Event 0
|
||
-- start = 1
|
||
|
||
|
||
--
|
||
-- TODO: d<>m<EFBFBD>ler les events (tmp: on utilise les events 7 et 8 pour respectivement activate et deactivate)
|
||
--
|
||
function Translator.getDialogLogicAction(entity, context, action)
|
||
assert( action.Class == "ActionStep")
|
||
|
||
local firstAction, lastAction = nil, nil
|
||
|
||
assert( action.Class == "ActionStep")
|
||
local component = r2:getInstanceFromId(action.Entity)
|
||
assert(component)
|
||
local rtNpcGrp = Translator.getRtGroup(context, component.InstanceId)
|
||
assert(rtNpcGrp)
|
||
|
||
if action.Action.Type == 'activate' then
|
||
local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 1)
|
||
local action2 = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 7)
|
||
local action3 = r2.Translator.createAction("dynamic_if", r2:getNamespace()..rtNpcGrp.Id..".AutoStart == 1",
|
||
Translator.createAction("dialog_starts", rtNpcGrp.Id)
|
||
)
|
||
local actionActivate = r2.Translator.createAction("multi_actions", {action1, action2, action3})
|
||
|
||
local retAction = r2.Translator.createAction("dynamic_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 0", actionActivate)
|
||
return retAction, retAction
|
||
elseif action.Action.Type == 'deactivate' then
|
||
--local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 0)
|
||
local action1 = r2.Translator.createAction("dialog_deactivate", rtNpcGrp.Id)
|
||
local action2 = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 8)
|
||
--local action3 = r2.Translator.createAction("dialog_stops", rtNpcGrp.Id)
|
||
local retAction = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1,
|
||
r2.Translator.createAction("multi_actions", {action1, action2}))
|
||
return retAction, retAction
|
||
elseif action.Action.Type == 'starts dialog' then
|
||
local retAction = r2.Translator.createAction("dynamic_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
|
||
Translator.createAction("dialog_starts", rtNpcGrp.Id)
|
||
)
|
||
return retAction, retAction
|
||
elseif action.Action.Type == 'continues dialog' then
|
||
local retAction = r2.Translator.createAction("dynamic_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
|
||
Translator.createAction("dialog_continues", rtNpcGrp.Id)
|
||
)
|
||
return retAction, retAction
|
||
elseif action.Action.Type == 'starts chat' then
|
||
local index = Translator.getChatPositionFromDialog(component, action.Action.Value)
|
||
if index == -1 then return nil end
|
||
local retAction = r2.Translator.createAction("dynamic_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
|
||
Translator.createAction("chat_starts", rtNpcGrp.Id, index)
|
||
)
|
||
return retAction, retAction
|
||
elseif action.Action.Type == 'stops dialog' then
|
||
--add condition if Active == 1 ?
|
||
local retAction = Translator.createAction("dialog_stops", rtNpcGrp.Id)
|
||
return retAction, retAction
|
||
|
||
end
|
||
|
||
printWarning('Action not implemented yet :'.. action.Action.Type)
|
||
assert(nil)
|
||
return nil, nil
|
||
end
|
||
|
||
|
||
|
||
|
||
function Translator.getChatPositionFromDialog(dialog, chatInstanceId)
|
||
assert(dialog)
|
||
assert(dialog.Class == 'ChatSequence' or dialog.Class == "ProximityDialog")
|
||
assert(chatInstanceId ~= nil and chatInstanceId ~= "")
|
||
local index = -1
|
||
local componentIndex, component = next(dialog.Components)
|
||
while componentIndex do
|
||
if component.Class == 'ChatStep' then
|
||
index = index + 1
|
||
if tostring(component.InstanceId) == tostring(chatInstanceId) then
|
||
return index
|
||
end
|
||
end
|
||
componentIndex, component = next(dialog.Components, componentIndex)
|
||
end
|
||
return -1
|
||
|
||
end
|
||
|
||
--
|
||
-- TODO: d<>m<EFBFBD>ler les events (tmp: on utilise les events 7 et 8 pour respectivement activate et deactivate)
|
||
--
|
||
function Translator.getDialogLogicEvent(entity, context, event)
|
||
assert(entity)
|
||
assert( event.Class == "LogicEntityAction")
|
||
|
||
|
||
local component = entity -- r2:getInstanceFromId(event.Entity)
|
||
assert(component)
|
||
local rtNpcGrp = Translator.getRtGroup(context, component.InstanceId)
|
||
assert(rtNpcGrp)
|
||
|
||
local states = Translator.getRtStatesNames(context, entity.InstanceId)
|
||
|
||
|
||
|
||
local eventType = tostring(event.Event.Type)
|
||
|
||
if eventType == 'activation' then
|
||
return r2.Translator.getComponentUserEvent(rtNpcGrp, 7)
|
||
|
||
elseif eventType == 'deactivation' then
|
||
return r2.Translator.getComponentUserEvent(rtNpcGrp, 8)
|
||
|
||
elseif eventType == 'end of chat' then
|
||
local action = Translator.createEvent("timer_t2_triggered", states, rtNpcGrp.Id)
|
||
local index = Translator.getChatPositionFromDialog(component, event.Event.Value)
|
||
if index == -1 then return nil end
|
||
local firstCondition = Translator.createAction("if_value_equal", rtNpcGrp.Id, "v1", index + 2, firstCondition)
|
||
return action, firstCondition, firstCondition
|
||
|
||
elseif eventType == 'end of dialog' then
|
||
return Translator.getComponentUserEvent(rtNpcGrp, 2)
|
||
|
||
elseif eventType == 'start of chat' then
|
||
local action = Translator.createEvent("user_event_4", states, rtNpcGrp.Id)
|
||
local index = Translator.getChatPositionFromDialog(component, event.Event.Value)
|
||
if index == -1 then return nil end
|
||
local firstCondition = Translator.createAction("if_value_equal", rtNpcGrp.Id, "v1", index+2, firstCondition)
|
||
return action, firstCondition, firstCondition
|
||
|
||
elseif eventType == 'start of dialog' then
|
||
return Translator.getComponentUserEvent(rtNpcGrp, 1)
|
||
end
|
||
|
||
printWarning('Event not implemented yet :'.. event.Event.Type)
|
||
assert(nil)
|
||
end
|
||
|
||
|
||
Translator.getDialogLogicCondition = function(entity, context, condition )
|
||
assert( condition.Class == "ConditionStep")
|
||
local rtNpcGrp = Translator.getRtGroup(context, condition.Entity)
|
||
assert(rtNpcGrp)
|
||
local funs ={}
|
||
|
||
if condition.Condition.Type == "is in dialog" then
|
||
local firstCondition = Translator.createAction("if_value_equal", rtNpcGrp.Id, "start", 1)
|
||
return firstCondition, firstCondition
|
||
end
|
||
|
||
if condition.Condition.Type == "is not in dialog" then
|
||
local firstCondition = Translator.createAction("if_value_equal", rtNpcGrp.Id, "start", 0)
|
||
return firstCondition, firstCondition
|
||
end
|
||
|
||
|
||
if condition.Condition.Type == "is in chat" then
|
||
local index = Translator.getChatPositionFromDialog(entity, condition.Condition.Value)
|
||
assert(index ~= -1)
|
||
local lastCondition = Translator.createAction("if_value_equal", rtNpcGrp.Id, "v1", index+2)
|
||
local firstCondition = Translator.createAction("if_value_equal", rtNpcGrp.Id, "start", 1, lastCondition)
|
||
return firstCondition, lastCondition
|
||
end
|
||
|
||
printWarning('Condition not implemented yet :'.. condition.Condition.Type)
|
||
return nil, nil
|
||
end
|
||
|
||
|
||
function Translator.translateDefaultFeature(entity, context, translateActivity)
|
||
local components = entity.Components
|
||
--luaObject(context.Feature)
|
||
local key,comp = next(components,nil)
|
||
while(key ~= nil)
|
||
do
|
||
-- Npc case (npc alone not object)
|
||
if (comp.isKindOf and comp:isKindOf("Npc")) then
|
||
local hlNpc = comp
|
||
context.Feature = hlNpc
|
||
|
||
-- create and set rtNpc
|
||
|
||
local rtNpc = r2.Translator.translateNpc(hlNpc, context)
|
||
table.insert(context.RtAct.Npcs, rtNpc)
|
||
|
||
-- create or get rtGrp
|
||
-- set rtGrp.GroupParameter by reading hlNpc (Aggro, Player attackable..)
|
||
local rtNpcGrp = r2.Translator.getRtGroup(context,hlNpc.InstanceId)
|
||
r2.Translator.setGroupParameters (hlNpc, rtNpcGrp)
|
||
table.insert(rtNpcGrp.Children, rtNpc.Id)
|
||
|
||
-- set activity
|
||
-- when translating a usercomponentholder (container which has aiActivities), we must translate the AiActivities
|
||
if translateActivity and translateActivity == true
|
||
then
|
||
local aiActivity = r2.Translator.getAiActivity(hlNpc)
|
||
r2.Translator.translateActivities(context, hlNpc, hlNpc:getBehavior(), rtNpcGrp, aiActivity)
|
||
end
|
||
|
||
-- set eventHandlers
|
||
r2.Translator.translateEventHandlers(context, hlNpc, hlNpc:getBehavior().Actions, rtNpcGrp)
|
||
end
|
||
key,comp = next(components,key)
|
||
end
|
||
end
|
||
|
||
function Translator.pretranslateDefaultFeature(this, context)
|
||
local components = this.Components
|
||
|
||
local key, comp = next(components, nil)
|
||
while (key ~= nil) do
|
||
if (comp.isKindOf and comp:isKindOf("Npc")) then
|
||
local rtNpcGrp = r2.Translator.getRtGroup(context,comp.InstanceId)
|
||
end
|
||
key, comp = next(components, key)
|
||
end
|
||
end
|
||
|
||
function Translator.pretranslateDefaultFeature2(this, context)
|
||
local components = this.Components
|
||
|
||
local key, comp = next(components, nil)
|
||
while (key ~= nil) do
|
||
if (comp.isKindOf and comp:isKindOf("Npc")) then
|
||
local rtNpcGrp = r2.Translator.getRtGroup(context,comp.InstanceId)
|
||
-- set activity
|
||
local hlNpc = comp
|
||
context.Feature = hlNpc
|
||
local aiActivity = r2.Translator.getAiActivity(hlNpc)
|
||
r2.Translator.translateActivities(context, hlNpc, hlNpc:getBehavior(), rtNpcGrp, aiActivity)
|
||
|
||
end
|
||
key, comp = next(components, key)
|
||
end
|
||
end
|
||
|
||
|
||
|
||
|
||
function Translator.getDefaultFeatureActivitiesIds(this)
|
||
|
||
local activitiesIds = {}
|
||
|
||
local function getActivitiesIdsFrom(entity)
|
||
local components = entity.Components
|
||
local key,comp = next(components,nil)
|
||
while(key ~= nil)
|
||
do
|
||
-- Npc case (npc alone not object)
|
||
if (comp.isKindOf and comp:isKindOf("Npc")) then
|
||
local behavior = comp:getBehavior()
|
||
local k, v = next(behavior.Activities, nil)
|
||
while k do
|
||
table.insert(activitiesIds, v.InstanceId)
|
||
k, v = next(behavior.Activities, k)
|
||
end
|
||
else
|
||
if comp.Components then
|
||
getActivitiesIdsFrom(comp)
|
||
end
|
||
end
|
||
key,comp = next(components, key)
|
||
end
|
||
end
|
||
|
||
getActivitiesIdsFrom(this)
|
||
|
||
return activitiesIds
|
||
|
||
end
|
||
|
||
|
||
--function Translator.getTopParentTreeNode(instance)
|
||
-- local tmpInstance = instance
|
||
-- if tmpInstance.ParentInstance.Class ~= "LogicEntity" and tmpInstance.ParentInstance.Class ~= "DefaultFeature"
|
||
-- and tmpInstance.ParentInstance.Class ~= "Act" then
|
||
-- return tmpInstance:getFeatureParentTreeNode()--tmpInstance:getParentTreeNode()
|
||
-- else
|
||
-- return tmpInstance:getFeatureParentTreeNode()
|
||
-- end
|
||
--end
|
||
|
||
function Translator.getDebugBase(base)
|
||
if dataDevMode then
|
||
return "palette.entities.botobjects.milestone"
|
||
else
|
||
return base
|
||
end
|
||
end
|
||
|
||
function Translator.getDebugCreature(creature)
|
||
if dataDevMode then
|
||
return "object_milestone.creature"
|
||
else
|
||
return creature
|
||
end
|
||
end
|
||
|
||
|
||
-- feature generic activate & deactivate
|
||
function Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
|
||
if (action.Action.Type == "activate") then
|
||
local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 1)
|
||
local action2 = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 4)
|
||
local retAction = r2.Translator.createAction("multi_actions", {action1, action2})
|
||
assert(retAction)
|
||
return retAction, retAction
|
||
elseif (action.Action.Type == "deactivate") then
|
||
local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 0)
|
||
local action2 = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 5)
|
||
local retAction = r2.Translator.createAction("multi_actions", {action1, action2})
|
||
assert(retAction)
|
||
return retAction, retAction
|
||
end
|
||
return nil, nil
|
||
end
|
||
|
||
function Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
|
||
|
||
local eventType = event.Event.Type
|
||
if eventType == "activation" then
|
||
return r2.Translator.getComponentUserEvent(rtNpcGrp, 4)
|
||
elseif eventType == "deactivation" then
|
||
return r2.Translator.getComponentUserEvent(rtNpcGrp, 5)
|
||
end
|
||
return nil, nil, nil
|
||
end
|
||
|
||
function Translator.getFeatureActivationCondition(condition, rtNpcGrp)
|
||
if condition.Condition.Type == "is active" then
|
||
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
|
||
return action1, action1
|
||
elseif condition.Condition.Type == "is inactive" then
|
||
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
|
||
return action1, action1
|
||
end
|
||
return nil, nil
|
||
end
|
||
|
||
|
||
function Translator.translateFeatureActivation(instance, context)
|
||
local rtNpcGrp = r2.Translator.getRtGroup(context, instance.InstanceId)
|
||
assert(rtNpcGrp)
|
||
if instance.Active and instance.Active == 1 then
|
||
local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 1)
|
||
local action2 = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 4)
|
||
local retAction = r2.Translator.createAction("multi_actions", {action1, action2})
|
||
r2.Translator.translateAiGroupEvent("start_of_state" , instance, context, retAction)
|
||
else
|
||
local retAction = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 0)
|
||
r2.Translator.translateAiGroupEvent("start_of_state" , instance, context, retAction)
|
||
end
|
||
end
|
||
|
||
|
||
function Translator.addActivationToTranslations(logicTranslations)
|
||
if logicTranslations.ApplicableActions == nil then logicTranslations.ApplicableActions = {} end
|
||
--logicTranslations.ApplicableActions.activate = {menu=i18n.get("uiR2EdActivate"):toUtf8(), text="activates"}
|
||
--logicTranslations.ApplicableActions.deactivate = {menu=i18n.get("uiR2EdDesactivate"):toUtf8(), text="deactivates"}
|
||
--logicTranslations.ApplicableActions.trigger = {menu=i18n.get("uiR2EdTrigger"):toUtf8(), text="triggers"}
|
||
|
||
if logicTranslations.Events == nil then logicTranslations.Events = {} end
|
||
--logicTranslations.Events.activation = {menu=i18n.get("uiR2EdActivation"):toUtf8(), text=r2:lowerTranslate("uiR2EdActivation")}
|
||
--logicTranslations.Events.deactivation = {menu=i18n.get("uiR2EdDesactivation"):toUtf8(), text=r2:lowerTranslate("uiR2EdDesactivation")}
|
||
--logicTranslations.Events.trigger = {menu=i18n.get("uiR2EdTrigger"):toUtf8(), text=r2:lowerTranslate("uiR2EdTrigger")}
|
||
|
||
if logicTranslations.Conditions == nil then logicTranslations.Conditions = {} end
|
||
--logicTranslations.Conditions["is active"] = {menu=i18n.get("uiR2EdIsActive"):toUtf8(), text=r2:lowerTranslate("uiR2EdIsActive")}
|
||
--logicTranslations.Conditions["is inactive"] = {menu=i18n.get("uiR2EdIsInactive"):toUtf8(), text=r2:lowerTranslate("uiR2EdIsInactive")}
|
||
return logicTranslations
|
||
end
|
||
|
||
|
||
function Translator.CreateUserComponent(featureName)
|
||
if not featureName or featureName == "" then
|
||
debugInfo("Translator: calling createUserComponent on nil or empty featureName")
|
||
return
|
||
end
|
||
|
||
local function posOk(x, y, z)
|
||
debugInfo(string.format("Validate creation of '"..featureName.."' at pos (%d, %d, %d)", x, y, z))
|
||
local component = r2.Features[featureName].createUserComponent( x, y)
|
||
component.Texts = nil
|
||
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
|
||
end
|
||
|
||
local function posCancel()
|
||
debugInfo("Cancel choice '"..featureName.."' position")
|
||
end
|
||
|
||
r2:choosePos("object_component_user_event.creature", posOk, posCancel, "")
|
||
end
|
||
|
||
function Translator.CheckPickedEntity(component, prop)
|
||
local k, v = next(prop, nil)
|
||
while k do
|
||
local property = v
|
||
|
||
if property.Type and property.Type == "RefId" then
|
||
local this = r2:getInstanceFromId(component.InstanceId)
|
||
|
||
local targetId = this[property.Name]
|
||
|
||
if targetId ~= r2.RefId("") then
|
||
debugInfo("targetId:" ..targetId)
|
||
local filterFunc = "return " ..property.PickFunction .."('"..targetId.."')"
|
||
debugInfo("filterfunc: " ..filterFunc)
|
||
local ok = loadstring(filterFunc)()
|
||
if ok == false then
|
||
debugInfo("name: " ..property.Name)
|
||
r2.requestSetNode(this.InstanceId, property.Name, r2.RefId(""))
|
||
end
|
||
|
||
end
|
||
end
|
||
k, v = next(prop, k)
|
||
end
|
||
|
||
end
|
||
|
||
|
||
|
||
function Translator.checkActForPicking(componentId, entityId)
|
||
local component = r2:getInstanceFromId(componentId)
|
||
assert(component)
|
||
--debugInfo("CheckActForPicking: EntityId =" ..entityId)
|
||
--inspect(component)
|
||
local entity = r2:getInstanceFromId(entityId)
|
||
assert(entity)
|
||
|
||
return entity:getParentAct().InstanceId == r2.Scenario.Acts[0].InstanceId
|
||
or entity:getParentAct().InstanceId == component:getParentAct().InstanceId
|
||
end
|
||
|
||
|
||
function Translator.getEventFromType(instance, context, eventType)
|
||
if not context or not instance or not instance.getLogicEvent then return nil end
|
||
local fakeEvent = {}
|
||
fakeEvent.Class = "LogicEntityAction"
|
||
fakeEvent.Event = {}
|
||
fakeEvent.Event.Type = eventType
|
||
return instance:getLogicEvent(context, fakeEvent)
|
||
end
|
||
|
||
----------------------------------------
|
||
--- TASK MODULE ------------------------
|
||
----------------------------------------
|
||
|
||
Translator.Tasks = {}
|
||
|
||
--Start of state (init) = event 7
|
||
function Translator.Tasks.startOfStateLogic(component, context, rtGrp)
|
||
do
|
||
local action = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 7)
|
||
r2.Translator.translateAiGroupEvent("start_of_state" , component, context, action)
|
||
end
|
||
|
||
do
|
||
local repeatable = component.Repeatable
|
||
if not repeatable then repeatable = 0 end
|
||
|
||
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", component.Active)
|
||
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", repeatable)
|
||
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0)
|
||
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v3", 0) -- Success
|
||
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } )
|
||
r2.Translator.translateAiGroupEvent("user_event_7", component, context, rtAction)
|
||
end
|
||
end
|
||
|
||
--Activation = event 4
|
||
function Translator.Tasks.activationLogic(component, context, rtGrp)
|
||
do
|
||
local repeatable = component.Repeatable
|
||
if not repeatable then repeatable = 0 end
|
||
|
||
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1)
|
||
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", repeatable)
|
||
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- Success
|
||
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } )
|
||
r2.Translator.translateAiGroupEvent("user_event_4", component, context, rtAction)
|
||
end
|
||
end
|
||
|
||
--Deactivation = event 5
|
||
function Translator.Tasks.deactivationLogic(component, context, rtGrp)
|
||
do
|
||
local rtAction = r2.Translator.createAction("multi_actions", {
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ),
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
|
||
})
|
||
r2.Translator.translateAiGroupEvent("user_event_5", component, context, rtAction)
|
||
end
|
||
end
|
||
|
||
--When using talkTo, giveItem or requestItem actions, event 3 is emitted when the player took the missin (contextual validation)
|
||
function Translator.Tasks.setStatusLogic(component, context, rtGrp)
|
||
do
|
||
local action = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 )
|
||
r2.Translator.translateAiGroupEvent("user_event_3", component, context, action)
|
||
end
|
||
end
|
||
|
||
--Success = event 9
|
||
--No broadcast means the broadcast action is done elsewhere in the translate (not on success)
|
||
function Translator.Tasks.successNoBroadcastLogic(component, context, rtGrp)
|
||
do
|
||
--if repeatable
|
||
local action1 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1,
|
||
r2.Translator.createAction("multi_actions", {
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ),
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
|
||
})
|
||
);
|
||
--if not repeatable
|
||
local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0,
|
||
r2.Translator.createAction("multi_actions", {
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ) ,
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2 ),
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
|
||
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5),
|
||
})
|
||
);
|
||
|
||
local actions = r2.Translator.createAction("multi_actions", {action1, action2})
|
||
|
||
local action = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2,
|
||
r2.Translator.createAction("condition_if", r2:getNamespace()..rtGrp.Id..".Active == 1", actions))
|
||
r2.Translator.translateAiGroupEvent("user_event_9", component, context, action)
|
||
end
|
||
end
|
||
|
||
--Success with broadcast : for components using event 8 as an intermediate step.
|
||
function Translator.Tasks.successBroadcastLogic(component, context, rtGrp)
|
||
local validationNeeded = component.ValidationNeeded
|
||
|
||
local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, --if Repeatable
|
||
r2.Translator.createAction("multi_actions", {
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ),
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
|
||
})
|
||
);
|
||
local action3 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- if not Repeatable
|
||
r2.Translator.createAction("multi_actions", {
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ) ,
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2 ),
|
||
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
|
||
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5)
|
||
})
|
||
);
|
||
|
||
local actions = {}
|
||
if validationNeeded == 1 then
|
||
actions = {action2, action3}
|
||
else
|
||
local baseAct = r2.Scenario:getBaseAct()
|
||
local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
|
||
local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, component:textAdapter(component.BroadcastText) )
|
||
|
||
actions = {action2, action3, actionBroadcast}
|
||
end
|
||
local multiActions = r2.Translator.createAction("multi_actions", actions)
|
||
|
||
local action = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2,
|
||
r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, multiActions))
|
||
r2.Translator.translateAiGroupEvent("user_event_9", component, context, action)
|
||
end
|
||
|
||
--When validation is needed, emit success event when targeting mission giver
|
||
function Translator.Tasks.validationByMissionGiver(component, giver, context, rtGrp)
|
||
local rtGiverGrp = r2.Translator.getRtGroup(context, giver.InstanceId)
|
||
assert(rtGiverGrp)
|
||
do
|
||
local actionEvent = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 9)
|
||
|
||
local action1 = r2.Translator.createAction("npc_say", component:textAdapter(component.MissionSucceedText), rtGiverGrp.Id ..":"..giver.Name)
|
||
|
||
local action = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 2,
|
||
r2.Translator.createAction("condition_if", r2:getNamespace()..rtGrp.Id..".Active == 1",
|
||
r2.Translator.createAction("multi_actions", {actionEvent, action1})))
|
||
|
||
r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, action)
|
||
end
|
||
end
|
||
|
||
-- when receiving event 8, just broadcast a msg indicating that the mission is successful but that the player has
|
||
-- to go back to the giver to complete it.
|
||
function Translator.Tasks.broadcastOnEvent8(component, context)
|
||
local baseAct = r2.Scenario:getBaseAct()
|
||
local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
|
||
local actionBroadcast = r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, component:textAdapter(component.BroadcastText) )
|
||
|
||
r2.Translator.translateAiGroupEvent("user_event_8", component, context, actionBroadcast)
|
||
end
|
||
|
||
function Translator.Tasks.giverLogic(component, giver, context, rtGrp)
|
||
local rtGiverGrp = r2.Translator.getRtGroup(context, giver.InstanceId)
|
||
assert(rtGiverGrp)
|
||
|
||
local actionWaitValidation = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
|
||
r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, -- giver has been spoken to
|
||
r2.Translator.createAction("multi_actions", {
|
||
r2.Translator.createAction("npc_say", component:textAdapter(component.WaitValidationText), rtGiverGrp.Id ..":"..giver.Name),
|
||
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 2)
|
||
})))
|
||
|
||
--say mission text + contextual text (talk to)
|
||
local multiActions = r2.Translator.createAction("multi_actions", {
|
||
r2.Translator.createAction("npc_say", component:textAdapter(component.MissionText), rtGiverGrp.Id ..":"..giver.Name),
|
||
r2.Translator.createAction("talk_to", rtGrp.Id, component:textAdapter(component.ContextualText)),
|
||
})
|
||
|
||
local actionTalkTo = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
|
||
r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0, multiActions))
|
||
|
||
local rtAction = r2.Translator.createAction("multi_actions", {actionWaitValidation, actionTalkTo})
|
||
|
||
r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, rtAction)
|
||
end
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|