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211 lines
4.1 KiB
C++
211 lines
4.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_TRANSITION_H
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#define NL_TRANSITION_H
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#include "nel/misc/types_nl.h"
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// Ligo include
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#include "zone_edge.h"
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// NeL include
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//#include "3d/zone.h"
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namespace NLLIGO
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{
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class CZoneTemplate;
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class CMaterial;
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/**
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* A transition template
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CTransition
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{
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public:
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/// Some define
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enum
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{
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ZoneEdgeCount = 4,
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TransitionZoneCount = 9,
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};
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/** Build method
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*
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*
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We need 9 zone templates to create a transition set
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0
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********
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*1*0000*
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*1*0000*
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*1*0000*
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*1*0000*
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*1******
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*111111*
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********
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1
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********
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*0*1111*
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*0*1111*
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*0*1111*
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*0*1111*
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***1111*
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*111111*
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********
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2
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********
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*0*1111*
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*0*1111*
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*0*1111*
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*0*1111*
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*0*1111*
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********
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3
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********
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*111111*
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*111111*
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*111111*
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*111111*
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***1111*
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*0*1111*
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********
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4
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********
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*0000*1*
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*0000*1*
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*0000*1*
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*0000*1*
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*0000***
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*000000*
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********
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5
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********
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*000000*
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*000000*
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*000000*
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*000000*
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*0000***
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*0000*1*
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********
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6
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********
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*000000*
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*000000*
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*000000*
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*000000*
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********
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*111111*
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********
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7
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********
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*000000*
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*0000***
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*000*11*
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*00*111*
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***1111*
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*111111*
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********
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8
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********
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*000000*
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******0*
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*1111*0*
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*1111*0*
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*1111*0*
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*1111*0*
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********
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The nine zones must be assembled like this:
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Oy
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^
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+-+-+-+-+
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|5|6|7|8|
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+-+-+-+-+
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|4|3| | |
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+-+-+-+-+
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+-+-+-+-+
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|0|1| | |
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-----------> Ox
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*
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* \param tplt0 is the material lingo config file
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* \param config is the current lingo config file
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* \param arrayTemplate is an array of ligo zone template pointer of size 9. If a pointer is NULL, checks will be done on non NULL pointer
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* but build will not be done.
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* \param arrayZone is an array of nel zone pointer of size 9. If a pointer is NULL, checks will be done but build will not be done.
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* \param config is the current lingo config file
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* \param errors is an array of error structure of size 9. One error structure by zone.
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* \return true if check success false if problem detected. Build is done if all the 18 pointers are not NULL.
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*/
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bool build (const CMaterial &mat0, const CMaterial &mat1, const std::vector<const CZoneTemplate*> &arrayTemplate,
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const CLigoConfig &config, CLigoError *errors, CLigoError &mainErrors);
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/**
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* Check if a transition zone template match with this transition template.
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*
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* \param zoneTemplate is a zone template.
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* \param transition number is the number of the transition to test (0 ~ 8)
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* \param config is the current lingo config file
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* \param errors is an error handler filled with error code and message if the method return false.
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*
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* \return true if check success false if problem detected. Errors are reported in the error[0].
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*/
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bool check (const CZoneTemplate &zoneTemplate, uint transitionNumber, const CLigoConfig &config, CLigoError &errors) const;
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/// Serial
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void serial (NLMISC::IStream &s);
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private:
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/** The 4 Edges that define the transitions set
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*
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* the 4 transitions are:
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* 0 : *000000*
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* 1 : *111111*
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* 2 : *0*1111*
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* 3 : *0000*1*
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*/
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CZoneEdge _EdgeZone[ZoneEdgeCount];
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/// Some static arries
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static sint32 TransitionZoneEdges[TransitionZoneCount][4];
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static sint32 TransitionZoneOffset[TransitionZoneCount][2];
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};
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}
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#endif // NL_TRANSITION_H
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/* End of transition.h */
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