khanat-opennel-code/code/nel/src/3d/cloud_scape_user.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

98 lines
2.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/u_cloud_scape.h"
#include "nel/3d/cloud_scape_user.h"
#include "nel/3d/driver_user.h"
#include "nel/3d/cloud_scape.h"
#include "nel/3d/scene.h"
namespace NL3D
{
//===========================================================================
CCloudScapeUser::CCloudScapeUser (CScene *scene) : UCloudScape ()
{
nlassert(scene);
_Scene = scene;
_CS = new CCloudScape(_Scene->getDriver());
}
//===========================================================================
CCloudScapeUser::~CCloudScapeUser ()
{
delete _CS;
}
//===========================================================================
void CCloudScapeUser::init (SCloudScapeSetup *pCSS)
{
_CS->init (pCSS, _Scene->getCam());
}
//===========================================================================
void CCloudScapeUser::set (SCloudScapeSetup &css)
{
_CS->set (css);
}
//===========================================================================
void CCloudScapeUser::anim (double dt)
{
_CS->anim (dt, _Scene->getCam());
}
//===========================================================================
void CCloudScapeUser::render ()
{
_CS->render ();
}
//===========================================================================
uint32 CCloudScapeUser::getMemSize()
{
return _CS->getMemSize();
}
//===========================================================================
void CCloudScapeUser::setQuality (float threshold)
{
_CS->setQuality (threshold);
}
//===========================================================================
void CCloudScapeUser::setNbCloudToUpdateIn80ms (uint32 n)
{
_CS->setNbCloudToUpdateIn80ms (n);
}
//===========================================================================
bool CCloudScapeUser::isDebugQuadEnabled ()
{
return _CS->isDebugQuadEnabled ();
}
//===========================================================================
void CCloudScapeUser::setDebugQuad (bool b)
{
_CS->setDebugQuad (b);
}
} // NL3D