mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 08:36:14 +00:00
219 lines
5.6 KiB
C++
219 lines
5.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef NL_PROGRESS_BAR_H
|
|
#define NL_PROGRESS_BAR_H
|
|
|
|
|
|
/////////////
|
|
// Include //
|
|
/////////////
|
|
// misc
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/time_nl.h"
|
|
#include "nel/misc/rgba.h"
|
|
// Client
|
|
#include "control.h"
|
|
#include "pen.h"
|
|
|
|
|
|
|
|
/** class for progress bar controls
|
|
* \author David Fleury
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class CProgressBar : public CControl, public CPen
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CProgressBar(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint range);
|
|
|
|
/**
|
|
* set the range for the control
|
|
* \param uint32 range the new range
|
|
* \return uint32 the old range value
|
|
*/
|
|
uint32 setRange( uint32 range);
|
|
|
|
/**
|
|
* get the range value of the progress control
|
|
* \return uint32 the range value
|
|
*/
|
|
inline uint32 getRange() const { return _Range; }
|
|
|
|
/**
|
|
* set the step value
|
|
* \param uint32 step the new step value
|
|
* \return uint32 the old step value
|
|
*/
|
|
uint32 setStep( uint32 step);
|
|
|
|
/**
|
|
* set the step value
|
|
* \param uint32 step the new step value
|
|
* \return uint32 the old step value
|
|
*/
|
|
inline uint32 getStep() const { return _StepInc; }
|
|
|
|
/**
|
|
* set the position of the progress bar (from 0 to range)
|
|
* \param uint32 pos the new position
|
|
* \return uint32 the previous position of the progress bar control
|
|
*/
|
|
uint32 setPos( uint32 pos);
|
|
|
|
/**
|
|
* get the position of the progress bar (from 0 to range)
|
|
* \return uint32 the position of the progress bar control
|
|
*/
|
|
inline uint32 getPos() const { return _CurrentPos; }
|
|
|
|
/**
|
|
* Advances the current position for the progress bar control by the specified value
|
|
* \param uint32 offset the value added to current position
|
|
* \return uint32 the old position of the progress bar
|
|
*/
|
|
inline uint32 offsetPos( uint32 offset)
|
|
{
|
|
uint32 old = _CurrentPos;
|
|
_CurrentPos += offset;
|
|
if (_CurrentPos > _Range)
|
|
_CurrentPos = _Range;
|
|
return old;
|
|
}
|
|
|
|
/**
|
|
* Advances the current position for the progress bar control by the step increment
|
|
* \return uint32 the previous position of the progress bar control
|
|
*/
|
|
inline uint32 stepIt()
|
|
{
|
|
uint32 old = _CurrentPos;
|
|
_CurrentPos += _StepInc;
|
|
if (_CurrentPos > _Range)
|
|
_CurrentPos = _Range;
|
|
return old;
|
|
}
|
|
|
|
|
|
/**
|
|
* set the texture of the background
|
|
* \param uint texture the new texture for the background
|
|
*/
|
|
void setBackgroundTexture(uint texture) { _BackgroundTexture = texture; }
|
|
|
|
/**
|
|
* set the color of the background
|
|
* \param CRGBA& color the new color for the background
|
|
*/
|
|
void setBackgroundColor(NLMISC::CRGBA &color) { _BackgroundColor = color; }
|
|
|
|
/**
|
|
* set the texture of the progress bar
|
|
* \param uint texture the new texture for the progress bar
|
|
*/
|
|
void setProgressBarTexture(uint texture) { _ProgressBarTexture = texture; }
|
|
|
|
/**
|
|
* set the color of the progress bar
|
|
* \param CRGBA& color the new color for the progress bar
|
|
*/
|
|
void setProgressBarColor(NLMISC::CRGBA &color) { _ProgressBarColor = color; }
|
|
|
|
/// display the control
|
|
virtual void display();
|
|
|
|
/**
|
|
* set the smooth mode of the control
|
|
* \param bool smooth the smooth mode (true = smooth mode on)
|
|
*/
|
|
void smooth(bool smooth) { _Smooth = smooth; }
|
|
|
|
/**
|
|
* get the smooth mode of the control
|
|
* \return bool the smooth mode (true = smooth mode on)
|
|
*/
|
|
bool smooth() const { return _Smooth; }
|
|
|
|
/**
|
|
* set the smooth fill rate in milliseconds
|
|
* \param uint32 the smooth fill rate in milliseconds
|
|
*/
|
|
void smoothFillRate( uint32 rate) { _SmoothFillRate = rate; }
|
|
|
|
|
|
/**
|
|
* get the smooth fill rate in milliseconds
|
|
* \return the smooth fill rate in milliseconds
|
|
*/
|
|
uint32 smoothFillRate() const { return _SmoothFillRate; }
|
|
|
|
/**
|
|
* set the text displayed in the control
|
|
* \param std::string &text the new text
|
|
*/
|
|
inline void setText( const std::string &text) { _Text = text; }
|
|
|
|
private:
|
|
/// the init method
|
|
void init(uint32 range);
|
|
|
|
protected:
|
|
|
|
/// the current 'position'
|
|
uint32 _CurrentPos;
|
|
|
|
/// the range of the bar (always start at 0)
|
|
uint32 _Range;
|
|
|
|
/// the step increment
|
|
uint32 _StepInc;
|
|
|
|
/// temporary position, used when smooth filling the control, only for internal use
|
|
uint32 _TempPos;
|
|
|
|
// textures and colors
|
|
/// background texture
|
|
uint _BackgroundTexture;
|
|
/// background color
|
|
NLMISC::CRGBA _BackgroundColor;
|
|
|
|
/// progress bar texture
|
|
uint _ProgressBarTexture;
|
|
/// progress bar color
|
|
NLMISC::CRGBA _ProgressBarColor;
|
|
|
|
/// text to display in the control
|
|
std::string _Text;
|
|
|
|
/// the smooth mode (smooth transition beetween two positions true = ON) (default = false)
|
|
bool _Smooth;
|
|
|
|
/// if in smooth mode, set the interval in ms (milliseconds) beetween the addition/soustraction of two units to the bar (defualt = 200ms = 5units/second)
|
|
uint32 _SmoothFillRate;
|
|
|
|
/// last update time for smooth fill
|
|
mutable NLMISC::TTime _LastUpdateSmooth;
|
|
};
|
|
|
|
|
|
#endif // NL_PROGRESS_BAR_H
|
|
|
|
/* End of progress_bar.h */
|