mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 08:36:14 +00:00
168 lines
No EOL
4 KiB
C++
168 lines
No EOL
4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
|
|
//////////////
|
|
// Includes //
|
|
//////////////
|
|
// 3D Interface.
|
|
#include "nel/3d/u_driver.h"
|
|
#include "nel/3d/u_text_context.h"
|
|
// Client
|
|
#include "interfaces_manager.h"
|
|
#include "casting_bar.h"
|
|
|
|
|
|
|
|
///////////
|
|
// Using //
|
|
///////////
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
using namespace NL3D;
|
|
|
|
/////////////
|
|
// Externs //
|
|
/////////////
|
|
extern UDriver *Driver;
|
|
extern UTextContext *TextContext;
|
|
|
|
|
|
//-----------------------------------------------
|
|
// display :
|
|
//-----------------------------------------------
|
|
void CCastingBar::display()
|
|
{
|
|
_Time = ryzomGetLocalTime ();
|
|
|
|
if (_Running)
|
|
{
|
|
// compute the pos
|
|
const uint32 diff = (uint32)(_Time - _LastChangePosTime)/100; // we works in 1/10e s (10 units = 1s) and T1 is in 1/1000 s
|
|
|
|
if (diff != 0)
|
|
{
|
|
// set the new pos
|
|
if (diff < _CurrentPos )
|
|
setPos( _CurrentPos - diff );
|
|
else
|
|
setPos(0);
|
|
|
|
_LastChangePosTime = _Time;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_LastChangePosTime = _Time;
|
|
}
|
|
|
|
// compute the temp pos if in smooth mode
|
|
if (_Smooth)
|
|
{
|
|
uint32 nbUnit = (uint32)(_Time - _LastUpdateSmooth) / _SmoothFillRate;
|
|
if (nbUnit > 0)
|
|
{
|
|
_LastUpdateSmooth = _Time;
|
|
|
|
uint32 diff = abs( _TempPos - _CurrentPos );
|
|
if (diff < nbUnit)
|
|
nbUnit = diff;
|
|
|
|
if ( _TempPos < _CurrentPos )
|
|
_TempPos += nbUnit;
|
|
else
|
|
_TempPos -= nbUnit;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nlassert( _TempPos == _CurrentPos );
|
|
}
|
|
|
|
// check auto hide
|
|
if (_AutoHide && _TempPos == 0)
|
|
{
|
|
show( false );
|
|
stop();
|
|
}
|
|
|
|
// If the control is hide -> return
|
|
if(!_Show)
|
|
return;
|
|
|
|
|
|
// draw background
|
|
UTextureFile *utexture = CInterfMngr::getTexture( _BackgroundTexture );
|
|
if(utexture)
|
|
{
|
|
Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *utexture, true, _BackgroundColor);
|
|
}
|
|
|
|
// calculate _W_Display of the progress bar
|
|
const float wBar = _W_Display * ( static_cast<float>(_TempPos) / static_cast<float>(_Range) );
|
|
|
|
// Backup scissor and create the new scissor to clip the bar correctly.
|
|
CScissor oldScissor = Driver->getScissor();
|
|
CScissor scissor;
|
|
|
|
float scisX, scisY, scisWidth, scisHeight;
|
|
scisX = oldScissor.X;
|
|
scisY = oldScissor.Y;
|
|
scisWidth = oldScissor.Width;
|
|
scisHeight = oldScissor.Height;
|
|
|
|
float xtmp = _X_Display + wBar;
|
|
float ytmp = _Y_Display + _H_Display;
|
|
float xscistmp = scisX + scisWidth;
|
|
float yscistmp = scisY + scisHeight;
|
|
if( _X_Display > scisX )
|
|
scisX = _X_Display;
|
|
if( _Y_Display > scisY )
|
|
scisY = _Y_Display;
|
|
if( xtmp < xscistmp )
|
|
scisWidth = xtmp - scisX;
|
|
else
|
|
scisWidth = xscistmp - scisX;
|
|
if( ytmp < yscistmp )
|
|
scisHeight = ytmp - scisY;
|
|
else
|
|
scisHeight = yscistmp - scisY;
|
|
|
|
scissor.init(scisX, scisY, scisWidth, scisHeight);
|
|
Driver->setScissor(scissor);
|
|
|
|
// display progress bar
|
|
utexture = CInterfMngr::getTexture( _ProgressBarTexture );
|
|
Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *utexture, true, _ProgressBarColor);
|
|
|
|
// restore old scissor
|
|
Driver->setScissor(oldScissor);
|
|
|
|
// display text
|
|
if ( ! _Text.empty() )
|
|
{
|
|
TextContext->setShaded(_Shadow);
|
|
TextContext->setHotSpot(NL3D::UTextContext::THotSpot::MiddleMiddle);
|
|
TextContext->setColor(_Color);
|
|
TextContext->setFontSize(_FontSize);
|
|
TextContext->printAt(_X_Display + _W_Display/2, _Y_Display + _H_Display/2, _Text);
|
|
}
|
|
|
|
//
|
|
}// display //
|