khanat-opennel-code/code/ryzom/server/src/sabrina/combat.cpp

64 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "combat.h"
//
#include "nel/misc/debug.h"
#include "nel/misc/string_conversion.h"
using namespace std;
using namespace NLMISC;
uint8 CCombat::_MaxHistoryDepth = 2;
namespace COMBAT_HISTORY
{
// The conversion table
NL_BEGIN_STRING_CONVERSION_TABLE (TCombatHistory)
NL_STRING_CONVERSION_TABLE_ENTRY (Miss)
NL_STRING_CONVERSION_TABLE_ENTRY (Fumble)
NL_STRING_CONVERSION_TABLE_ENTRY (Parry)
NL_STRING_CONVERSION_TABLE_ENTRY (Dodge)
NL_STRING_CONVERSION_TABLE_ENTRY (HitHead)
NL_STRING_CONVERSION_TABLE_ENTRY (HitChest)
NL_STRING_CONVERSION_TABLE_ENTRY (HitArms)
NL_STRING_CONVERSION_TABLE_ENTRY (HitHands)
NL_STRING_CONVERSION_TABLE_ENTRY (HitLegs)
NL_STRING_CONVERSION_TABLE_ENTRY (HitFeet)
NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitHead)
NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitChest)
NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitArms)
NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitHands)
NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitLegs)
NL_STRING_CONVERSION_TABLE_ENTRY (CriticalHitFeet)
NL_STRING_CONVERSION_TABLE_ENTRY (Unknown)
NL_END_STRING_CONVERSION_TABLE(TCombatHistory, CombatHistoryConversion, Unknown)
//--------------------------------------------------------------
// CCombat::toString()
//--------------------------------------------------------------
const string &toString(TCombatHistory event)
{
return CombatHistoryConversion.toString(event);
}
}; // COMBAT_HISTORY //