mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
130 lines
3.9 KiB
C++
130 lines
3.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdsound.h"
|
|
|
|
#include "nel/sound/music_sound.h"
|
|
#include "nel/misc/path.h"
|
|
#include "nel/georges/u_form_elm.h"
|
|
|
|
#if NLSOUND_SHEET_VERSION_BUILT < 2
|
|
# include "nel/sound/group_controller_root.h"
|
|
#endif
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
namespace NLSOUND {
|
|
|
|
|
|
// ***************************************************************************
|
|
CMusicSound::CMusicSound()
|
|
{
|
|
// init with NULL in case of unexcepted access
|
|
_FileName= NULL;
|
|
_FadeInLength= 2000;
|
|
_FadeOutLength= 2000;
|
|
_MinimumPlayTime= 10000;
|
|
_TimeBeforeCanReplay= 0;
|
|
LastStopTime= INT_MIN;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CMusicSound::~CMusicSound()
|
|
{
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMusicSound::importForm(const std::string& filename, NLGEORGES::UFormElm& root)
|
|
{
|
|
NLGEORGES::UFormElm *psoundType;
|
|
std::string dfnName;
|
|
|
|
// some basic checking.
|
|
root.getNodeByName(&psoundType, ".SoundType");
|
|
nlassert(psoundType != NULL);
|
|
psoundType->getDfnName(dfnName);
|
|
nlassert(dfnName == "music_sound.dfn");
|
|
|
|
// Call the base class
|
|
CSound::importForm(filename, root);
|
|
|
|
// fileName
|
|
std::string musicFileName;
|
|
root.getValueByName(musicFileName, ".SoundType.FileName");
|
|
musicFileName = CFile::getFilename(musicFileName);
|
|
_FileName = CStringMapper::map(musicFileName);
|
|
|
|
// Other params
|
|
root.getValueByName(_FadeInLength, ".SoundType.FadeInLength");
|
|
root.getValueByName(_FadeOutLength, ".SoundType.FadeOutLength");
|
|
root.getValueByName(_MinimumPlayTime, ".SoundType.MinimumPlayTime");
|
|
root.getValueByName(_TimeBeforeCanReplay, ".SoundType.TimeBeforeCanReplay");
|
|
|
|
#if NLSOUND_SHEET_VERSION_BUILT < 2
|
|
_GroupController = CGroupControllerRoot::getInstance()->getGroupController(NLSOUND_SHEET_V1_DEFAULT_SOUND_MUSIC_GROUP_CONTROLLER);
|
|
#endif
|
|
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 CMusicSound::getDuration()
|
|
{
|
|
// Cannot know the length of this music sound.
|
|
// Since its not really a sound (played in another "channel"), suppose 0
|
|
return 0;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMusicSound::getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const
|
|
{
|
|
subsounds.clear();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMusicSound::serial(NLMISC::IStream &s)
|
|
{
|
|
s.serialVersion(0);
|
|
CSound::serial(s);
|
|
|
|
CStringMapper::serialString(s, _FileName);
|
|
s.serial(_FadeInLength, _FadeOutLength);
|
|
s.serial(_MinimumPlayTime, _TimeBeforeCanReplay);
|
|
|
|
#if NLSOUND_SHEET_VERSION_BUILT < 2
|
|
if (s.isReading()) _GroupController = CGroupControllerRoot::getInstance()->getGroupController(NLSOUND_SHEET_V1_DEFAULT_SOUND_MUSIC_GROUP_CONTROLLER);
|
|
#endif
|
|
|
|
}
|
|
|
|
// ***************************************************************************
|
|
float CMusicSound::getMaxDistance() const
|
|
{
|
|
// used in background_sound_manager, since 2D sound, return 0 because
|
|
// the sound must be cut once out of the patat
|
|
return 0.f;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CMusicSound::isDetailed() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
} // NLSOUND
|