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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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1060 lines
31 KiB
C++
1060 lines
31 KiB
C++
/**
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* \file stereo_ovr.cpp
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* \brief CStereoOVR
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* \date 2013-06-25 22:22GMT
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* \author Jan Boon (Kaetemi)
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* CStereoOVR
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Linking this library statically or dynamically with other modules
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* is making a combined work based on this library. Thus, the terms
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* and conditions of the GNU General Public License cover the whole
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* combination.
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*
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* As a special exception, the copyright holders of this library give
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* you permission to link this library with the Oculus SDK to produce
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* an executable, regardless of the license terms of the Oculus SDK,
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* and distribute linked combinations including the two, provided that
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* you also meet the terms and conditions of the license of the Oculus
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* SDK. You must obey the GNU General Public License in all respects
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* for all of the code used other than the Oculus SDK. If you modify
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* this file, you may extend this exception to your version of the
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* file, but you are not obligated to do so. If you do not wish to do
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* so, delete this exception statement from your version.
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*/
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#ifdef HAVE_LIBOVR_02
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#include "std3d.h"
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#include "nel/3d/stereo_ovr.h"
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// STL includes
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#include <sstream>
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// External includes
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#define OVR_NO_STDINT
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#include <OVR.h>
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// NeL includes
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// #include <nel/misc/debug.h>
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#include "nel/3d/u_camera.h"
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#include "nel/3d/u_driver.h"
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#include "nel/3d/material.h"
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#include "nel/3d/texture_bloom.h"
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#include "nel/3d/texture_user.h"
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#include "nel/3d/driver_user.h"
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#include "nel/3d/u_texture.h"
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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extern const char *g_StereoOVR_fp40;
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extern const char *g_StereoOVR_arbfp1;
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extern const char *g_StereoOVR_ps_2_0;
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extern const char *g_StereoOVR_glsl330f;
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namespace {
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class CStereoOVRLog : public OVR::Log
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{
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public:
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CStereoOVRLog(unsigned logMask = OVR::LogMask_All) : OVR::Log(logMask)
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{
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}
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virtual void LogMessageVarg(OVR::LogMessageType messageType, const char* fmt, va_list argList)
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{
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if (NLMISC::INelContext::isContextInitialised())
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{
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char buffer[MaxLogBufferMessageSize];
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FormatLog(buffer, MaxLogBufferMessageSize, messageType, fmt, argList);
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if (IsDebugMessage(messageType))
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NLMISC::INelContext::getInstance().getDebugLog()->displayNL("OVR: %s", buffer);
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else
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NLMISC::INelContext::getInstance().getInfoLog()->displayNL("OVR: %s", buffer);
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}
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}
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};
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CStereoOVRLog *s_StereoOVRLog = NULL;
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OVR::Ptr<OVR::DeviceManager> s_DeviceManager;
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class CStereoOVRSystem
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{
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public:
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~CStereoOVRSystem()
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{
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Release();
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}
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void Init()
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{
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if (!s_StereoOVRLog)
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{
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nldebug("Initialize OVR");
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s_StereoOVRLog = new CStereoOVRLog();
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}
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if (!OVR::System::IsInitialized())
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OVR::System::Init(s_StereoOVRLog);
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if (!s_DeviceManager)
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s_DeviceManager = OVR::DeviceManager::Create();
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}
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void Release()
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{
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if (s_DeviceManager)
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{
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nldebug("Release OVR");
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s_DeviceManager->Release();
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}
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s_DeviceManager.Clear();
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if (OVR::System::IsInitialized())
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OVR::System::Destroy();
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if (s_StereoOVRLog)
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nldebug("Release OVR Ok");
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delete s_StereoOVRLog;
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s_StereoOVRLog = NULL;
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}
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};
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CStereoOVRSystem s_StereoOVRSystem;
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sint s_DeviceCounter = 0;
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}
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class CStereoOVRDeviceHandle : public IStereoDeviceFactory
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{
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public:
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// fixme: virtual destructor???
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OVR::DeviceEnumerator<OVR::HMDDevice> DeviceHandle;
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IStereoDisplay *createDevice() const
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{
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CStereoOVR *stereo = new CStereoOVR(this);
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if (stereo->isDeviceCreated())
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return stereo;
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delete stereo;
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return NULL;
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}
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};
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class CStereoOVRDevicePtr
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{
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public:
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OVR::Ptr<OVR::HMDDevice> HMDDevice;
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OVR::Ptr<OVR::SensorDevice> SensorDevice;
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OVR::SensorFusion SensorFusion;
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OVR::HMDInfo HMDInfo;
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};
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CStereoOVR::CStereoOVR(const CStereoOVRDeviceHandle *handle) : m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), m_SceneTexture(NULL), m_GUITexture(NULL), m_PixelProgram(NULL), m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f)
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{
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++s_DeviceCounter;
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m_DevicePtr = new CStereoOVRDevicePtr();
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OVR::DeviceEnumerator<OVR::HMDDevice> dh = handle->DeviceHandle;
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m_DevicePtr->HMDDevice = dh.CreateDevice();
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if (m_DevicePtr->HMDDevice)
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{
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m_DevicePtr->HMDDevice->GetDeviceInfo(&m_DevicePtr->HMDInfo);
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nldebug("OVR: HScreenSize: %f, VScreenSize: %f", m_DevicePtr->HMDInfo.HScreenSize, m_DevicePtr->HMDInfo.VScreenSize);
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nldebug("OVR: VScreenCenter: %f", m_DevicePtr->HMDInfo.VScreenCenter);
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nldebug("OVR: EyeToScreenDistance: %f", m_DevicePtr->HMDInfo.EyeToScreenDistance);
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nldebug("OVR: LensSeparationDistance: %f", m_DevicePtr->HMDInfo.LensSeparationDistance);
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nldebug("OVR: InterpupillaryDistance: %f", m_DevicePtr->HMDInfo.InterpupillaryDistance);
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nldebug("OVR: HResolution: %i, VResolution: %i", m_DevicePtr->HMDInfo.HResolution, m_DevicePtr->HMDInfo.VResolution);
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nldebug("OVR: DistortionK[0]: %f, DistortionK[1]: %f", m_DevicePtr->HMDInfo.DistortionK[0], m_DevicePtr->HMDInfo.DistortionK[1]);
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nldebug("OVR: DistortionK[2]: %f, DistortionK[3]: %f", m_DevicePtr->HMDInfo.DistortionK[2], m_DevicePtr->HMDInfo.DistortionK[3]);
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//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 160 NL3D::CStereoOVR::CStereoOVR : OVR: HScreenSize: 0.149760, VScreenSize: 0.093600
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//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 161 NL3D::CStereoOVR::CStereoOVR : OVR: VScreenCenter: 0.046800
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//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 162 NL3D::CStereoOVR::CStereoOVR : OVR: EyeToScreenDistance: 0.041000
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//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 163 NL3D::CStereoOVR::CStereoOVR : OVR: LensSeparationDistance: 0.063500
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//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 164 NL3D::CStereoOVR::CStereoOVR : OVR: InterpupillaryDistance: 0.064000
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//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 165 NL3D::CStereoOVR::CStereoOVR : OVR: HResolution: 1280, VResolution: 800
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//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 166 NL3D::CStereoOVR::CStereoOVR : OVR: DistortionK[0]: 1.000000, DistortionK[1]: 0.220000
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//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 167 NL3D::CStereoOVR::CStereoOVR : OVR: DistortionK[2]: 0.240000, DistortionK[3]: 0.000000
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m_DevicePtr->SensorDevice = m_DevicePtr->HMDDevice->GetSensor();
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m_DevicePtr->SensorFusion.AttachToSensor(m_DevicePtr->SensorDevice);
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m_DevicePtr->SensorFusion.SetGravityEnabled(true);
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m_DevicePtr->SensorFusion.SetPredictionEnabled(true);
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m_DevicePtr->SensorFusion.SetYawCorrectionEnabled(true);
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m_LeftViewport.init(0.f, 0.f, 0.5f, 1.0f);
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m_RightViewport.init(0.5f, 0.f, 0.5f, 1.0f);
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}
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}
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CStereoOVR::~CStereoOVR()
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{
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if (!m_BarrelMat.empty())
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{
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m_BarrelMat.getObjectPtr()->setTexture(0, NULL);
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m_Driver->deleteMaterial(m_BarrelMat);
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}
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delete m_PixelProgram;
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m_PixelProgram = NULL;
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m_Driver = NULL;
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if (m_DevicePtr->SensorDevice)
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m_DevicePtr->SensorDevice->Release();
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m_DevicePtr->SensorDevice.Clear();
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if (m_DevicePtr->HMDDevice)
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m_DevicePtr->HMDDevice->Release();
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m_DevicePtr->HMDDevice.Clear();
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delete m_DevicePtr;
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m_DevicePtr = NULL;
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--s_DeviceCounter;
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}
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class CPixelProgramOVR : public CPixelProgram
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{
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public:
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struct COVRIndices
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{
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uint LensCenter;
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uint ScreenCenter;
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uint Scale;
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uint ScaleIn;
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uint HmdWarpParam;
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};
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CPixelProgramOVR()
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{
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{
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CSource *source = new CSource();
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source->Profile = glsl330f;
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source->Features.MaterialFlags = CProgramFeatures::TextureStages;
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source->setSourcePtr(g_StereoOVR_glsl330f);
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addSource(source);
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}
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{
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CSource *source = new CSource();
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source->Profile = fp40;
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source->Features.MaterialFlags = CProgramFeatures::TextureStages;
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source->setSourcePtr(g_StereoOVR_fp40);
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source->ParamIndices["cLensCenter"] = 0;
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source->ParamIndices["cScreenCenter"] = 1;
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source->ParamIndices["cScale"] = 2;
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source->ParamIndices["cScaleIn"] = 3;
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source->ParamIndices["cHmdWarpParam"] = 4;
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addSource(source);
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}
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{
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CSource *source = new CSource();
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source->Profile = arbfp1;
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source->Features.MaterialFlags = CProgramFeatures::TextureStages;
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source->setSourcePtr(g_StereoOVR_arbfp1);
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source->ParamIndices["cLensCenter"] = 0;
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source->ParamIndices["cScreenCenter"] = 1;
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source->ParamIndices["cScale"] = 2;
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source->ParamIndices["cScaleIn"] = 3;
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source->ParamIndices["cHmdWarpParam"] = 4;
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addSource(source);
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}
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{
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CSource *source = new CSource();
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source->Profile = ps_2_0;
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source->Features.MaterialFlags = CProgramFeatures::TextureStages;
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source->setSourcePtr(g_StereoOVR_ps_2_0);
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source->ParamIndices["cLensCenter"] = 0;
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source->ParamIndices["cScreenCenter"] = 1;
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source->ParamIndices["cScale"] = 2;
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source->ParamIndices["cScaleIn"] = 3;
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source->ParamIndices["cHmdWarpParam"] = 4;
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addSource(source);
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}
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}
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virtual ~CPixelProgramOVR()
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{
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}
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virtual void buildInfo()
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{
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CPixelProgram::buildInfo();
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m_OVRIndices.LensCenter = getUniformIndex("cLensCenter");
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nlassert(m_OVRIndices.LensCenter != std::numeric_limits<uint>::max());
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m_OVRIndices.ScreenCenter = getUniformIndex("cScreenCenter");
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nlassert(m_OVRIndices.ScreenCenter != std::numeric_limits<uint>::max());
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m_OVRIndices.Scale = getUniformIndex("cScale");
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nlassert(m_OVRIndices.Scale != std::numeric_limits<uint>::max());
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m_OVRIndices.ScaleIn = getUniformIndex("cScaleIn");
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nlassert(m_OVRIndices.ScaleIn != std::numeric_limits<uint>::max());
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m_OVRIndices.HmdWarpParam = getUniformIndex("cHmdWarpParam");
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nlassert(m_OVRIndices.HmdWarpParam != std::numeric_limits<uint>::max());
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}
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inline const COVRIndices &ovrIndices() { return m_OVRIndices; }
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private:
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COVRIndices m_OVRIndices;
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};
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void CStereoOVR::setDriver(NL3D::UDriver *driver)
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{
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nlassert(!m_PixelProgram);
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
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if (drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
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{
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m_PixelProgram = new CPixelProgramOVR();
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if (!drvInternal->compilePixelProgram(m_PixelProgram))
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{
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m_PixelProgram.kill();
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}
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}
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if (m_PixelProgram)
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{
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m_Driver = driver;
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/*m_BarrelTex = new CTextureBloom(); // lol bloom
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m_BarrelTex->setRenderTarget(true);
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m_BarrelTex->setReleasable(false);
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m_BarrelTex->resize(m_DevicePtr->HMDInfo.HResolution, m_DevicePtr->HMDInfo.VResolution);
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m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
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m_BarrelTex->setWrapS(ITexture::Clamp);
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m_BarrelTex->setWrapT(ITexture::Clamp);
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drvInternal->setupTexture(*m_BarrelTex);
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m_BarrelTexU = new CTextureUser(m_BarrelTex);*/
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m_BarrelMat = m_Driver->createMaterial();
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m_BarrelMat.initUnlit();
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m_BarrelMat.setColor(CRGBA::White);
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m_BarrelMat.setBlend (false);
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m_BarrelMat.setAlphaTest (false);
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NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr();
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barrelMat->setShader(NL3D::CMaterial::Normal);
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barrelMat->setBlendFunc(CMaterial::one, CMaterial::zero);
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barrelMat->setZWrite(false);
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barrelMat->setZFunc(CMaterial::always);
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barrelMat->setDoubleSided(true);
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// barrelMat->setTexture(0, m_BarrelTex);
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m_BarrelQuadLeft.V0 = CVector(0.f, 0.f, 0.5f);
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m_BarrelQuadLeft.V1 = CVector(0.5f, 0.f, 0.5f);
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m_BarrelQuadLeft.V2 = CVector(0.5f, 1.f, 0.5f);
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m_BarrelQuadLeft.V3 = CVector(0.f, 1.f, 0.5f);
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m_BarrelQuadRight.V0 = CVector(0.5f, 0.f, 0.5f);
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m_BarrelQuadRight.V1 = CVector(1.f, 0.f, 0.5f);
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m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f);
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m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f);
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// nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // not allowed
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m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f);
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m_BarrelQuadLeft.Uv1 = CUV(0.5f, 0.f);
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m_BarrelQuadLeft.Uv2 = CUV(0.5f, 1.f);
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m_BarrelQuadLeft.Uv3 = CUV(0.f, 1.f);
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m_BarrelQuadRight.Uv0 = CUV(0.5f, 0.f);
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m_BarrelQuadRight.Uv1 = CUV(1.f, 0.f);
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m_BarrelQuadRight.Uv2 = CUV(1.f, 1.f);
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m_BarrelQuadRight.Uv3 = CUV(0.5f, 1.f);
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}
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else
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{
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nlwarning("VR: No pixel program support");
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}
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}
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bool CStereoOVR::getScreenResolution(uint &width, uint &height)
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{
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width = m_DevicePtr->HMDInfo.HResolution;
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height = m_DevicePtr->HMDInfo.VResolution;
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return true;
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}
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void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera)
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{
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m_OriginalFrustum[cid] = camera->getFrustum();
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float ar = (float)m_DevicePtr->HMDInfo.HResolution / ((float)m_DevicePtr->HMDInfo.VResolution * 2.0f);
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float fov = 2.0f * atanf((m_DevicePtr->HMDInfo.HScreenSize * 0.5f * 0.5f) / (m_DevicePtr->HMDInfo.EyeToScreenDistance)); //(float)NLMISC::Pi/2.f; // 2.0f * atanf(m_DevicePtr->HMDInfo.VScreenSize / 2.0f * m_DevicePtr->HMDInfo.EyeToScreenDistance);
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m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far);
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m_RightFrustum[cid] = m_LeftFrustum[cid];
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float viewCenter = m_DevicePtr->HMDInfo.HScreenSize * 0.25f;
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float eyeProjectionShift = viewCenter - m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f; // docs say LensSeparationDistance, why not InterpupillaryDistance? related to how the lenses work?
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float projectionCenterOffset = (eyeProjectionShift / (m_DevicePtr->HMDInfo.HScreenSize * 0.5f)) * (m_LeftFrustum[cid].Right - m_LeftFrustum[cid].Left); // used logic for this one, but it ends up being the same as the one i made up
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nldebug("OVR: projectionCenterOffset = %f", projectionCenterOffset);
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m_LeftFrustum[cid].Left -= projectionCenterOffset;
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m_LeftFrustum[cid].Right -= projectionCenterOffset;
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m_RightFrustum[cid].Left += projectionCenterOffset;
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m_RightFrustum[cid].Right += projectionCenterOffset;
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// TODO: Clipping frustum should also take into account the IPD
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m_ClippingFrustum[cid] = m_LeftFrustum[cid];
|
|
m_ClippingFrustum[cid].Left = min(m_LeftFrustum[cid].Left, m_RightFrustum[cid].Left);
|
|
m_ClippingFrustum[cid].Right = max(m_LeftFrustum[cid].Right, m_RightFrustum[cid].Right);
|
|
}
|
|
|
|
/// Get the frustum to use for clipping
|
|
void CStereoOVR::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
|
|
{
|
|
camera->setFrustum(m_ClippingFrustum[cid]);
|
|
}
|
|
|
|
/// Get the original frustum of the camera
|
|
void CStereoOVR::getOriginalFrustum(uint cid, NL3D::UCamera *camera) const
|
|
{
|
|
camera->setFrustum(m_OriginalFrustum[cid]);
|
|
}
|
|
|
|
void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera)
|
|
{
|
|
if (camera->getFrustum().Near != m_LeftFrustum[cid].Near
|
|
|| camera->getFrustum().Far != m_LeftFrustum[cid].Far)
|
|
CStereoOVR::initCamera(cid, camera);
|
|
m_CameraMatrix[cid] = camera->getMatrix();
|
|
}
|
|
|
|
bool CStereoOVR::nextPass()
|
|
{
|
|
// Do not allow weird stuff.
|
|
uint32 width, height;
|
|
m_Driver->getWindowSize(width, height);
|
|
// nlassert(width == m_DevicePtr->HMDInfo.HResolution);
|
|
// nlassert(height == m_DevicePtr->HMDInfo.VResolution);
|
|
|
|
if (m_Driver->getPolygonMode() == UDriver::Filled)
|
|
{
|
|
switch (m_Stage) // Previous stage
|
|
{
|
|
case 0:
|
|
m_Stage += 2;
|
|
m_SubStage = 0;
|
|
// stage 2:
|
|
// draw interface 2d (onto render target)
|
|
return true;
|
|
case 2:
|
|
++m_Stage;
|
|
m_SubStage = 0;
|
|
// stage 3:
|
|
// (initBloom)
|
|
// clear buffer
|
|
// draw scene left
|
|
return true;
|
|
case 3:
|
|
++m_Stage;
|
|
m_SubStage = 0;
|
|
// stage 4:
|
|
// draw scene right
|
|
return true;
|
|
case 4:
|
|
++m_Stage;
|
|
m_SubStage = 0;
|
|
// stage 5:
|
|
// (endBloom)
|
|
// draw interface 3d left
|
|
return true;
|
|
case 5:
|
|
++m_Stage;
|
|
m_SubStage = 0;
|
|
// stage 6:
|
|
// draw interface 3d right
|
|
return true;
|
|
/*case 6:
|
|
++m_Stage;
|
|
m_SubStage = 0;
|
|
// stage 7:
|
|
// (endInterfacesDisplayBloom)
|
|
// draw interface 2d left
|
|
return true;
|
|
case 7:
|
|
++m_Stage;
|
|
m_SubStage = 0;
|
|
// stage 8:
|
|
// draw interface 2d right
|
|
return true;*/
|
|
case 6:
|
|
m_Stage = 0;
|
|
m_SubStage = 0;
|
|
// present
|
|
m_OrientationCached = false;
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (m_Stage)
|
|
{
|
|
case 0:
|
|
++m_Stage;
|
|
m_SubStage = 0;
|
|
return true;
|
|
case 1:
|
|
m_Stage = 0;
|
|
m_SubStage = 0;
|
|
return false;
|
|
}
|
|
}
|
|
nlerror("Invalid stage");
|
|
m_Stage = 0;
|
|
m_SubStage = 0;
|
|
m_OrientationCached = false;
|
|
return false;
|
|
}
|
|
|
|
const NL3D::CViewport &CStereoOVR::getCurrentViewport() const
|
|
{
|
|
if (m_Stage == 2) return m_RegularViewport;
|
|
else if (m_Stage % 2) return m_LeftViewport;
|
|
else return m_RightViewport;
|
|
}
|
|
|
|
const NL3D::CFrustum &CStereoOVR::getCurrentFrustum(uint cid) const
|
|
{
|
|
if (m_Stage == 2) return m_OriginalFrustum[cid];
|
|
else if (m_Stage % 2) return m_LeftFrustum[cid];
|
|
else return m_RightFrustum[cid];
|
|
}
|
|
|
|
void CStereoOVR::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const
|
|
{
|
|
if (m_Stage == 2) camera->setFrustum(m_OriginalFrustum[cid]);
|
|
else if (m_Stage % 2) camera->setFrustum(m_LeftFrustum[cid]);
|
|
else camera->setFrustum(m_RightFrustum[cid]);
|
|
}
|
|
|
|
void CStereoOVR::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const
|
|
{
|
|
CMatrix translate;
|
|
if (m_Stage == 2) { }
|
|
else if (m_Stage % 2) translate.translate(CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f));
|
|
else translate.translate(CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f));
|
|
CMatrix mat = m_CameraMatrix[cid] * translate;
|
|
if (camera->getTransformMode() == NL3D::UTransformable::RotQuat)
|
|
{
|
|
camera->setPos(mat.getPos());
|
|
camera->setRotQuat(mat.getRot());
|
|
}
|
|
else
|
|
{
|
|
// camera->setTransformMode(NL3D::UTransformable::DirectMatrix);
|
|
camera->setMatrix(mat);
|
|
}
|
|
}
|
|
|
|
bool CStereoOVR::wantClear()
|
|
{
|
|
switch (m_Stage)
|
|
{
|
|
case 3:
|
|
m_SubStage = 1;
|
|
return true;
|
|
}
|
|
return m_Driver->getPolygonMode() != UDriver::Filled;
|
|
}
|
|
|
|
bool CStereoOVR::wantScene()
|
|
{
|
|
switch (m_Stage)
|
|
{
|
|
case 3:
|
|
case 4:
|
|
m_SubStage = 2;
|
|
return true;
|
|
}
|
|
return m_Driver->getPolygonMode() != UDriver::Filled;
|
|
}
|
|
|
|
bool CStereoOVR::wantInterface3D()
|
|
{
|
|
switch (m_Stage)
|
|
{
|
|
case 5:
|
|
case 6:
|
|
m_SubStage = 3;
|
|
return true;
|
|
}
|
|
return m_Driver->getPolygonMode() != UDriver::Filled;
|
|
}
|
|
|
|
bool CStereoOVR::wantInterface2D()
|
|
{
|
|
switch (m_Stage)
|
|
{
|
|
case 2:
|
|
m_SubStage = 4;
|
|
return true;
|
|
}
|
|
return m_Driver->getPolygonMode() != UDriver::Filled;
|
|
}
|
|
|
|
/// Returns non-NULL if a new render target was set
|
|
bool CStereoOVR::beginRenderTarget()
|
|
{
|
|
// render target always set before driver clear
|
|
// nlassert(m_SubStage <= 1);
|
|
|
|
// Set GUI render target
|
|
if (m_Driver && m_Stage == 2 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
|
{
|
|
nlassert(!m_GUITexture);
|
|
uint32 width, height;
|
|
m_Driver->getWindowSize(width, height);
|
|
m_GUITexture = m_Driver->getRenderTargetManager().getRenderTarget(width, height, true, UTexture::RGBA8888);
|
|
static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_GUITexture);
|
|
m_Driver->clearBuffers(NLMISC::CRGBA(0, 0, 0, 0));
|
|
return true;
|
|
}
|
|
|
|
// Begin 3D scene render target
|
|
if (m_Driver && m_Stage == 3 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
|
{
|
|
nlassert(!m_SceneTexture);
|
|
uint32 width, height;
|
|
m_Driver->getWindowSize(width, height); // Temporary limitation, TODO: scaling!
|
|
m_SceneTexture = m_Driver->getRenderTargetManager().getRenderTarget(width, height);
|
|
static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_SceneTexture);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CStereoOVR::setInterfaceMatrix(const NL3D::CMatrix &matrix)
|
|
{
|
|
m_InterfaceCameraMatrix = matrix;
|
|
}
|
|
|
|
void CStereoOVR::renderGUI()
|
|
{
|
|
|
|
/*CMatrix mat;
|
|
mat.translate(m_InterfaceCameraMatrix.getPos());
|
|
CVector dir = m_InterfaceCameraMatrix.getJ();
|
|
dir.z = 0;
|
|
dir.normalize();
|
|
if (dir.y < 0)
|
|
mat.rotateZ(float(NLMISC::Pi+asin(dir.x)));
|
|
else
|
|
mat.rotateZ(float(NLMISC::Pi+NLMISC::Pi-asin(dir.x)));
|
|
m_Driver->setModelMatrix(mat);*/
|
|
m_Driver->setModelMatrix(m_InterfaceCameraMatrix);
|
|
|
|
{
|
|
NLMISC::CLine line(NLMISC::CVector(0, 5, 2), NLMISC::CVector(0, 5, 3));
|
|
|
|
NL3D::UMaterial mat = m_Driver->createMaterial();
|
|
mat.setZWrite(false);
|
|
// mat.setZFunc(UMaterial::always); // Not nice!
|
|
mat.setDoubleSided(true);
|
|
mat.setColor(NLMISC::CRGBA::Red);
|
|
mat.setBlend(false);
|
|
|
|
m_Driver->drawLine(line, mat);
|
|
|
|
m_Driver->deleteMaterial(mat);
|
|
}
|
|
|
|
{
|
|
nlassert(m_GUITexture);
|
|
|
|
NLMISC::CQuadUV quad;
|
|
|
|
NL3D::UMaterial umat = m_Driver->createMaterial();
|
|
umat.initUnlit();
|
|
umat.setColor(NLMISC::CRGBA::White);
|
|
umat.setDoubleSided(true);
|
|
umat.setBlend(true);
|
|
umat.setAlphaTest(false);
|
|
NL3D::CMaterial *mat = umat.getObjectPtr();
|
|
mat->setShader(NL3D::CMaterial::Normal);
|
|
mat->setBlendFunc(CMaterial::one, CMaterial::TBlend::invsrcalpha);
|
|
mat->setZWrite(false);
|
|
// mat->setZFunc(CMaterial::always); // Not nice
|
|
mat->setDoubleSided(true);
|
|
mat->setTexture(0, m_GUITexture->getITexture());
|
|
|
|
// user options
|
|
float scale = 1.0f;
|
|
float distance = 1.5f;
|
|
float offcenter = 0.75f;
|
|
|
|
float height = scale * distance * 2.0f;
|
|
|
|
uint32 winw, winh;
|
|
m_Driver->getWindowSize(winw, winh);
|
|
float width = height * (float)winw / (float)winh;
|
|
|
|
float bottom = -(height * 0.5f);
|
|
float top = (height * 0.5f);
|
|
|
|
NLMISC::CQuadUV quadUV;
|
|
quadUV.V0 = CVector(-(width * 0.5f), distance, -(height * 0.5f));
|
|
quadUV.V1 = CVector((width * 0.5f), distance, -(height * 0.5f));
|
|
quadUV.V2 = CVector((width * 0.5f), distance, (height * 0.5f));
|
|
quadUV.V3 = CVector(-(width * 0.5f), distance, (height * 0.5f));
|
|
quadUV.Uv0 = CUV(0.f, 0.f);
|
|
quadUV.Uv1 = CUV(1.f, 0.f);
|
|
quadUV.Uv2 = CUV(1.f, 1.f);
|
|
quadUV.Uv3 = CUV(0.f, 1.f);
|
|
|
|
const uint nbQuads = 128;
|
|
static CVertexBuffer vb;
|
|
static CIndexBuffer ib;
|
|
|
|
vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
|
|
vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
|
|
vb.setNumVertices((nbQuads + 1) * 2);
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock(vba);
|
|
float radius = distance + offcenter;
|
|
float relWidth = width / radius;
|
|
float quadWidth = relWidth / (float)nbQuads;
|
|
for (uint i = 0; i < nbQuads + 1; ++i)
|
|
{
|
|
uint vi0 = i * 2;
|
|
uint vi1 = vi0 + 1;
|
|
float lineH = -(relWidth * 0.5f) + quadWidth * (float)i;
|
|
float lineUV = (float)i / (float)(nbQuads);
|
|
float left = sin(lineH) * radius;
|
|
float forward = cos(lineH) * radius;
|
|
vba.setVertexCoord(vi0, left, forward - offcenter, bottom);
|
|
vba.setTexCoord(vi0, 0, lineUV, 0.0f);
|
|
vba.setVertexCoord(vi1, left, forward - offcenter, top);
|
|
vba.setTexCoord(vi1, 0, lineUV, 1.0f);
|
|
}
|
|
}
|
|
|
|
ib.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
|
|
ib.setPreferredMemory(CIndexBuffer::RAMVolatile, false);
|
|
ib.setNumIndexes(nbQuads * 6);
|
|
|
|
{
|
|
CIndexBufferReadWrite iba;
|
|
ib.lock(iba);
|
|
for (uint i = 0; i < nbQuads; ++i)
|
|
{
|
|
uint ti0 = i * 2;
|
|
uint ti1 = ti0 + 1;
|
|
uint bl = ti0;
|
|
uint tl = ti0 + 1;
|
|
uint br = ti0 + 2;
|
|
uint tr = ti0 + 3;
|
|
iba.setTri(ti0 * 3, bl, tl, br);
|
|
iba.setTri(ti1 * 3, br, tl, tr);
|
|
}
|
|
}
|
|
|
|
IDriver *driver = static_cast<CDriverUser *>(m_Driver)->getDriver();
|
|
// m_Driver->setPolygonMode(UDriver::Line);
|
|
driver->activeVertexBuffer(vb);
|
|
driver->activeIndexBuffer(ib);
|
|
driver->renderTriangles(*umat.getObjectPtr(), 0, nbQuads * 2); //renderRawQuads(umat, 0, 128);
|
|
// m_Driver->setPolygonMode(UDriver::Filled);
|
|
|
|
// m_Driver->drawQuad(quadUV, umat);
|
|
|
|
m_Driver->deleteMaterial(umat);
|
|
}
|
|
}
|
|
|
|
/// Returns true if a render target was fully drawn
|
|
bool CStereoOVR::endRenderTarget()
|
|
{
|
|
// after rendering of course
|
|
// nlassert(m_SubStage > 1);
|
|
|
|
// End GUI render target
|
|
if (m_Driver && m_Stage == 2 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
|
{
|
|
// End GUI render target
|
|
nlassert(m_GUITexture);
|
|
CTextureUser texNull;
|
|
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(texNull);
|
|
}
|
|
|
|
// End of 3D Interface pass left
|
|
if (m_Driver && m_Stage == 5 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
|
{
|
|
// Render 2D GUI in 3D space, assume existing camera is OK
|
|
renderGUI();
|
|
}
|
|
|
|
// End of 3D Interface pass right
|
|
if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
|
{
|
|
// Render 2D GUI in 3D space, assume existing camera is OK
|
|
renderGUI();
|
|
|
|
// Recycle render target
|
|
m_Driver->getRenderTargetManager().recycleRenderTarget(m_GUITexture);
|
|
m_GUITexture = NULL;
|
|
}
|
|
|
|
// End 3D scene render target
|
|
if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled)) // set to 4 to turn off distortion of 2d gui
|
|
{
|
|
nlassert(m_SceneTexture);
|
|
|
|
CTextureUser texNull;
|
|
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(texNull);
|
|
bool fogEnabled = m_Driver->fogEnabled();
|
|
m_Driver->enableFog(false);
|
|
|
|
m_Driver->setMatrixMode2D11();
|
|
CViewport vp = CViewport();
|
|
m_Driver->setViewport(vp);
|
|
uint32 width, height;
|
|
m_Driver->getWindowSize(width, height);
|
|
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
|
|
NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr();
|
|
barrelMat->setTexture(0, m_SceneTexture->getITexture());
|
|
|
|
drvInternal->activePixelProgram(m_PixelProgram);
|
|
|
|
float w = float(m_BarrelQuadLeft.V1.x),// / float(width),
|
|
h = float(m_BarrelQuadLeft.V2.y),// / float(height),
|
|
x = float(m_BarrelQuadLeft.V0.x),/// / float(width),
|
|
y = float(m_BarrelQuadLeft.V0.y);// / float(height);
|
|
|
|
float lensOffset = m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f;
|
|
float lensShift = m_DevicePtr->HMDInfo.HScreenSize * 0.25f - lensOffset;
|
|
float lensViewportShift = 4.0f * lensShift / m_DevicePtr->HMDInfo.HScreenSize;
|
|
|
|
float lensCenterX = x + (w + lensViewportShift * 0.5f) * 0.5f;
|
|
float lensCenterY = y + h * 0.5f;
|
|
float screenCenterX = x + w * 0.5f;
|
|
float screenCenterY = y + h * 0.5f;
|
|
float scaleX = (w / 2);
|
|
float scaleY = (h / 2);
|
|
float scaleInX = (2 / w);
|
|
float scaleInY = (2 / h);
|
|
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().LensCenter,
|
|
lensCenterX, lensCenterY);
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().ScreenCenter,
|
|
screenCenterX, screenCenterY);
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().Scale,
|
|
scaleX, scaleY);
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().ScaleIn,
|
|
scaleInX, scaleInY);
|
|
|
|
|
|
drvInternal->setUniform4fv(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().HmdWarpParam,
|
|
1, m_DevicePtr->HMDInfo.DistortionK);
|
|
|
|
m_Driver->drawQuad(m_BarrelQuadLeft, m_BarrelMat);
|
|
|
|
x = w;
|
|
lensCenterX = x + (w - lensViewportShift * 0.5f) * 0.5f;
|
|
screenCenterX = x + w * 0.5f;
|
|
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().LensCenter,
|
|
lensCenterX, lensCenterY);
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().ScreenCenter,
|
|
screenCenterX, screenCenterY);
|
|
|
|
|
|
m_Driver->drawQuad(m_BarrelQuadRight, m_BarrelMat);
|
|
|
|
drvInternal->activePixelProgram(NULL);
|
|
m_Driver->enableFog(fogEnabled);
|
|
|
|
// Recycle render target
|
|
m_Driver->getRenderTargetManager().recycleRenderTarget(m_SceneTexture);
|
|
m_SceneTexture = NULL;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
NLMISC::CQuat CStereoOVR::getOrientation() const
|
|
{
|
|
if (m_OrientationCached)
|
|
return m_OrientationCache;
|
|
|
|
OVR::Quatf quatovr = m_DevicePtr->SensorFusion.GetPredictedOrientation();
|
|
NLMISC::CMatrix coordsys;
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float csys[] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, -1.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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coordsys.set(csys);
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NLMISC::CMatrix matovr;
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matovr.setRot(NLMISC::CQuat(quatovr.x, quatovr.y, quatovr.z, quatovr.w));
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NLMISC::CMatrix matr;
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matr.rotateX(NLMISC::Pi * 0.5f); // fix this properly... :) (note: removing this allows you to use rift while lying down)
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NLMISC::CMatrix matnel = matr * matovr * coordsys;
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NLMISC::CQuat finalquat = matnel.getRot();
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m_OrientationCache = finalquat;
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m_OrientationCached = true;
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return finalquat;
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|
}
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|
|
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/// Get GUI shift
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void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distance) const
|
|
{
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|
#if 0
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|
|
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// todo: take into account m_EyePosition
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|
|
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NLMISC::CVector vector = CVector(0.f, -distance, 0.f);
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|
NLMISC::CQuat rot = getOrientation();
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|
rot.invert();
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|
NLMISC::CMatrix mat;
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|
mat.rotate(rot);
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|
//if (m_Stage % 2) mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f));
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//else mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f));
|
|
mat.translate(vector);
|
|
CVector proj = CStereoOVR::getCurrentFrustum(cid).project(mat.getPos());
|
|
|
|
NLMISC::CVector ipd;
|
|
if (m_Stage % 2) ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f);
|
|
else ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f);
|
|
CVector projipd = CStereoOVR::getCurrentFrustum(cid).project(vector + ipd);
|
|
CVector projvec = CStereoOVR::getCurrentFrustum(cid).project(vector);
|
|
|
|
x = (proj.x + projipd.x - projvec.x - 0.5f);
|
|
y = (proj.y + projipd.y - projvec.y - 0.5f);
|
|
|
|
#elif 1
|
|
|
|
// Alternative method
|
|
// todo: take into account m_EyePosition
|
|
|
|
NLMISC::CVector vec = CVector(0.f, -distance, 0.f);
|
|
NLMISC::CVector ipd;
|
|
if (m_Stage % 2) ipd = CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f);
|
|
else ipd = CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f);
|
|
|
|
|
|
NLMISC::CQuat rot = getOrientation();
|
|
NLMISC::CQuat modrot = NLMISC::CQuat(CVector(0.f, 1.f, 0.f), NLMISC::Pi);
|
|
rot = rot * modrot;
|
|
float p = NLMISC::Pi + atan2f(2.0f * ((rot.x * rot.y) + (rot.z * rot.w)), 1.0f - 2.0f * ((rot.y * rot.y) + (rot.w * rot.w)));
|
|
if (p > NLMISC::Pi) p -= NLMISC::Pi * 2.0f;
|
|
float t = -atan2f(2.0f * ((rot.x * rot.w) + (rot.y * rot.z)), 1.0f - 2.0f * ((rot.z * rot.z) + (rot.w * rot.w)));// // asinf(2.0f * ((rot.x * rot.z) - (rot.w * rot.y)));
|
|
|
|
CVector rotshift = CVector(p, 0.f, t) * -distance;
|
|
|
|
CVector proj = CStereoOVR::getCurrentFrustum(cid).project(vec + ipd + rotshift);
|
|
|
|
x = (proj.x - 0.5f);
|
|
y = (proj.y - 0.5f);
|
|
|
|
#endif
|
|
}
|
|
|
|
void CStereoOVR::setEyePosition(const NLMISC::CVector &v)
|
|
{
|
|
m_EyePosition = v;
|
|
}
|
|
|
|
const NLMISC::CVector &CStereoOVR::getEyePosition() const
|
|
{
|
|
return m_EyePosition;
|
|
}
|
|
|
|
void CStereoOVR::setScale(float s)
|
|
{
|
|
m_EyePosition = m_EyePosition * (s / m_Scale);
|
|
m_Scale = s;
|
|
}
|
|
|
|
void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
|
|
{
|
|
s_StereoOVRSystem.Init();
|
|
OVR::DeviceEnumerator<OVR::HMDDevice> devices = s_DeviceManager->EnumerateDevices<OVR::HMDDevice>();
|
|
uint id = 1;
|
|
do
|
|
{
|
|
CStereoDeviceInfo deviceInfoOut;
|
|
OVR::DeviceInfo deviceInfo;
|
|
if (devices.IsAvailable())
|
|
{
|
|
devices.GetDeviceInfo(&deviceInfo);
|
|
CStereoOVRDeviceHandle *handle = new CStereoOVRDeviceHandle();
|
|
deviceInfoOut.Factory = static_cast<IStereoDeviceFactory *>(handle);
|
|
handle->DeviceHandle = devices;
|
|
deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD; // 1; // OVR::HMDDevice
|
|
deviceInfoOut.Library = CStereoDeviceInfo::OVR; // "Oculus SDK";
|
|
deviceInfoOut.Manufacturer = deviceInfo.Manufacturer;
|
|
deviceInfoOut.ProductName = deviceInfo.ProductName;
|
|
deviceInfoOut.AllowAuto = true;
|
|
stringstream ser;
|
|
ser << id;
|
|
deviceInfoOut.Serial = ser.str(); // can't get the real serial from the sdk...
|
|
devicesOut.push_back(deviceInfoOut);
|
|
++id;
|
|
}
|
|
|
|
} while (devices.Next());
|
|
}
|
|
|
|
bool CStereoOVR::isLibraryInUse()
|
|
{
|
|
nlassert(s_DeviceCounter >= 0);
|
|
return s_DeviceCounter > 0;
|
|
}
|
|
|
|
void CStereoOVR::releaseLibrary()
|
|
{
|
|
nlassert(s_DeviceCounter == 0);
|
|
s_StereoOVRSystem.Release();
|
|
}
|
|
|
|
bool CStereoOVR::isDeviceCreated()
|
|
{
|
|
return m_DevicePtr->HMDDevice != NULL;
|
|
}
|
|
|
|
} /* namespace NL3D */
|
|
|
|
#endif /* HAVE_LIBOVR */
|
|
|
|
/* end of file */
|