mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 01:18:46 +00:00
226 lines
No EOL
8.2 KiB
C++
226 lines
No EOL
8.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdpch.h"
|
|
#include "main_loop_temp.h"
|
|
|
|
#include "global.h"
|
|
|
|
// tempDumpValidPolys
|
|
#include <nel/gui/interface_element.h>
|
|
#include <nel/gui/ctrl_polygon.h>
|
|
#include "interface_v3/interface_manager.h"
|
|
|
|
// tempDumpColPolys
|
|
#include <nel/3d/packed_world.h>
|
|
#include "r2/editor.h"
|
|
#include "user_entity.h"
|
|
#include <nel/3d/driver_user.h>
|
|
|
|
using namespace NLMISC;
|
|
using namespace NL3D;
|
|
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
|
|
// TMP TMP
|
|
void tempDumpValidPolys()
|
|
{
|
|
struct CPolyDisp : public CInterfaceElementVisitor
|
|
{
|
|
virtual void visitCtrl(CCtrlBase *ctrl)
|
|
{
|
|
CCtrlPolygon *cp = dynamic_cast<CCtrlPolygon *>(ctrl);
|
|
if (cp)
|
|
{
|
|
sint32 cornerX, cornerY;
|
|
cp->getParent()->getCorner(cornerX, cornerY, cp->getParentPosRef());
|
|
for(sint32 y = 0; y < (sint32) Screen.getHeight(); ++y)
|
|
{
|
|
for(sint32 x = 0; x < (sint32) Screen.getWidth(); ++x)
|
|
{
|
|
if (cp->contains(CVector2f((float) (x - cornerX), (float) (y - cornerY))))
|
|
{
|
|
((CRGBA *) &Screen.getPixels()[0])[x + (Screen.getHeight() - 1 - y) * Screen.getWidth()] = CRGBA::Magenta;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CBitmap Screen;
|
|
} polyDisp;
|
|
Driver->getBuffer(polyDisp.Screen);
|
|
CInterfaceManager::getInstance()->visit(&polyDisp);
|
|
COFile output("poly.tga");
|
|
polyDisp.Screen.writeTGA(output);
|
|
}
|
|
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
|
|
// TMP TMP
|
|
static void viewportToScissor(const CViewport &vp, CScissor &scissor)
|
|
{
|
|
scissor.X = vp.getX();
|
|
scissor.Y = vp.getY();
|
|
scissor.Width = vp.getWidth();
|
|
scissor.Height = vp.getHeight();
|
|
}
|
|
|
|
// TMP TMP
|
|
void tempDumpColPolys()
|
|
{
|
|
CPackedWorld *pw = R2::getEditor().getIslandCollision().getPackedIsland();
|
|
if (pw)
|
|
{
|
|
static CMaterial material;
|
|
static CMaterial wiredMaterial;
|
|
static CMaterial texturedMaterial;
|
|
static CVertexBuffer vb;
|
|
static bool initDone = false;
|
|
if (!initDone)
|
|
{
|
|
vb.setVertexFormat(CVertexBuffer::PositionFlag);
|
|
vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false);
|
|
material.initUnlit();
|
|
material.setDoubleSided(true);
|
|
material.setZFunc(CMaterial::lessequal);
|
|
wiredMaterial.initUnlit();
|
|
wiredMaterial.setDoubleSided(true);
|
|
wiredMaterial.setZFunc(CMaterial::lessequal);
|
|
wiredMaterial.setColor(CRGBA(255, 255, 255, 250));
|
|
wiredMaterial.texEnvOpAlpha(0, CMaterial::Replace);
|
|
wiredMaterial.texEnvArg0Alpha(0, CMaterial::Diffuse, CMaterial::SrcAlpha);
|
|
wiredMaterial.setBlend(true);
|
|
wiredMaterial.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);
|
|
texturedMaterial.initUnlit();
|
|
texturedMaterial.setDoubleSided(true);
|
|
texturedMaterial.setZFunc(CMaterial::lessequal);
|
|
initDone = true;
|
|
}
|
|
// just add a projected texture
|
|
R2::getEditor().getIslandCollision().loadEntryPoints();
|
|
R2::CScenarioEntryPoints &sep = R2::CScenarioEntryPoints::getInstance();
|
|
CVectorD playerPos = UserEntity->pos();
|
|
R2::CScenarioEntryPoints::CCompleteIsland *island = sep.getCompleteIslandFromCoords(CVector2f((float) playerPos.x, (float) playerPos.y));
|
|
static CSString currIsland;
|
|
if (island && island->Island != currIsland)
|
|
{
|
|
currIsland = island->Island;
|
|
CTextureFile *newTex = new CTextureFile(currIsland + "_sp.tga");
|
|
newTex->setWrapS(ITexture::Clamp);
|
|
newTex->setWrapT(ITexture::Clamp);
|
|
texturedMaterial.setTexture(0, newTex);
|
|
texturedMaterial.texEnvOpRGB(0, CMaterial::Replace);
|
|
texturedMaterial.texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor);
|
|
texturedMaterial.setTexCoordGen(0, true);
|
|
texturedMaterial.setTexCoordGenMode(0, CMaterial::TexCoordGenObjectSpace);
|
|
CMatrix mat;
|
|
CVector scale((float) (island->XMax - island->XMin),
|
|
(float) (island->YMax - island->YMin), 0.f);
|
|
scale.x = 1.f / favoid0(scale.x);
|
|
scale.y = 1.f / favoid0(scale.y);
|
|
scale.z = 0.f;
|
|
mat.setScale(scale);
|
|
mat.setPos(CVector(- island->XMin * scale.x, - island->YMin * scale.y, 0.f));
|
|
//
|
|
CMatrix uvScaleMat;
|
|
//
|
|
uint texWidth = (uint) (island->XMax - island->XMin);
|
|
uint texHeight = (uint) (island->YMax - island->YMin);
|
|
float UScale = (float) texWidth / raiseToNextPowerOf2(texWidth);
|
|
float VScale = (float) texHeight / raiseToNextPowerOf2(texHeight);
|
|
//
|
|
uvScaleMat.setScale(CVector(UScale, - VScale, 0.f));
|
|
uvScaleMat.setPos(CVector(0.f, VScale, 0.f));
|
|
//
|
|
texturedMaterial.enableUserTexMat(0, true);
|
|
texturedMaterial.setUserTexMat(0, uvScaleMat * mat);
|
|
}
|
|
const CFrustum &frust = MainCam.getFrustum();
|
|
|
|
//
|
|
IDriver *driver = ((CDriverUser *) Driver)->getDriver();
|
|
|
|
driver->enableFog(true);
|
|
const CRGBA clearColor = CRGBA(0, 0, 127, 0);
|
|
driver->setupFog(frust.Far * 0.8f, frust.Far, clearColor);
|
|
CViewport vp;
|
|
vp.init(0.f, 0.f, 1.f, 1.f);
|
|
driver->setupViewport(vp);
|
|
CScissor scissor;
|
|
viewportToScissor(vp, scissor);
|
|
driver->setupScissor(scissor);
|
|
//
|
|
driver->setFrustum(frust.Left, frust.Right, frust.Bottom, frust.Top, frust.Near, frust.Far, frust.Perspective);
|
|
driver->setupViewMatrix(MainCam.getMatrix().inverted());
|
|
driver->setupModelMatrix(CMatrix::Identity);
|
|
//
|
|
//
|
|
const CVector localFrustCorners[8] =
|
|
{
|
|
CVector(frust.Left, frust.Near, frust.Top),
|
|
CVector(frust.Right, frust.Near, frust.Top),
|
|
CVector(frust.Right, frust.Near, frust.Bottom),
|
|
CVector(frust.Left, frust.Near, frust.Bottom),
|
|
CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near),
|
|
CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near),
|
|
CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near),
|
|
CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near)
|
|
};
|
|
// roughly compute covered zones
|
|
//
|
|
/*
|
|
sint frustZoneMinX = INT_MAX;
|
|
sint frustZoneMaxX = INT_MIN;
|
|
sint frustZoneMinY = INT_MAX;
|
|
sint frustZoneMaxY = INT_MIN;
|
|
for(uint k = 0; k < sizeofarray(localFrustCorners); ++k)
|
|
{
|
|
CVector corner = camMat * localFrustCorners[k];
|
|
sint zoneX = (sint) (corner.x / 160.f) - zoneMinX;
|
|
sint zoneY = (sint) floorf(corner.y / 160.f) - zoneMinY;
|
|
frustZoneMinX = std::min(frustZoneMinX, zoneX);
|
|
frustZoneMinY = std::min(frustZoneMinY, zoneY);
|
|
frustZoneMaxX = std::max(frustZoneMaxX, zoneX);
|
|
frustZoneMaxY = std::max(frustZoneMaxY, zoneY);
|
|
}
|
|
*/
|
|
|
|
const uint TRI_BATCH_SIZE = 10000; // batch size for rendering
|
|
static std::vector<TPackedZoneBaseSPtr> zones;
|
|
zones.clear();
|
|
pw->getZones(zones);
|
|
for(uint k = 0; k < zones.size(); ++k)
|
|
{
|
|
zones[k]->render(vb, *driver, texturedMaterial, wiredMaterial, MainCam.getMatrix(), TRI_BATCH_SIZE, localFrustCorners);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
// ********************************************************************
|
|
|
|
/* end of file */ |