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66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdsound.h"
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#include "nel/sound/stream_sound.h"
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namespace NLSOUND {
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CStreamSound::CStreamSound()
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{
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}
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CStreamSound::~CStreamSound()
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{
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}
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void CStreamSound::importForm(const std::string &filename, NLGEORGES::UFormElm &root)
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{
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NLGEORGES::UFormElm *psoundType;
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std::string dfnName;
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// some basic checking.
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root.getNodeByName(&psoundType, ".SoundType");
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nlassert(psoundType != NULL);
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psoundType->getDfnName(dfnName);
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nlassert(dfnName == "stream_sound.dfn");
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// Call the base class
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CSound::importForm(filename, root);
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// MaxDistance
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root.getValueByName(_MaxDist, ".SoundType.MaxDistance");
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// MinDistance
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root.getValueByName(_MinDist, ".SoundType.MinDistance");
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// Alpha
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root.getValueByName(m_Alpha, ".SoundType.Alpha");
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}
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void CStreamSound::serial(NLMISC::IStream &s)
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{
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CSound::serial(s);
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s.serial(_MinDist);
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s.serial(m_Alpha);
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}
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} /* namespace NLSOUND */
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/* end of file */
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