mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 11:19:07 +00:00
304 lines
9.2 KiB
Lua
304 lines
9.2 KiB
Lua
-- Definition file for primitives rendering
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-- enums
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r2.PrimRender = {}
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r2.PrimRender.Shape = { Star = 0, PolyLine = 1, ClosedPolyLine = 2 }
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r2.PrimRender.WrapMode =
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{
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Repeat = 0,
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Centered = 1, -- centered & clamped texture
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Scaled = 2 -- the texture corver the whole quad surface on the world map (not supported for decals, resumes to Repeat)
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}
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-- definition of a primitive look
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-- should be passed as a parameter to the visual displayer of type R2ED::CDisplayerVisualGroup
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r2.DefaultPrimLook =
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{
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Shape = r2.PrimRender.Shape.Star,
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VertexShapeName = "",
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VertexShapeScale = 1,
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VertexLook =
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{
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DecalTexture = "",
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DecalSize = 1,
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DecalColor = CRGBA(255, 255, 255),
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DecalDistToEdgeDecal = 0,
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WorldMapTexture = "",
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WorldMapColor = CRGBA(255, 255, 255)
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},
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FirstVertexLook =
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{
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DecalTexture = "",
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DecalSize = 1,
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DecalColor = CRGBA(255, 255, 255),
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DecalDistToEdgeDecal = 0,
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WorldMapTexture = "",
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WorldMapColor = CRGBA(255, 255, 255)
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},
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EdgeLook =
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{
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ShapeName = "",
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ShapeScale = 1,
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DecalTexture = "",
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DecalUScale = 1,
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DecalWidth = 1,
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WorldMapTexture = "",
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WorldMapWidth = 0,
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WorldMapColor = CRGBA(255, 255, 255),
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WrapMode = r2.PrimRender.WrapMode.Repeat,
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VorldMapFiltered = true
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},
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LastEdgeIsValid = true
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}
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-- look for region
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r2.PrimRender.RegionLook =
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{
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Shape = r2.PrimRender.Shape.ClosedPolyLine,
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VertexLook =
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{
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},
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EdgeLook =
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{
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DecalTexture = "r2_zone_edge.tga",
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DecalColor = CRGBA(0, 255, 0, 255),
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DecalUScale = 2,
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DecalWidth = 0.1,
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WrapMode = r2.PrimRender.WrapMode.Repeat,
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WorldMapTexture = "r2_map_zone_edge.tga",
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WorldMapWidth = 1,
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WorldMapColor = CRGBA(0, 255, 0, 255)
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}
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}
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-- look for invalid region (self intersecting)
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r2.PrimRender.RegionInvalidLook =
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{
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Shape = r2.PrimRender.Shape.ClosedPolyLine,
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VertexLook =
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{
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DecalTexture = "r2_zone_vertex_invalid.tga",
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DecalSize = 0.2,
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},
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EdgeLook =
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{
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DecalTexture = "r2_zone_edge.tga",
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DecalColor = CRGBA(255, 0, 255),
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DecalUScale = 2,
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DecalWidth = 0.1,
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WrapMode = r2.PrimRender.WrapMode.Repeat,
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WorldMapTexture = "r2_map_edge_stipple.tga",
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WorldMapWrapMode = r2.PrimRender.WrapMode.Repeat,
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WorldMapUScale = 0.5,
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WorldMapWidth = 1,
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WorldMapColor = CRGBA(127, 127, 127)
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}
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}
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-- look for region being drawn
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r2.PrimRender.RegionCreateLook = clone(r2.PrimRender.RegionLook)
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r2.PrimRender.RegionCreateLook.VertexShapeName = "r2_region_vertex.shape"
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r2.PrimRender.RegionCreateLook.VertexShapeScale = 0.25
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r2.PrimRender.RegionCreateLook.VertexShapeScale = 0.25
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r2.PrimRender.RegionCreateLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga"
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r2.PrimRender.RegionCreateLook.Shape = r2.PrimRender.Shape.PolyLine
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--r2_icon_map_entity_small.tga
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r2.PrimRender.RegionCreateInvalidLook= clone(r2.PrimRender.RegionInvalidLook)
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r2.PrimRender.RegionCreateInvalidLook.VertexShapeName = ""
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r2.PrimRender.RegionCreateInvalidLook.Shape = r2.PrimRender.Shape.PolyLine
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r2.PrimRender.RegionCreateInvalidLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga"
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r2.PrimRender.RegionCreateInvalidLook.EdgeLook.WorldMapColor = CRGBA(255, 0, 0)
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-- look when a region can be closed (mouse is on first vertex and there are at least 3 points)
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r2.PrimRender.RegionCreateCanCloseLook = clone(r2.PrimRender.RegionCreateLook)
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r2.PrimRender.RegionCreateCanCloseLook.EdgeLook.DecalColor = CRGBA(255, 255, 0)
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r2.PrimRender.RegionCreateCanCloseLook.EdgeLook.WorldMapColor = CRGBA(255, 255, 0)
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r2.PrimRender.RegionCreateCanCloseLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga"
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r2.PrimRender.RegionCreateCanCloseLook.Shape = r2.PrimRender.Shape.ClosedPolyLine
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-- look for road
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r2.PrimRender.RoadLook =
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{
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Shape = r2.PrimRender.Shape.PolyLine,
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VertexLook =
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{
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},
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EdgeLook =
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{
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DecalTexture = "r2_path.tga",
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DecalColor = CRGBA(0, 127, 255, 160),
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DecalUScale = 0.25,
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DecalWidth = 0.4,
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DecalWrapMode = r2.PrimRender.WrapMode.Repeat,
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WorldMapTexture = "r2_map_edge_arrow.tga",
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WorldMapWrapMode = r2.PrimRender.WrapMode.Centered,
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WorldMapUScale = 0.3,
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WorldMapWidth = 3.5,
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WorldMapColor = CRGBA(0, 127, 255, 160)
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},
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ClipDownFacing = true
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}
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r2.PrimRender.RoadLookInvalid = clone(r2.PrimRender.RegionInvalidLook)
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r2.PrimRender.RoadLookInvalid.EdgeLook.WorldMapColor = CRGBA(127, 127, 127, 127)
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r2.PrimRender.RoadLookInvalid.EdgeLook.WorldMapTexture = "r2_map_edge_stipple.tga"
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r2.PrimRender.RoadLookInvalid.Shape = r2.PrimRender.Shape.PolyLine
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r2.PrimRender.RoadLookInvalid.ClipDownFacing = true
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r2.PrimRender.RoadLookInaccessible = clone(r2.PrimRender.RoadLookInvalid)
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r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapTexture = "*accessibility_texture*"
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r2.PrimRender.RoadLookInaccessible.EdgeLook.DecalTexture = "*accessibility_texture*"
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r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapcolor = CRGBA(255, 0, 255, 255)
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r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapWidth = 2
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r2.PrimRender.RoadLookInaccessible.EdgeLook.WorldMapFiltered = false
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r2.PrimRender.RoadLookInaccessible.EdgeLook.DecalFiltered = false
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r2.PrimRender.RoadLookInaccessible.ClipDownFacing = true
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-- look for road being drawn
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r2.PrimRender.RoadCreateLook = clone(r2.PrimRender.RoadLook)
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r2.PrimRender.RoadCreateLook.VertexShapeName = "r2_road_flag.shape"
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r2.PrimRender.RoadCreateLook.VertexShapeScale = 0.4
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r2.PrimRender.RoadCreateLook.VertexLook.WorldMapTexture ="r2_icon_map_entity_small.tga"
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r2.PrimRender.RoadCreateInvalidLook = clone(r2.PrimRender.RegionCreateInvalidLook)
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-- look for group
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r2.PrimRender.GroupLook =
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{
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Shape = r2.PrimRender.Shape.Star,
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VertexLook =
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{
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DecalTexture = "r2_selection_circle.tga",
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DecalSize = 0.5,
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DecalDistToEdgeDecal = 0.45,
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DecalColor = CRGBA(0, 255, 0, 255),
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},
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FirstVertexLook =
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{
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DecalTexture = "r2_selection_circle_double.tga",
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DecalSize = 0.7,
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DecalDistToEdgeDecal = 0.62,
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DecalColor = CRGBA(0, 255, 0, 255),
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},
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EdgeLook =
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{
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DecalTexture = "r2_arrow.tga",
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DecalUScale = 0.5,
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DecalWidth = 0.4,
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DecalWrapMode = r2.PrimRender.WrapMode.Centered,
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DecalColor = CRGBA(0, 255, 0, 255),
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WorldMapTexture = "r2_map_edge_arrow.tga",
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WorldMapWrapMode = r2.PrimRender.WrapMode.Centered,
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WorldMapUScale = -0.6,
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WorldMapWidth = 2.5,
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WorldMapColor = CRGBA(0, 255, 0, 160)
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},
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ClipDownFacing = true
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}
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-- look for auto group
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r2.PrimRender.AutoGroupLook = clone(r2.PrimRender.GroupLook)
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r2.PrimRender.AutoGroupLook.VertexLook.DecalColor = CRGBA(0, 255, 0, 80)
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r2.PrimRender.AutoGroupLook.FirstVertexLook.DecalColor = CRGBA(0, 255, 0, 80)
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r2.PrimRender.AutoGroupLook.EdgeLook.DecalColor = CRGBA(0, 255, 0, 80)
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r2.PrimRender.AutoGroupLook.EdgeLook.WorldMapColor = CRGBA(0, 255, 0, 80)
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-- hightlight / selection boxs
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r2.PrimRender.SelectBoxLook =
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{
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Shape = r2.PrimRender.Shape.ClosedPolyLine,
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VertexLook =
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{
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DecalTexture = "r2_zone_corner.tga",
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DecalSize = 0.1,
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--DecalDistToEdgeDecal = 0.45,
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DecalColor = CRGBA(255, 0, 0, 255),
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},
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FirstVertexLook =
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{
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DecalTexture = "r2_zone_corner.tga",
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DecalSize = 0.1,
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--DecalDistToEdgeDecal = 0.62,
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DecalColor = CRGBA(255, 0, 0, 255),
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},
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EdgeLook =
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{
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DecalTexture = "r2_zone_edge.tga",
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DecalUScale = 0.5,
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DecalWidth = 0.1,
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DecalWrapMode = r2.PrimRender.WrapMode.Centered,
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DecalColor = CRGBA(255, 0, 0, 255),
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WorldMapTexture = "r2_map_edge_arrow.tga",
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WorldMapWrapMode = r2.PrimRender.WrapMode.Centered,
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WorldMapUScale = -0.6,
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WorldMapWidth = 2.5,
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WorldMapColor = CRGBA(255, 0, 0, 40)
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}
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}
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-- nb : edge colors ignored for highlight & slect box : those are taken from hightlight & select decal instead (they are animated)
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r2.PrimRender.HighlightBoxLook = clone(r2.PrimRender.SelectBoxLook)
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r2.PrimRender.HighlightBoxLook.VertexLook.DecalColor = CRGBA(255, 255, 255, 255)
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r2.PrimRender.HighlightBoxLook.FirstVertexLook.DecalColor = CRGBA(255, 255, 255, 255)
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r2.PrimRender.HighlightBoxLook.EdgeLook.DecalColor = CRGBA(255, 255, 255, 255)
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r2.PrimRender.HighlightBoxLook.EdgeLook.WorldMapColor = CRGBA(255, 255, 255, 40)
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r2.PrimRender.SelectBoxLook.EdgeLook.DecalTexture = "r2_select_edge.tga"
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r2.PrimRender.SelectBoxLook.EdgeLook.DecalUScale = 2
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r2.PrimRender.SelectBoxLook.EdgeLook.DecalWidth = 0.15
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r2.PrimRender.SelectBoxLook.VertexLook.DecalSize = 0.15
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r2.PrimRender.SelectBoxLook.FirstVertexLook.DecalSize = 0.15
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r2.PrimRender.ComponentRegionLook =
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{
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Shape = r2.PrimRender.Shape.ClosedPolyLine,
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VertexLook =
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{
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},
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EdgeLook =
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{
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DecalTexture = "r2_zone_edge.tga",
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DecalColor = CRGBA(0, 255, 0, 127),
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DecalUScale = 2,
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DecalWidth = 0.1,
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WrapMode = r2.PrimRender.WrapMode.Repeat,
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WorldMapTexture = "r2_map_zone_edge.tga",
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WorldMapWidth = 1,
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WorldMapColor = CRGBA(0, 255, 0, 32)
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}
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}
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r2.PrimRender.ComponentRegionInvalidLook =
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{
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Shape = r2.PrimRender.Shape.ClosedPolyLine,
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VertexLook =
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{
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},
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EdgeLook =
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{
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DecalTexture = "r2_zone_edge.tga",
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DecalColor = CRGBA(255, 0, 0, 127),
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DecalUScale = 2,
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DecalWidth = 0.1,
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WrapMode = r2.PrimRender.WrapMode.Repeat,
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WorldMapTexture = "r2_map_edge_stipple.tga",
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WorldMapWrapMode = r2.PrimRender.WrapMode.Repeat,
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WorldMapUScale = 0.5,
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WorldMapWidth = 1,
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WorldMapColor = CRGBA(255, 0, 0, 32)
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}
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}
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