mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 09:28:45 +00:00
145 lines
4.2 KiB
C++
145 lines
4.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdpch.h"
|
|
|
|
#include "outpost.h"
|
|
#include "zone_util.h"
|
|
#include "pacs_client.h"
|
|
#include "client_cfg.h"
|
|
#include "village.h"
|
|
|
|
using namespace NLMISC;
|
|
using namespace NLPACS;
|
|
|
|
|
|
// ***************************************************************************
|
|
COutpost::COutpost()
|
|
{
|
|
_OutpostId= -1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
COutpost::~COutpost()
|
|
{
|
|
removeOutpost();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
COutpost::COutpost(const COutpost &other)
|
|
{
|
|
for(uint i=0;i<RZ_MAX_BUILDING_PER_OUTPOST;i++)
|
|
_Buildings[i]= other._Buildings[i];
|
|
// must not have addedprims, else dtor crash
|
|
nlassert(other._AddedPrims.empty());
|
|
_OutpostId= other._OutpostId;
|
|
_Village= other._Village;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool COutpost::setupOutpost(const CContinentParameters::CZC &zone, sint32 outpostId, CVillage *village)
|
|
{
|
|
// Yoyo. legacy code. should no more be needed now. Still let for check (usefull?)
|
|
NLMISC::CVector2f zonePos;
|
|
if (!getPosFromZoneName(zone.Name, zonePos))
|
|
{
|
|
nlwarning("Outpost : invalid zone name (%s)", zone.Name.c_str());
|
|
return false;
|
|
}
|
|
|
|
// set the outpost id
|
|
_OutpostId = outpostId;
|
|
|
|
// set the village for ruins display (if any)
|
|
_Village= village;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void COutpost::setBuildingPosition (uint building, const NLMISC::CQuat &rot, const NLMISC::CVector &pos)
|
|
{
|
|
// Set the building position and rotation
|
|
if (building<RZ_MAX_BUILDING_PER_OUTPOST)
|
|
{
|
|
_Buildings[building].Rotation = rot;
|
|
_Buildings[building].Position = pos;
|
|
}
|
|
|
|
// if a village is setuped for ruins display, setup it
|
|
if(_Village)
|
|
_Village->setBuildingPosition(building, rot, pos);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void COutpost::initOutpost ()
|
|
{
|
|
// remove the outpost from col, if any
|
|
removeOutpost();
|
|
|
|
// Add collisions, if correclty setuped
|
|
if (_OutpostId > -1)
|
|
{
|
|
// Register RZ_MAX_BUILDING_PER_OUTPOST observers for the RZ_MAX_BUILDING_PER_OUTPOST buildings
|
|
uint i;
|
|
for (i=0; i<RZ_MAX_BUILDING_PER_OUTPOST; i++)
|
|
{
|
|
// Put the ZC pacs_prim
|
|
TPacsPrimMap::iterator pbIt = PacsPrims.find(NLMISC::strlwr(NLMISC::CFile::getFilenameWithoutExtension(ClientCfg.ZCPacsPrim)));
|
|
if (pbIt != PacsPrims.end())
|
|
{
|
|
// Build the building matrix
|
|
NLMISC::CMatrix instanceMatrix;
|
|
instanceMatrix.identity();
|
|
instanceMatrix.setRot(_Buildings[i].Rotation);
|
|
instanceMatrix.setPos(_Buildings[i].Position);
|
|
|
|
// Compute orientation and position
|
|
NLMISC::CVector pos;
|
|
float angle;
|
|
NLPACS::UMoveContainer::getPACSCoordsFromMatrix(pos, angle, instanceMatrix);
|
|
|
|
// insert the matching primitive block
|
|
if (PACS)
|
|
PACS->addCollisionnablePrimitiveBlock(pbIt->second, 0, 1, &_AddedPrims, angle, pos, true, CVector(1,1,1));
|
|
}
|
|
}
|
|
}
|
|
|
|
// add 3D if needed
|
|
if(_Village)
|
|
_Village->initOutpost();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void COutpost::removeOutpost ()
|
|
{
|
|
// remove collisions
|
|
if(PACS)
|
|
{
|
|
for(uint i=0; i<_AddedPrims.size(); i++)
|
|
{
|
|
PACS->removePrimitive(_AddedPrims[i]);
|
|
}
|
|
_AddedPrims.clear();
|
|
}
|
|
|
|
// remove 3D
|
|
if(_Village)
|
|
_Village->removeOutpost();
|
|
}
|
|
|