khanat-opennel-code/code/nel/tools/3d/object_viewer/particle_tree_ctrl.cpp
Laszlo Kis-Adam 0876456a22 Merged in dfighter1985/ryzomcore/dfighter-tools (pull request #93)
Further GUI Editor improvements
2014-10-13 20:17:57 +02:00

1895 lines
57 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// particle_tree_ctrl.cpp : implementation file
//
#include "std_afx.h"
#include "object_viewer.h"
#include "particle_tree_ctrl.h"
#include "located_bindable_dialog.h"
#include "emitter_dlg.h"
#include "main_frame.h"
#include "particle_system_edit.h"
#include "particle_dlg.h"
#include "start_stop_particle_system.h"
#include "edit_ps_sound.h"
#include "edit_ps_light.h"
#include "dup_ps.h"
#include "object_viewer.h"
#include "ps_mover_dlg.h"
#include "set_value_dlg.h"
#include "create_file_dlg.h"
#include "located_properties.h"
#include "located_bindable_dialog.h"
#include "located_target_dlg.h"
#include "lb_extern_id_dlg.h"
#include "skippable_message_box.h"
//
#include "nel/3d/particle_system.h"
#include "nel/3d/particle_system_model.h"
#include "nel/3d/particle_system_shape.h"
#include "nel/3d/ps_located.h"
#include "nel/3d/ps_particle.h"
#include "nel/3d/ps_mesh.h"
#include "nel/3d/ps_force.h"
#include "nel/3d/ps_zone.h"
#include "nel/3d/ps_sound.h"
#include "nel/3d/ps_emitter.h"
#include "nel/3d/ps_edit.h"
#include "nel/3d/nelu.h"
//
#include "nel/misc/path.h"
#include "nel/misc/file.h"
using NL3D::CParticleSystem;
using NL3D::CParticleSystemModel;
using NL3D::CPSLocated;
using NL3D::CPSLocatedBindable;
using NL3D::CNELU;
/////////////////////////////////////////////////////////////////////////////
// CParticleTreeCtrl
enum TPSIcon
{
PSIconForce = 0,
PSIconParticle = 1,
PSIconEmitter = 2,
PSIconLight = 3,
PSIconCollisionZone = 4,
PSIconSound = 5,
PSIconParticleSystem = 6,
PSIconLocated = 7,
PSIconLocatedInstance = 8,
PSIconWorkspace = 9,
PSIconParticleSystemNotLoaded = 10
};
static const uint IconIDs[] =
{
IDB_FORCE,
IDB_PARTICLE,
IDB_EMITTER,
IDB_LIGHT,
IDB_COLLISION_ZONE,
IDB_SOUND,
IDB_PARTICLE_SYSTEM,
IDB_LOCATED,
IDB_LOCATED_INSTANCE,
IDB_PS_WORKSPACE,
IDB_PARTICLE_SYSTEM_NOT_LOADED
};
static const uint NumIconIDs = sizeof(IconIDs) / sizeof(uint);
// this map is used to create increasing names
static std::map<std::string, uint> _PSElementIdentifiers;
//****************************************************************************************************************
CParticleTreeCtrl::CParticleTreeCtrl(CParticleDlg *pdlg)
{
CBitmap bm[NumIconIDs];
_ImageList.Create(16, 16, ILC_COLOR4, 0, NumIconIDs);
for (uint k = 0; k < NumIconIDs; ++k)
{
bm[k].LoadBitmap(IconIDs[k]);
_ImageList.Add(&bm[k], RGB(1, 1, 1));
}
_ParticleDlg = pdlg;
_LastClickedPS = NULL;
_LastActiveNode = NULL;
_ViewFilenameFlag = true;
}
//****************************************************************************************************************
CParticleTreeCtrl::~CParticleTreeCtrl()
{
reset();
}
//****************************************************************************************************************
void CParticleTreeCtrl::reset()
{
if (IsWindow(*this))
{
DeleteAllItems();
}
for (std::vector<CNodeType *>::iterator it = _NodeTypes.begin(); it != _NodeTypes.end(); ++it)
{
delete *it;
}
_NodeTypes.clear();
}
//****************************************************************************************************************
void CParticleTreeCtrl::rebuildLocatedInstance(CParticleWorkspace::CNode &node)
{
HTREEITEM currPS = getTreeItem(&node);
nlassert(currPS);
HTREEITEM currLocated = this->GetChildItem(currPS);
while(currLocated)
{
CNodeType *nt = (CNodeType *) GetItemData(currLocated);
nlassert(nt->Type == CNodeType::located);
CPSLocated *loc = nt->Loc;
for (uint32 k = 0; k < loc->getSize(); ++k)
{
CNodeType *newNt = new CNodeType(loc, k);
_NodeTypes.push_back(newNt);
// bind located instance icon
InsertItem(TVIF_IMAGE | TVIF_SELECTEDIMAGE | TVIF_PARAM | TVIF_TEXT, "instance", PSIconLocatedInstance, PSIconLocatedInstance, 0, 0, (LPARAM) newNt, currLocated, TVI_LAST);
}
currLocated = GetNextItem(currLocated, TVGN_NEXT);
}
Invalidate();
}
//=====================================================================================================
void CParticleTreeCtrl::suppressLocatedInstanceNbItem(CParticleWorkspace::CNode &node, uint32 newSize)
{
HTREEITEM currPS = getTreeItem(&node);
nlassert(currPS);
HTREEITEM currLocated, currLocElement, nextCurrLocElement;
currLocated = this->GetChildItem(currPS);
while(currLocated)
{
currLocElement = GetChildItem(currLocated);
while (currLocElement)
{
CNodeType *nt = (CNodeType *) GetItemData(currLocElement);
nextCurrLocElement = GetNextItem(currLocElement, TVGN_NEXT);
// remove instance item
if (nt->Type == CNodeType::locatedInstance)
{
if (nt->LocatedInstanceIndex >= newSize)
{
removeTreePart(currLocElement);
}
}
currLocElement = nextCurrLocElement;
}
currLocated = GetNextItem(currLocated, TVGN_NEXT);
}
Invalidate();
}
//=====================================================================================================
HTREEITEM CParticleTreeCtrl::buildTreeFromPS(CParticleWorkspace::CNode &node, HTREEITEM rootHandle, HTREEITEM prevSibling /*= TVI_LAST*/)
{
// for now, there's only one root ...
CNodeType *nt = new CNodeType(&node);
_NodeTypes.push_back(nt);
if (node.isLoaded())
{
// bind particle system icon
HTREEITEM psRoot = InsertItem(TVIF_IMAGE | TVIF_SELECTEDIMAGE | TVIF_TEXT, computeCaption(node).c_str(), PSIconParticleSystem, PSIconParticleSystem, 0, 0, NULL, rootHandle, prevSibling);
// set the param (doesn't seems to work during first creation)
SetItemData(psRoot, (LPARAM) nt);
// now, create each located
for (uint k = 0; k < node.getPSPointer()->getNbProcess(); k++)
{
CPSLocated *loc = dynamic_cast<CPSLocated *>(node.getPSPointer()->getProcess(k));
if (loc) createNodeFromLocated(loc, psRoot);
}
rebuildLocatedInstance(node);
return psRoot;
}
else
{
// bind a bitmap that say that the PS hasn't been loaded
HTREEITEM psRoot = InsertItem(TVIF_IMAGE | TVIF_SELECTEDIMAGE | TVIF_TEXT, computeCaption(node).c_str(), PSIconParticleSystemNotLoaded, PSIconParticleSystemNotLoaded, 0, 0, NULL, rootHandle, prevSibling);
SetItemData(psRoot, (LPARAM) nt);
return psRoot;
}
}
//=====================================================================================================
void CParticleTreeCtrl::buildTreeFromWorkSpace(CParticleWorkspace &ws)
{
reset();
DeleteAllItems();
CNodeType *nt = new CNodeType(&ws);
_NodeTypes.push_back(nt);
// bind particle system icon
HTREEITEM rootHandle = InsertItem(TVIF_IMAGE | TVIF_SELECTEDIMAGE | TVIF_TEXT, computeCaption(ws).c_str(), PSIconWorkspace, PSIconWorkspace, 0, 0, NULL, NULL, TVI_LAST);
// set the param (doesn't seems to work during first creation)
SetItemData(rootHandle, (LPARAM) nt);
// now, create each particle system
for (uint k = 0; k < ws.getNumNode(); ++k)
{
buildTreeFromPS(*ws.getNode(k), rootHandle);
}
}
//=====================================================================================================
void CParticleTreeCtrl::createNodeFromLocated(NL3D::CPSLocated *loc, HTREEITEM rootHandle)
{
// insert an item for the located
CNodeType *nt = new CNodeType(loc);
_NodeTypes.push_back(nt);
// bind located icon
HTREEITEM nodeHandle = InsertItem(TVIF_IMAGE | TVIF_SELECTEDIMAGE | TVIF_PARAM |TVIF_TEXT, loc->getName().c_str() , PSIconLocated, PSIconLocated, 0, 0, (LPARAM) nt, rootHandle, TVI_LAST);
// now, insert each object that is bound to the located
for (uint l = 0; l < loc->getNbBoundObjects(); ++l)
{
createNodeFromLocatedBindable(loc->getBoundObject(l), nodeHandle);
}
}
//=====================================================================================================
void CParticleTreeCtrl::createNodeFromLocatedBindable(NL3D::CPSLocatedBindable *lb, HTREEITEM rootHandle)
{
// we ordered the image so that they match the type for a located bindable (force, particles, collision zones...)
CNodeType *nt = new CNodeType(lb);
_NodeTypes.push_back(nt);
InsertItem(TVIF_IMAGE | TVIF_SELECTEDIMAGE | TVIF_PARAM | TVIF_TEXT , lb->getName().c_str() , lb->getType(), lb->getType(), PSIconForce, PSIconForce, (LPARAM) nt, rootHandle, TVI_LAST);
}
BEGIN_MESSAGE_MAP(CParticleTreeCtrl, CTreeCtrl)
//{{AFX_MSG_MAP(CParticleTreeCtrl)
ON_NOTIFY_REFLECT(TVN_SELCHANGED, OnSelchanged)
ON_WM_RBUTTONDOWN()
ON_NOTIFY_REFLECT(TVN_ENDLABELEDIT, OnEndlabeledit)
ON_NOTIFY_REFLECT(TVN_BEGINLABELEDIT, OnBeginlabeledit)
ON_WM_LBUTTONDBLCLK()
ON_NOTIFY_REFLECT(TVN_KEYDOWN, OnKeydown)
ON_WM_KEYUP()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//=====================================================================================================
void CParticleTreeCtrl::init(void)
{
this->SetImageList(&_ImageList, TVSIL_NORMAL);
}
//=====================================================================================================
void CParticleTreeCtrl::updateRightPane(CNodeType &nt)
{
switch (nt.Type)
{
case CNodeType::located:
{
nlassert(getOwnerNode(&nt));
CLocatedProperties *lp = new CLocatedProperties(getOwnerNode(&nt), nt.Loc, _ParticleDlg);
lp->init(0, 0);
_ParticleDlg->setRightPane(lp);
if (_LastClickedPS)
{
_LastClickedPS->setCurrentEditedElement(NULL);
}
return;
}
break;
case CNodeType::locatedBindable:
{
if (dynamic_cast<NL3D::CPSEmitter *>(nt.Bind))
{
CEmitterDlg *ed = new CEmitterDlg(getOwnerNode(&nt), static_cast<NL3D::CPSEmitter *>(nt.Bind), _ParticleDlg);
ed->init(_ParticleDlg);
_ParticleDlg->setRightPane(ed);
}
else
if (dynamic_cast<NL3D::CPSTargetLocatedBindable *>(nt.Bind))
{
CLocatedTargetDlg *ltd = new CLocatedTargetDlg(getOwnerNode(&nt), static_cast<NL3D::CPSTargetLocatedBindable *>(nt.Bind), _ParticleDlg);
ltd->init(_ParticleDlg);
_ParticleDlg->setRightPane(ltd);
}
else
if (dynamic_cast<NL3D::CPSSound *>(nt.Bind))
{
nlassert(getOwnerNode(&nt));
CEditPSSound *epss = new CEditPSSound(getOwnerNode(&nt), static_cast<NL3D::CPSSound *>(nt.Bind));
epss->init(_ParticleDlg);
_ParticleDlg->setRightPane(epss);
}
else
if (dynamic_cast<NL3D::CPSLight *>(nt.Bind))
{
nlassert(getOwnerNode(&nt));
CEditPSLight *epsl = new CEditPSLight(getOwnerNode(&nt), static_cast<NL3D::CPSLight *>(nt.Bind));
epsl->init(_ParticleDlg);
_ParticleDlg->setRightPane(epsl);
}
else
{
nlassert(getOwnerNode(&nt));
CLocatedBindableDialog *lbd = new CLocatedBindableDialog(getOwnerNode(&nt), nt.Bind);
lbd->init(_ParticleDlg);
_ParticleDlg->setRightPane(lbd);
}
if (_LastClickedPS)
{
_LastClickedPS->setCurrentEditedElement(NULL);
}
return;
}
break;
case CNodeType::particleSystem:
{
// see if the particle system has been loaded
if (nt.PS->isLoaded())
{
CParticleSystemEdit *pse = new CParticleSystemEdit(nt.PS, this);
pse->init(_ParticleDlg);
_ParticleDlg->setRightPane(pse);
}
else
{
_ParticleDlg->setRightPane(NULL);
}
if (_LastClickedPS)
{
_LastClickedPS->setCurrentEditedElement(NULL);
}
}
break;
case CNodeType::locatedInstance:
{
NL3D::CParticleSystem *ps = nt.Loc->getOwner();
_LastClickedPS = ps;
CPSMoverDlg *moverDlg = new CPSMoverDlg(getOwnerNode(&nt), this, &_ParticleDlg->MainFrame->ObjView->getMouseListener(), nt.Loc, nt.LocatedInstanceIndex);
moverDlg->init(_ParticleDlg);
_ParticleDlg->setRightPane(moverDlg);
CObjectViewer *ov = _ParticleDlg->MainFrame->ObjView;
if(_ParticleDlg->MainFrame->isMoveElement())
{
ov->getMouseListener().setModelMatrix(_ParticleDlg->getElementMatrix());
}
ps->setCurrentEditedElement(nt.Loc, nt.LocatedInstanceIndex, moverDlg->getLocatedBindable());
}
break;
case CNodeType::workspace:
{
if (_LastClickedPS)
{
_LastClickedPS->setCurrentEditedElement(NULL);
}
_ParticleDlg->setRightPane(NULL);
}
break;
}
}
/////////////////////////////////////////////////////////////////////////////
// CParticleTreeCtrl message handlers
void CParticleTreeCtrl::OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
*pResult = 0;
CNodeType *nt = (CNodeType *) pNMTreeView->itemNew.lParam;
nlassert(nt);
updateRightPane(*nt);
}
//****************************************************************************************************************
void CParticleTreeCtrl::OnRButtonDown(UINT nFlags, CPoint point)
{
if (_LastClickedPS)
{
_LastClickedPS->setCurrentEditedElement(NULL);
}
// test whether there is an item under that point
UINT flags;
HTREEITEM item = this->HitTest(point, &flags);
if (item)
{
this->SelectItem(item);
RECT r;
GetWindowRect(&r);
CMenu menu;
CMenu* subMenu;
TVITEM item;
item.mask = TVIF_HANDLE | TVIF_PARAM;
item.hItem = GetSelectedItem();
GetItem(&item);
CNodeType *nt = (CNodeType *) item.lParam;
UINT bIsRunning = MF_BYCOMMAND | MF_DISABLED | MF_GRAYED;
CParticleWorkspace::CNode *node = getOwnerNode(nt);
if (node)
{
if (!node->isStateMemorized() && _ParticleDlg->StartStopDlg->getState() != CStartStopParticleSystem::RunningMultiple)
{
bIsRunning = MF_ENABLED;
}
}
switch (nt->Type)
{
case CNodeType::located:
{
menu.LoadMenu(IDR_LOCATED_MENU);
menu.EnableMenuItem(ID_INSTANCIATE_LOCATED, bIsRunning);
menu.EnableMenuItem(IDM_COPY_LOCATED, bIsRunning);
menu.EnableMenuItem(IDM_PASTE_BINDABLE, bIsRunning);
}
break;
case CNodeType::locatedBindable:
menu.LoadMenu(IDR_LOCATED_BINDABLE_MENU);
menu.GetSubMenu(0)->CheckMenuItem(IDM_LB_LOD1N2, MF_UNCHECKED | MF_BYCOMMAND);
menu.GetSubMenu(0)->CheckMenuItem(IDM_LB_LOD1, MF_UNCHECKED | MF_BYCOMMAND);
menu.GetSubMenu(0)->CheckMenuItem(IDM_LB_LOD2, MF_UNCHECKED | MF_BYCOMMAND);
// check the menu to tell which lod is used for this located bindable
if (nt->Bind->getLOD() == NL3D::PSLod1n2) menu.GetSubMenu(0)->CheckMenuItem(IDM_LB_LOD1N2, MF_CHECKED | MF_BYCOMMAND);
if (nt->Bind->getLOD() == NL3D::PSLod1) menu.GetSubMenu(0)->CheckMenuItem(IDM_LB_LOD1, MF_CHECKED | MF_BYCOMMAND);
if (nt->Bind->getLOD() == NL3D::PSLod2) menu.GetSubMenu(0)->CheckMenuItem(IDM_LB_LOD2, MF_CHECKED | MF_BYCOMMAND);
menu.EnableMenuItem(IDM_COPY_BINDABLE, bIsRunning);
break;
case CNodeType::particleSystem:
if (nt->PS->isLoaded())
{
menu.LoadMenu(IDR_PARTICLE_SYSTEM_MENU);
menu.EnableMenuItem(IDM_PASTE_LOCATED, bIsRunning);
}
else
{
menu.LoadMenu(IDR_PARTICLE_SYSTEM_NOT_LOADED_MENU);
}
break;
case CNodeType::locatedInstance:
menu.LoadMenu(IDR_LOCATED_INSTANCE_MENU);
break;
case CNodeType::workspace:
menu.LoadMenu(IDR_PARTICLE_WORKSPACE_MENU);
break;
default:
return;
break;
}
subMenu = menu.GetSubMenu(0);
nlassert(subMenu);
subMenu->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, r.left + point.x, r.top + point.y, this);
}
}
//****************************************************************************************************************
void CParticleTreeCtrl::deleteSelection()
{
if (!GetSelectedItem()) return;
CNodeType *nt = (CNodeType *) GetItemData(GetSelectedItem());
switch(nt->Type)
{
case CNodeType::located:
{
_ParticleDlg->setRightPane(NULL);
CPSLocated *loc = nt->Loc;
touchPSState(nt);
CParticleWorkspace::CNode *ownerNode = getOwnerNode(nt);
nlassert(ownerNode);
ownerNode->setModified(true);
// if the system is running, we must destroy initial infos about the located,
// as they won't need to be restored when the stop button will be pressed
ownerNode->removeLocated(loc);
_ParticleDlg->StartStopDlg->resetAutoCount(getOwnerNode(nt));
nt->getOwnerPS()->remove(loc);
removeTreePart(GetSelectedItem());
}
break;
case CNodeType::particleSystem:
{
if (GetSelectedItem() == _LastActiveNode)
{
setActiveNode(NULL);
_ParticleDlg->setActiveNode(NULL);
}
nt->PS->getWorkspace()->removeNode(nt->PS);
removeTreePart(GetSelectedItem());
_ParticleDlg->setRightPane(NULL);
}
break;
case CNodeType::locatedBindable:
{
CPSLocatedBindable *lb = nt->Bind;
touchPSState(nt);
CParticleWorkspace::CNode *ownerNode = getOwnerNode(nt);
nlassert(ownerNode);
// if the system is running, we must destroy initial infos
// that what saved about the located bindable, when the start button was pressed, as they won't need
// to be restored
ownerNode->removeLocatedBindable(lb);
ownerNode->setModified(true);
_ParticleDlg->StartStopDlg->resetAutoCount(getOwnerNode(nt));
lb->getOwner()->remove(lb);
removeTreePart(GetSelectedItem());
_ParticleDlg->setRightPane(NULL);
}
break;
case CNodeType::locatedInstance:
{
nlassert(nt->Type == CNodeType::locatedInstance);
nlassert(getOwnerNode(nt));
getOwnerNode(nt)->setModified(true);
_ParticleDlg->StartStopDlg->resetAutoCount(getOwnerNode(nt));
CParticleWorkspace::CNode *owner = getOwnerNode(nt);
nlassert(owner);
//suppressLocatedInstanceNbItem(*owner);
NL3D::CPSEmitter::setBypassEmitOnDeath(true);
nt->Loc->deleteElement(nt->LocatedInstanceIndex);
NL3D::CPSEmitter::setBypassEmitOnDeath(false);
CParticleWorkspace::CNode *ownerNode = getOwnerNode(nt);
nlassert(ownerNode);
// Move selection to parent
HTREEITEM currItem = GetSelectedItem();
SelectItem(GetParentItem(GetSelectedItem()));
removeTreePart(currItem);
suppressLocatedInstanceNbItem(*ownerNode, 0);
rebuildLocatedInstance(*ownerNode);
}
break;
case CNodeType::workspace:
// no-op -> close the workpsace
break;
default:
nlassert(0);
break;
}
}
//****************************************************************************************************************
BOOL CParticleTreeCtrl::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
if (nCode != 0) return CTreeCtrl::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
CPSLocatedBindable *toCreate = NULL;
CNodeType *nt = (CNodeType *) GetItemData(GetSelectedItem());
bool createLocAndBindable = false; // when set to true, must create a located and a simultaneously a located bindable
switch(nID)
{
///////////////
// workspace //
///////////////
case IDM_INSERT_NEW_PS:
nlassert(nt->Type == CNodeType::workspace);
insertNewPS(*nt->WS);
break;
case IDM_CREATE_NEW_PS:
nlassert(nt->Type == CNodeType::workspace);
createNewPS(*nt->WS);
break;
case IDM_REMOVE_ALL_PS:
removeAllPS(*nt->WS);
break;
case IDM_PS_SORT_BY_FILENAME:
{
nlassert(nt->Type == CNodeType::workspace);
struct CSortByFilename : public CParticleWorkspace::ISort
{
bool less(const CParticleWorkspace::CNode &lhs, const CParticleWorkspace::CNode &rhs) const
{
return lhs.getFilename() < rhs.getFilename();
}
};
sortWorkspace(*nt->WS, CSortByFilename());
}
break;
case IDM_PS_SORT_BY_NAME:
{
nlassert(nt->Type == CNodeType::workspace);
struct CSortByName : public CParticleWorkspace::ISort
{
bool less(const CParticleWorkspace::CNode &lhs, const CParticleWorkspace::CNode &rhs) const
{
if (!rhs.isLoaded())
{
if (lhs.isLoaded()) return true;
return lhs.getFilename() < rhs.getFilename();
}
if (!lhs.isLoaded())
{
if (rhs.isLoaded()) return false;
}
return lhs.getPSPointer()->getName() < rhs.getPSPointer()->getName();
}
};
sortWorkspace(*nt->WS, CSortByName());
}
break;
case IDM_SAVE_PS_WORKSPACE:
{
_ParticleDlg->OnSavePsWorkspace();
}
break;
case IDM_LOAD_PS_WORKSPACE:
{
_ParticleDlg->OnLoadPSWorkspace();
}
break;
///////////////
// particles //
///////////////
case IDM_DOT_LOC: createLocAndBindable = true;
case IDM_DOT:
toCreate = new NL3D::CPSDot;
break;
case IDM_LOOKAT_LOC: createLocAndBindable = true;
case IDM_LOOKAT:
toCreate = new NL3D::CPSFaceLookAt;
break;
case IDM_FANLIGHT_LOC: createLocAndBindable = true;
case IDM_FANLIGHT:
toCreate = new NL3D::CPSFanLight;
break;
case IDM_RIBBON_LOC: createLocAndBindable = true;
case IDM_RIBBON:
toCreate = new NL3D::CPSRibbon;
break;
case IDM_TAILDOT_LOC: createLocAndBindable = true;
case IDM_TAILDOT:
toCreate = new NL3D::CPSTailDot;
break;
case IDM_MESH_LOC: createLocAndBindable = true;
case IDM_MESH:
toCreate = new NL3D::CPSMesh;
break;
case IDM_CONSTRAINT_MESH_LOC: createLocAndBindable = true;
case IDM_CONSTRAINT_MESH:
toCreate = new NL3D::CPSConstraintMesh;
break;
case IDM_FACE_LOC: createLocAndBindable = true;
case IDM_FACE:
toCreate = new NL3D::CPSFace;
break;
case IDM_SHOCKWAVE_LOC: createLocAndBindable = true;
case IDM_SHOCKWAVE:
toCreate = new NL3D::CPSShockWave;
break;
case IDM_RIBBON_LOOK_AT_LOC: createLocAndBindable = true;
case IDM_RIBBON_LOOK_AT:
toCreate = new NL3D::CPSRibbonLookAt;
break;
//////////////
// emitters //
//////////////
case IDM_DIRECTIONNAL_EMITTER_LOC: createLocAndBindable = true;
case IDM_DIRECTIONNAL_EMITTER:
toCreate = new NL3D::CPSEmitterDirectionnal;
break;
case IDM_OMNIDIRECTIONNAL_EMITTER_LOC: createLocAndBindable = true;
case IDM_OMNIDIRECTIONNAL_EMITTER:
toCreate = new NL3D::CPSEmitterOmni;
break;
case IDM_CONIC_EMITTER_LOC: createLocAndBindable = true;
case IDM_CONIC_EMITTER:
toCreate = new NL3D::CPSEmitterConic;
break;
case IDM_RECTANGLE_EMITTER_LOC: createLocAndBindable = true;
case IDM_RECTANGLE_EMITTER:
toCreate = new NL3D::CPSEmitterRectangle;
break;
case IDM_SPHERICAL_EMITTER_LOC: createLocAndBindable = true;
case IDM_SPHERICAL_EMITTER:
toCreate = new NL3D::CPSSphericalEmitter;
break;
case IDM_RADIAL_EMITTER_LOC: createLocAndBindable = true;
case IDM_RADIAL_EMITTER:
toCreate = new NL3D::CPSRadialEmitter;
break;
////////////////
// Zones //
////////////////
case IDM_ZONE_PLANE_LOC: createLocAndBindable = true;
case IDM_ZONE_PLANE:
toCreate = new NL3D::CPSZonePlane;
break;
case IDM_ZONE_SPHERE_LOC: createLocAndBindable = true;
case IDM_ZONE_SPHERE:
toCreate = new NL3D::CPSZoneSphere;
break;
case IDM_ZONE_DISC_LOC: createLocAndBindable = true;
case IDM_ZONE_DISC:
toCreate = new NL3D::CPSZoneDisc;
break;
case IDM_ZONE_RECTANGLE_LOC: createLocAndBindable = true;
case IDM_ZONE_RECTANGLE:
toCreate = new NL3D::CPSZoneRectangle;
break;
case IDM_ZONE_CYLINDER_LOC: createLocAndBindable = true;
case IDM_ZONE_CYLINDER:
toCreate = new NL3D::CPSZoneCylinder;
break;
///////////////
// forces //
///////////////
case IDM_GRAVITY_FORCE_LOC: createLocAndBindable = true;
case IDM_GRAVITY_FORCE:
toCreate = new NL3D::CPSGravity;
break;
case IDM_DIRECTIONNAL_FORCE_LOC: createLocAndBindable = true;
case IDM_DIRECTIONNAL_FORCE:
toCreate = new NL3D::CPSDirectionnalForce;
break;
case IDM_SPRING_FORCE_LOC: createLocAndBindable = true;
case IDM_SPRING_FORCE:
toCreate = new NL3D::CPSSpring;
break;
case IDM_FLUID_FRICTION_LOC: createLocAndBindable = true;
case IDM_FLUID_FRICTION:
toCreate = new NL3D::CPSFluidFriction;
break;
case IDM_CENTRAL_GRAVITY_LOC: createLocAndBindable = true;
case IDM_CENTRAL_GRAVITY:
toCreate = new NL3D::CPSCentralGravity;
break;
case IDM_CYLINDRIC_VORTEX_LOC: createLocAndBindable = true;
case IDM_CYLINDRIC_VORTEX:
toCreate = new NL3D::CPSCylindricVortex;
break;
case IDM_BROWNIAN_MOVE_LOC: createLocAndBindable = true;
case IDM_BROWNIAN_MOVE:
toCreate = new NL3D::CPSBrownianForce;
break;
case IDM_MAGNETIC_FORCE_LOC: createLocAndBindable = true;
case IDM_MAGNETIC_FORCE:
toCreate = new NL3D::CPSMagneticForce;
break;
///////////////
// sound //
///////////////
case IDM_SOUND_LOC: createLocAndBindable = true;
case IDM_SOUND:
toCreate = new NL3D::CPSSound;
if (!_ParticleDlg->StartStopDlg->isRunning())
{
(static_cast<NL3D::CPSSound *>(toCreate))->stopSound();
}
break;
///////////////
// light //
///////////////
case IDM_LIGHT_LOC: createLocAndBindable = true;
case IDM_LIGHT:
toCreate = new NL3D::CPSLight;
break;
//////////////
// deletion //
//////////////
case IDM_DELETE_LOCATED:
{
deleteSelection();
return TRUE;
//return CTreeCtrl::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
break;
case IDM_DELETE_LOCATED_BINDABLE:
{
deleteSelection();
return TRUE;
}
break;
case IDM_DELETE_LOCATED_INSTANCE:
{
deleteSelection();
return TRUE;
}
break;
// instanciate an element
case ID_INSTANCIATE_LOCATED:
{
getOwnerNode(nt)->setModified(true);
_ParticleDlg->StartStopDlg->resetAutoCount(getOwnerNode(nt));
if (nt->Loc->getSize() == nt->Loc->getMaxSize())
{
nt->Loc->resize(nt->Loc->getMaxSize() + 1);
// force a re-update of the left pane
NM_TREEVIEW nmt;
LRESULT pResult;
nmt.itemNew.lParam = GetItemData(GetSelectedItem());
OnSelchanged((NMHDR *) &nmt, &pResult);
}
sint32 objIndex = nt->Loc->newElement(NLMISC::CVector::Null, NLMISC::CVector::Null, NULL, 0, nt->Loc->getMatrixMode(), 0.f);
nt = new CNodeType(nt->Loc, objIndex);
_NodeTypes.push_back(nt);
// insert the element in the tree
HTREEITEM root = InsertItem(TVIF_IMAGE | TVIF_SELECTEDIMAGE | TVIF_PARAM | TVIF_TEXT, "instance", PSIconLocatedInstance, PSIconLocatedInstance, 0, 0, (LPARAM) nt, GetSelectedItem(), TVI_LAST);
SetItemData(root, (DWORD) nt);
Invalidate();
}
break;
////////////
// LOD OP //
////////////
case IDM_LB_LOD1N2:
nlassert(nt->Type = CNodeType::locatedBindable);
nt->Bind->setLOD(NL3D::PSLod1n2);
getOwnerNode(nt)->setModified(true);
break;
case IDM_LB_LOD1:
nlassert(nt->Type = CNodeType::locatedBindable);
nt->Bind->setLOD(NL3D::PSLod1);
getOwnerNode(nt)->setModified(true);
break;
case IDM_LB_LOD2:
nlassert(nt->Type = CNodeType::locatedBindable);
nt->Bind->setLOD(NL3D::PSLod2);
getOwnerNode(nt)->setModified(true);
break;
////////////////
// extern ID //
////////////////
case IDM_LB_EXTERN_ID:
{
nlassert(nt->Type = CNodeType::locatedBindable);
nlassert(nt->Bind);
CLBExternIDDlg dlg(nt->Bind->getExternID());
INT_PTR res = dlg.DoModal();
if ( res == IDOK )
{
nt->Bind->setExternID( dlg.getNewID() );
getOwnerNode(nt)->setModified(true);
}
}
break;
////////////////////////
// COPY / PASTE //
////////////////////////
case IDM_COPY_LOCATED:
nlassert(nt->Type == CNodeType::located);
nlassert(nt->Loc);
_LocatedCopy.reset(NLMISC::safe_cast<NL3D::CPSLocated *>(::DupPSLocated(nt->Loc)));
break;
case IDM_COPY_BINDABLE:
nlassert(nt->Type == CNodeType::locatedBindable);
nlassert(nt->Bind);
_LocatedBindableCopy.reset(::DupPSLocatedBindable(nt->Bind));
break;
case IDM_PASTE_LOCATED:
{
nlassert(nt->Type== CNodeType::particleSystem);
nlassert(nt->PS);
getOwnerNode(nt)->setModified(true);
_ParticleDlg->StartStopDlg->resetAutoCount(getOwnerNode(nt));
CPSLocated *copy = dynamic_cast<CPSLocated *>(::DupPSLocated(_LocatedCopy.get()));
if (!copy) break;
if (nt->PS->getPSPointer()->attach(copy))
{
createNodeFromLocated(copy, GetSelectedItem());
Invalidate();
}
else
{
CString mess;
mess.LoadString(IDS_PS_NO_FINITE_DURATION);
CString errorStr;
errorStr.LoadString(IDS_ERROR);
MessageBox((LPCTSTR) mess, (LPCTSTR) errorStr, MB_ICONEXCLAMATION);
}
}
break;
case IDM_PASTE_BINDABLE:
{
nlassert(nt->Type == CNodeType::located);
nlassert(nt->Loc);
getOwnerNode(nt)->setModified(true);
_ParticleDlg->StartStopDlg->resetAutoCount(getOwnerNode(nt));
CPSLocatedBindable *copy = ::DupPSLocatedBindable(_LocatedBindableCopy.get());
if (!copy) break;
if (nt->Loc->bind(copy))
{
createNodeFromLocatedBindable(copy, GetSelectedItem());
Invalidate();
}
else
{
delete copy;
CString mess;
mess.LoadString(IDS_PS_NO_FINITE_DURATION);
CString errorStr;
errorStr.LoadString(IDS_ERROR);
MessageBox((LPCTSTR) mess, (LPCTSTR) errorStr, MB_ICONEXCLAMATION);
}
}
break;
////////////////////////
// PARTICLE SYSTEM OP //
////////////////////////
case IDM_SET_ACTIVE_PARTICLE_SYSTEM:
nlassert(nt->Type == CNodeType::particleSystem);
setActiveNode(nt->PS);
_ParticleDlg->setActiveNode(nt->PS);
break;
case ID_MENU_NEWLOCATED:
{
getOwnerNode(nt)->setModified(true);
createLocated(nt->PS->getPSPointer(), GetSelectedItem());
Invalidate();
}
break;
case IDM_RELOAD_PS:
{
nlassert(!nt->PS->isLoaded());
_ParticleDlg->loadPS(*this, *nt->PS, CParticleDlg::ReportError);
if (nt->PS->isLoaded())
{
// remove old icon
HTREEITEM root = GetParentItem(GetSelectedItem());
HTREEITEM previousSibling = GetPrevSiblingItem(GetSelectedItem());
DeleteItem(GetSelectedItem());
// add newly loaded ps in the tree
buildTreeFromPS(*nt->PS, root, previousSibling);
updateRightPane(*nt);
}
}
break;
case IDM_REMOVE_PS_FROM_WORKSPACE:
{
deleteSelection();
return TRUE;
}
break;
case IDM_MERGE_PS:
{
_ParticleDlg->StartStopDlg->stop();
static char BASED_CODE szFilter[] = "ps & shapes files(*.ps;*.shape)|*.ps; *.shape||";
CFileDialog fd( TRUE, ".ps", "*.ps;*.shape", 0, szFilter);
if (fd.DoModal() == IDOK)
{
CParticleWorkspace::CNode *ownerNode = getOwnerNode(nt);
nlassert(ownerNode);
// Add to the path
char drive[256];
char dir[256];
char path[256];
// Add search path for the texture
_splitpath (fd.GetPathName(), drive, dir, NULL, NULL);
_makepath (path, drive, dir, NULL, NULL);
NLMISC::CPath::addSearchPath (path);
std::auto_ptr<NL3D::CShapeBank> sb(new NL3D::CShapeBank);
CParticleSystemModel *psm = NULL;
try
{
NL3D::CShapeStream ss;
NLMISC::CIFile inputFile;
inputFile.open((LPCTSTR) fd.GetPathName());
ss.serial(inputFile);
std::string shapeName = NLMISC::CFile::getFilename((LPCTSTR) fd.GetPathName());
sb->add(shapeName, ss.getShapePointer());
NL3D::CShapeBank *oldSB = CNELU::Scene->getShapeBank();
CNELU::Scene->setShapeBank(sb.get());
NL3D::CTransformShape *trs = CNELU::Scene->createInstance(shapeName);
NL3D::CNELU::Scene->setShapeBank(oldSB);
if (!trs)
{
localizedMessageBox(*this, IDS_COULDNT_INSTANCIATE_PS, IDS_ERROR, MB_OK|MB_ICONEXCLAMATION);
return false;
}
psm = dynamic_cast<CParticleSystemModel *>(trs);
if (!psm)
{
localizedMessageBox(*this, IDS_COULDNT_INSTANCIATE_PS, IDS_ERROR, MB_OK|MB_ICONEXCLAMATION);
// Not a particle system
NL3D::CShapeBank *oldSB = CNELU::Scene->getShapeBank();
NL3D::CNELU::Scene->setShapeBank(sb.get());
NL3D::CNELU::Scene->deleteInstance(trs);
NL3D::CNELU::Scene->setShapeBank(oldSB);
return false;
}
}
catch(NLMISC::EStream &e)
{
MessageBox(e.what(), getStrRsc(IDS_ERROR), MB_OK|MB_ICONEXCLAMATION);
return TRUE;
}
ownerNode->setResetAutoCountFlag(false);
bool wasActiveNode = _LastActiveNode == GetSelectedItem();
if (wasActiveNode)
{
_ParticleDlg->StartStopDlg->stop();
}
// link to the root for manipulation
_ParticleDlg->_ObjView->getSceneRoot()->hrcLinkSon(psm);
bool mergeOK = nt->PS->getPSPointer()->merge( NLMISC::safe_cast<NL3D::CParticleSystemShape *>((NL3D::IShape *) psm->Shape));
NL3D::CShapeBank *oldSB = CNELU::Scene->getShapeBank();
CNELU::Scene->setShapeBank(sb.get());
CNELU::Scene->deleteInstance(psm);
CNELU::Scene->setShapeBank(oldSB);
if (!mergeOK)
{
localizedMessageBox(*this, IDS_PS_NO_FINITE_DURATION, IDS_ERROR, MB_ICONEXCLAMATION);
return TRUE;
}
if (wasActiveNode)
{
setActiveNode(NULL);
_ParticleDlg->setActiveNode(NULL);
}
HTREEITEM prevSibling = GetPrevSiblingItem(GetSelectedItem());
HTREEITEM prevParent = GetParentItem(GetSelectedItem());
removeTreePart(GetSelectedItem());
ownerNode->setModified(true);
HTREEITEM newRoot = buildTreeFromPS(*ownerNode, prevParent, prevSibling);
Select(newRoot, TVGN_CARET);
if (wasActiveNode)
{
setActiveNode(ownerNode);
_ParticleDlg->setActiveNode(ownerNode);
}
updateRightPane(*nt);
_LastClickedPS = NULL;
}
}
break;
case ID_MENU_SAVE_PS:
nlassert(getOwnerNode(nt));
_ParticleDlg->savePS(*this, *getOwnerNode(nt), false);
break;
case IDM_SAVE_PS_AS:
{
if (nt->PS->getResetAutoCountFlag() && nt->PS->getPSPointer()->getAutoCountFlag())
{
MessageBox(nt->PS->getFilename().c_str() + getStrRsc(IDS_AUTO_COUNT_ERROR), getStrRsc(IDS_WARNING), MB_ICONEXCLAMATION);
}
else
{
_ParticleDlg->StartStopDlg->stop();
std::string fileName = nt->PS->getFilename();
static char BASED_CODE szFilter[] = "ps & shapes files(*.ps;*.shape)|*.ps; *.shape||";
CFileDialog fd(FALSE, ".ps", fileName.c_str(), OFN_OVERWRITEPROMPT, szFilter, this);
if (fd.DoModal() == IDOK)
{
_ParticleDlg->savePSAs(*this, *nt->PS, (LPCTSTR) fd.GetPathName(), false);
}
}
}
break;
case IDM_CLEAR_PS_CONTENT:
{
if (localizedMessageBox(*this, IDS_CLEAR_CONTENT, IDS_PARTICLE_EDITOR, MB_YESNO) == IDYES)
{
CParticleWorkspace::CNode *ownerNode = getOwnerNode(nt);
nlassert(ownerNode);
ownerNode->setResetAutoCountFlag(false);
bool wasActiveNode = _LastActiveNode == GetSelectedItem();
if (wasActiveNode)
{
setActiveNode(NULL);
_ParticleDlg->setActiveNode(NULL);
}
HTREEITEM prevSibling = GetPrevSiblingItem(GetSelectedItem());
HTREEITEM prevParent = GetParentItem(GetSelectedItem());
removeTreePart(GetSelectedItem());
ownerNode->createEmptyPS();
ownerNode->setModified(true);
buildTreeFromPS(*ownerNode, prevParent, prevSibling);
if (wasActiveNode)
{
setActiveNode(ownerNode);
_ParticleDlg->setActiveNode(ownerNode);
}
updateRightPane(*nt);
_LastClickedPS = NULL;
}
}
break;
//////////
// MISC //
//////////
case IDM_FORCE_ZBIAS:
// querry zbias
CSetValueDlg valueDlg;
// Set default value
valueDlg.Value="0.00";
valueDlg.Title.LoadString(IDS_FORCE_ZBIAS);
// Open dialog
if (valueDlg.DoModal ()==IDOK)
{
float value;
int dummy; // to avoid non numeric characters at the end
if (sscanf ((LPCTSTR)(valueDlg.Value + "\n0"), "%f\n%d", &value, &dummy) == 2)
{
nlassert(getOwnerNode(nt)->getPSPointer());
getOwnerNode(nt)->getPSPointer()->setZBias(-value);
getOwnerNode(nt)->setModified(true);
}
else
{
CString caption;
CString mess;
caption.LoadString(IDS_CAPTION_ERROR);
mess.LoadString(IDS_BAD_ZBIAS);
MessageBox((LPCTSTR) mess, (LPCTSTR) caption, MB_ICONERROR);
}
}
break;
}
if (toCreate)
{
HTREEITEM son, lastSon, father;
if (createLocAndBindable)
{
std::pair<CParticleTreeCtrl::CNodeType *, HTREEITEM> p = createLocated(nt->PS->getPSPointer(), GetSelectedItem());
nt = p.first;
son = 0;
father = p.second;
lastSon = p.second;
nlassert(getOwnerNode(nt) && getOwnerNode(nt)->getPSPointer());
if (getOwnerNode(nt)->getPSPointer()->getBypassMaxNumIntegrationSteps())
{
if (toCreate->getType() == NL3D::PSParticle || toCreate->getType() == NL3D::PSEmitter)
{
nt->Loc->setInitialLife(1.f);
}
// object must have finite duration with that flag
}
}
else
{
son = GetChildItem(GetSelectedItem());
father = GetSelectedItem();
}
if (!nt->Loc->bind(toCreate))
{
MessageBox("The system is flagged with 'No max Nb steps', or uses the preset 'Spell FX'. System must have finite duration. Can't add object. To solve this, set a limited life time for the father.", "Error", MB_ICONEXCLAMATION);
delete toCreate;
if (createLocAndBindable)
{
nlassert(0);
/* ps->remove(nt->Loc);
DeleteItem(father);
_NodeTypes.erase(std::find(_NodeTypes.begin(), _NodeTypes.end(), nt));
delete nt;*/
}
return CTreeCtrl::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
// complete the name
std::string name = toCreate->getName();
char num[128];
if (_PSElementIdentifiers.count(name))
{
sprintf(num, "%d", ++_PSElementIdentifiers[name]);
toCreate->setName(name + num);
}
else
{
_PSElementIdentifiers[toCreate->getName()] = 0;
toCreate->setName(name + "0");
}
CNodeType *newNt = new CNodeType(toCreate);
_NodeTypes.push_back(newNt);
// insert the element in the tree
// we want that the instance always appears in the last position
if (!createLocAndBindable)
{
if (!son)
{
lastSon = GetSelectedItem();
}
else
{
lastSon = TVI_FIRST;
while (son != NULL)
{
if (((CNodeType *) GetItemData(son))->Type == CNodeType::locatedInstance)
{
break;
}
lastSon = son;
son = GetChildItem(son);
}
}
}
getOwnerNode(nt)->setModified(true);
// TODO : an enum for CPSLocatedBindable::getType would be better...
InsertItem(TVIF_IMAGE | TVIF_SELECTEDIMAGE | TVIF_PARAM | TVIF_TEXT, toCreate->getName().c_str(), toCreate->getType(), toCreate->getType(), 0, 0, (LPARAM) newNt, father, lastSon);
touchPSState(nt);
Invalidate();
_ParticleDlg->StartStopDlg->resetAutoCount(getOwnerNode(nt));
}
return CTreeCtrl::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
//****************************************************************************************************************
std::pair<CParticleTreeCtrl::CNodeType *, HTREEITEM> CParticleTreeCtrl::createLocated(NL3D::CParticleSystem *ps, HTREEITEM headItem)
{
std::string name;
char num[128];
if (_PSElementIdentifiers.count(std::string("located")))
{
sprintf(num, "located %d", ++_PSElementIdentifiers[std::string("located")]);
name = num;
}
else
{
name = std::string("located 0");
_PSElementIdentifiers["located"] = 0;
}
CPSLocated *loc = new CPSLocated;
loc->setName(name);
loc->setMatrixMode(NL3D::PSFXWorldMatrix);
ps->attach(loc);
CNodeType *newNt = new CNodeType(loc);
_NodeTypes.push_back(newNt);
// insert item in tree
HTREEITEM insertedItem = InsertItem(TVIF_IMAGE | TVIF_SELECTEDIMAGE | TVIF_PARAM | TVIF_TEXT, name.c_str(), PSIconLocated, PSIconLocated, 0, 0, (LPARAM) newNt, headItem, TVI_LAST);
touchPSState(newNt);
return std::make_pair(newNt, insertedItem);
}
//****************************************************************************************************************
/// The user finished to edit a label in the tree
void CParticleTreeCtrl::OnEndlabeledit(NMHDR* pNMHDR, LRESULT* pResult)
{
NMTVDISPINFO* info = (NMTVDISPINFO*)pNMHDR;
*pResult = 0;
if (info->item.pszText)
{
CNodeType *nt = (CNodeType *) info->item.lParam;
switch (nt->Type)
{
case CNodeType::workspace:
{
nt->WS->setName(std::string(info->item.pszText));
workspaceModifiedFlagChanged(*nt->WS); // change name (this may be called twice because of the modification callback, but this doesn't matter)
}
break;
case CNodeType::particleSystem:
{
if (!nt->PS->isLoaded())
{
localizedMessageBox(*this, IDS_CANT_CHANGE_PS_NAME, IDS_ERROR, MB_OK|MB_ICONEXCLAMATION);
}
else
{
nt->PS->getPSPointer()->setName(std::string(info->item.pszText));
nt->PS->setModified(true);
}
this->SetItemText(info->item.hItem, computeCaption(*nt->PS).c_str());
}
break;
case CNodeType::located:
{
nlassert(getOwnerNode(nt));
getOwnerNode(nt)->setModified(true);
this->SetItemText(info->item.hItem, info->item.pszText);
nt->Loc->setName(std::string(info->item.pszText));
}
break;
case CNodeType::locatedBindable:
{
nlassert(getOwnerNode(nt));
getOwnerNode(nt)->setModified(true);
this->SetItemText(info->item.hItem, info->item.pszText);
nt->Bind->setName(std::string(info->item.pszText));
}
break;
}
}
}
//****************************************************************************************************************
void CParticleTreeCtrl::moveElement(const NLMISC::CMatrix &m)
{
NLMISC::CMatrix mat;
// no == operator yet... did the matrix change ?
if (m.getPos() == mat.getPos()
&& m.getI() == mat.getI()
&& m.getJ() == mat.getJ()
&& m.getK() == mat.getK()
) return;
nlassert(_ParticleDlg);
// the current element must be an instance
if (::IsWindow(m_hWnd))
{
HTREEITEM currItem = GetSelectedItem();
if (currItem)
{
CNodeType *nt = (CNodeType *) GetItemData(currItem);
if (nt->Type == CNodeType::locatedInstance)
{
if (nt->Loc->getMatrixMode() == NL3D::PSFXWorldMatrix)
{
mat = _ParticleDlg->getPSWorldMatrix().inverted() * m;
}
else if (nt->Loc->getMatrixMode() == NL3D::PSIdentityMatrix)
{
mat = m;
}
else
{
return;
}
CWnd *rightPane = _ParticleDlg->getRightPane();
NL3D::IPSMover *psm = NULL;
if (dynamic_cast<CPSMoverDlg *>(rightPane ))
{
CPSMoverDlg *rp = (CPSMoverDlg *) rightPane;
psm = ((CPSMoverDlg *) rightPane)->getMoverInterface();
if (psm && !psm->onlyStoreNormal())
{
psm->setMatrix(rp->getLocatedIndex(), mat);
}
else
{
rp->getLocated()->getPos()[rp->getLocatedIndex()] = mat.getPos();
}
// update the dialog
rp->updatePosition();
}
}
}
}
}
//****************************************************************************************************************
NLMISC::CMatrix CParticleTreeCtrl::getElementMatrix(void) const
{
HTREEITEM currItem = GetSelectedItem();
if (currItem)
{
CNodeType *nt = (CNodeType *) GetItemData(currItem);
if (nt->Type == CNodeType::locatedInstance)
{
NLMISC::CVector pos = nt->Loc->getPos()[nt->LocatedInstanceIndex];
NLMISC::CMatrix m;
m.identity();
m.setPos(pos);
if (nt->Loc->getMatrixMode() == NL3D::PSFXWorldMatrix)
{
m = _ParticleDlg->getPSWorldMatrix() * m;
}
return m;
}
}
return NLMISC::CMatrix::Identity;
}
//****************************************************************************************************************
CParticleSystem *CParticleTreeCtrl::CNodeType::getOwnerPS() const
{
switch(Type)
{
case located: return Loc->getOwner();
case particleSystem: return PS->getPSPointer();
case locatedBindable: return Bind->getOwner()->getOwner();
case locatedInstance: return Loc->getOwner();
case workspace: return NULL;
default:
nlassert(0);
break;
}
return NULL;
}
//****************************************************************************************************************
CParticleWorkspace::CNode *CParticleTreeCtrl::getOwnerNode(CNodeType *nt) const
{
if (!nt) return NULL;
HTREEITEM node = getTreeItem(nt);
while(node)
{
CNodeType *nt = (CNodeType *) GetItemData(node);
if (!nt) return NULL;
if (nt->Type == CNodeType::particleSystem)
{
return nt->PS;
}
node = GetParentItem(node);
}
return NULL;
}
//****************************************************************************************************************
void CParticleTreeCtrl::updateCaption(CParticleWorkspace::CNode &node)
{
HTREEITEM item = getTreeItem(&node);
if (!item) return;
// update name of ps to dipslay a star in front of it (this tells that the ps has been modified)
SetItemText(item, computeCaption(node).c_str());
}
//****************************************************************************************************************
std::string CParticleTreeCtrl::computeCaption(const std::string &path, const std::string &userName, bool modified)
{
std::string name;
if (modified)
{
name = "* ";
}
if (!userName.empty())
{
name += userName;
if (_ViewFilenameFlag)
{
name += " - ";
}
}
if (_ViewFilenameFlag)
{
name += NLMISC::CFile::getFilename(path);
}
return name;
}
//****************************************************************************************************************
std::string CParticleTreeCtrl::computeCaption(CParticleWorkspace::CNode &node)
{
std::string baseCaption;
if (node.isLoaded())
{
baseCaption = computeCaption(node.getRelativePath(), node.getPSPointer()->getName(), node.isModified());
}
else
{
baseCaption = computeCaption(node.getRelativePath(), "", false);
}
if (!node.getTriggerAnim().empty())
{
baseCaption = "(" + node.getTriggerAnim() + ") " + baseCaption;
}
if (node.getParentSkel())
{
baseCaption = "(L) " + baseCaption;
}
return baseCaption;
}
//****************************************************************************************************************
std::string CParticleTreeCtrl::computeCaption(CParticleWorkspace &workspace)
{
return computeCaption(workspace.getFilename(), workspace.getName(), workspace.isModified());
}
//****************************************************************************************************************
void CParticleTreeCtrl::insertNewPS(CParticleWorkspace &pws)
{
static const char BASED_CODE szFilter[] = "NeL Particle systems (*.ps)|*.ps||";
CFileDialog fd(TRUE, ".ps", "*.ps", OFN_ALLOWMULTISELECT|OFN_FILEMUSTEXIST, szFilter, this);
const uint MAX_NUM_CHAR = 65536;
char filenamesBuf[MAX_NUM_CHAR];
strcpy(filenamesBuf, "*.ps");
fd.m_ofn.lpstrFile = filenamesBuf;
fd.m_ofn.nMaxFile = MAX_NUM_CHAR - 1;
if (fd.DoModal() == IDOK)
{
CParticleWorkspace::IModificationCallback *oldCallback = pws.getModificationCallback();
pws.setModificationCallback(NULL);
POSITION pos = fd.GetStartPosition();
bool diplayLoadingError = true;
bool diplayNodeAlreadyInserted = true;
bool hasSelectedNode = _ParticleDlg->getActiveNode() != NULL;
CParticleWorkspace::CNode *firstLoadedNode = NULL;
while (pos)
{
CString path = fd.GetNextPathName(pos);
CParticleWorkspace::CNode *node = pws.addNode((LPCTSTR) path);
if (!node)
{
if (diplayNodeAlreadyInserted)
{
if (pos)
{
CSkippableMessageBox smb(path + getStrRsc(IDS_PS_ALREADY_INSERTED), getStrRsc(IDS_ERROR), this);
smb.DoModal();
diplayNodeAlreadyInserted = !smb.getBypassFlag();
}
else
{
MessageBox(NLMISC::CFile::getFilename((LPCTSTR)path).c_str() + getStrRsc(IDS_PS_ALREADY_INSERTED), getStrRsc(IDS_ERROR), MB_OK|MB_ICONEXCLAMATION);
}
}
continue;
}
if (diplayLoadingError)
{
diplayLoadingError = _ParticleDlg->loadPS(*this, *node, pos ? CParticleDlg::ReportErrorSkippable : CParticleDlg::ReportError);
}
else
{
_ParticleDlg->loadPS(*this, *node, CParticleDlg::Silent);
}
if (!node->isLoaded())
{
pws.removeNode(pws.getNumNode() - 1);
}
else
{
if (!firstLoadedNode) firstLoadedNode = node;
buildTreeFromPS(*node, GetRootItem());
}
}
pws.setModificationCallback(oldCallback);
if (firstLoadedNode)
{
expandRoot();
pws.touch();
if (!hasSelectedNode)
{
_ParticleDlg->setActiveNode(firstLoadedNode);
setActiveNode(firstLoadedNode);
}
}
// update modified state
SetItemText(GetRootItem(), computeCaption(pws).c_str());
}
}
//****************************************************************************************************************
void CParticleTreeCtrl::createNewPS(CParticleWorkspace &pws)
{
CCreateFileDlg cfd(getStrRsc(IDS_CREATE_NEW_PS), NLMISC::CPath::standardizeDosPath(pws.getPath()), "ps", this);
if (cfd.DoModal() == IDOK)
{
if (pws.containsFile(cfd.getFileName()))
{
MessageBox((LPCTSTR) (CString(NLMISC::CFile::getFilename(cfd.getFileName()).c_str()) + getStrRsc(IDS_PS_ALREADY_INSERTED)), getStrRsc(IDS_ERROR), MB_ICONEXCLAMATION);
}
if (cfd.touchFile())
{
CParticleWorkspace::CNode *node = pws.addNode(cfd.getFullPath());
nlassert(node); // should always succeed because we tested if file already exists
node->createEmptyPS();
_ParticleDlg->savePS(*this, *node, false); // write empty ps to disk
// create an icon at the end of workspace
buildTreeFromPS(*node, GetRootItem());
}
}
}
//****************************************************************************************************************
void CParticleTreeCtrl::removeTreePart(HTREEITEM root)
{
CNodeType *nt = (CNodeType *) GetItemData(root);
_NodeTypes.erase(std::find(_NodeTypes.begin(), _NodeTypes.end(), nt));
delete nt;
HTREEITEM child = GetChildItem(root);
while (child)
{
HTREEITEM tmpChild = child;
child = GetNextSiblingItem(child);
removeTreePart(tmpChild);
}
DeleteItem(root);
}
//****************************************************************************************************************
HTREEITEM CParticleTreeCtrl::getTreeItem(CNodeType *nt) const
{
if (!GetRootItem()) return NULL;
std::stack<HTREEITEM> leftToTraverse;
leftToTraverse.push(GetRootItem());
while (!leftToTraverse.empty())
{
HTREEITEM curr = leftToTraverse.top();
leftToTraverse.pop();
if ((CNodeType *) GetItemData(curr) == nt)
{
return curr;
}
if (GetChildItem(curr)) leftToTraverse.push(GetChildItem(curr));
if (GetNextSiblingItem(curr)) leftToTraverse.push(GetNextSiblingItem(curr));
}
return NULL;
}
//****************************************************************************************************************
HTREEITEM CParticleTreeCtrl::getTreeItem(CParticleWorkspace::CNode *node) const
{
if (!GetRootItem()) return NULL;
std::stack<HTREEITEM> leftToTraverse;
leftToTraverse.push(GetRootItem());
while (!leftToTraverse.empty())
{
HTREEITEM curr = leftToTraverse.top();
leftToTraverse.pop();
const CNodeType *nt = (CNodeType *) GetItemData(curr);
if (nt && nt->Type == CNodeType::particleSystem && nt->PS == node)
{
return curr;
}
if (GetChildItem(curr)) leftToTraverse.push(GetChildItem(curr));
if (GetNextSiblingItem(curr)) leftToTraverse.push(GetNextSiblingItem(curr));
}
return NULL;
}
//****************************************************************************************************************
void CParticleTreeCtrl::nodeModifiedFlagChanged(CParticleWorkspace::CNode &node)
{
updateCaption(node);
}
//****************************************************************************************************************
void CParticleTreeCtrl::workspaceModifiedFlagChanged(CParticleWorkspace &ws)
{
// for now assume that workspace is the root
HTREEITEM root = GetRootItem();
if (!root) return;
SetItemText(root, (LPCTSTR) computeCaption(ws).c_str());
}
//****************************************************************************************************************
void CParticleTreeCtrl::nodeSkelParentChanged(CParticleWorkspace::CNode &node)
{
updateCaption(node);
}
//****************************************************************************************************************
void CParticleTreeCtrl::setActiveNode(CParticleWorkspace::CNode *node)
{
HTREEITEM newItem = getTreeItem(node);
if (_LastActiveNode) SetItemState(_LastActiveNode, 0, TVIS_BOLD);
if (newItem)
{
SetItemState(newItem, TVIS_BOLD, TVIS_BOLD);
}
_LastActiveNode = newItem;
}
//****************************************************************************************************************
void CParticleTreeCtrl::touchPSState(CNodeType *nt)
{
if (!nt) return;
CParticleWorkspace::CNode *ownerNode = getOwnerNode(nt);
if (ownerNode && ownerNode->getPSModel())
{
ownerNode->getPSModel()->touchLightableState();
ownerNode->getPSModel()->touchTransparencyState();
}
}
//****************************************************************************************************************
void CParticleTreeCtrl::OnBeginlabeledit(NMHDR* pNMHDR, LRESULT* pResult)
{
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
NMTVDISPINFO* info = (NMTVDISPINFO*)pNMHDR;
*pResult = 0;
CEdit* pEdit = GetEditControl();
if (!pEdit) return;
if (info->item.pszText)
{
CNodeType *nt = (CNodeType *) info->item.lParam;
switch (nt->Type)
{
case CNodeType::workspace:
pEdit->SetWindowText(nt->WS->getName().c_str());
break;
case CNodeType::particleSystem:
{
if (!nt->PS->isLoaded())
{
pEdit->SetWindowText("");
//localizedMessageBox(*this, IDS_CANT_CHANGE_PS_NAME, IDS_ERROR, MB_OK|MB_ICONEXCLAMATION);
}
else
{
pEdit->SetWindowText(nt->PS->getPSPointer()->getName().c_str());
}
}
break;
case CNodeType::located:
{
pEdit->SetWindowText(nt->Loc->getName().c_str());
}
break;
case CNodeType::locatedBindable:
{
pEdit->SetWindowText(nt->Bind->getName().c_str());
}
break;
}
}
*pResult = 0;
}
//****************************************************************************************************************
void CParticleTreeCtrl::OnLButtonDblClk(UINT nFlags, CPoint point)
{
UINT flags;
HTREEITEM item = this->HitTest(point, &flags);
if (item)
{
CNodeType *nt = (CNodeType *) GetItemData(item);
nlassert(nt);
if (nt->Type == CNodeType::particleSystem && nt->PS->isLoaded())
{
_ParticleDlg->setActiveNode(nt->PS);
setActiveNode(nt->PS);
return;
}
}
CTreeCtrl::OnLButtonDblClk(nFlags, point);
}
//****************************************************************************************************************
void CParticleTreeCtrl::sortWorkspace(CParticleWorkspace &ws, CParticleWorkspace::ISort &sorter)
{
// stop all fx
nlassert(_ParticleDlg);
_ParticleDlg->StartStopDlg->stop();
CParticleWorkspace::CNode *activeNode = _ParticleDlg->getActiveNode();
setActiveNode(NULL);
reset();
ws.sort(sorter);
buildTreeFromWorkSpace(ws);
Select(GetRootItem(), TVGN_FIRSTVISIBLE);
setActiveNode(activeNode);
expandRoot();
}
//****************************************************************************************************************
void CParticleTreeCtrl::OnKeydown(NMHDR* pNMHDR, LRESULT* pResult)
{
/*
TV_KEYDOWN* pTVKeyDown = (TV_KEYDOWN*)pNMHDR;
if (pTVKeyDown->wVKey == VK_DELETE)
{
deleteSelection();
}
*pResult = 0;
*/
}
//****************************************************************************************************************
void CParticleTreeCtrl::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
{
/*
if (nChar == VK_DELETE)
{
deleteSelection();
}
*/
CTreeCtrl::OnKeyUp(nChar, nRepCnt, nFlags);
}
//****************************************************************************************************************
void CParticleTreeCtrl::expandRoot()
{
if (GetRootItem()) Expand(GetRootItem(), TVE_EXPAND);
}
//****************************************************************************************************************
void CParticleTreeCtrl::setViewFilenameFlag(bool enabled)
{
if (enabled == _ViewFilenameFlag) return;
_ViewFilenameFlag = enabled;
updateAllCaptions();
}
//****************************************************************************************************************
void CParticleTreeCtrl::updateAllCaptions()
{
if (!GetRootItem()) return;
std::stack<HTREEITEM> leftToTraverse;
leftToTraverse.push(GetRootItem());
// TODO: factorize code to traverse all nodes
while (!leftToTraverse.empty())
{
HTREEITEM curr = leftToTraverse.top();
leftToTraverse.pop();
CNodeType *nt = (CNodeType *) GetItemData(curr);
switch(nt->Type)
{
case CNodeType::particleSystem:
SetItemText(curr, computeCaption(*nt->PS).c_str());
break;
case CNodeType::workspace:
SetItemText(curr, computeCaption(*nt->WS).c_str());
break;
case CNodeType::located:
case CNodeType::locatedBindable:
case CNodeType::locatedInstance:
// no-op
break;
default:
nlassert(0);
break;
}
if (GetChildItem(curr)) leftToTraverse.push(GetChildItem(curr));
if (GetNextSiblingItem(curr)) leftToTraverse.push(GetNextSiblingItem(curr));
}
}
//****************************************************************************************************************
void CParticleTreeCtrl::removeAllPS(CParticleWorkspace &ws)
{
if (localizedMessageBox(*this, IDS_REMOVE_ALL_PS, IDS_PARTICLE_SYSTEM_EDITOR, MB_OKCANCEL|MB_ICONQUESTION) != IDOK) return;
setActiveNode(NULL);
_ParticleDlg->setActiveNode(NULL);
uint numNodes = ws.getNumNode();
for(uint k = 0; k < numNodes; ++k)
{
ws.removeNode((uint) 0);
}
reset();
buildTreeFromWorkSpace(ws);
}