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125 lines
3 KiB
C++
125 lines
3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_BRICK_CONTROL_H
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#define CL_BRICK_CONTROL_H
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// Misc
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#include "nel/misc/types_nl.h"
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// Game_share
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// Client
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#include "control.h"
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#include "bitmap_base.h"
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#include "base_spell_client.h"
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class CBrickControl;
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/**
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* <Class description>
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* \author David Fleury
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* \author Nevrax France
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* \date 2001
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*/
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class CBrickControl : public CControl
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{
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public:
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/// default Constructor
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CBrickControl(uint id = 0);
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/// Constructor
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CBrickControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFuncOn = 0, uint numFuncR = 0);
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// copy constructor
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// CBrickControl( const CBrickControl &b);
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/// Destructor
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~CBrickControl()
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{}
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/**
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* get the brick associated to this control
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* \return CBrickClient* the brick or NULL if no brick is associated with this control
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*/
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inline CBrickClient *getAssociatedBrick() { return _AssociatedBrick; }
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/**
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* set the brick associated to this control
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* \param CBrickClient* brick the brick associated to this control
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*/
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inline void setAssociatedBrick(CBrickClient *brick)
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{
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//nlassert( brick) ;
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if ( !brick )
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{
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nlwarning("<CBrickClient::setAssociatedBrick> : param in NULL");
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return;
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}
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_AssociatedBrick = brick;
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}
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/// display the control
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virtual void display();
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/**
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* set the color of the control
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* \param CRGBA &color new color of the control
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*/
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inline void rgba( const CRGBA &color) { _RGBA = color; }
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/**
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* get the color of the control
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* \return CRGBA& color of the control
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*/
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inline const CRGBA &rgba() const { return _RGBA; }
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/// Manage the click for the control.
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virtual void click(float x, float y, bool &taken);
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/// Manage the right click for the control.
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virtual void clickRight(float x, float y, bool &taken);
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private:
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/**
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* init the control
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*/
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void init(uint numFuncOn = 0, uint numFuncR = 0);
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private:
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/// the brick associated to this control
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CBrickClient *_AssociatedBrick;
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// color applied on the texture of the brick, default = 255 255 255 255
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CRGBA _RGBA;
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/// function called with a left click on the control
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uint _NumFuncOn;
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/// function called with a right click on the control
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uint _NumFuncR;
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};
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#endif // CL_BRICK_CONTROL_H
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/* End of brick_control.h */
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