mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 17:46:18 +00:00
100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_PRIM_FILE_H
|
|
#define CL_PRIM_FILE_H
|
|
|
|
/////////////
|
|
// INCLUDE //
|
|
/////////////
|
|
// Ligo
|
|
#include "nel/ligo/primitive.h"
|
|
|
|
/// Prim file manager
|
|
class CPrimFileMgr
|
|
{
|
|
public:
|
|
|
|
/// Cstor
|
|
CPrimFileMgr ();
|
|
|
|
/// Release the prim file manager
|
|
void release (NL3D::UDriver &driver);
|
|
|
|
/// Load next prim file
|
|
void loadNext ()
|
|
{
|
|
if (_ShowPrim)
|
|
load (_PrimFile+1);
|
|
}
|
|
|
|
/// Load previous prim file
|
|
void loadPrevious ()
|
|
{
|
|
if (_ShowPrim)
|
|
load (_PrimFile-1);
|
|
}
|
|
|
|
/// Display the prim file
|
|
void display (NL3D::UDriver &driver);
|
|
|
|
/// Toggle show / hide
|
|
void toggleShowHide ()
|
|
{
|
|
_ShowPrim ^= true;
|
|
}
|
|
|
|
/// Change color
|
|
void changeColor ();
|
|
|
|
/// Current primitive name, "" if no primitive selected
|
|
std::string getCurrentPrimitive () const;
|
|
|
|
private:
|
|
// Load a new prim file
|
|
void load (sint primFileIndex);
|
|
|
|
// Change material color
|
|
void changeColor (uint ¤tColor);
|
|
|
|
// Draw a 3d text
|
|
static void draw3dText (const NLMISC::CVector &pos, NL3D::UCamera cam, const char *text);
|
|
|
|
// Adjuste point height
|
|
static void adjustPosition (NLMISC::CVector &pos);
|
|
|
|
|
|
// Are we in Show prim mode?
|
|
bool _ShowPrim;
|
|
|
|
// Loaded ?
|
|
bool _Loaded;
|
|
|
|
// The selected prim file
|
|
sint _PrimFile;
|
|
|
|
// The current prim file pointer
|
|
NLLIGO::CPrimRegion _PrimRegion;
|
|
|
|
// The current material
|
|
NL3D::UMaterial _Material;
|
|
};
|
|
|
|
extern CPrimFileMgr PrimFiles;
|
|
|
|
#endif // CL_PRIM_FILE_H
|