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49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SIMLAG_H
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#define NL_SIMLAG_H
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//
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// Includes
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//
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#include <nel/misc/types_nl.h>
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#include <nel/net/inet_address.h>
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#include <nel/net/udp_sock.h>
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//
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// Variables
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//
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//
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// Functions
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//
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// Call this function evenly to flush messages that are laged
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void updateBufferizedPackets ();
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// Set the packet lost and lag values for the simluation
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void setSimlagValues (sint32 lag, sint8 packetLoss, sint8 packetDuplication, sint8 packetDisordering);
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// Send a message using UDP connection with sim lag
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void sendUDP (NLNET::CUdpSock *client, const uint8 *packet, uint32 packetSize, const NLNET::CInetAddress *addr = NULL);
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#endif // NL_SIMLAG_H
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/* End of simlag.h */
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