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250 lines
8.1 KiB
C++
250 lines
8.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PROPERTY_DISPATCHER_H
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#define NL_PROPERTY_DISPATCHER_H
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#include "nel/misc/types_nl.h"
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#include "game_share/entity_types.h"
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#include "fe_types.h"
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#include "vision_array.h"
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#include <vector>
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/*
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* Forward declarations
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*/
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class CPropertyIdTranslator;
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/*
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* Property shelves: one container (bucket) for parcels for each priority level, per client.
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*/
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typedef std::vector<TPropParcel> TPropertyShelf;
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typedef TPropertyShelf TPropertyShelves [NB_PRIORITIES];
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/**
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* Property Dispatcher.
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* It tells which properties to send, ordered by decreasing priority.
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* The properties are referenced in 'shelves' (buckets).
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* There are as many shelves as priority levels.
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*
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* \author Olivier Cado
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* \author Nevrax France
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* \date 2002
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*/
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class CPropertyDispatcher
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{
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public:
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/// Constructor
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CPropertyDispatcher();
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/// Initialization
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void init( TClientId clientid );
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// __________________________________________________________
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// For Vision Array (called by Vision Provider & Prioritizer)
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/// Change a priority
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void setPriority( CLFECOMMON::TCLEntityId ceid, CLFECOMMON::TPropIndex propindex, TPropParcelPtr& parcelptr, TPriority newprio )
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{
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//++NbSetPrio; // stats
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if ( parcelptr.Prio != newprio )
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{
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// Remove existing parcel (will be silent if parcelptr.Offset is INVALID_OFFSET)
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removeProp( parcelptr );
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// Add a new enabled parcel and update the pointer to the parcel
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parcelptr.Prio = newprio;
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addProp( parcelptr, ceid, propindex );
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}
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else
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{
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// Only enable the parcel
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if ( parcelptr.Offset < nbParcels( parcelptr.Prio ) ) //TEMP
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enableProp( parcelptr );
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else
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nlwarning( "Invalid offset %hd for enabling parcel in propdispatcher! (client %hu slot %hu prio %hu", parcelptr.Offset, _ClientId, (uint16)ceid, (uint16)parcelptr.Prio );
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//++NbReenable;
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}
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}
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/// Remove from the property dispatcher shelves, or does nothing if offset is INVALID_OFFSET
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void removeProp( const TPropParcelPtr& parcelptr );
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/// Remove all corresponding properties from the property dispatcher
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void removePropsFromShelves( TClientId clientid, CLFECOMMON::TCLEntityId ceid );
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// _______________
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// For Prioritizer
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/// Return the number of parcels of a shelf
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TPropParcelOffset nbParcels( TPriority prio ) { nlassert( prio <= NB_PRIORITIES ); return _PropShelves[prio].size(); }
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/// Return the number of enabled parcels in a shelf
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TPropParcelOffset nbEnabledParcels( TPriority prio );
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// ___________________________
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// For priority subsystem root
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/// Remove the parcels that have been added to the remove list (call it after a cycle)
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void flush();
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/// Initialize dispatch cycle
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void initDispatcherCycle( /*bool rescalePriorities*/ );
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/// Display the contents of the shelves
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void printShelves( const char *title, bool checkIntegrity, bool proptext=false, bool hidedisabled=false ) const;
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/// Display the number of parcels per shelf
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void printShelfSizes() const;
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// Threshold value
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//float hpThreshold() const { return _HPThreshold; }
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// Reset threshold
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//void resetThreshold() { _HPThreshold = 0.0f; _HPTDelta = 0.0f; }
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// Adjust HPThreshold (dichotomic)
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//void adjustHPThreshold();
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// _____________________
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// For sending subsystem
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/// Return which property to send next, or NULL if there is no more.
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const TPropParcel *getNextParcel()
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{
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if ( _NextParcel.Offset == INVALID_OFFSET )
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return NULL;
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// Return current parcel
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const TPropParcel *parcel = &getParcel( _NextParcel );
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//nlassert( parcel->PropIndex < MAX_PROPERTIES_PER_ENTITY );
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return parcel;
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// incNextParcel() will be called by setStatus()
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}
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/** Set status: true if the latest parcel got by getNextParcel() can be sent in the current cycle, otherwise false
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* If true, the parcel gets disabled.
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* Must be called after getNextParcel() every time getNextParcel() is called
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*/
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void setParcelStatusTrue();
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void setParcelStatusFalse()
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{
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// Advance to next parcel
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incNextParcel();
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}
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/// Return the amount of priorities used corresponding to the number of actions sent last cycle (e.g. 1.2 means priority 0 is full and priority 1 is 20% filled)
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float getPrioRatio();
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// _____
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// Stats
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// Count the number of properties of a certain type in the property shelves
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void displayCounts( CLFECOMMON::TPropIndex propindex );
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/// Number of calls to setPriority
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//uint32 NbSetPrio;
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/// Number of calls to setPriority where the prio is unchanged
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//uint32 NbReenable;
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protected:
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/// Easy access to a shelf
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TPropertyShelf& getShelf( TPriority prio ) { /*nlassert( prio <= NB_PRIORITIES );*/ return _PropShelves[prio]; }
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/// Easy access to a parcel
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TPropParcel& getParcel( const TPropParcelPtr& parcelptr ) { nlassertex( parcelptr.Prio <= NB_PRIORITIES && parcelptr.Offset < nbParcels(parcelptr.Prio), ("prio=%hu offset=%hd", (uint16)parcelptr.Prio, parcelptr.Offset) ); return _PropShelves[parcelptr.Prio][parcelptr.Offset]; }
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/// Easy access to a parcel of a shelf
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TPropParcel& getParcel( TPropertyShelf& shelf, TPropParcelOffset offset ) { /*nlassert( offset < (TPropParcelOffset)shelf.size() );*/ return shelf[offset]; }
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/// Easy access to the last parcel of a shelf
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TPropParcel& lastParcel( TPropertyShelf& shelf ) { /*nlassert( ! shelf.empty() );*/ return *(shelf.end()-1); }
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/// Increment pointer to next parcel
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void incNextParcel();
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/// Skip any empty shelves
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void skipEmptyShelves();
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/// Add a parcelptr to the remove list. The parcel will be removed at the beginning of the next cycle
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void addToRemoveList( TPropParcelPtr *pparcelptr )
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{
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_RemoveList.push_back( pparcelptr );
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}
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/// Make a new enabled parcel in the shelf corresponding to parcelptr.Prio and fill parcelptr.Offset
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void addProp( TPropParcelPtr& parcelptr, CLFECOMMON::TCLEntityId ceid, CLFECOMMON::TPropIndex propindex );
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/// Enable an existing parcel
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void enableProp( const TPropParcelPtr& parcelptr )
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{
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getParcel( parcelptr ).Enabled = true;
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}
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//private:
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protected:
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/** Type of the remove list.
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* Each item points to the member PrioLoc of a TPropState stored in _VisionArray.
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* It is a pointer because of the following reasons:
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* - these PrioLoc are modified by removeProp()
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* - they do not move within memory as the vision array is static
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*/
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typedef std::vector<TPropParcelPtr*> TRemoveList;
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/// Property shelves
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TPropertyShelves _PropShelves;
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/// Pointer to the next parcel to dispatch
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TPropParcelPtr _NextParcel;
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/// The remove list
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TRemoveList _RemoveList;
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/// Vision array
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CVisionArray *_VisionArray;
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/// Property id translator
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CPropertyIdTranslator *_PropTranslator;
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/// Destination client
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TClientId _ClientId;
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// Threshold used to control that the number of elements in priority 0 (Highest Prio) is stable
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//float _HPThreshold;
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// Difference between previous and current _HPThreshold
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//float _HPTDelta;
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/// Number of parcels sent in the current cycle
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//uint32 _NbSentParcelsInCycle;
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};
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#endif // NL_PROPERTY_DISPATCHER_H
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/* End of property_dispatcher.h */
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