khanat-opennel-code/code/ryzom/server/src/entities_game_service/death_penalties.h

119 lines
3.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_DEATH_PENALTIES_H
#define RY_DEATH_PENALTIES_H
#include "egs_variables.h"
#include "game_share/persistent_data.h"
#include "game_share/skills.h"
#include "game_share/timer.h"
class CCharacter;
/**
* properties to manage death penalties
* \author Nicolas Brigand
* \author Nevrax France
* \date 2004
*/
class CDeathPenalties
{
NL_INSTANCE_COUNTER_DECL(CDeathPenalties);
public:
// Start by declaring methods for persistent load/ save operations
// The following macro is defined in persistent_data.h
// At time of writing it evaluated to:
// void store(CPersistentDataRecord &pdr) const;
// void apply(CPersistentDataRecord &pdr);
DECLARE_PERSISTENCE_METHODS
CDeathPenalties()
:_NbDeath(0),_CurrentDeathXP(0.0),_DeathXPToGain(0.0),_BonusUpdateTime(0),_DeathPenaltyFactor(1.0f){}
void clear()
{
_NbDeath = 0;
_CurrentDeathXP = 0.0;
_DeathXPToGain = 0.0;
_BonusUpdateTime = 0;
}
void reset(CCharacter& user)
{
clear();
updataDb(user);
}
void addDeath(CCharacter& user, float deathPenaltyFactor);
uint32 updateResorption( CCharacter& user );
void addXP( CCharacter& user, SKILLS::ESkills usedSkill, double & xp );
void addXP( CCharacter& user, SKILLS::ESkills usedSkill, double & xp, double xpRaw );
void serial( NLMISC::IStream & f )
{
f.xmlPush("death_penalties");
f.xmlPush("nb_death");
f.serial(_NbDeath);
f.xmlPop();
f.xmlPush("current_death_xp");
f.serial(_CurrentDeathXP);
f.xmlPop();
f.xmlPush("death_xp_to_gain");
f.serial(_DeathXPToGain);
f.xmlPop();
f.xmlPush("bonus_update_time");
f.serial(_BonusUpdateTime);
f.xmlPop();
f.xmlPush("nb_death");
}
void updataDb(CCharacter& user);
bool isNull() const { return (_NbDeath == 0); }
private:
/// number of death of the player ( reset when there is no more XP malus )
uint8 _NbDeath;
/// XP gained to recover from death
double _CurrentDeathXP;
/// XP to gain to recover from death malus
double _DeathXPToGain;
/// Last time at which bonus was given
uint32 _BonusUpdateTime;
/// factor of xp used for death penalty
float _DeathPenaltyFactor;
};
class CDeathPenaltiesTimerEvent:public CTimerEvent
{
public:
CDeathPenaltiesTimerEvent(CCharacter *parent);
void timerCallback(CTimer *owner);
private:
CCharacter *_Parent;
};
#endif // RY_DEATH_PENALTIES_H
/* End of death_penalties.h */