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37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_ANIMATION_FX_MISC_H
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#define CL_ANIMATION_FX_MISC_H
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class CAnimationFXIDArray;
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// misc. anim fxs
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enum
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{
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AnimFXRangeWeaponImpact1 = 0,
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AnimFXRangeWeaponImpact2 = 1,
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AnimFXRangeWeaponImpact3 = 2,
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AnimFXRangeWeaponImpact4 = 3,
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AnimFXRangeWeaponImpact5 = 4,
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};
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// gather various animation fx used in various places
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extern CAnimationFXIDArray AnimFXMisc;
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#endif
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