mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 17:46:18 +00:00
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdpch.h"
|
|
|
|
#include "ig_season_callback.h"
|
|
#include "weather.h"
|
|
#include "character_cl.h"
|
|
#include "client_sheets/entity_sheet.h"
|
|
#include "entities.h"
|
|
|
|
CIGSeasonCallback IGSeasonCallback;
|
|
|
|
void CIGSeasonCallback::instanceGroupAdded(NL3D::UInstanceGroup *ig)
|
|
{
|
|
H_AUTO(RZ_IGSeasonCallback)
|
|
// Set the season texture for all the buildings
|
|
|
|
uint8 selectedTextureSet = (uint8) computeCurrSeason();
|
|
|
|
const uint numInstances = ig->getNumInstance();
|
|
for(uint k = 0; k < numInstances; k++)
|
|
{
|
|
NL3D::UInstance instance = ig->getInstance (k);
|
|
if (!instance.empty())
|
|
instance.selectTextureSet(selectedTextureSet); // TODO Nico : instant loading here (async not useful)
|
|
}
|
|
// for all the bot objects, force to rebuild them to update their textures
|
|
for (uint k = 0; k < CLFECOMMON::INVALID_SLOT; ++k)
|
|
{
|
|
CCharacterCL *charCL = dynamic_cast<CCharacterCL *>(EntitiesMngr.entity(k));
|
|
if (charCL && charCL->getSheet())
|
|
{
|
|
std::string sheetName = charCL->getSheet()->Id.toString();
|
|
static const char *botObjectPrefix = "object_";
|
|
if (NLMISC::nlstricmp(sheetName.substr(0, strlen(botObjectPrefix)), botObjectPrefix) == 0)
|
|
{
|
|
for(uint k = 0; k < charCL->instances().size(); ++k)
|
|
{
|
|
charCL->instances()[k].selectTextureSet(selectedTextureSet, false); // want immediate change here (frozen any way ...)
|
|
}
|
|
if (!charCL->instance().empty())
|
|
{
|
|
charCL->instance().selectTextureSet(selectedTextureSet);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|