khanat-opennel-code/code/ryzom/client/src/r2/island_collision.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

114 lines
4.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_ISLAND_COLLISION_H
#define R2_ISLAND_COLLISION_H
#include "game_share/scenario_entry_points.h"
//
#include "nel/misc/array_2d.h"
#include "nel/misc/polygon.h"
//
#include "nel/3d/texture_user.h"
#include "nel/3d/packed_world.h"
//
#include "../interface_v3/view_renderer.h"
#include "../interface_v3/interface_element.h"
namespace NL3D
{
class CPackedWorld;
class CPolygon2D;
class ITexture;
}
namespace R2
{
class CRefCountedPackedWorld : public NL3D::CPackedWorld, public NLMISC::CRefCount
{
public:
typedef NLMISC::CRefPtr<CRefCountedPackedWorld> TRefPtr;
typedef NLMISC::CSmartPtr<CRefCountedPackedWorld> TSmartPtr;
};
// access to island heightmap for collision tests
class CIslandCollision
{
public:
static const uint MapSizeDivisor; // size ratio between the island map & the accessibility texture
public:
CIslandCollision();
~CIslandCollision();
void release();
CRefCountedPackedWorld *getPackedIsland();
R2::CScenarioEntryPoints::CCompleteIsland *getCurrIslandDesc();
const NLMISC::CArray2D<sint16> &getHeightMap();
/** Find an empty place from a start place.
* The result place is suitable to create a new entity.
* Used by copy-paste to find a new place to create a copy of an entity
* Fill snapped pos and returns true on success
*/
bool findEmptyPlace(const NLMISC::CVector2f &startPos, NLMISC::CVector &dest);
// Update current available collision based on current pos
void updateCurrPackedIsland();
void loadEntryPoints();
// test a convex polygon against the map & water, return true if all positions under
// the polygon are valid positions. Normal of terrain is not tested.
bool isValidPoly(const NLMISC::CPolygon2D &poly);
// Test if the given position is valid (0.5 meter diameter). Test also normal at that position (so good test
// to create an entity here)
bool isValidPos(const NLMISC::CVector2f &pos);
// test a segment against the heightmap & water, normal of terrain is not tested
bool isValidSegment(const NLMISC::CVector2f start, const NLMISC::CVector2f end);
// accessibility texture
NL3D::ITexture *getAccesibilityTexture();
const NLMISC::CMatrix &getWorldToAccessibilityTexMat(bool cropped = false) const { return cropped ? _WorldToAccessibilityTexMatCropped : _WorldToAccessibilityTexMat; }
private:
// packed island
NLMISC::CVector2f _LastPackedIslandTestPos;
bool _PackedIslandLoadingFailure;
CRefCountedPackedWorld::TSmartPtr _PackedIsland;
NLMISC::CSString _PackedIslandName;
bool _EntryPointsLoadingFailure;
NLMISC::CArray2D<sint16> _HeightMap;
CScenarioEntryPoints::CCompleteIsland _IslandDesc;
NL3D::CTextureUser *_AccessibilityTexture;
NLMISC::CMatrix _WorldToAccessibilityTexMat;
NLMISC::CMatrix _WorldToAccessibilityTexMatCropped;
static const char *_AccessibilityTextureId;
private:
NL3D::CPackedWorld *reloadPackedIsland(const CScenarioEntryPoints::CCompleteIsland &islandDesc);
void releaseAccessibilityTexture();
protected:
struct CWaterSurf
{
NLMISC::CPolygon2D Shape;
NLMISC::CMatrix WorldMatrix;
};
std::list<CWaterSurf> _WaterSurfs;
void mergeWaterSurfaces();
void addInaccessibleRegion(const NLMISC::CPolygon2D &poly);
public:
// for CWaterMap
void waterSurfaceAdded(const NLMISC::CPolygon2D &shape, const NLMISC::CMatrix &worldMatrix);
};
} // R2
#endif