khanat-opennel-code/code/ryzom/client/src/interface_v3/flying_text_manager.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

91 lines
2.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_FLYING_TEXT_MANAGER_H
#define NL_FLYING_TEXT_MANAGER_H
#include "nel/misc/types_nl.h"
#include "interface_pointer.h"
#include "nel/misc/rgba.h"
#include "nel/misc/vector.h"
#include <vector>
#include <map>
// ***************************************************************************
/**
* A Manager that manage allocation and display of flying text
* \author Lionel Berenguier
* \author Nevrax France
* \date 2004
*/
class CFlyingTextManager
{
public:
/// Constructor
CFlyingTextManager();
~CFlyingTextManager();
/// Called by CInterfaceManager::initInGame()
void initInGame();
/// Called by CInterfaceManager::releaseInGame()
void releaseInGame();
/** add a flying text at a position (called during entity display). NB: may fail if no more free groups
* \param offsetx: screen offsetx of the group in scene
*/
void addFlyingText(void *key, const ucstring &text, const NLMISC::CVector &pos, NLMISC::CRGBA color, float scale, sint offsetX=0);
/// release no more used flying text (called by CEntityManager at each draw)
void releaseNotUsedFlyingText();
/// get the special offsetX for character (from define)
sint getOffsetXForCharacter() const {return _CharacterWindowOffsetX;}
private:
struct CGroupInfo
{
class CGroupInScene *GroupInScene;
class CViewText *ViewText;
bool UsedThisFrame;
CGroupInfo()
{
GroupInScene= NULL;
ViewText= NULL;
UsedThisFrame= false;
}
};
// pool of interface
std::vector<CGroupInfo> _InScenePool;
// interface currently displayed
typedef std::map<void *, CGroupInfo> TInSceneCurrentMap;
TInSceneCurrentMap _InSceneCurrent;
// Root Interface ptr
CInterfaceGroupPtr _Root;
// special decal for character
sint _CharacterWindowOffsetX;
// release properly
void linkToInterface(CGroupInfo &gi);
void unlinkToInterface(CGroupInfo &gi);
};
#endif // NL_FLYING_TEXT_MANAGER_H
/* End of flying_text_manager.h */