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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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210 lines
5.5 KiB
C++
210 lines
5.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "anim_builder.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/file.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/path.h"
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#include "nel/3d/animation.h"
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#include "nel/3d/animation_optimizer.h"
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#include "nel/3d/register_3d.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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// ***************************************************************************
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void skipLog(const char *str)
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{
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DebugLog->addNegativeFilter(str);
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WarningLog->addNegativeFilter(str);
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}
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// ***************************************************************************
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int main(int argc, char* argv[])
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{
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// Register 3d
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registerSerial3d ();
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// Avoid some stupids warnings.
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NLMISC::createDebug();
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skipLog("variable \"RootConfigFilename\"");
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skipLog("variable \"anim_low_precision_tracks\"");
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skipLog("variable \"anim_sample_rate\"");
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InfoLog->addNegativeFilter("FEHTIMER>");
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InfoLog->addNegativeFilter("adding the path");
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// Good number of args ?
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if (argc<4)
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{
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// Help message
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printf ("anim_builder [directoryIn] [pathOut] [parameter_file] \n");
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}
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else
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{
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try
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{
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string directoryIn= argv[1];
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string pathOut= argv[2];
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string paramFile= argv[3];
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// Verify directoryIn.
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directoryIn= CPath::standardizePath(directoryIn);
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if( !CFile::isDirectory(directoryIn) )
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{
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printf("DirectoryIn %s is not a directory", directoryIn.c_str());
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return -1;
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}
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// Verify pathOut.
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pathOut= CPath::standardizePath(pathOut);
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if( !CFile::isDirectory(pathOut) )
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{
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printf("PathOut %s is not a directory", pathOut.c_str());
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return -1;
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}
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// Our Animation optimizer.
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//=================
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CAnimationOptimizer animationOptimizer;
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// Leave thresholds as default.
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animationOptimizer.clearLowPrecisionTracks();
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// Load and setup configFile.
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//=================
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CConfigFile parameter;
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// Load and parse the param file
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parameter.load (paramFile);
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// Get the Low Precision Track Key Names
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try
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{
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CConfigFile::CVar &anim_low_precision_tracks = parameter.getVar ("anim_low_precision_tracks");
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uint lpt;
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for (lpt = 0; lpt < (uint)anim_low_precision_tracks.size(); lpt++)
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{
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animationOptimizer.addLowPrecisionTrack(anim_low_precision_tracks.asString(lpt));
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}
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}
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catch(const EUnknownVar &)
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{
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nlwarning("\"anim_low_precision_tracks\" not found in the parameter file. Add \"Finger\" and \"Ponytail\" by default");
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animationOptimizer.addLowPrecisionTrack("Finger");
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animationOptimizer.addLowPrecisionTrack("Ponytail");
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}
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// Sample Rate.
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try
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{
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CConfigFile::CVar &anim_sample_rate = parameter.getVar ("anim_sample_rate");
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float sr= anim_sample_rate.asFloat(0);
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// Consider values > 1000 as error values.
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if(sr<=0 || sr>1000)
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{
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nlwarning("Bad \"anim_sample_rate\" value. Use Default of 30 fps.");
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animationOptimizer.setSampleFrameRate(30);
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}
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else
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{
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animationOptimizer.setSampleFrameRate(sr);
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}
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}
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catch(const EUnknownVar &)
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{
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nlwarning("\"anim_sample_rate\" not found in the parameter file. Use Default of 30 fps.");
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animationOptimizer.setSampleFrameRate(30);
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}
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// Scan and load all files .ig in directories
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//=================
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uint numSkipped= 0;
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uint numBuilded= 0;
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vector<string> listFile;
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CPath::getPathContent(directoryIn, false, false, true, listFile);
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for(uint iFile=0; iFile<listFile.size(); iFile++)
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{
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string &igFile= listFile[iFile];
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// verify it is a .anim.
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if( CFile::getExtension(igFile) == "anim" )
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{
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string fileNameIn= CFile::getFilename(igFile);
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string fileNameOut= pathOut + fileNameIn;
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// skip the file?
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bool mustSkip= false;
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// If File Out exist
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if(CFile::fileExists(fileNameOut))
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{
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// If newer than file In, skip
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uint32 fileOutDate= CFile::getFileModificationDate(fileNameOut);
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if( fileOutDate > CFile::getFileModificationDate(igFile) )
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{
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mustSkip= true;
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}
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}
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// If must process the file.
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if(!mustSkip)
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{
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// Read the animation.
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CAnimation animIn;
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CIFile fin;
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fin.open(CPath::lookup(igFile));
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fin.serial(animIn);
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// process.
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CAnimation animOut;
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animationOptimizer.optimize(animIn, animOut);
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// Save this animation.
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COFile fout;
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fout.open(fileNameOut);
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fout.serial(animOut);
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fout.close();
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numBuilded++;
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}
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else
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{
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numSkipped++;
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}
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// progress
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printf("Anim builded: %4d. Anim Skipped: %4d\r", numBuilded, numSkipped);
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}
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}
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// Add some info in the log.
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nlinfo("Anim builded: %4d", numBuilded);
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nlinfo("Anim skipped: %4d", numSkipped);
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}
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catch (const Exception& except)
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{
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// Error message
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nlwarning ("ERROR %s\n", except.what());
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}
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}
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// exit.
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return 0;
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}
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