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174 lines
4.8 KiB
C++
174 lines
4.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/text_context.h"
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#include "nel/3d/font_generator.h"
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namespace NL3D {
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// ------------------------------------------------------------------------------------------------
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// Constructor
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// ------------------------------------------------------------------------------------------------
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CTextContext::CTextContext()
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{
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_Driver = NULL;
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_FontManager = NULL;
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_FontGen = NULL;
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_FontSize = 12;
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_Color = NLMISC::CRGBA(0,0,0);
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_HotSpot = CComputedString::BottomLeft;
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_ScaleX = 1.0f;
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_ScaleZ = 1.0f;
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_Shaded = false;
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_ShadeExtent = 0.001f;
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_ShadeColor = NLMISC::CRGBA(0,0,0);
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_Keep800x600Ratio= true;
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_CacheNbFreePlaces = 0;
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}
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// ------------------------------------------------------------------------------------------------
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CTextContext::~CTextContext()
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{
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if (_FontGen)
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delete _FontGen;
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if (_FontManager)
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_FontManager->invalidate();
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}
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// ------------------------------------------------------------------------------------------------
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uint32 CTextContext::textPush (const char *format, ...)
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{
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nlassert(_FontGen);
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// convert the string.
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char *str;
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NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize);
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if (_CacheNbFreePlaces == 0)
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{
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CComputedString csTmp;
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_CacheStrings.push_back (csTmp);
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if (_CacheFreePlaces.size() == 0)
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_CacheFreePlaces.resize (1);
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_CacheFreePlaces[0] = (uint32)_CacheStrings.size()-1;
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_CacheNbFreePlaces = 1;
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}
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// compute the string.
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uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1];
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CComputedString &strToFill = _CacheStrings[index];
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_FontManager->computeString (str, _FontGen, _Color, _FontSize, _Driver, strToFill, _Keep800x600Ratio);
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_CacheNbFreePlaces--;
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return index;
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}
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// ------------------------------------------------------------------------------------------------
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uint32 CTextContext::textPush (const ucstring &str)
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{
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nlassert(_FontGen);
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if (_CacheNbFreePlaces == 0)
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{
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CComputedString csTmp;
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_CacheStrings.push_back (csTmp);
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if (_CacheFreePlaces.size() == 0)
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_CacheFreePlaces.resize (1);
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_CacheFreePlaces[0] = (uint32)_CacheStrings.size()-1;
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_CacheNbFreePlaces = 1;
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}
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// compute the string.
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uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1];
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nlassert (index < _CacheStrings.size());
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CComputedString &strToFill = _CacheStrings[index];
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_FontManager->computeString (str, _FontGen, _Color
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, _FontSize, _Driver, strToFill, _Keep800x600Ratio);
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_CacheNbFreePlaces--;
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return index;
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}
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// ------------------------------------------------------------------------------------------------
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void CTextContext::erase (uint32 i)
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{
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nlassertex ((i < _CacheStrings.size()), ("try to erase an unknown text"));
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_CacheStrings[i].LetterColors.clear();
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if (_CacheFreePlaces.size() == _CacheNbFreePlaces)
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{
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_CacheFreePlaces.push_back (i);
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}
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else
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{
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_CacheFreePlaces[_CacheNbFreePlaces] = i;
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}
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_CacheNbFreePlaces++;
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}
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// ------------------------------------------------------------------------------------------------
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void CTextContext::clear ()
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{
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_CacheFreePlaces.clear();
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_CacheNbFreePlaces = 0;
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_CacheStrings.clear();
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}
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// ------------------------------------------------------------------------------------------------
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void CTextContext::setFontGenerator(const std::string &fontFileName, const std::string &fontExFileName)
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{
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CFontGenerator *oldFontGen = _FontGen;
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_FontGen = new NL3D::CFontGenerator(fontFileName, fontExFileName);
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if (oldFontGen) delete oldFontGen;
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}
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// ------------------------------------------------------------------------------------------------
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void CTextContext::setLetterColors(CLetterColors * letterColors, uint index)
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{
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if(/*index>=0 &&*/ index<_CacheStrings.size())
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{
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_CacheStrings[index].LetterColors.clear();
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_CacheStrings[index].LetterColors = *letterColors;
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool CTextContext::isSameLetterColors(CLetterColors * letterColors, uint index)
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{
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if(/*index>=0 &&*/ index<_CacheStrings.size())
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{
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CLetterColors & strLetterColors = _CacheStrings[index].LetterColors;
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return strLetterColors.isSameLetterColors(letterColors);
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}
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return false;
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}
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} // NL3D
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