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175 lines
4.2 KiB
C++
175 lines
4.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_MISSION_DESC_H
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#define RY_MISSION_DESC_H
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#include "nel/misc/types_nl.h"
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// Number of missions a player can take
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const uint MAX_NUM_MISSIONS = 15;
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// Number of mission tagret in a mission
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const uint MAX_NUM_MISSION_TARGETS = 8;
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namespace MISSION_DESC
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{
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enum TMissionType
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{
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Solo = 0,
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Group,
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Guild
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};
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enum TStepType
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{
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KillCreature = 0,
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EndDynSteps = KillCreature,
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Talk,
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Target,
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SkillProgress,
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Craft,
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Harvest,
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BuyItem,
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SellItem,
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KillNpc,
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GiveItem,
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NbStepTypes,
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};
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enum TDifficulty
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{
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Easy = 0,
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Medium,
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Hard,
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NbDifficulties
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};
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enum TLength
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{
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Short = 0,
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Normal,
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Long,
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NbLength
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};
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enum TRewardType
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{
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Seeds = 0,
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Sp,
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ZCBuilding,
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NbReward,
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};
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/** This enum describe the visual on client (for window title text for instance)
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* You must change botchat_v4.xml
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*/
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enum TClientMissionType
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{
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Mission= 0, // Describe a standard mission
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ZCRequirement, // A Guild Mission, requirement to take a ZC pacifically
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BuildingRequirement, // A Guild Mission, requirement to
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ZCCharge, // Fake Mission. Represent a ZC Charge acquiring
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Building, // Fake Mission. Represent a Building acquiring
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RMBuy, // Fake Mission. Represent a BotMaster buying
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RMUpgrade, // Fake Mission. Represent a BotMaster upgrading
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NumClientMissionType
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};
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/** This enum describe the visual on client. This is what filled in ICON Database field
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* If you change this enum, you MUST also change <options type="mission_icons" name="mission_icons">
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* in client config.xml.
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* You must also change the IconToClientMissionType below
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*/
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enum TIconId
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{
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IconNone= 0,
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IconMNCraft, // 01) BK_generic.tga ICO_Task_Craft.tga
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IconMNFight, // 02) BK_generic.tga ICO_Task_Fight.tga
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IconMNForage, // 03) BK_generic.tga ICO_Task_Forage.tga
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IconMNTravel, // 04) BK_generic.tga ICO_Task_Travel.tga
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IconMNGeneric, // 05) BK_generic.tga ICO_Task_Generic.tga
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IconMNRite, // 06) BK_generic.tga ICO_Task_Rite.tga
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IconMGGuild, // 07) BK_guild.tga ICO_Task_Guild.tga
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IconMGCraft, // 08) BK_guild.tga ICO_Task_Craft.tga
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IconMGFight, // 09) BK_guild.tga ICO_Task_Fight.tga
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IconMGForage, // 10) BK_guild.tga ICO_Task_Forage.tga
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IconMGTravel, // 11) BK_guild.tga ICO_Task_Travel.tga
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IconZCCharge,
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IconRMMagicBuy,
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IconRMFightBuy,
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IconRMCraftBuy,
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IconRMMagicUpgrade,
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IconRMFightUpgrade,
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IconRMCraftUpgrade,
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IconZCRequirement,
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IconBuildingRequirement,
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IconBuilding,
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NumIcons
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};
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// For each IconId, gives the ClientMissionType
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const TClientMissionType IconToClientMissionType[]=
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{
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Mission,
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Mission,
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Mission,
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Mission,
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Mission,
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Mission,
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Mission,
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Mission,
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Mission,
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Mission,
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Mission,
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Mission,
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ZCCharge,
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RMBuy,
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RMBuy,
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RMBuy,
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RMUpgrade,
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RMUpgrade,
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RMUpgrade,
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ZCRequirement,
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BuildingRequirement,
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Building
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};
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// The pre-requesit state of a mission (the client know why he can't do a mission)
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enum TPreReqState
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{
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PreReqSuccess = 0,
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PreReqFailAlreadyDone,
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PreReqFail,
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PreReqFailRunning
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};
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/// get the TClientMissionType according to TIconId. return Mission if error.
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TClientMissionType getClientMissionType(TIconId iconId);
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const std::string & toString(TStepType type);
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TStepType toStepType( const std::string & str );
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const std::string & toString(TRewardType type);
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TRewardType toRewardType( const std::string & str );
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}
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#endif // RY_MISSION_DESC_H
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/* End of mission_desc.h */
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