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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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517 lines
12 KiB
C++
517 lines
12 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/animation.h"
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#include "nel/3d/animation_set.h"
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#include "nel/3d/track.h"
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#include "nel/3d/track_sampled_quat_small_header.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/algo.h"
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using namespace std;
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using namespace NLMISC;
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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namespace NL3D
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{
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H_AUTO_DECL( NL3D_UI_Animation )
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#define NL3D_HAUTO_UI_ANIMATION H_AUTO_USE( NL3D_UI_Animation )
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// ***************************************************************************
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CAnimation::CAnimation() : _BeginTimeTouched(true), _EndTimeTouched(true), _AnimLoopTouched(true)
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{
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_MinEndTime = -FLT_MAX;
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_TrackSamplePack= NULL;
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_AnimationSetOwner= NULL;
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}
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// ***************************************************************************
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CAnimation::~CAnimation ()
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{
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// Delete all the pointers in the array
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for (uint i=0; i<_TrackVector.size(); i++)
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// Delete
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delete _TrackVector[i];
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// if created, release the _TrackSamplePack
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if(_TrackSamplePack)
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delete _TrackSamplePack;
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_TrackSamplePack= NULL;
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}
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// ***************************************************************************
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void CAnimation::addTrack (const std::string& name, ITrack* pChannel)
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{
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// must not already be HeaderOptimized
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nlassert(_IdByChannelId.empty());
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// Add an entry in the map
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_IdByName.insert (TMapStringUInt::value_type (name, (uint32)_TrackVector.size()));
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// Add an entry in the array
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_TrackVector.push_back (pChannel);
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//
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_BeginTimeTouched = _EndTimeTouched = _AnimLoopTouched= true;
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}
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// ***************************************************************************
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void CAnimation::serial (NLMISC::IStream& f)
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{
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// cannot save if anim header compressed
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nlassert(_IdByChannelId.empty());
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// Serial a header
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f.serialCheck (NELID("_LEN"));
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f.serialCheck (NELID("MINA"));
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// Serial a version
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sint version=f.serialVersion (2);
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// Serial the name
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f.serial (_Name);
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// Serial the name/id map
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f.serialCont(_IdByName);
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// Serial the vector
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f.serialContPolyPtr (_TrackVector);
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// Serial the min end time
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if (version>=1)
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{
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f.serial (_MinEndTime);
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}
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// Serial the SSS shapes
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if (version>=2)
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{
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f.serialCont (_SSSShapes);
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}
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// TestYoyo
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//nlinfo("ANIMYOYO: Anim NumTracks: %d", _TrackVector.size());
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}
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// ***************************************************************************
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uint CAnimation::getIdTrackByName (const std::string& name) const
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{
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// if not be HeaderOptimized
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if (_IdByChannelId.empty())
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{
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// Find an entry in the name/id map
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TMapStringUInt::const_iterator ite=_IdByName.find (name);
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// Not found ?
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if (ite==_IdByName.end ())
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// yes, error
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return NotFound;
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else
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// no, return track ID
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return (uint)ite->second;
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}
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else
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{
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nlassert(_AnimationSetOwner);
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// get the channel id from name
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uint channelId= _AnimationSetOwner->getChannelIdByName(name);
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if(channelId==CAnimationSet::NotFound)
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return CAnimation::NotFound;
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else
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return getIdTrackByChannelId(channelId);
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}
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}
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// ***************************************************************************
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void CAnimation::getTrackNames (std::set<std::string>& setString) const
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{
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// if not be HeaderOptimized
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if (_IdByChannelId.empty())
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{
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// For each track name
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TMapStringUInt::const_iterator ite=_IdByName.begin();
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while (ite!=_IdByName.end())
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{
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// Add the name in the map
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setString.insert (ite->first);
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// Next track
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ite++;
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}
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}
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else
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{
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nlassert(_AnimationSetOwner);
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// For each track channel Id,
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for(uint i=0;i<_IdByChannelId.size();i++)
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{
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// Add in the map the channel name => same as track name
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setString.insert ( _AnimationSetOwner->getChannelName(_IdByChannelId[i]) );
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}
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}
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}
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// ***************************************************************************
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TAnimationTime CAnimation::getBeginTime () const
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{
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NL3D_HAUTO_UI_ANIMATION;
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if (_BeginTimeTouched)
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{
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// Track count
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uint trackCount=(uint)_TrackVector.size();
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// Track count empty ?
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if (trackCount==0)
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return 0.f;
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// Look for the lowest
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_BeginTime=_TrackVector[0]->getBeginTime ();
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// Scan all keys
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for (uint t=1; t<trackCount; t++)
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{
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if (_TrackVector[t]->getBeginTime ()<_BeginTime)
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_BeginTime=_TrackVector[t]->getBeginTime ();
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}
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_BeginTimeTouched = false;
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}
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return _BeginTime;
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}
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// ***************************************************************************
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TAnimationTime CAnimation::getEndTime () const
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{
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NL3D_HAUTO_UI_ANIMATION;
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if (_EndTimeTouched)
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{
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// Track count
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uint trackCount=(uint)_TrackVector.size();
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// Track count empty ?
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if (trackCount==0)
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return 0.f;
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// Look for the highest
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_EndTime=_TrackVector[0]->getEndTime ();
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// Scan tracks keys
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for (uint t=1; t<trackCount; t++)
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{
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if (_TrackVector[t]->getEndTime ()>_EndTime)
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_EndTime=_TrackVector[t]->getEndTime ();
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}
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// Check min end time
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if (_EndTime < _MinEndTime)
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_EndTime = _MinEndTime;
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_EndTimeTouched = false;
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}
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return _EndTime;
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}
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// ***************************************************************************
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bool CAnimation::allTrackLoop() const
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{
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NL3D_HAUTO_UI_ANIMATION;
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if(_AnimLoopTouched)
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{
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// Track count
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uint trackCount=(uint)_TrackVector.size();
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// Default is true
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_AnimLoop= true;
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// Scan tracks keys
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for (uint t=0; t<trackCount; t++)
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{
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if (!_TrackVector[t]->getLoopMode())
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{
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_AnimLoop= false;
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break;
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}
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}
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_AnimLoopTouched = false;
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}
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return _AnimLoop;
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}
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// ***************************************************************************
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UTrack* CAnimation::getTrackByName (const char* name)
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{
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NL3D_HAUTO_UI_ANIMATION;
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// Get track id
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uint id=getIdTrackByName (name);
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// Not found ?
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if (id==CAnimation::NotFound)
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// Error, return NULL
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return NULL;
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else
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// No error, return the track
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return getTrack (id);
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}
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// ***************************************************************************
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void CAnimation::releaseTrack (UTrack* /* track */)
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{
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NL3D_HAUTO_UI_ANIMATION;
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// Nothing to do
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}
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// ***************************************************************************
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void CAnimation::setMinEndTime (TAnimationTime minEndTime)
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{
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_MinEndTime = minEndTime;
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}
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// ***************************************************************************
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UAnimation* UAnimation::createAnimation (const char* sPath)
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{
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NL3D_HAUTO_UI_ANIMATION;
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// Allocate an animation
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CUniquePtr<CAnimation> anim (new CAnimation);
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// Read it
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NLMISC::CIFile file;
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if (file.open ( NLMISC::CPath::lookup( sPath ) ) )
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{
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// Serial the animation
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file.serial (*anim);
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// Return pointer
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CAnimation *ret=anim.release ();
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// Return the animation interface
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return ret;
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}
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else
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return NULL;
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}
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// ***************************************************************************
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void UAnimation::releaseAnimation (UAnimation* animation)
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{
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NL3D_HAUTO_UI_ANIMATION;
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// Cast the pointer
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CAnimation* release=(CAnimation*)animation;
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// Delete it
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delete release;
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}
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// ***************************************************************************
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void CAnimation::applySampleDivisor(uint sampleDivisor)
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{
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NL3D_HAUTO_UI_ANIMATION;
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for(uint i=0;i<_TrackVector.size();i++)
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{
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ITrack *track= _TrackVector[i];
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if(track)
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track->applySampleDivisor(sampleDivisor);
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}
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}
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// ***************************************************************************
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void CAnimation::applyTrackQuatHeaderCompression()
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{
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NL3D_HAUTO_UI_ANIMATION;
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// if the header compression has already been donne, no op
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if(_TrackSamplePack)
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return;
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// **** First pass: count the number of keys to allocate
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CTrackSampleCounter sampleCounter;
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bool someTrackOK= false;
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for(uint i=0;i<_TrackVector.size();i++)
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{
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ITrack *track= _TrackVector[i];
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if(track)
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{
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// return true only for CTrackSampledQuat
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if(track->applyTrackQuatHeaderCompressionPass0(sampleCounter))
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someTrackOK= true;
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}
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}
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// **** second pass: fill, onlmy if some track matchs (fails for instance for big animations)
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if(someTrackOK)
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{
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uint i;
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// must create the Sample packer
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_TrackSamplePack= new CTrackSamplePack;
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// just copy the built track headers
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_TrackSamplePack->TrackHeaders.resize((uint32)sampleCounter.TrackHeaders.size());
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for(i=0;i<_TrackSamplePack->TrackHeaders.size();i++)
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{
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_TrackSamplePack->TrackHeaders[i]= sampleCounter.TrackHeaders[i];
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}
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// and allocate keys
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_TrackSamplePack->Times.resize(sampleCounter.NumKeys);
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_TrackSamplePack->Keys.resize(sampleCounter.NumKeys);
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// start the counter for Pass1 to work
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uint globalKeyOffset= 0;
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// fill it for each track
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for(i=0;i<_TrackVector.size();i++)
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{
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ITrack *track= _TrackVector[i];
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if(track)
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{
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ITrack *newTrack= track->applyTrackQuatHeaderCompressionPass1(globalKeyOffset, *_TrackSamplePack);
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// if compressed
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if(newTrack)
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{
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// delete the old track, and replace with compressed one
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delete _TrackVector[i];
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_TrackVector[i]= newTrack;
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}
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}
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}
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nlassert(globalKeyOffset == _TrackSamplePack->Keys.size());
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}
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}
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// ***************************************************************************
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struct CTempTrackInfo
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{
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uint16 ChannelId;
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ITrack *Track;
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bool operator<(const CTempTrackInfo &o) const
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{
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return ChannelId < o.ChannelId;
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}
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};
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void CAnimation::applyAnimHeaderCompression(CAnimationSet *animationSetOwner, const std::map <std::string, uint32> &channelMap)
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{
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uint i;
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nlassert(animationSetOwner);
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// must not be already done
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nlassert(_IdByChannelId.empty());
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// fill the track info, with Track
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std::vector<CTempTrackInfo> tempTrackInfo;
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tempTrackInfo.resize(_TrackVector.size());
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for(i=0;i<tempTrackInfo.size();i++)
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{
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tempTrackInfo[i].Track= _TrackVector[i];
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}
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// fill the track info, with ChannelId
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TMapStringUInt::iterator it;
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for(it= _IdByName.begin();it!=_IdByName.end();it++)
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{
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// search this track in the channelMap
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std::map <std::string, uint32>::const_iterator itChan= channelMap.find(it->first);
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nlassert(itChan!=channelMap.end());
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// store the channelId in the associated track
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tempTrackInfo[it->second].ChannelId= (uint16)itChan->second;
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}
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// sort by channelId
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sort(tempTrackInfo.begin(), tempTrackInfo.end());
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// refill the TrackVector (sorted)
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_IdByChannelId.resize( tempTrackInfo.size() );
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for(i=0;i<tempTrackInfo.size();i++)
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{
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_TrackVector[i]= tempTrackInfo[i].Track;
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_IdByChannelId[i]= tempTrackInfo[i].ChannelId;
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}
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// clear the no more needed track map
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contReset(_IdByName);
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// must keep the animSet
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_AnimationSetOwner= animationSetOwner;
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}
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// ***************************************************************************
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uint CAnimation::getIdTrackByChannelId (uint16 channelId) const
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{
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if(_IdByChannelId.empty())
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return CAnimation::NotFound;
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else
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{
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uint trackId= searchLowerBound(_IdByChannelId, channelId);
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// verify that the channel is really found
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if(_IdByChannelId[trackId]==channelId)
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{
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return trackId;
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}
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else
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return CAnimation::NotFound;
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}
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}
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// ***************************************************************************
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void CAnimation::addSSSShape(const std::string &shape)
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{
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_SSSShapes.push_back(shape);
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}
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} // NL3D
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