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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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174 lines
4.7 KiB
C++
174 lines
4.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h"
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#include "contextual_cursor.h"
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#include "interface_v3/interface_manager.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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////////////
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// EXTERN //
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////////////
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////////////
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// GLOBAL //
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////////////
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///////////////
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// FUNCTIONS //
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///////////////
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//-----------------------------------------------
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// CContextualCursor :
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// Constructor.
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//-----------------------------------------------
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CContextualCursor::CContextualCursor()
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{
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}// CContextualCursor //
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//-----------------------------------------------
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// check :
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// Check if there is an entity under the cursor.
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//-----------------------------------------------
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void CContextualCursor::check()
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{
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// Call the function associated.
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TContext::iterator it = _Contexts.find(_Context);
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if(it != _Contexts.end())
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{
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TFunctions &functions = (*it).second;
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if(functions.checkFunc)
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functions.checkFunc();
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}
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}// check //
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//-----------------------------------------------
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// execute :
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// Execute the Action according to the cursor state.
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//-----------------------------------------------
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void CContextualCursor::execute(bool rightClick, bool dblClick)
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{
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// Call the function associated.
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TContext::iterator it = _Contexts.find(_Context);
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if(it != _Contexts.end())
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{
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TFunctions &functions = (*it).second;
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if(functions.execFunc)
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functions.execFunc(rightClick, dblClick);
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}
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}// execute //
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//-----------------------------------------------
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// add :
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// Insert a context and associate the function. If the context already exist -> replace the function if 'replace' = true.
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//-----------------------------------------------
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void CContextualCursor::add(bool isString, const std::string &contextName, const std::string &texture, float distMax, TFunc checkFunc, TFunc2 execFunc, bool replace)
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{
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TFunctions functions;
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// Replace the old associated texture if needed.
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if(replace)
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del(contextName);
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// Set the max distance for the context.
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functions.distMax = distMax;
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if(functions.distMax<0.f)
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functions.distMax = 0.f;
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functions.checkFunc = checkFunc;
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functions.execFunc = execFunc;
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functions.cursor = texture;
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functions.isString = isString;
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_Contexts.insert(TContext::value_type(contextName, functions));
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}// add //
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//-----------------------------------------------
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// del :
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// Remove a context.
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//-----------------------------------------------
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void CContextualCursor::del(const std::string &contextName)
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{
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// Delete the context.
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TContext::iterator it = _Contexts.find(contextName);
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if(it != _Contexts.end())
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_Contexts.erase(it);
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}// del //
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//-----------------------------------------------
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// context :
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// Select a nex context.
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//-----------------------------------------------
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bool CContextualCursor::context(const std::string &contextName, float dist, const ucstring &cursName)
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{
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// Delete the context.
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TContext::iterator it = _Contexts.find(contextName);
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if(it == _Contexts.end())
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return false;
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// Get a reference on the structure.
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TFunctions &functions = (*it).second;
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// Check the distance Max.
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if(functions.distMax>0.0f && dist>functions.distMax)
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return false;
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// Change the context name.
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_Context = contextName;
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// Change the cursor.
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CInterfaceManager *IM = CInterfaceManager::getInstance();
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if(IM)
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{
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CViewPointer *cursor = IM->getPointer();
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if(cursor)
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{
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if (!functions.isString)
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{
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// Is not a string cursor
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cursor->setStringMode(false);
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cursor->setCursor(functions.cursor);
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}
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else
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{
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// Is a string cursor
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cursor->setStringMode(true);
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if(cursName.empty())
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cursor->setString(CI18N::get(functions.cursor));
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else
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cursor->setString(cursName);
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}
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}
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}
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return true;
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}// context //
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//-----------------------------------------------
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void CContextualCursor::release()
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{
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_Contexts.clear ();
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_Context = "";
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}
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