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c3b3db07f1
--HG-- branch : develop
1316 lines
40 KiB
C++
1316 lines
40 KiB
C++
/**
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* \file stereo_ovr.cpp
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* \brief CStereoOVR
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* \date 2014-08-04 16:21GMT
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* \author Jan Boon (Kaetemi)
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* CStereoOVR
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*/
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/*
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* Copyright (C) 2014 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Linking this library statically or dynamically with other modules
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* is making a combined work based on this library. Thus, the terms
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* and conditions of the GNU General Public License cover the whole
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* combination.
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*
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* As a special exception, the copyright holders of this library give
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* you permission to link this library with the Oculus SDK to produce
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* an executable, regardless of the license terms of the Oculus SDK,
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* and distribute linked combinations including the two, provided that
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* you also meet the terms and conditions of the license of the Oculus
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* SDK. You must obey the GNU General Public License in all respects
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* for all of the code used other than the Oculus SDK. If you modify
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* this file, you may extend this exception to your version of the
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* file, but you are not obligated to do so. If you do not wish to do
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* so, delete this exception statement from your version.
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*/
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#ifdef HAVE_LIBOVR
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#include "std3d.h"
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#include "nel/3d/stereo_ovr_04.h"
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// STL includes
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#include <sstream>
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// External includes
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#define OVR_NO_STDINT
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#include <OVR.h>
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// NeL includes
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// #include <nel/misc/debug.h>
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#include "nel/3d/u_camera.h"
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#include "nel/3d/u_driver.h"
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#include "nel/3d/material.h"
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#include "nel/3d/texture_bloom.h"
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#include "nel/3d/texture_user.h"
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#include "nel/3d/driver_user.h"
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#include "nel/3d/u_texture.h"
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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namespace NL3D {
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namespace {
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#include "stereo_ovr_04_program.h"
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class CStereoOVRSystem
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{
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public:
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CStereoOVRSystem() : m_InitOk(false)
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{
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}
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~CStereoOVRSystem()
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{
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if (m_InitOk)
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{
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nlwarning("OVR: Not all resources were released before exit");
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Release();
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}
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}
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bool Init()
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{
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if (!m_InitOk)
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{
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nldebug("OVR: Initialize");
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m_InitOk = ovr_Initialize();
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nlassert(m_InitOk);
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}
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return m_InitOk;
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}
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void Release()
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{
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if (m_InitOk)
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{
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nldebug("OVR: Release");
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ovr_Shutdown();
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m_InitOk = false;
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}
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}
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private:
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bool m_InitOk;
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};
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CStereoOVRSystem s_StereoOVRSystem;
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sint s_DeviceCounter = 0;
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uint s_DetectId = 0;
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}
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class CStereoOVRDeviceFactory : public IStereoDeviceFactory
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{
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public:
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uint DeviceIndex;
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uint DetectId;
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bool DebugDevice;
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ovrHmdType DebugDeviceType;
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IStereoDisplay *createDevice() const
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{
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CStereoOVR *stereo = new CStereoOVR(this);
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if (stereo->isDeviceCreated())
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return stereo;
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delete stereo;
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return NULL;
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}
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};
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static NLMISC::CVector2f toTex(NLMISC::CVector2f texCoord, NLMISC::CVector2f uvScaleOffset[2])
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{
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// return(EyeToSourceUVScale * flattened + EyeToSourceUVOffset);
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NLMISC::CVector2f vec = NLMISC::CVector2f(texCoord.x * uvScaleOffset[0].x, texCoord.y * uvScaleOffset[0].y) + uvScaleOffset[1];
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// some trial and error voodoo, sorry
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vec = (vec + NLMISC::CVector2f(1, 1)) * 0.5f;
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vec.y = 1.0f - vec.y;
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vec.x = 1.0f - vec.x;
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vec.x += 0.5f;
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vec.y *= 2.0f;
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vec.x = 1.0f - vec.x;
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return vec;
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}
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static float lerp(float f0, float f1, float factor)
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{
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return (f1 * factor) + (f0 * (1.0f - factor));
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}
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CStereoOVR::CStereoOVR(const CStereoOVRDeviceFactory *factory) : m_DevicePtr(NULL), m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), m_SceneTexture(NULL), m_GUITexture(NULL), m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f), m_AttachedDisplay(false)
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{
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nlctassert(NL_OVR_EYE_COUNT == ovrEye_Count);
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if (factory->DetectId != s_DetectId)
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{
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nlwarning("OVR: Previous device info structures become invalid after listing devices");
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return;
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}
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m_DebugDevice = factory->DebugDevice;
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if (factory->DebugDevice) m_DevicePtr = ovrHmd_CreateDebug(factory->DebugDeviceType);
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else m_DevicePtr = ovrHmd_Create(factory->DeviceIndex);
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if (!m_DevicePtr)
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{
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nlwarning("OVR: Device not created");
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return;
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}
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++s_DeviceCounter;
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// nldebug("OVR: HScreenSize: %f, VScreenSize: %f", m_DevicePtr->HMDInfo.HScreenSize, m_DevicePtr->HMDInfo.VScreenSize); // No more support for physically non-square pixels?
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// nldebug("OVR: VScreenCenter: %f", m_DevicePtr->HMDInfo.VScreenCenter);
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// nldebug("OVR: EyeToScreenDistance: %f", m_DevicePtr->HMDInfo.EyeToScreenDistance);
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// nldebug("OVR: LensSeparationDistance: %f", m_DevicePtr->HMDInfo.LensSeparationDistance);
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// nldebug("OVR: InterpupillaryDistance: %f", m_DevicePtr->HMDInfo.InterpupillaryDistance);
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nldebug("OVR: Resolution.w: %i, Resolution.h: %i", m_DevicePtr->Resolution.w, m_DevicePtr->Resolution.h);
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// nldebug("OVR: DistortionK[0]: %f, DistortionK[1]: %f", m_DevicePtr->HMDInfo.DistortionK[0], m_DevicePtr->HMDInfo.DistortionK[1]);
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// nldebug("OVR: DistortionK[2]: %f, DistortionK[3]: %f", m_DevicePtr->HMDInfo.DistortionK[2], m_DevicePtr->HMDInfo.DistortionK[3]);
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if (!ovrHmd_ConfigureTracking(m_DevicePtr,
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ovrTrackingCap_Orientation | ovrTrackingCap_MagYawCorrection, // | ovrTrackingCap_Position
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ovrTrackingCap_Orientation))
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{
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nlwarning("OVR: Cannot configure tracking");
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ovrHmd_Destroy(m_DevicePtr);
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m_DevicePtr = NULL;
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--s_DeviceCounter;
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return;
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}
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float nativeWidth = m_DevicePtr->Resolution.w;
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float nativeHeight = m_DevicePtr->Resolution.h;
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// get render descriptions for default fov
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ovrEyeRenderDesc eyeRenderDesc[ovrEye_Count];
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eyeRenderDesc[ovrEye_Left] = ovrHmd_GetRenderDesc(m_DevicePtr, ovrEye_Left, m_DevicePtr->DefaultEyeFov[ovrEye_Left]);
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eyeRenderDesc[ovrEye_Right] = ovrHmd_GetRenderDesc(m_DevicePtr, ovrEye_Right, m_DevicePtr->DefaultEyeFov[ovrEye_Right]);
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nldebug("OVR: LEFT DistortedViewport: x: %i, y: %i, w: %i, h: %i", eyeRenderDesc[0].DistortedViewport.Pos.x, eyeRenderDesc[0].DistortedViewport.Pos.y, eyeRenderDesc[0].DistortedViewport.Size.w, eyeRenderDesc[0].DistortedViewport.Size.h);
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nldebug("OVR: LEFT PixelsPerTanAngleAtCenter: x: %f, y: %f ", eyeRenderDesc[0].PixelsPerTanAngleAtCenter.x, eyeRenderDesc[0].PixelsPerTanAngleAtCenter.y);
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nldebug("OVR: LEFT ViewAdjust: x: %f, y: %f, z: %f ", eyeRenderDesc[0].ViewAdjust.x, eyeRenderDesc[0].ViewAdjust.y, eyeRenderDesc[0].ViewAdjust.z);
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nldebug("OVR: RIGHT DistortedViewport: x: %i, y: %i, w: %i, h: %i", eyeRenderDesc[1].DistortedViewport.Pos.x, eyeRenderDesc[1].DistortedViewport.Pos.y, eyeRenderDesc[1].DistortedViewport.Size.w, eyeRenderDesc[1].DistortedViewport.Size.h);
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nldebug("OVR: RIGHT PixelsPerTanAngleAtCenter: x: %f, y: %f ", eyeRenderDesc[1].PixelsPerTanAngleAtCenter.x, eyeRenderDesc[1].PixelsPerTanAngleAtCenter.y);
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nldebug("OVR: RIGHT ViewAdjust: x: %f, y: %f, z: %f ", eyeRenderDesc[1].ViewAdjust.x, eyeRenderDesc[1].ViewAdjust.y, eyeRenderDesc[1].ViewAdjust.z);
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// 2014/08/04 19:54:25 DBG a60 snowballs_client.exe stereo_ovr_04.cpp 171 NL3D::CStereoOVR::CStereoOVR : OVR: Resolution.w: 1280, Resolution.h: 800
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// 2014/08/04 19:54:25 DBG a60 snowballs_client.exe stereo_ovr_04.cpp 189 NL3D::CStereoOVR::CStereoOVR : OVR: LEFT DistortedViewport: x: 0, y: 0, w: 640, h: 800
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// 2014/08/04 19:54:25 DBG a60 snowballs_client.exe stereo_ovr_04.cpp 190 NL3D::CStereoOVR::CStereoOVR : OVR: LEFT PixelsPerTanAngleAtCenter: x: 363.247864, y: 363.247864
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// 2014/08/04 19:54:25 DBG a60 snowballs_client.exe stereo_ovr_04.cpp 191 NL3D::CStereoOVR::CStereoOVR : OVR: LEFT ViewAdjust: x: 0.031800, y: 0.000000, z: 0.000000
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// 2014/08/04 19:55:46 DBG 2e18 snowballs_client.exe stereo_ovr_04.cpp 192 NL3D::CStereoOVR::CStereoOVR : OVR: RIGHT DistortedViewport: x: 640, y: 0, w: 640, h: 800
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// 2014/08/04 19:55:46 DBG 2e18 snowballs_client.exe stereo_ovr_04.cpp 193 NL3D::CStereoOVR::CStereoOVR : OVR: RIGHT PixelsPerTanAngleAtCenter: x: 363.247864, y: 363.247864
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// 2014/08/04 19:55:46 DBG 2e18 snowballs_client.exe stereo_ovr_04.cpp 194 NL3D::CStereoOVR::CStereoOVR : OVR: RIGHT ViewAdjust: x: -0.031868, y: 0.000000, z: 0.000000
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// find out the recommended render target size
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ovrSizei fovTextureSize[ovrEye_Count];
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fovTextureSize[ovrEye_Left] = ovrHmd_GetFovTextureSize(m_DevicePtr, ovrEye_Left, eyeRenderDesc[ovrEye_Left].Fov, 1.0f);
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fovTextureSize[ovrEye_Right] = ovrHmd_GetFovTextureSize(m_DevicePtr, ovrEye_Right, eyeRenderDesc[ovrEye_Right].Fov, 1.0f);
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m_RenderTargetWidth = fovTextureSize[ovrEye_Left].w + fovTextureSize[ovrEye_Right].w;
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m_RenderTargetHeight = max(fovTextureSize[ovrEye_Left].h, fovTextureSize[ovrEye_Right].h);
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nldebug("OVR: RenderTarget: w: %u, h: %u", m_RenderTargetWidth, m_RenderTargetHeight);
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// 2014/08/04 20:22:03 DBG 30e4 snowballs_client.exe stereo_ovr_04.cpp 213 NL3D::CStereoOVR::CStereoOVR : OVR: RenderTarget: w: 2414, h: 1870 // That looks a bit excessive...
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for (uint eye = 0; eye < ovrEye_Count; ++eye)
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{
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ovrFovPort &fov = eyeRenderDesc[eye].Fov;
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// store data
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m_EyeViewAdjustX[eye] = -eyeRenderDesc[eye].ViewAdjust.x;
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// setup viewport
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m_EyeViewport[eye].init(
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(float)eyeRenderDesc[eye].DistortedViewport.Pos.x / nativeWidth,
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(float)eyeRenderDesc[eye].DistortedViewport.Pos.y / nativeHeight,
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(float)eyeRenderDesc[eye].DistortedViewport.Size.w / nativeWidth,
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(float)eyeRenderDesc[eye].DistortedViewport.Size.h / nativeHeight);
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nldebug("OVR: EyeViewport: x: %f, y: %f, w: %f, h: %f", m_EyeViewport[eye].getX(), m_EyeViewport[eye].getY(), m_EyeViewport[eye].getWidth(), m_EyeViewport[eye].getHeight());
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ovrRecti eyeViewport;
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eyeViewport.Pos.x = (eyeRenderDesc[eye].DistortedViewport.Pos.x * m_RenderTargetWidth) / m_DevicePtr->Resolution.w;
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eyeViewport.Pos.y = (eyeRenderDesc[eye].DistortedViewport.Pos.y * m_RenderTargetHeight) / m_DevicePtr->Resolution.h;
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eyeViewport.Size.w = (eyeRenderDesc[eye].DistortedViewport.Size.w * m_RenderTargetWidth) / m_DevicePtr->Resolution.w;
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eyeViewport.Size.h = (eyeRenderDesc[eye].DistortedViewport.Size.h * m_RenderTargetHeight) / m_DevicePtr->Resolution.h;
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// calculate hfov and ar
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/*float combinedTanHalfFovHorizontal = max(fov.LeftTan, fov.RightTan);
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float combinedTanHalfFovVertical = max(fov.UpTan, fov.DownTan);
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float horizontalFullFovInRadians = 2.0f * atanf (combinedTanHalfFovHorizontal);
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float aspectRatio = combinedTanHalfFovHorizontal / combinedTanHalfFovVertical;
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float m_EyeHFov[NL_OVR_EYE_COUNT];
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float m_EyeAR[NL_OVR_EYE_COUNT];
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m_EyeHFov[eye] = horizontalFullFovInRadians;
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m_EyeAR[eye] = aspectRatio;
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nldebug("OVR: HFOV: %f, AR: %f", horizontalFullFovInRadians, aspectRatio);
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m_EyeFrustumBase[eye].initPerspective(m_EyeHFov[eye], m_EyeAR[eye], 1.0f, 100.f);
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nldebug("OVR: FOV: Left: %f, Right: %f, Down: %f, Up: %f", // DOUBLE CHECK
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m_EyeFrustumBase[eye].Left, m_EyeFrustumBase[eye].Right, m_EyeFrustumBase[eye].Bottom, m_EyeFrustumBase[eye].Top);*/
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m_EyeFrustumBase[eye].init(
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-fov.LeftTan, // OVR provides positive values
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fov.RightTan, // DEBUG: If renders shifted left and right, swap left and right
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-fov.DownTan,
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fov.UpTan, // DEBUG: If renders shifted up or down, swap down and up
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1.0f, // dummy
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100.f, // dummy
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true);
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nldebug("OVR: FOV: Left: %f, Right: %f, Down: %f, Up: %f",
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m_EyeFrustumBase[eye].Left, m_EyeFrustumBase[eye].Right, m_EyeFrustumBase[eye].Bottom, m_EyeFrustumBase[eye].Top);
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// get distortion mesh
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ovrDistortionMesh meshData;
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ovrHmd_CreateDistortionMesh(m_DevicePtr, (ovrEyeType)eye, fov,
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ovrDistortionCap_Chromatic /*| ovrDistortionCap_TimeWarp*/ | ovrDistortionCap_Vignette, // I believe the timewarp gimmick screws with parallax
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&meshData);
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ovrVector2f uvScaleOffset[2];
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// get parameters for programs
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ovrHmd_GetRenderScaleAndOffset(fov,
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fovTextureSize[eye], eyeViewport,
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(ovrVector2f *)uvScaleOffset);
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m_EyeUVScaleOffset[eye][0] = NLMISC::CVector2f(uvScaleOffset[0].x, uvScaleOffset[0].y);
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m_EyeUVScaleOffset[eye][1] = NLMISC::CVector2f(uvScaleOffset[1].x, uvScaleOffset[1].y);
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// chroma bugfix
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float chromaFactor = 1.00f;
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if (m_DevicePtr->Type == ovrHmd_DK2)
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chromaFactor = 0.75f;
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// create distortion mesh vertex buffer
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m_VB[eye].setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag | CVertexBuffer::TexCoord2Flag | CVertexBuffer::PrimaryColorFlag);
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m_VB[eye].setPreferredMemory(CVertexBuffer::StaticPreferred, true);
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m_VB[eye].setNumVertices(meshData.VertexCount);
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{
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CVertexBufferReadWrite vba;
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m_VB[eye].lock(vba);
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for (uint i = 0; i < meshData.VertexCount; ++i)
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{
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ovrDistortionVertex &ov = meshData.pVertexData[i];
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vba.setVertexCoord(i, (ov.ScreenPosNDC.x + 1.0f) * 0.5f, (ov.ScreenPosNDC.y + 1.0f) * 0.5f, 0.5f);
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NLMISC::CVector2f texR(
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lerp(ov.TanEyeAnglesG.x, ov.TanEyeAnglesR.x, chromaFactor),
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lerp(ov.TanEyeAnglesG.y, ov.TanEyeAnglesR.y, chromaFactor));
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NLMISC::CVector2f texG(ov.TanEyeAnglesG.x, ov.TanEyeAnglesG.y);
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NLMISC::CVector2f texB(
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lerp(ov.TanEyeAnglesG.x, ov.TanEyeAnglesB.x, chromaFactor),
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lerp(ov.TanEyeAnglesG.y, ov.TanEyeAnglesB.y, chromaFactor));
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texR = toTex(texR, m_EyeUVScaleOffset[eye]);
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texG = toTex(texG, m_EyeUVScaleOffset[eye]);
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texB = toTex(texB, m_EyeUVScaleOffset[eye]);
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vba.setTexCoord(i, 0, texR.x, texR.y);
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vba.setTexCoord(i, 1, texG.x, texG.y);
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vba.setTexCoord(i, 2, texB.x, texB.y);
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NLMISC::CRGBA color;
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color.R = color.G = color.B = (uint8)(ov.VignetteFactor * 255.99f);
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color.A = 255; // (uint8)(ov.TimeWarpFactor * 255.99f);
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vba.setColor(i, color);
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}
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}
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// create distortion mesh index buffer
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m_IB[eye].setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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m_IB[eye].setPreferredMemory(CIndexBuffer::StaticPreferred, true);
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m_IB[eye].setNumIndexes(meshData.IndexCount);
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{
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CIndexBufferReadWrite iba;
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m_IB[eye].lock(iba);
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for (uint i = 0; i + 2 < meshData.IndexCount; i += 3)
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{
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nlassert(meshData.pIndexData[i] < meshData.VertexCount);
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nlassert(meshData.pIndexData[i + 1] < meshData.VertexCount);
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nlassert(meshData.pIndexData[i + 2] < meshData.VertexCount);
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iba.setTri(i, meshData.pIndexData[i], meshData.pIndexData[i + 1], meshData.pIndexData[i + 2]);
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}
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}
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// set tri count
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m_NbTris[eye] = meshData.IndexCount / 3;
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// destroy ovr distortion mesh
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ovrHmd_DestroyDistortionMesh(&meshData);
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}
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// 2014/08/04 20:22:03 DBG 30e4 snowballs_client.exe stereo_ovr_04.cpp 222 NL3D::CStereoOVR::CStereoOVR : OVR: EyeViewport: x: 0.000000, y: 0.000000, w: 0.500000, h: 1.000000
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// 2014/08/04 22:28:39 DBG 3040 snowballs_client.exe stereo_ovr_04.cpp 235 NL3D::CStereoOVR::CStereoOVR : OVR: HFOV: 2.339905, AR: 0.916641
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// 2014/08/04 20:22:03 DBG 30e4 snowballs_client.exe stereo_ovr_04.cpp 222 NL3D::CStereoOVR::CStereoOVR : OVR: EyeViewport: x: 0.500000, y: 0.000000, w: 0.500000, h: 1.000000
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// 2014/08/04 22:28:39 DBG 3040 snowballs_client.exe stereo_ovr_04.cpp 235 NL3D::CStereoOVR::CStereoOVR : OVR: HFOV: 2.339905, AR: 0.916641
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ovrHmd_RecenterPose(m_DevicePtr);
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// DEBUG EARLY EXIT
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/*nldebug("OVR: Early exit");
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ovrHmd_Destroy(m_DevicePtr);
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m_DevicePtr = NULL;
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--s_DeviceCounter;*/
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}
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CStereoOVR::~CStereoOVR()
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{
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if (m_AttachedDisplay)
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{
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detachFromDisplay();
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}
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if (!m_UnlitMat.empty())
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{
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m_Driver->deleteMaterial(m_UnlitMat);
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}
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m_Driver = NULL;
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if (m_DevicePtr)
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{
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ovrHmd_Destroy(m_DevicePtr);
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m_DevicePtr = NULL;
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--s_DeviceCounter;
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}
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}
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void CStereoOVR::setDriver(NL3D::UDriver *driver)
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{
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m_Driver = driver;
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CDriverUser *dru = static_cast<CDriverUser *>(driver);
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IDriver *drv = dru->getDriver();
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m_UnlitMat = m_Driver->createMaterial();
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m_UnlitMat.initUnlit();
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m_UnlitMat.setColor(CRGBA::White);
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m_UnlitMat.setBlend (false);
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m_UnlitMat.setAlphaTest (false);
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NL3D::CMaterial *unlitMat = m_UnlitMat.getObjectPtr();
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unlitMat->setShader(NL3D::CMaterial::Normal);
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unlitMat->setBlendFunc(CMaterial::one, CMaterial::zero);
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unlitMat->setZWrite(false);
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unlitMat->setZFunc(CMaterial::always);
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unlitMat->setDoubleSided(true);
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unlitMat->texConstantColor(0, NLMISC::CRGBA(255, 0, 0, 0));
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unlitMat->texConstantColor(1, NLMISC::CRGBA(0, 255, 0, 0));
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unlitMat->texConstantColor(2, NLMISC::CRGBA(0, 0, 255, 0));
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m_UnlitMat.texEnvArg0RGB(0, UMaterial::Texture, UMaterial::SrcColor);
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m_UnlitMat.texEnvArg1RGB(0, UMaterial::Constant, UMaterial::SrcColor);
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m_UnlitMat.texEnvOpRGB(0, UMaterial::Modulate);
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m_UnlitMat.texEnvArg0RGB(1, UMaterial::Texture, UMaterial::SrcColor);
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m_UnlitMat.texEnvArg1RGB(1, UMaterial::Constant, UMaterial::SrcColor);
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m_UnlitMat.texEnvArg2RGB(1, UMaterial::Previous, UMaterial::SrcColor);
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m_UnlitMat.texEnvOpRGB(1, UMaterial::Mad);
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m_UnlitMat.texEnvArg0RGB(2, UMaterial::Texture, UMaterial::SrcColor);
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m_UnlitMat.texEnvArg1RGB(2, UMaterial::Constant, UMaterial::SrcColor);
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m_UnlitMat.texEnvArg2RGB(2, UMaterial::Previous, UMaterial::SrcColor);
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m_UnlitMat.texEnvOpRGB(2, UMaterial::Mad);
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m_UnlitMat.texEnvArg0RGB(3, UMaterial::Previous, UMaterial::SrcColor);
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m_UnlitMat.texEnvArg1RGB(3, UMaterial::Diffuse, UMaterial::SrcColor);
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m_UnlitMat.texEnvOpRGB(3, UMaterial::Modulate);
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}
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bool CStereoOVR::getScreenResolution(uint &width, uint &height)
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{
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if (m_DevicePtr)
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{
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width = m_DevicePtr->Resolution.w;
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height = m_DevicePtr->Resolution.h;
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return true;
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}
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return false;
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}
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bool CStereoOVR::attachToDisplay()
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{
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nldebug("OVR: Attach to display '%s'", m_DevicePtr->DisplayDeviceName);
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if (m_DebugDevice)
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return false;
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if (!m_AttachedDisplay)
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{
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m_Driver->getCurrentScreenMode(m_OriginalMode);
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m_Driver->getWindowPos(m_OriginalWinPosX, m_OriginalWinPosY);
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}
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#if defined(NL_OS_WINDOWS)
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if ((m_DevicePtr->HmdCaps & ovrHmdCap_ExtendDesktop) != ovrHmdCap_ExtendDesktop)
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{
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nldebug("OVR: Direct Rift");
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CDriverUser *dru = static_cast<CDriverUser *>(m_Driver);
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IDriver *drv = dru->getDriver();
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m_AttachedDisplay = ovrHmd_AttachToWindow(m_DevicePtr, (void *)drv->getDisplay(), NULL, NULL);
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if (!m_AttachedDisplay)
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nlwarning("OVR: Direct Rift failed!");
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}
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else
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#endif
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{
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nldebug("OVR: Extended Rift");
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UDriver::CMode mode;
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mode.DisplayDevice = m_DevicePtr->DisplayDeviceName;
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mode.Windowed = false;
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mode.Width = m_DevicePtr->Resolution.w;
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mode.Height = m_DevicePtr->Resolution.h;
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m_Driver->setMode(mode);
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m_AttachedDisplay = true;
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}
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return m_AttachedDisplay;
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}
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void CStereoOVR::detachFromDisplay()
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{
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/*if (!m_OriginalMode.Windowed)
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{
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m_OriginalMode.Windowed = true;
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m_Driver->setMode(m_OriginalMode);
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m_OriginalMode.Windowed = false;
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}*/
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m_Driver->setMode(m_OriginalMode);
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m_Driver->setWindowPos(m_OriginalWinPosX, m_OriginalWinPosY);
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m_AttachedDisplay = false;
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}
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void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera)
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{
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m_OriginalFrustum[cid] = camera->getFrustum();
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/*m_LeftFrustum[cid] = m_OriginalFrustum[cid];
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m_RightFrustum[cid] = m_OriginalFrustum[cid];
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m_ClippingFrustum[cid] = m_OriginalFrustum[cid];
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return;*/
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m_LeftFrustum[cid].init(
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m_EyeFrustumBase[ovrEye_Left].Left * camera->getFrustum().Near,
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m_EyeFrustumBase[ovrEye_Left].Right * camera->getFrustum().Near,
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m_EyeFrustumBase[ovrEye_Left].Bottom * camera->getFrustum().Near,
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m_EyeFrustumBase[ovrEye_Left].Top * camera->getFrustum().Near,
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camera->getFrustum().Near,
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camera->getFrustum().Far,
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true);
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m_RightFrustum[cid].init(
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m_EyeFrustumBase[ovrEye_Right].Left * camera->getFrustum().Near,
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m_EyeFrustumBase[ovrEye_Right].Right * camera->getFrustum().Near,
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m_EyeFrustumBase[ovrEye_Right].Bottom * camera->getFrustum().Near,
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m_EyeFrustumBase[ovrEye_Right].Top * camera->getFrustum().Near,
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camera->getFrustum().Near,
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camera->getFrustum().Far,
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true);
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m_ClippingFrustum[cid].init(
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min(m_EyeFrustumBase[ovrEye_Left].Left, m_EyeFrustumBase[ovrEye_Right].Left) * camera->getFrustum().Near,
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max(m_EyeFrustumBase[ovrEye_Left].Right, m_EyeFrustumBase[ovrEye_Right].Right) * camera->getFrustum().Near,
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min(m_EyeFrustumBase[ovrEye_Left].Bottom, m_EyeFrustumBase[ovrEye_Right].Bottom) * camera->getFrustum().Near,
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max(m_EyeFrustumBase[ovrEye_Left].Top, m_EyeFrustumBase[ovrEye_Right].Top) * camera->getFrustum().Near,
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camera->getFrustum().Near,
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camera->getFrustum().Far,
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true);
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}
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/// Get the frustum to use for clipping
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void CStereoOVR::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
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{
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camera->setFrustum(m_ClippingFrustum[cid]);
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}
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/// Get the original frustum of the camera
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void CStereoOVR::getOriginalFrustum(uint cid, NL3D::UCamera *camera) const
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{
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camera->setFrustum(m_OriginalFrustum[cid]);
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}
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void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera)
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{
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if (camera->getFrustum().Near != m_LeftFrustum[cid].Near
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|| camera->getFrustum().Far != m_LeftFrustum[cid].Far)
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CStereoOVR::initCamera(cid, camera);
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m_CameraMatrix[cid] = camera->getMatrix();
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}
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bool CStereoOVR::nextPass()
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{
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if (m_Driver->getPolygonMode() == UDriver::Filled)
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{
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switch (m_Stage) // Previous stage
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{
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case 0:
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m_Stage += 2;
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m_SubStage = 0;
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// stage 2:
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// draw interface 2d (onto render target)
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return true;
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case 2:
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++m_Stage;
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m_SubStage = 0;
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// stage 3:
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// (initBloom)
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// clear buffer
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// draw scene left
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return true;
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case 3:
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++m_Stage;
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m_SubStage = 0;
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// stage 4:
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// draw scene right
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return true;
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case 4:
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++m_Stage;
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m_SubStage = 0;
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// stage 5:
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// (endBloom)
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// draw interface 3d left
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return true;
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case 5:
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++m_Stage;
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m_SubStage = 0;
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// stage 6:
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// draw interface 3d right
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return true;
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/*case 6:
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++m_Stage;
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m_SubStage = 0;
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// stage 7:
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// (endInterfacesDisplayBloom)
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// draw interface 2d left
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return true;
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case 7:
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++m_Stage;
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m_SubStage = 0;
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// stage 8:
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// draw interface 2d right
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return true;*/
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case 6:
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m_Stage = 0;
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m_SubStage = 0;
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// present
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m_OrientationCached = false;
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return false;
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}
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}
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else
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{
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switch (m_Stage)
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{
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case 0:
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++m_Stage;
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m_SubStage = 0;
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return true;
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case 1:
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m_Stage = 0;
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m_SubStage = 0;
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return false;
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}
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}
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nlerror("Invalid stage");
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m_Stage = 0;
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m_SubStage = 0;
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m_OrientationCached = false;
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return false;
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}
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const NL3D::CViewport &CStereoOVR::getCurrentViewport() const
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{
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if (m_Stage == 2) return m_RegularViewport;
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else if (m_Stage % 2) return m_EyeViewport[ovrEye_Left];
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else return m_EyeViewport[ovrEye_Right];
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}
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const NL3D::CFrustum &CStereoOVR::getCurrentFrustum(uint cid) const
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{
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if (m_Stage == 2) return m_OriginalFrustum[cid];
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else if (m_Stage % 2) return m_LeftFrustum[cid];
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else return m_RightFrustum[cid];
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}
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void CStereoOVR::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const
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{
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if (m_Stage == 2) camera->setFrustum(m_OriginalFrustum[cid]);
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else if (m_Stage % 2) camera->setFrustum(m_LeftFrustum[cid]);
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else camera->setFrustum(m_RightFrustum[cid]);
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}
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void CStereoOVR::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const
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{
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CMatrix translate;
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if (m_Stage == 2) { }
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else if (m_Stage % 2) translate.translate(CVector(m_EyeViewAdjustX[ovrEye_Left] * m_Scale, 0.f, 0.f)); // ok
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else translate.translate(CVector(m_EyeViewAdjustX[ovrEye_Right] * m_Scale, 0.f, 0.f)); // ok
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CMatrix mat = m_CameraMatrix[cid] * translate;
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if (camera->getTransformMode() == NL3D::UTransformable::RotQuat)
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{
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camera->setPos(mat.getPos());
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camera->setRotQuat(mat.getRot());
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}
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else
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{
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// camera->setTransformMode(NL3D::UTransformable::DirectMatrix);
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camera->setMatrix(mat);
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}
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}
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bool CStereoOVR::wantClear()
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{
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switch (m_Stage)
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{
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case 3:
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m_SubStage = 1;
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return true;
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}
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return m_Driver->getPolygonMode() != UDriver::Filled;
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}
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bool CStereoOVR::wantScene()
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{
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switch (m_Stage)
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{
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case 3:
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case 4:
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m_SubStage = 2;
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return true;
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}
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return m_Driver->getPolygonMode() != UDriver::Filled;
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}
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bool CStereoOVR::wantSceneEffects()
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{
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switch (m_Stage)
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{
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case 4:
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return true;
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}
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return m_Driver->getPolygonMode() != UDriver::Filled;
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}
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bool CStereoOVR::wantInterface3D()
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{
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switch (m_Stage)
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{
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case 5:
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case 6:
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m_SubStage = 3;
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return true;
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}
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return m_Driver->getPolygonMode() != UDriver::Filled;
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}
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bool CStereoOVR::wantInterface2D()
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{
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switch (m_Stage)
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{
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case 2:
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m_SubStage = 4;
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return true;
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}
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return m_Driver->getPolygonMode() != UDriver::Filled;
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}
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bool CStereoOVR::isSceneFirst()
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{
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switch (m_Stage)
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{
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case 3:
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return true;
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case 4:
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return false;
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}
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return m_Driver->getPolygonMode() != UDriver::Filled;
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}
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bool CStereoOVR::isSceneLast()
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{
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switch (m_Stage)
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{
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case 3:
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return false;
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case 4:
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return true;
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}
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return m_Driver->getPolygonMode() != UDriver::Filled;
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}
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/// Returns non-NULL if a new render target was set
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bool CStereoOVR::beginRenderTarget()
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{
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// render target always set before driver clear
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// nlassert(m_SubStage <= 1);
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// Set GUI render target
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if (m_Driver && m_Stage == 2 && (m_Driver->getPolygonMode() == UDriver::Filled))
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{
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nlassert(!m_GUITexture);
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uint32 width, height;
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m_Driver->getWindowSize(width, height);
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m_GUITexture = m_Driver->getRenderTargetManager().getRenderTarget(width, height, true, UTexture::RGBA8888);
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static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_GUITexture);
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m_Driver->clearBuffers(NLMISC::CRGBA(0, 0, 0, 0));
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return true;
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}
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// Begin 3D scene render target
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if (m_Driver && m_Stage == 3 && (m_Driver->getPolygonMode() == UDriver::Filled))
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{
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nlassert(!m_SceneTexture);
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m_SceneTexture = m_Driver->getRenderTargetManager().getRenderTarget(m_RenderTargetWidth, m_RenderTargetHeight);
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static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_SceneTexture);
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return true;
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/*nldebug("OVR: Begin render target");*/
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//m_Driver->beginDefaultRenderTarget(m_RenderTargetWidth, m_RenderTargetHeight); // DEBUG
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//return true;
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}
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return false;
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}
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|
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void CStereoOVR::setInterfaceMatrix(const NL3D::CMatrix &matrix)
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{
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m_InterfaceCameraMatrix = matrix;
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}
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|
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void CStereoOVR::renderGUI()
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{
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m_Driver->setModelMatrix(m_InterfaceCameraMatrix);
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/*
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|
{
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NLMISC::CLine line(NLMISC::CVector(0, 5, 2), NLMISC::CVector(0, 5, 3));
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|
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NL3D::UMaterial mat = m_Driver->createMaterial();
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mat.setZWrite(false);
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// mat.setZFunc(UMaterial::always); // Not nice!
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mat.setDoubleSided(true);
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mat.setColor(NLMISC::CRGBA::Red);
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mat.setBlend(false);
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m_Driver->drawLine(line, mat);
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m_Driver->deleteMaterial(mat);
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}
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|
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{
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NL3D::UMaterial mat = m_Driver->createMaterial();
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mat.setZWrite(false);
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mat.setZFunc(UMaterial::always); // Not nice!
|
|
mat.setDoubleSided(true);
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mat.setBlend(false);
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NLMISC::CLine line;
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|
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mat.setColor(NLMISC::CRGBA::Red);
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line = NLMISC::CLine(NLMISC::CVector(0, 3, -3), NLMISC::CVector(0, 3, 3)); // YPos
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m_Driver->drawLine(line, mat);
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|
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mat.setColor(NLMISC::CRGBA::Green);
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line = NLMISC::CLine(NLMISC::CVector(3, 0, -3), NLMISC::CVector(3, 0, 3)); // XPos
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m_Driver->drawLine(line, mat);
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|
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mat.setColor(NLMISC::CRGBA::Magenta);
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line = NLMISC::CLine(NLMISC::CVector(0, -3, -3), NLMISC::CVector(0, -3, 3)); // YNeg
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m_Driver->drawLine(line, mat);
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|
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mat.setColor(NLMISC::CRGBA::Cyan);
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line = NLMISC::CLine(NLMISC::CVector(-3, 0, -3), NLMISC::CVector(-3, 0, 3)); // XNeg
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m_Driver->drawLine(line, mat);
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|
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mat.setColor(NLMISC::CRGBA::Blue);
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|
line = NLMISC::CLine(NLMISC::CVector(0, -3, 3), NLMISC::CVector(0, 3, 3)); // ZPos
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m_Driver->drawLine(line, mat);
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|
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mat.setColor(NLMISC::CRGBA::Blue);
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|
line = NLMISC::CLine(NLMISC::CVector(0, -3, -3), NLMISC::CVector(0, 3, -3)); // ZNeg
|
|
m_Driver->drawLine(line, mat);
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|
|
m_Driver->deleteMaterial(mat);
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|
}
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|
*/
|
|
{
|
|
nlassert(m_GUITexture);
|
|
|
|
NLMISC::CQuadUV quad;
|
|
|
|
NL3D::UMaterial umat = m_Driver->createMaterial();
|
|
umat.initUnlit();
|
|
umat.setColor(NLMISC::CRGBA::White);
|
|
umat.setDoubleSided(true);
|
|
umat.setBlend(true);
|
|
umat.setAlphaTest(false);
|
|
NL3D::CMaterial *mat = umat.getObjectPtr();
|
|
mat->setShader(NL3D::CMaterial::Normal);
|
|
mat->setBlendFunc(CMaterial::one, CMaterial::invsrcalpha);
|
|
mat->setZWrite(false);
|
|
// mat->setZFunc(CMaterial::always); // Not nice
|
|
mat->setDoubleSided(true);
|
|
mat->setTexture(0, m_GUITexture->getITexture());
|
|
|
|
// user options
|
|
float scale = 1.0f;
|
|
float distance = 1.5f;
|
|
float offcenter = 0.75f;
|
|
|
|
float height = scale * distance * 2.0f;
|
|
|
|
uint32 winw, winh;
|
|
m_Driver->getWindowSize(winw, winh);
|
|
float width = height * (float)winw / (float)winh;
|
|
|
|
float bottom = -(height * 0.5f);
|
|
float top = (height * 0.5f);
|
|
|
|
NLMISC::CQuadUV quadUV;
|
|
quadUV.V0 = CVector(-(width * 0.5f), distance, -(height * 0.5f));
|
|
quadUV.V1 = CVector((width * 0.5f), distance, -(height * 0.5f));
|
|
quadUV.V2 = CVector((width * 0.5f), distance, (height * 0.5f));
|
|
quadUV.V3 = CVector(-(width * 0.5f), distance, (height * 0.5f));
|
|
quadUV.Uv0 = CUV(0.f, 0.f);
|
|
quadUV.Uv1 = CUV(1.f, 0.f);
|
|
quadUV.Uv2 = CUV(1.f, 1.f);
|
|
quadUV.Uv3 = CUV(0.f, 1.f);
|
|
|
|
const uint nbQuads = 128;
|
|
static CVertexBuffer vb;
|
|
static CIndexBuffer ib;
|
|
|
|
vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
|
|
vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
|
|
vb.setNumVertices((nbQuads + 1) * 2);
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock(vba);
|
|
float radius = distance + offcenter;
|
|
float relWidth = width / radius;
|
|
float quadWidth = relWidth / (float)nbQuads;
|
|
for (uint i = 0; i < nbQuads + 1; ++i)
|
|
{
|
|
uint vi0 = i * 2;
|
|
uint vi1 = vi0 + 1;
|
|
float lineH = -(relWidth * 0.5f) + quadWidth * (float)i;
|
|
float lineUV = (float)i / (float)(nbQuads);
|
|
float left = sin(lineH) * radius;
|
|
float forward = cos(lineH) * radius;
|
|
vba.setVertexCoord(vi0, left, forward - offcenter, bottom);
|
|
vba.setTexCoord(vi0, 0, lineUV, 0.0f);
|
|
vba.setVertexCoord(vi1, left, forward - offcenter, top);
|
|
vba.setTexCoord(vi1, 0, lineUV, 1.0f);
|
|
}
|
|
}
|
|
|
|
ib.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
|
|
ib.setPreferredMemory(CIndexBuffer::RAMVolatile, false);
|
|
ib.setNumIndexes(nbQuads * 6);
|
|
|
|
{
|
|
CIndexBufferReadWrite iba;
|
|
ib.lock(iba);
|
|
for (uint i = 0; i < nbQuads; ++i)
|
|
{
|
|
uint ti0 = i * 2;
|
|
uint ti1 = ti0 + 1;
|
|
uint bl = ti0;
|
|
uint tl = ti0 + 1;
|
|
uint br = ti0 + 2;
|
|
uint tr = ti0 + 3;
|
|
iba.setTri(ti0 * 3, bl, tl, br);
|
|
iba.setTri(ti1 * 3, br, tl, tr);
|
|
}
|
|
}
|
|
|
|
IDriver *driver = static_cast<CDriverUser *>(m_Driver)->getDriver();
|
|
// m_Driver->setPolygonMode(UDriver::Line);
|
|
driver->activeVertexBuffer(vb);
|
|
driver->activeIndexBuffer(ib);
|
|
driver->renderTriangles(*umat.getObjectPtr(), 0, nbQuads * 2); //renderRawQuads(umat, 0, 128);
|
|
// m_Driver->setPolygonMode(UDriver::Filled);
|
|
|
|
// m_Driver->drawQuad(quadUV, umat);
|
|
|
|
m_Driver->deleteMaterial(umat);
|
|
|
|
/*{
|
|
// nldebug("Render GUI lines");
|
|
NL3D::UMaterial rmat = m_Driver->createMaterial();
|
|
rmat.setZWrite(false);
|
|
rmat.setZFunc(UMaterial::always); // Not nice!
|
|
rmat.setDoubleSided(true);
|
|
rmat.setColor(NLMISC::CRGBA::Red);
|
|
rmat.setBlend(false);
|
|
|
|
m_Driver->setPolygonMode(UDriver::Line);
|
|
driver->activeVertexBuffer(vb);
|
|
driver->activeIndexBuffer(ib);
|
|
driver->renderTriangles(*rmat.getObjectPtr(), 0, nbQuads * 2);
|
|
m_Driver->setPolygonMode(UDriver::Filled);
|
|
|
|
m_Driver->deleteMaterial(rmat);
|
|
}*/
|
|
}
|
|
}
|
|
|
|
/// Returns true if a render target was fully drawn
|
|
bool CStereoOVR::endRenderTarget()
|
|
{
|
|
// after rendering of course
|
|
// nlassert(m_SubStage > 1);
|
|
|
|
// End GUI render target
|
|
if (m_Driver && m_Stage == 2 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
|
{
|
|
// End GUI render target
|
|
nlassert(m_GUITexture);
|
|
CTextureUser texNull;
|
|
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(texNull);
|
|
}
|
|
|
|
// End of 3D Interface pass left
|
|
if (m_Driver && m_Stage == 5 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
|
{
|
|
// Render 2D GUI in 3D space, assume existing camera is OK
|
|
renderGUI();
|
|
}
|
|
|
|
// End of 3D Interface pass right
|
|
if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
|
{
|
|
// Render 2D GUI in 3D space, assume existing camera is OK
|
|
renderGUI();
|
|
|
|
// Recycle render target
|
|
m_Driver->getRenderTargetManager().recycleRenderTarget(m_GUITexture);
|
|
m_GUITexture = NULL;
|
|
}
|
|
|
|
// End 3D scene render target
|
|
if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
|
{
|
|
nlassert(m_SceneTexture);
|
|
|
|
//nldebug("OVR: End render target");
|
|
// m_Driver->endDefaultRenderTarget(NULL); // DEBUG
|
|
|
|
// end render target
|
|
CTextureUser texNull;
|
|
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(texNull);
|
|
|
|
// backup
|
|
bool fogEnabled = m_Driver->fogEnabled();
|
|
m_Driver->enableFog(false);
|
|
|
|
// must clear everything to black (can we get a mesh to only handle the parts outside of the distortion mesh?)
|
|
m_Driver->clearRGBABuffer(CRGBA(0, 0, 0, 255));
|
|
|
|
CDriverUser *dru = static_cast<CDriverUser *>(m_Driver);
|
|
IDriver *drv = dru->getDriver();
|
|
|
|
// set matrix mode
|
|
CViewport vp;
|
|
m_Driver->setViewport(vp);
|
|
m_Driver->setMatrixMode2D11();
|
|
|
|
for (uint eye = 0; eye < ovrEye_Count; ++eye)
|
|
{
|
|
CMaterial *mat = m_UnlitMat.getObjectPtr();
|
|
mat->setTexture(0, m_SceneTexture->getITexture());
|
|
mat->setTexture(1, m_SceneTexture->getITexture());
|
|
mat->setTexture(2, m_SceneTexture->getITexture());
|
|
mat->setTexture(3, m_SceneTexture->getITexture());
|
|
|
|
//m_Driver->setPolygonMode(UDriver::Line);
|
|
drv->activeVertexBuffer(m_VB[eye]);
|
|
drv->activeIndexBuffer(m_IB[eye]);
|
|
drv->renderTriangles(*mat, 0, m_NbTris[eye]);
|
|
//m_Driver->setPolygonMode(UDriver::Filled);
|
|
|
|
mat->setTexture(0, NULL);
|
|
mat->setTexture(1, NULL);
|
|
mat->setTexture(2, NULL);
|
|
mat->setTexture(3, NULL);
|
|
}
|
|
|
|
// restore
|
|
m_Driver->enableFog(fogEnabled);
|
|
|
|
// recycle render target
|
|
m_Driver->getRenderTargetManager().recycleRenderTarget(m_SceneTexture);
|
|
m_SceneTexture = NULL;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled)) // set to 4 to turn off distortion of 2d gui
|
|
{
|
|
nlassert(m_SceneTexture);
|
|
|
|
CTextureUser texNull;
|
|
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(texNull);
|
|
bool fogEnabled = m_Driver->fogEnabled();
|
|
m_Driver->enableFog(false);
|
|
|
|
m_Driver->setMatrixMode2D11();
|
|
CViewport vp = CViewport();
|
|
m_Driver->setViewport(vp);
|
|
uint32 width, height;
|
|
m_Driver->getWindowSize(width, height);
|
|
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
|
|
NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr();
|
|
barrelMat->setTexture(0, m_SceneTexture->getITexture());
|
|
|
|
drvInternal->activePixelProgram(m_PixelProgram);
|
|
|
|
float w = float(m_BarrelQuadLeft.V1.x),// / float(width),
|
|
h = float(m_BarrelQuadLeft.V2.y),// / float(height),
|
|
x = float(m_BarrelQuadLeft.V0.x),/// / float(width),
|
|
y = float(m_BarrelQuadLeft.V0.y);// / float(height);
|
|
|
|
float lensOffset = m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f;
|
|
float lensShift = m_DevicePtr->HMDInfo.HScreenSize * 0.25f - lensOffset;
|
|
float lensViewportShift = 4.0f * lensShift / m_DevicePtr->HMDInfo.HScreenSize;
|
|
|
|
float lensCenterX = x + (w + lensViewportShift * 0.5f) * 0.5f;
|
|
float lensCenterY = y + h * 0.5f;
|
|
float screenCenterX = x + w * 0.5f;
|
|
float screenCenterY = y + h * 0.5f;
|
|
float scaleX = (w / 2);
|
|
float scaleY = (h / 2);
|
|
float scaleInX = (2 / w);
|
|
float scaleInY = (2 / h);
|
|
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().LensCenter,
|
|
lensCenterX, lensCenterY);
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().ScreenCenter,
|
|
screenCenterX, screenCenterY);
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().Scale,
|
|
scaleX, scaleY);
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().ScaleIn,
|
|
scaleInX, scaleInY);
|
|
|
|
|
|
drvInternal->setUniform4fv(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().HmdWarpParam,
|
|
1, m_DevicePtr->HMDInfo.DistortionK);
|
|
|
|
m_Driver->drawQuad(m_BarrelQuadLeft, m_BarrelMat);
|
|
|
|
x = w;
|
|
lensCenterX = x + (w - lensViewportShift * 0.5f) * 0.5f;
|
|
screenCenterX = x + w * 0.5f;
|
|
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().LensCenter,
|
|
lensCenterX, lensCenterY);
|
|
|
|
drvInternal->setUniform2f(IDriver::PixelProgram,
|
|
m_PixelProgram->ovrIndices().ScreenCenter,
|
|
screenCenterX, screenCenterY);
|
|
|
|
|
|
m_Driver->drawQuad(m_BarrelQuadRight, m_BarrelMat);
|
|
|
|
drvInternal->activePixelProgram(NULL);
|
|
m_Driver->enableFog(fogEnabled);
|
|
|
|
// Recycle render target
|
|
m_Driver->getRenderTargetManager().recycleRenderTarget(m_SceneTexture);
|
|
m_SceneTexture = NULL;
|
|
|
|
return true;
|
|
}*/
|
|
|
|
return false;
|
|
}
|
|
|
|
NLMISC::CQuat CStereoOVR::getOrientation() const
|
|
{
|
|
// broken
|
|
|
|
/*NLMISC::CQuat quat;
|
|
quat.identity();
|
|
return quat;*/
|
|
|
|
if (m_OrientationCached)
|
|
return m_OrientationCache;
|
|
|
|
ovrTrackingState ts = ovrHmd_GetTrackingState(m_DevicePtr, ovr_GetTimeInSeconds()); // TODO: Predict forward
|
|
if (ts.StatusFlags & ovrStatus_OrientationTracked)
|
|
{
|
|
// get just the orientation
|
|
ovrQuatf quatovr = ts.HeadPose.ThePose.Orientation;
|
|
NLMISC::CMatrix coordsys;
|
|
float csys[] = {
|
|
1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, -1.0f, 0.0f,
|
|
0.0f, 1.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f,
|
|
};
|
|
coordsys.set(csys);
|
|
NLMISC::CMatrix matovr;
|
|
matovr.setRot(NLMISC::CQuat(quatovr.x, quatovr.y, quatovr.z, quatovr.w));
|
|
NLMISC::CMatrix matr;
|
|
// matr.rotateZ(NLMISC::Pi); // uncomment when backwards ...
|
|
matr.rotateX(NLMISC::Pi * 0.5f); // fix this properly... :) (note: removing this allows you to use rift while lying down)
|
|
NLMISC::CMatrix matnel = matr * matovr * coordsys;
|
|
NLMISC::CQuat finalquat = matnel.getRot();
|
|
m_OrientationCache = finalquat;
|
|
m_OrientationCached = true;
|
|
return finalquat;
|
|
}
|
|
else
|
|
{
|
|
if (!m_DebugDevice)
|
|
nlwarning("OVR: No orientation returned");
|
|
// return old orientation
|
|
m_OrientationCached = true;
|
|
return m_OrientationCache;
|
|
}
|
|
}
|
|
|
|
/// Get GUI shift
|
|
void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distance) const
|
|
{
|
|
|
|
}
|
|
|
|
void CStereoOVR::setEyePosition(const NLMISC::CVector &v)
|
|
{
|
|
m_EyePosition = v;
|
|
}
|
|
|
|
const NLMISC::CVector &CStereoOVR::getEyePosition() const
|
|
{
|
|
return m_EyePosition;
|
|
}
|
|
|
|
void CStereoOVR::setScale(float s)
|
|
{
|
|
m_EyePosition = m_EyePosition * (s / m_Scale);
|
|
m_Scale = s;
|
|
}
|
|
|
|
|
|
|
|
void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
|
|
{
|
|
if (!s_StereoOVRSystem.Init())
|
|
return;
|
|
|
|
++s_DetectId;
|
|
uint hmdDetect = ovrHmd_Detect();
|
|
nldebug("OVR: Detected %u HMDs", hmdDetect);
|
|
|
|
for (uint i = 0; i < hmdDetect; ++i)
|
|
{
|
|
devicesOut.resize(devicesOut.size() + 1);
|
|
CStereoDeviceInfo &deviceInfoOut = devicesOut[devicesOut.size() - 1];
|
|
ovrHmd hmd = ovrHmd_Create(i);
|
|
CStereoOVRDeviceFactory *factory = new CStereoOVRDeviceFactory();
|
|
factory->DetectId = s_DetectId;
|
|
factory->DeviceIndex = i;
|
|
factory->DebugDevice = false;
|
|
deviceInfoOut.Factory = factory;
|
|
deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD;
|
|
deviceInfoOut.Library = CStereoDeviceInfo::OVR;
|
|
deviceInfoOut.Manufacturer = hmd->Manufacturer;
|
|
deviceInfoOut.ProductName = hmd->ProductName;
|
|
deviceInfoOut.AllowAuto = true;
|
|
deviceInfoOut.Serial = hmd->SerialNumber;
|
|
ovrHmd_Destroy(hmd);
|
|
}
|
|
|
|
#if !FINAL_VERSION
|
|
// Debug DK1
|
|
{
|
|
devicesOut.resize(devicesOut.size() + 1);
|
|
CStereoDeviceInfo &deviceInfoOut = devicesOut[devicesOut.size() - 1];
|
|
ovrHmd hmd = ovrHmd_CreateDebug(ovrHmd_DK1);
|
|
CStereoOVRDeviceFactory *factory = new CStereoOVRDeviceFactory();
|
|
factory->DetectId = s_DetectId;
|
|
factory->DebugDevice = true;
|
|
factory->DebugDeviceType = ovrHmd_DK1;
|
|
deviceInfoOut.Factory = factory;
|
|
deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD;
|
|
deviceInfoOut.Library = CStereoDeviceInfo::OVR;
|
|
deviceInfoOut.Manufacturer = hmd->Manufacturer;
|
|
deviceInfoOut.ProductName = hmd->ProductName;
|
|
deviceInfoOut.AllowAuto = false;
|
|
deviceInfoOut.Serial = "OVR-DK1-DEBUG";
|
|
ovrHmd_Destroy(hmd);
|
|
}
|
|
// Debug DK2
|
|
{
|
|
devicesOut.resize(devicesOut.size() + 1);
|
|
CStereoDeviceInfo &deviceInfoOut = devicesOut[devicesOut.size() - 1];
|
|
ovrHmd hmd = ovrHmd_CreateDebug(ovrHmd_DK2);
|
|
CStereoOVRDeviceFactory *factory = new CStereoOVRDeviceFactory();
|
|
factory->DetectId = s_DetectId;
|
|
factory->DebugDevice = true;
|
|
factory->DebugDeviceType = ovrHmd_DK2;
|
|
deviceInfoOut.Factory = factory;
|
|
deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD;
|
|
deviceInfoOut.Library = CStereoDeviceInfo::OVR;
|
|
deviceInfoOut.Manufacturer = hmd->Manufacturer;
|
|
deviceInfoOut.ProductName = hmd->ProductName;
|
|
deviceInfoOut.AllowAuto = false;
|
|
deviceInfoOut.Serial = "OVR-DK2-DEBUG";
|
|
ovrHmd_Destroy(hmd);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool CStereoOVR::isLibraryInUse()
|
|
{
|
|
nlassert(s_DeviceCounter >= 0);
|
|
return s_DeviceCounter > 0;
|
|
}
|
|
|
|
void CStereoOVR::releaseLibrary()
|
|
{
|
|
nlassert(s_DeviceCounter == 0);
|
|
s_StereoOVRSystem.Release();
|
|
}
|
|
|
|
bool CStereoOVR::isDeviceCreated()
|
|
{
|
|
return m_DevicePtr != NULL;
|
|
}
|
|
|
|
} /* namespace NL3D */
|
|
|
|
#endif /* HAVE_LIBOVR */
|
|
|
|
/* end of file */
|