mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-26 17:16:20 +00:00
c3b3db07f1
--HG-- branch : develop
152 lines
4.8 KiB
C++
152 lines
4.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/particle_system_process.h"
|
|
#include "nel/3d/particle_system.h"
|
|
|
|
#ifdef DEBUG_NEW
|
|
#define new DEBUG_NEW
|
|
#endif
|
|
|
|
uint PSEnterLeaveDepth = 0;
|
|
uint PSEnterLeaveMaxDepth = 1;
|
|
std::string PSCurrName;
|
|
|
|
// ***********************************************************************************************************
|
|
CPSEnterLeave::CPSEnterLeave(const char *name)
|
|
{
|
|
++ PSEnterLeaveDepth;
|
|
Name = name;
|
|
if (PSEnterLeaveDepth <= PSEnterLeaveMaxDepth)
|
|
{
|
|
std::string indent(PSEnterLeaveDepth, ' ');
|
|
nlinfo("Entering %s in %s", (indent + Name).c_str(), PSCurrName.c_str());
|
|
}
|
|
}
|
|
|
|
// ***********************************************************************************************************
|
|
CPSEnterLeave::~CPSEnterLeave()
|
|
{
|
|
if (PSEnterLeaveDepth <= PSEnterLeaveMaxDepth)
|
|
{
|
|
std::string indent(PSEnterLeaveDepth, ' ');
|
|
nlinfo("Leaving %s in %s", Name.c_str(), PSCurrName.c_str());
|
|
}
|
|
-- PSEnterLeaveDepth;
|
|
}
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
|
|
/////////////////////////////////////////////
|
|
// CParticleSystemProcess implementation //
|
|
/////////////////////////////////////////////
|
|
|
|
// ***********************************************************************************************************
|
|
void CParticleSystemProcess::setOwner(CParticleSystem *ps)
|
|
{
|
|
NL_PS_FUNC(CParticleSystemProcess_setOwner)
|
|
if (ps == _Owner) return;
|
|
if (ps == NULL)
|
|
{
|
|
releaseAllRef();
|
|
}
|
|
if (_Owner) _Owner->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount());
|
|
_Owner = ps;
|
|
if (_Owner) _Owner->addRefForUserSysCoordInfo(getUserMatrixUsageCount());
|
|
}
|
|
|
|
|
|
// ***********************************************************************************************************
|
|
uint CParticleSystemProcess::getUserMatrixUsageCount() const
|
|
{
|
|
NL_PS_FUNC(CParticleSystemProcess_getUserMatrixUsageCount)
|
|
return _MatrixMode == PSUserMatrix;
|
|
}
|
|
|
|
// ***********************************************************************************************************
|
|
void CParticleSystemProcess::setMatrixMode(TPSMatrixMode matrixMode)
|
|
{
|
|
NL_PS_FUNC(CParticleSystemProcess_setMatrixMode)
|
|
nlassert((uint) matrixMode <= PSMatrixModeCount);
|
|
if (matrixMode == _MatrixMode) return;
|
|
if (_Owner) // notify the system that matrix mode has changed for that object
|
|
{
|
|
_Owner->matrixModeChanged(this, _MatrixMode, matrixMode);
|
|
}
|
|
_MatrixMode = matrixMode;
|
|
}
|
|
|
|
|
|
// ***********************************************************************************************************
|
|
CFontGenerator *CParticleSystemProcess::getFontGenerator(void)
|
|
{
|
|
NL_PS_FUNC(CParticleSystemProcess_getFontGenerator)
|
|
nlassert(_Owner);
|
|
return _Owner->getFontGenerator();
|
|
}
|
|
|
|
// ***********************************************************************************************************
|
|
const CFontGenerator *CParticleSystemProcess::getFontGenerator(void) const
|
|
{
|
|
NL_PS_FUNC(CParticleSystemProcess_getFontGenerator)
|
|
nlassert(_Owner);
|
|
return _Owner->getFontGenerator();
|
|
}
|
|
|
|
// ***********************************************************************************************************
|
|
CFontManager *CParticleSystemProcess::getFontManager(void)
|
|
{
|
|
NL_PS_FUNC(CParticleSystemProcess_getFontManager)
|
|
nlassert(_Owner);
|
|
return _Owner->getFontManager();
|
|
}
|
|
|
|
// ***********************************************************************************************************
|
|
const CFontManager *CParticleSystemProcess::getFontManager(void) const
|
|
{
|
|
NL_PS_FUNC(CParticleSystemProcess_getFontManager)
|
|
nlassert(_Owner);
|
|
return _Owner->getFontManager();
|
|
}
|
|
|
|
|
|
|
|
// ***********************************************************************************************************
|
|
void CParticleSystemProcess::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
NL_PS_FUNC(CParticleSystemProcess_serial)
|
|
// version 2 : added matrix mode (just not fx world matrix or identity)
|
|
// version 1 : base version
|
|
sint ver = f.serialVersion(2);
|
|
f.serialPtr(_Owner);
|
|
if (ver == 1)
|
|
{
|
|
nlassert(f.isReading());
|
|
bool usesFXWorldMatrix;
|
|
f.serial(usesFXWorldMatrix);
|
|
_MatrixMode = usesFXWorldMatrix ? PSFXWorldMatrix : PSIdentityMatrix;
|
|
}
|
|
if (ver >= 2)
|
|
{
|
|
f.serialEnum(_MatrixMode);
|
|
}
|
|
}
|
|
|
|
} // NL3D
|