khanat-opennel-code/code/ryzom/client/src/lod_character_user_manager.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

61 lines
1.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_LOD_CHARACTER_USER_MANAGER_H
#define NL_LOD_CHARACTER_USER_MANAGER_H
#include "nel/misc/types_nl.h"
#include <map>
// ***************************************************************************
/**
* Manager of Lod characters for entities.
* Use Scene.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CLodCharacterUserManager
{
public:
/// Constructor
CLodCharacterUserManager();
/** init, reseting manager, and loading default shapeBank
* It load and setup "homins.lod_character_desc" too
*/
void init();
/// Add a .clodbank. nlwarning and return false if not found. Added to "Scene".
bool addLodShapeBank(const std::string &filename);
// *****************
private:
};
extern CLodCharacterUserManager LodCharacterUserManager;
#endif // NL_LOD_CHARACTER_USER_MANAGER_H
/* End of lod_character_user_manager.h */