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62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MUSIC_SOURCE_H
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#define NL_MUSIC_SOURCE_H
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#include "nel/misc/types_nl.h"
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#include "nel/sound/source_common.h"
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namespace NLSOUND {
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// ***************************************************************************
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/**
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* A source that play music
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2004
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*/
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class CMusicSource : public CSourceCommon
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{
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public:
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/// Constructor
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CMusicSource (class CMusicSound *sound=NULL, bool spawn=false, TSpawnEndCallback cb=0, void *cbUserParam = 0, NL3D::CCluster *cluster = 0, CGroupController *groupController = NULL);
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/// Destructor
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~CMusicSource ();
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/// Return the sound binded to the source (or NULL if there is no sound)
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virtual TSoundId getSound();
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virtual void play();
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/// Stop playing
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virtual void stop();
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TSOURCE_TYPE getType() const {return SOURCE_MUSIC;}
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private:
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class CMusicSound *_MusicSound;
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};
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} // NLSOUND
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#endif // NL_MUSIC_SOURCE_H
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/* End of music_source.h */
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