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391 lines
10 KiB
C++
391 lines
10 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/misc/quat.h"
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#include "nel/misc/common.h"
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#include "nel/misc/algo.h"
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#include "nel/3d/track_sampled_common.h"
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#include "nel/misc/vectord.h"
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using namespace NLMISC;
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using namespace std;
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namespace NL3D
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{
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// ***************************************************************************
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// ***************************************************************************
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// CTrackSampledCommon
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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CTrackSampledCommon::CTrackSampledCommon()
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{
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_LoopMode= true;
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}
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// ***************************************************************************
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CTrackSampledCommon::~CTrackSampledCommon()
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{
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}
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// ***************************************************************************
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bool CTrackSampledCommon::getLoopMode() const
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{
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return _LoopMode;
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}
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// ***************************************************************************
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TAnimationTime CTrackSampledCommon::getBeginTime () const
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{
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return _BeginTime;
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}
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// ***************************************************************************
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TAnimationTime CTrackSampledCommon::getEndTime () const
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{
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return _EndTime;
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}
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// ***************************************************************************
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void CTrackSampledCommon::CTimeBlock::serial(NLMISC::IStream &f)
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{
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(void)f.serialVersion(0);
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f.serial(TimeOffset);
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f.serial(KeyOffset);
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f.serial(Times);
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}
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// ***************************************************************************
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void CTrackSampledCommon::serialCommon(NLMISC::IStream &f)
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{
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(void)f.serialVersion(0);
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f.serial(_LoopMode);
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f.serial(_BeginTime);
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f.serial(_EndTime) ;
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f.serial(_TotalRange);
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f.serial(_OOTotalRange);
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f.serial(_DeltaTime);
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f.serial(_OODeltaTime);
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f.serial(_TimeBlocks);
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}
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// ***************************************************************************
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void CTrackSampledCommon::buildCommon(const std::vector<uint16> &timeList, float beginTime, float endTime)
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{
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nlassert( endTime>beginTime || (beginTime==endTime && timeList.size()<=1) );
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uint i;
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// reset.
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uint numKeys= (uint)timeList.size();
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_TimeBlocks.clear();
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// Special case of 0 or 1 key.
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//===================
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if(numKeys<=1)
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{
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_BeginTime= beginTime;
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_EndTime= endTime;
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_TotalRange= 0;
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_OOTotalRange= 0;
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_DeltaTime= 0;
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_OODeltaTime= 0;
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if(numKeys==1)
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{
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_TimeBlocks.resize(1);
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_TimeBlocks[0].TimeOffset= 0;
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_TimeBlocks[0].Times.resize(1);
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_TimeBlocks[0].Times[0]= 0;
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}
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return;
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}
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// Compute All Time blocks.
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//===================
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sint32 lastBlockFrame= -1000000;
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nlassert(timeList[0] == 0);
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// Header info for creating timeBlocks
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vector<uint> timeBlockKeyId;
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vector<uint> timeBlockNumKeys;
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// compute how many time block we need.
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for(i=0; i<numKeys; i++)
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{
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// verify growing order, and time difference.
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if(i>0)
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{
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nlassert(timeList[i]>timeList[i-1]);
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nlassert(timeList[i]-timeList[i-1] <= 255 );
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}
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// If the current frame is to far from the last TimeBlock frame (or if 1st timeBlock), must create a new timeBlock
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if(timeList[i]-lastBlockFrame>255)
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{
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// create a new timeblock
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timeBlockKeyId.push_back(i);
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// Add this key to this new time Block (numKey == 1).
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timeBlockNumKeys.push_back(1);
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lastBlockFrame= timeList[i];
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}
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else
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{
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// Add this key to the timeBlock.
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timeBlockNumKeys[timeBlockNumKeys.size()-1]++;
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}
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}
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// Build the timeBlocks.
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_TimeBlocks.resize((uint32)timeBlockKeyId.size());
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for(i=0; i<timeBlockKeyId.size(); i++)
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{
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CTimeBlock &timeBlock= _TimeBlocks[i];
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uint firstKeyId= timeBlockKeyId[i];
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uint numKeys= timeBlockNumKeys[i];
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// compute the offset time and key
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timeBlock.KeyOffset= firstKeyId;
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timeBlock.TimeOffset= timeList[firstKeyId];
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// create array of key
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timeBlock.Times.resize(numKeys);
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for(uint j=0;j<timeBlock.Times.size(); j++)
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{
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// get the key time and make it local to the timeBlock.
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timeBlock.Times[j]= timeList[firstKeyId+j] - timeBlock.TimeOffset;
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}
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}
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// Compute other params
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//===================
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_BeginTime= beginTime;
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_EndTime= endTime;
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// compute deltatime for a frame to another
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uint totalFrameCount= timeList[numKeys-1] - timeList[0];
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nlassert(totalFrameCount>0);
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_DeltaTime= (_EndTime-_BeginTime) / totalFrameCount;
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_OODeltaTime= (float)(1.0 / _DeltaTime);
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// Compute range of anim
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_TotalRange= _EndTime-_BeginTime;
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_OOTotalRange= float(1.0/_TotalRange);
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}
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// ***************************************************************************
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void CTrackSampledCommon::setLoopMode(bool mode)
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{
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_LoopMode= mode;
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}
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// ***************************************************************************
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CTrackSampledCommon::TEvalType CTrackSampledCommon::evalTime (const TAnimationTime& date, uint numKeys, uint &keyId0, uint &keyId1, float &interpValue)
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{
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/* IF YOU CHANGE THIS CODE, CHANGE too CTrackSampledQuatSmallHeader
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*/
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// Empty? quit
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if(numKeys==0)
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return EvalDiscard;
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// One Key? easy, and quit.
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if(numKeys==1)
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{
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keyId0= 0;
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return EvalKey0;
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}
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// manage Loop
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//=====================
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float localTime;
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if(_LoopMode)
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{
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nlassert(_TotalRange>0);
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// get relative to BeginTime.
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localTime= date-_BeginTime;
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// force us to be in interval [0, _TotalRange[.
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if( localTime<0 || localTime>=_TotalRange )
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{
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double d= localTime*_OOTotalRange;
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// floor(d) is the truncated number of loops.
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d= localTime- floor(d)*_TotalRange;
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localTime= (float)d;
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// For precision problems, ensure correct range.
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if(localTime<0 || localTime >= _TotalRange)
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localTime= 0;
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}
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}
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else
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{
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// get relative to BeginTime.
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localTime= date-_BeginTime;
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}
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// Find the first key before localTime
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//=====================
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// get the frame in the track.
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sint frame= (sint)floor(localTime*_OODeltaTime);
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// clamp to uint16
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clamp(frame, 0, 65535);
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// Search the TimeBlock.
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CTimeBlock keyTB;
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keyTB.TimeOffset= frame;
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uint tbId;
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tbId= searchLowerBound(_TimeBlocks.getPtr(), _TimeBlocks.size(), keyTB);
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// get this timeBlock.
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CTimeBlock &timeBlock= _TimeBlocks[tbId];
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// get frame relative to this timeBlock.
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sint frameRel= frame-timeBlock.TimeOffset;
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// clamp to uint8
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clamp(frameRel, 0, 255);
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// get the key in this timeBlock.
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uint keyIdRel;
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keyIdRel= searchLowerBound(timeBlock.Times.getPtr(), timeBlock.Times.size(), (uint8)frameRel);
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// Get the Frame and Value of Key0.
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uint frameKey0= timeBlock.TimeOffset + timeBlock.Times[keyIdRel];
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// this is the key to evaluate
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keyId0= timeBlock.KeyOffset + keyIdRel;
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// Interpolate with next key
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//=====================
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// If not the last Key
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if(keyId0<numKeys-1)
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{
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// Get the next key.
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keyId1= keyId0+1;
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uint frameKey1;
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// If last key of the timeBlock, get the first time of the next timeBlock.
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if( keyIdRel+1 >= timeBlock.Times.size() )
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{
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nlassert(tbId+1<_TimeBlocks.size());
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frameKey1= _TimeBlocks[tbId+1].TimeOffset;
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}
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else
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{
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frameKey1= timeBlock.TimeOffset + timeBlock.Times[keyIdRel+1];
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}
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// unpack time.
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float time0= frameKey0*_DeltaTime;
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float time1= frameKey1*_DeltaTime;
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// interpolate.
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float t= (localTime-time0);
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// If difference is one frame, optimize.
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if(frameKey1-frameKey0==1)
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t*= _OODeltaTime;
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else
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t/= (time1-time0);
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clamp(t, 0.f, 1.f);
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// store this interp value.
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interpValue= t;
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return EvalInterpolate;
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}
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// else (last key of anim), just eval this key.
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return EvalKey0;
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}
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// ***************************************************************************
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void CTrackSampledCommon::applySampleDivisorCommon(uint sampleDivisor, std::vector<uint32> &keepKeys)
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{
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nlassert(sampleDivisor>=2);
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uint i,j;
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/*
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NB: to be faster, if we have multiple timeblock (rare, cause implies the anim>8.5 sec), the
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number of time block is kept after this process, either if it could be lowered.
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NB: for same reason, the first and last key of each timeBlock is kept to be simpler, and to avoid bug
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in searchLowerBound() (we must keep first key of each timeBlock)
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*/
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// clear
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keepKeys.clear();
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// **** build the key indices to keep
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static std::vector<uint32> blockKeepStart;
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static std::vector<uint32> blockKeepEnd;
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blockKeepStart.resize(_TimeBlocks.size());
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blockKeepEnd.resize(_TimeBlocks.size());
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// must Keep the first and last key.
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uint lastKeyTime= 0;
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for(i=0;i<_TimeBlocks.size();i++)
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{
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CTimeBlock &timeBlock= _TimeBlocks[i];
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// keep track of the start new key for this block
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blockKeepStart[i]= (uint32)keepKeys.size();
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for(j=0;j<timeBlock.Times.size();j++)
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{
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// get the time of this key
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uint keyTime= timeBlock.Times[j] + timeBlock.TimeOffset;
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// if the diff time with last inserted key is >= than the sampleDivisor, add it!
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if( (keyTime - lastKeyTime >= sampleDivisor) ||
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// add it also if it is the first or last key of the block
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(j==0 || j==timeBlock.Times.size()-1) )
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{
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lastKeyTime= keyTime;
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keepKeys.push_back(j+timeBlock.KeyOffset);
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}
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}
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// keep track of the end (not included) new key for this block
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blockKeepEnd[i]= (uint32)keepKeys.size();
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}
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// **** rebuild the TimeBlocks
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for(i=0;i<_TimeBlocks.size();i++)
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{
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CTimeBlock &timeBlock= _TimeBlocks[i];
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uint keepStart= blockKeepStart[i];
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uint keepEnd= blockKeepEnd[i];
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NLMISC::CObjectVector<uint8, false> newKeys;
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newKeys.resize(keepEnd-keepStart);
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for(uint j=0;j<newKeys.size();j++)
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{
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newKeys[j]= timeBlock.Times[keepKeys[keepStart+j]-timeBlock.KeyOffset];
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}
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// copy
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timeBlock.Times= newKeys;
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// change the key offset!
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timeBlock.KeyOffset= keepStart;
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}
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}
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} // NL3D
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