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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_S_LINK_EFFECT_DOT_H
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#define RY_S_LINK_EFFECT_DOT_H
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#include "nel/misc/types_nl.h"
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#include "s_link_effect.h"
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class CSLinkEffectDot : public CSLinkEffectOffensive
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{
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public:
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inline CSLinkEffectDot(
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const TDataSetRow & creatorRowId,
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const TDataSetRow & targetRowId,
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sint32 cost,
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SCORES::TScores energyCost,
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SKILLS::ESkills skill,
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DMGTYPE::EDamageType dmgType,
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uint8 power,
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sint32 dmgHp,sint32 dmgSap,sint32 dmgSta )
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:CSLinkEffectOffensive ( creatorRowId,targetRowId,EFFECT_FAMILIES::Dot,cost,energyCost, skill, 0,power),
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_DmgType( dmgType ),
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_DmgHp( dmgHp), _DmgSap( dmgSap), _DmgSta(dmgSta)
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{
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}
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DMGTYPE::EDamageType getDamageType(){ return _DmgType; }
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/**
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* apply the effects of the... effect
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* \return true if the effect must be removed
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*/
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bool update(uint32 & updateFlag);
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protected:
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DMGTYPE::EDamageType _DmgType;
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sint32 _DmgHp;
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sint32 _DmgSap;
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sint32 _DmgSta;
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};
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#endif // RY_S_LINK_EFFECT_DOT_H
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/* End of s_link_effect_dot.h */
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