khanat-opennel-code/code/ryzom/server/src/sabrina/s_link_effect_dot.h
2013-02-18 13:22:03 +01:00

63 lines
1.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_S_LINK_EFFECT_DOT_H
#define RY_S_LINK_EFFECT_DOT_H
#include "nel/misc/types_nl.h"
#include "s_link_effect.h"
class CSLinkEffectDot : public CSLinkEffectOffensive
{
public:
inline CSLinkEffectDot(
const TDataSetRow & creatorRowId,
const TDataSetRow & targetRowId,
sint32 cost,
SCORES::TScores energyCost,
SKILLS::ESkills skill,
DMGTYPE::EDamageType dmgType,
uint8 power,
sint32 dmgHp,sint32 dmgSap,sint32 dmgSta )
:CSLinkEffectOffensive ( creatorRowId,targetRowId,EFFECT_FAMILIES::Dot,cost,energyCost, skill, 0,power),
_DmgType( dmgType ),
_DmgHp( dmgHp), _DmgSap( dmgSap), _DmgSta(dmgSta)
{
}
DMGTYPE::EDamageType getDamageType(){ return _DmgType; }
/**
* apply the effects of the... effect
* \return true if the effect must be removed
*/
bool update(uint32 & updateFlag);
protected:
DMGTYPE::EDamageType _DmgType;
sint32 _DmgHp;
sint32 _DmgSap;
sint32 _DmgSta;
};
#endif // RY_S_LINK_EFFECT_DOT_H
/* End of s_link_effect_dot.h */