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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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179 lines
4.8 KiB
C++
179 lines
4.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SOUND_ANIM_VIEW
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#define NL_SOUND_ANIM_VIEW
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CSoundAnimDlg;
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class CObjectViewer;
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class CAnimationDlg;
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namespace NLSOUND
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{
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class CSoundAnimation;
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class CSoundAnimMarker;
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}
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/**
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* CSoundAnimationHolder is a placeholder for the animations in current
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* playlist of the object viewer. It point to the sound animation and
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* keeps track of its start and end time.
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*/
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class CSoundAnimationHolder
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{
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public:
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// copy constructor
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CSoundAnimationHolder(const CSoundAnimationHolder& a)
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{
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_Anim = a._Anim;
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_AnimStart = a._AnimStart;
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_AnimEnd = a._AnimEnd;
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}
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CSoundAnimationHolder(NLSOUND::CSoundAnimation* anim = 0, float start = 0.0f, float end = 0.0f)
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: _Anim(anim), _AnimStart(start), _AnimEnd(end) {}
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bool inside(float time) { return (_AnimStart <= time) && (time <= _AnimEnd); }
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float offset(float time) { return time - _AnimStart; }
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NLSOUND::CSoundAnimation* _Anim;
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float _AnimStart;
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float _AnimEnd;
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};
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typedef std::vector<CSoundAnimationHolder> CAnimationVector;
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/**
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* CSoundAnimView displays a time line of the current animation
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* playlist. It shows the individual animations (name, start, end)
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* and the markers of the animations. It offers functions to edit
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* the markers.
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*/
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class CSoundAnimView : public CWnd
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{
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public:
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CSoundAnimView() : CWnd() {}
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virtual ~CSoundAnimView() {}
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virtual void Create(CObjectViewer* objView, CAnimationDlg* animDlg, CSoundAnimDlg* parent, const RECT& rect);
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void setAnimTime(float animStart, float animEnd);
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void zoomIn();
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void zoomOut();
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void mark();
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void save();
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void deleteMarker();
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void refresh(BOOL update);
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void updateCursor();
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void changeScroll(uint curpos);
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protected:
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static bool registerClass();
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static bool _Registered;
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static CString _WndClass;
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static uint _WndId;
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static const float _Scale; // conversion time to pixels: pixel = time * _Zoom * _Scale
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static const uint _ZoomCount;
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static float _ZoomValue[];
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static CBrush _FillBrush;
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static CBrush _MarkerBrush;
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static CBrush _SelectBrush;
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static CFont _Font;
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static CPen _RedPen;
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sint32 timeToPixel(float time) { return (sint32) (time * _Zoom * _Scale); }
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float pixelToTime(sint32 pixel) { return (float) pixel / _Zoom / _Scale; }
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bool getAnimationAt(CSoundAnimationHolder& holder, float time);
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NLSOUND::CSoundAnimMarker* getMarkerAt(CPoint point);
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void insertMarkerAt(float time);
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void changeTimeScale();
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CObjectViewer *_ObjView;
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CAnimationDlg *_AnimationDlg;
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CSoundAnimDlg *_SoundAnimDlg;
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CAnimationVector _Animations;
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float _Zoom;
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uint _ZoomIndex;
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sint _Cursor;
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CSoundAnimationHolder _SelectedAnim;
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NLSOUND::CSoundAnimMarker *_SelectedMarker;
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bool _Dragging;
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CPoint _DragStartPoint;
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float _DragStartTime;
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float _TimeStart;
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float _TimeEnd;
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float _TimeOffset;
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uint _PixelsTotal;
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uint _PixelsOffset;
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uint _PixelsViewH;
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uint _PixelsViewV;
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std::string _StringBuffer;
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// MFC crap
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSoundAnimView)
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protected:
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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DECLARE_DYNCREATE(CSoundAnimView)
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// Generated message map functions
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//{{AFX_MSG(CSoundAnimView)
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afx_msg void OnPaint();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // NL_SOUND_ANIM_VIEW
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