mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-15 12:09:06 +00:00
453 lines
14 KiB
C++
453 lines
14 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/particle_system.h"
|
|
#include "nel/3d/particle_system_shape.h"
|
|
#include "nel/3d/particle_system_model.h"
|
|
#include "nel/3d/scene.h"
|
|
#include "nel/3d/driver.h"
|
|
#include "nel/3d/skeleton_model.h"
|
|
#include "nel/3d/texture_file.h"
|
|
#include "nel/3d/ps_allocator.h"
|
|
#include "nel/misc/file.h"
|
|
#include "nel/misc/mem_stream.h"
|
|
#include "nel/misc/hierarchical_timer.h"
|
|
#include "nel/misc/contiguous_block_allocator.h"
|
|
|
|
// tmp
|
|
#include "nel/3d/ps_face_look_at.h"
|
|
#include "nel/3d/ps_force.h"
|
|
|
|
namespace NL3D {
|
|
|
|
|
|
using NLMISC::CIFile;
|
|
|
|
|
|
|
|
|
|
// private usage : macro to check the memory integrity
|
|
#if defined(NL_DEBUG) && defined(NL_OS_WINDOWS)
|
|
// #define PARTICLES_CHECK_MEM NLMEMORY::CheckHeap(true);
|
|
#define PARTICLES_CHECK_MEM
|
|
#else
|
|
#define PARTICLES_CHECK_MEM
|
|
#endif
|
|
|
|
// ***************************************************************************
|
|
// A singleton to define the TextureCategory of Particle system
|
|
class CPSTextureCategory
|
|
{
|
|
public:
|
|
static NLMISC::CSmartPtr<ITexture::CTextureCategory> &get()
|
|
{
|
|
if(!_Instance)
|
|
_Instance= new CPSTextureCategory();
|
|
return _Instance->_TextureCategory;
|
|
}
|
|
// release memory
|
|
static void releaseInstance()
|
|
{
|
|
if( _Instance )
|
|
delete _Instance;
|
|
_Instance = NULL;
|
|
}
|
|
|
|
private:
|
|
NLMISC::CSmartPtr<ITexture::CTextureCategory> _TextureCategory;
|
|
CPSTextureCategory()
|
|
{
|
|
_TextureCategory= new ITexture::CTextureCategory("PARTICLE SYSTEM");
|
|
}
|
|
static CPSTextureCategory *_Instance;
|
|
};
|
|
CPSTextureCategory *CPSTextureCategory::_Instance= NULL;
|
|
|
|
///===========================================================================
|
|
void CParticleSystemShape::releaseInstance()
|
|
{
|
|
CPSTextureCategory::releaseInstance();
|
|
}
|
|
|
|
///===========================================================================
|
|
CParticleSystemShape::CParticleSystemShape() : _MaxViewDist(100.f),
|
|
_DestroyWhenOutOfFrustum(false),
|
|
_DestroyModelWhenOutOfRange(false),
|
|
_UsePrecomputedBBox(false),
|
|
_Sharing(false),
|
|
_NumBytesWanted(0)
|
|
{
|
|
/* ***********************************************
|
|
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
|
|
* It can be loaded/called through CAsyncFileManager for instance
|
|
* ***********************************************/
|
|
|
|
for (uint k = 0; k < 4; ++k)
|
|
{
|
|
_UserParamDefaultTrack[k].setDefaultValue(0);
|
|
}
|
|
_DefaultPos.setDefaultValue(CVector::Null);
|
|
_DefaultScale.setDefaultValue( CVector(1, 1, 1) );
|
|
_DefaultRotQuat.setDefaultValue(CQuat());
|
|
_DefaultTriggerTrack.setDefaultValue(true); // by default, system start as soon as they are instanciated
|
|
|
|
}
|
|
|
|
///===========================================================================
|
|
void CParticleSystemShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
/* ***********************************************
|
|
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
|
|
* It can be loaded/called through CAsyncFileManager for instance
|
|
* ***********************************************/
|
|
|
|
sint ver = f.serialVersion(6);
|
|
/// version 6 : added sharing flag
|
|
//NLMISC::CVector8 &buf = _ParticleSystemProto.bufferAsVector();
|
|
//f.serialCont(buf);
|
|
|
|
if (f.isReading ())
|
|
{
|
|
std::vector<uint8> buf;
|
|
f.serialCont(buf);
|
|
_ParticleSystemProto.fill(&buf[0], (uint32)buf.size());
|
|
}
|
|
else
|
|
{
|
|
f.serialBufferWithSize ((uint8*)_ParticleSystemProto.buffer(), _ParticleSystemProto.length());
|
|
}
|
|
|
|
if (ver > 1)
|
|
{
|
|
// serial default tracks
|
|
for (uint k = 0; k < 4; ++k)
|
|
{
|
|
f.serial(_UserParamDefaultTrack[k]);
|
|
}
|
|
}
|
|
if ( ver > 2)
|
|
{
|
|
f.serial (_DefaultPos);
|
|
f.serial (_DefaultScale);
|
|
f.serial (_DefaultRotQuat);
|
|
}
|
|
if ( ver > 3)
|
|
{
|
|
f.serial(_MaxViewDist);
|
|
f.serial(_DestroyWhenOutOfFrustum);
|
|
f.serial(_DestroyModelWhenOutOfRange);
|
|
}
|
|
if ( ver > 4)
|
|
{
|
|
f.serial(_UsePrecomputedBBox);
|
|
if (_UsePrecomputedBBox)
|
|
{
|
|
f.serial(_PrecomputedBBox);
|
|
}
|
|
}
|
|
if ( ver > 5)
|
|
{
|
|
f.serial(_Sharing);
|
|
}
|
|
}
|
|
|
|
///===========================================================================
|
|
void CParticleSystemShape::buildFromPS(const CParticleSystem &ps)
|
|
{
|
|
// must be sure that we are writting in the stream
|
|
if (_ParticleSystemProto.isReading())
|
|
{
|
|
_ParticleSystemProto.invert();
|
|
}
|
|
|
|
// to have const correctness in the prototype, we must do this...
|
|
CParticleSystem *myPs = const_cast<CParticleSystem *>(&ps);
|
|
nlassert(myPs);
|
|
// build the prototype
|
|
_ParticleSystemProto.serialPtr(myPs);
|
|
|
|
// mirror some system values
|
|
_MaxViewDist = myPs->getMaxViewDist();
|
|
_DestroyWhenOutOfFrustum = myPs->doesDestroyWhenOutOfFrustum();
|
|
_DestroyModelWhenOutOfRange = myPs->getDestroyModelWhenOutOfRange();
|
|
if (!myPs->getAutoComputeBBox())
|
|
{
|
|
_UsePrecomputedBBox = true;
|
|
myPs->computeBBox(_PrecomputedBBox);
|
|
}
|
|
else
|
|
{
|
|
_UsePrecomputedBBox = false;
|
|
}
|
|
_Sharing = myPs->isSharingEnabled();
|
|
}
|
|
|
|
///===========================================================================
|
|
void CParticleSystemShape::getAABBox(NLMISC::CAABBox &bbox) const
|
|
{
|
|
if (!_UsePrecomputedBBox)
|
|
{
|
|
bbox.setCenter(NLMISC::CVector::Null);
|
|
bbox.setHalfSize(NLMISC::CVector(1, 1, 1));
|
|
}
|
|
else
|
|
{
|
|
bbox = _PrecomputedBBox;
|
|
}
|
|
}
|
|
|
|
|
|
///===========================================================================
|
|
CParticleSystem *CParticleSystemShape::instanciatePS(CScene &scene, NLMISC::CContiguousBlockAllocator *blockAllocator /*= NULL*/)
|
|
{
|
|
if (_Sharing && _SharedSystem != NULL) // is sharing enabled, and is a system already instanciated
|
|
{
|
|
return _SharedSystem;
|
|
}
|
|
|
|
// avoid prb with concurent thread (may append if an instance group containing ps is loaded in background)
|
|
NLMISC::CMutex mutex;
|
|
mutex.enter();
|
|
|
|
|
|
#ifdef PS_FAST_ALLOC
|
|
nlassert(PSBlockAllocator == NULL);
|
|
if (blockAllocator)
|
|
{
|
|
// set new allocator for particle system memory
|
|
PSBlockAllocator = blockAllocator;
|
|
blockAllocator->init(_NumBytesWanted); // if size wanted is already known, set it
|
|
}
|
|
#endif
|
|
|
|
//NLMISC::TTicks start = NLMISC::CTime::getPerformanceTime();
|
|
// copy the datas
|
|
CParticleSystem *myInstance = NULL;
|
|
|
|
// serialize from the memory stream
|
|
if (!_ParticleSystemProto.isReading()) // we must be sure that we are reading the stream
|
|
{
|
|
_ParticleSystemProto.invert();
|
|
}
|
|
|
|
_ParticleSystemProto.resetPtrTable();
|
|
_ParticleSystemProto.seek(0, NLMISC::IStream::begin);
|
|
|
|
// NLMISC::TTicks start = NLMISC::CTime::getPerformanceTime();
|
|
_ParticleSystemProto.serialPtr(myInstance); // instanciate the system
|
|
/* NLMISC::TTicks end = NLMISC::CTime::getPerformanceTime();
|
|
nlinfo("instanciation time = %.2f", (float) (1000 * NLMISC::CTime::ticksToSecond(end - start)));
|
|
*/
|
|
|
|
myInstance->setScene(&scene);
|
|
|
|
if (_CachedTex.empty() && scene.getDriver())
|
|
{
|
|
//nlinfo("flushing texs");
|
|
// load && cache textures
|
|
myInstance->enumTexs(_CachedTex, *scene.getDriver());
|
|
for(uint k = 0; k < _CachedTex.size(); ++k)
|
|
{
|
|
if (_CachedTex[k])
|
|
{
|
|
_CachedTex[k]->setTextureCategory(CPSTextureCategory::get());
|
|
scene.getDriver()->setupTexture (*(ITexture *)_CachedTex[k]);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
for(uint k = 0; k < _CachedTex.size(); ++k)
|
|
{
|
|
nlinfo(_CachedTex[k]->getShareName().c_str());
|
|
}
|
|
*/
|
|
}
|
|
|
|
// tmp
|
|
|
|
if (_Sharing)
|
|
{
|
|
_SharedSystem = myInstance; // set this as the first shared instance
|
|
}
|
|
|
|
#ifdef PS_FAST_ALLOC
|
|
if (blockAllocator)
|
|
{
|
|
_NumBytesWanted = blockAllocator->getNumAllocatedBytes(); // now we know the number of wanted bytes, subsequent alloc can be much faster
|
|
PSBlockAllocator = NULL;
|
|
}
|
|
#endif
|
|
|
|
mutex.leave();
|
|
|
|
/*NLMISC::TTicks end = NLMISC::CTime::getPerformanceTime();
|
|
nlinfo("instanciation time = %.2f", (float) (1000 * NLMISC::CTime::ticksToSecond(end - start))); */
|
|
return myInstance;
|
|
}
|
|
|
|
///===========================================================================
|
|
CTransformShape *CParticleSystemShape::createInstance(CScene &scene)
|
|
{
|
|
CParticleSystemModel *psm = NLMISC::safe_cast<CParticleSystemModel *>(scene.createModel(NL3D::ParticleSystemModelId) );
|
|
psm->Shape = this;
|
|
psm->_Scene = &scene; // the model needs the scene to recreate the particle system he holds
|
|
// by default, we don't instanciate the system. It will be instanciated only if visible and triggered
|
|
// psm->_ParticleSystem = instanciatePS(scene);
|
|
|
|
// Setup position with the default value
|
|
psm->ITransformable::setPos( _DefaultPos.getDefaultValue() );
|
|
psm->ITransformable::setRotQuat( _DefaultRotQuat.getDefaultValue() );
|
|
psm->ITransformable::setScale( _DefaultScale.getDefaultValue() );
|
|
|
|
// ParticleSystems are added to the "Fx" Load Balancing Group.
|
|
psm->setLoadBalancingGroup("Fx");
|
|
|
|
return psm;
|
|
}
|
|
|
|
///===========================================================================
|
|
void CParticleSystemShape::render(IDriver *drv, CTransformShape *trans, bool passOpaque)
|
|
{
|
|
H_AUTO ( NL3D_Particles_Render );
|
|
nlassert(drv);
|
|
CParticleSystemModel *psm = NLMISC::safe_cast<CParticleSystemModel *>(trans);
|
|
if (psm->_Invalidated) return;
|
|
CParticleSystem *ps = psm->getPS();
|
|
/// has the system been triggered yet ?
|
|
if (!ps) return;
|
|
|
|
TAnimationTime delay = psm->getEllapsedTime();
|
|
nlassert(ps->getScene());
|
|
|
|
///////////////////////
|
|
// render particles //
|
|
///////////////////////
|
|
|
|
/// if sharing is enabled, we should resetup the system matrix
|
|
if (ps->isSharingEnabled())
|
|
{
|
|
ps->setSysMat(&(psm->getWorldMatrix()));
|
|
ps->setUserMatrix(&(psm->getUserMatrix()));
|
|
}
|
|
|
|
// Setup the matrix.
|
|
/// drv->setupModelMatrix(trans->getWorldMatrix());
|
|
|
|
ps->setDriver(drv);
|
|
// draw particle
|
|
PARTICLES_CHECK_MEM;
|
|
if (passOpaque)
|
|
{
|
|
PSLookAtRenderTime = 0;
|
|
//NLMISC::TTicks start = NLMISC::CTime::getPerformanceTime();
|
|
ps->step(CParticleSystem::SolidRender, delay, *this, *psm);
|
|
/*NLMISC::TTicks end = NLMISC::CTime::getPerformanceTime();
|
|
nlinfo("Solid render time time = %.2f", (float) (1000 * NLMISC::CTime::ticksToSecond(end - start)));
|
|
nlinfo("LookAt Render time = %.2f", (float) (1000 * NLMISC::CTime::ticksToSecond(PSLookAtRenderTime))); */
|
|
}
|
|
else
|
|
{
|
|
//PSLookAtRenderTime = 0;
|
|
//NLMISC::TTicks start = NLMISC::CTime::getPerformanceTime();
|
|
ps->step(CParticleSystem::BlendRender, delay, *this, *psm);
|
|
/*NLMISC::TTicks end = NLMISC::CTime::getPerformanceTime();
|
|
nlinfo("Blend render time time = %.2f", (float) (1000 * NLMISC::CTime::ticksToSecond(end - start)));
|
|
nlinfo("LookAt Render time = %.2f", (float) (1000 * NLMISC::CTime::ticksToSecond(PSLookAtRenderTime))); */
|
|
}
|
|
PARTICLES_CHECK_MEM;
|
|
if (psm->isToolDisplayEnabled())
|
|
{
|
|
ps->step(CParticleSystem::ToolRender, delay, *this, *psm);
|
|
PARTICLES_CHECK_MEM;
|
|
}
|
|
}
|
|
|
|
///===========================================================================
|
|
void CParticleSystemShape::flushTextures(IDriver &driver, uint selectedTexture)
|
|
{
|
|
// if textures are already flushed, no-op
|
|
if (!_CachedTex.empty()) return;
|
|
if (_SharedSystem)
|
|
{
|
|
_SharedSystem->enumTexs(_CachedTex, driver);
|
|
}
|
|
else
|
|
{
|
|
NLMISC::CMutex mutex;
|
|
mutex.enter();
|
|
|
|
// must create an instance just to flush the textures
|
|
CParticleSystem *myInstance = NULL;
|
|
|
|
#ifdef PS_FAST_ALLOC
|
|
nlassert(PSBlockAllocator == NULL);
|
|
NLMISC::CContiguousBlockAllocator blockAllocator;
|
|
PSBlockAllocator = &blockAllocator;
|
|
blockAllocator.init(300000); // we release memory just after, and we don't want to fragment the memory, so provide large enough mem
|
|
#endif
|
|
// serialize from the memory stream
|
|
if (!_ParticleSystemProto.isReading()) // we must be sure that we are reading the stream
|
|
{
|
|
_ParticleSystemProto.invert();
|
|
}
|
|
_ParticleSystemProto.resetPtrTable();
|
|
_ParticleSystemProto.seek(0, NLMISC::IStream::begin);
|
|
_ParticleSystemProto.serialPtr(myInstance); // instanciate the system
|
|
#ifdef PS_FAST_ALLOC
|
|
_NumBytesWanted = blockAllocator.getNumAllocatedBytes(); // next allocation will be fast because we know how much memory to allocate
|
|
#endif
|
|
myInstance->enumTexs(_CachedTex, driver);
|
|
// tmp
|
|
/*
|
|
#ifdef NL_DEBUG
|
|
for(uint k = 0; k < myInstance->getNbProcess(); ++k)
|
|
{
|
|
CPSLocated *loc = (CPSLocated *) myInstance->getProcess(k);
|
|
for(uint l = 0; l < loc->getNbBoundObjects(); ++l)
|
|
{
|
|
if (dynamic_cast<CPSCentralGravity *>(loc->getBoundObject(l)))
|
|
{
|
|
nlwarning("PS %s uses central gravity", myInstance->getName().c_str());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif */
|
|
// sort the process inside the fx
|
|
myInstance->getSortingByEmitterPrecedence(_ProcessOrder);
|
|
delete myInstance;
|
|
#ifdef PS_FAST_ALLOC
|
|
PSBlockAllocator = NULL;
|
|
#endif
|
|
mutex.leave();
|
|
}
|
|
for(uint k = 0; k < _CachedTex.size(); ++k)
|
|
{
|
|
//nlinfo(_CachedTex[k]->getShareName().c_str());
|
|
if (_CachedTex[k])
|
|
{
|
|
_CachedTex[k]->setTextureCategory(CPSTextureCategory::get());
|
|
driver.setupTexture(*_CachedTex[k]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
} // NL3D
|