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230 lines
5.8 KiB
C++
230 lines
5.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// PageBgFades.cpp : implementation file
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//
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#include "std_sound_plugin.h"
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#include "georges_plugin_sound.h"
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#include "nel/misc/types_nl.h"
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#include "sound_dialog.h"
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#include "sound_plugin.h"
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#include "nel/sound/u_audio_mixer.h"
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#include "PageBgFades.h"
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using namespace std;
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uint FILTER_NAMES[] =
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{
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IDC_FILTER_NAME_00,
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IDC_FILTER_NAME_01,
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IDC_FILTER_NAME_02,
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IDC_FILTER_NAME_03,
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IDC_FILTER_NAME_04,
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IDC_FILTER_NAME_05,
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IDC_FILTER_NAME_06,
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IDC_FILTER_NAME_07,
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IDC_FILTER_NAME_08,
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IDC_FILTER_NAME_09,
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IDC_FILTER_NAME_10,
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IDC_FILTER_NAME_11,
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IDC_FILTER_NAME_12,
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IDC_FILTER_NAME_13,
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IDC_FILTER_NAME_14,
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IDC_FILTER_NAME_15,
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IDC_FILTER_NAME_16,
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IDC_FILTER_NAME_17,
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IDC_FILTER_NAME_18,
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IDC_FILTER_NAME_19,
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IDC_FILTER_NAME_20,
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IDC_FILTER_NAME_21,
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IDC_FILTER_NAME_22,
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IDC_FILTER_NAME_23,
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IDC_FILTER_NAME_24,
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IDC_FILTER_NAME_25,
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IDC_FILTER_NAME_26,
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IDC_FILTER_NAME_27,
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IDC_FILTER_NAME_28,
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IDC_FILTER_NAME_29,
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IDC_FILTER_NAME_30,
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IDC_FILTER_NAME_31
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};
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uint FILTER_FADE_IN[] =
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{
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IDC_FADE_IN_00,
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IDC_FADE_IN_01,
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IDC_FADE_IN_02,
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IDC_FADE_IN_03,
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IDC_FADE_IN_04,
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IDC_FADE_IN_05,
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IDC_FADE_IN_06,
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IDC_FADE_IN_07,
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IDC_FADE_IN_08,
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IDC_FADE_IN_09,
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IDC_FADE_IN_10,
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IDC_FADE_IN_11,
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IDC_FADE_IN_12,
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IDC_FADE_IN_13,
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IDC_FADE_IN_14,
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IDC_FADE_IN_15,
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IDC_FADE_IN_16,
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IDC_FADE_IN_17,
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IDC_FADE_IN_18,
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IDC_FADE_IN_19,
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IDC_FADE_IN_20,
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IDC_FADE_IN_21,
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IDC_FADE_IN_22,
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IDC_FADE_IN_23,
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IDC_FADE_IN_24,
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IDC_FADE_IN_25,
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IDC_FADE_IN_26,
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IDC_FADE_IN_27,
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IDC_FADE_IN_28,
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IDC_FADE_IN_29,
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IDC_FADE_IN_30,
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IDC_FADE_IN_31
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};
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uint FILTER_FADE_OUT[] =
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{
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IDC_FADE_OUT_00,
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IDC_FADE_OUT_01,
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IDC_FADE_OUT_02,
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IDC_FADE_OUT_03,
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IDC_FADE_OUT_04,
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IDC_FADE_OUT_05,
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IDC_FADE_OUT_06,
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IDC_FADE_OUT_07,
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IDC_FADE_OUT_08,
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IDC_FADE_OUT_09,
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IDC_FADE_OUT_10,
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IDC_FADE_OUT_11,
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IDC_FADE_OUT_12,
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IDC_FADE_OUT_13,
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IDC_FADE_OUT_14,
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IDC_FADE_OUT_15,
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IDC_FADE_OUT_16,
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IDC_FADE_OUT_17,
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IDC_FADE_OUT_18,
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IDC_FADE_OUT_19,
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IDC_FADE_OUT_20,
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IDC_FADE_OUT_21,
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IDC_FADE_OUT_22,
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IDC_FADE_OUT_23,
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IDC_FADE_OUT_24,
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IDC_FADE_OUT_25,
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IDC_FADE_OUT_26,
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IDC_FADE_OUT_27,
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IDC_FADE_OUT_28,
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IDC_FADE_OUT_29,
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IDC_FADE_OUT_30,
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IDC_FADE_OUT_31,
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};
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map<uint, uint> FILTER_FADE_IN_IDX;
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map<uint, uint> FILTER_FADE_OUT_IDX;
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/////////////////////////////////////////////////////////////////////////////
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// CPageBgFades property page
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#undef new
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IMPLEMENT_DYNCREATE(CPageBgFades, CPageBase)
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#define new NL_NEW
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CPageBgFades::CPageBgFades(NLGEORGES::CSoundDialog *soundDialog)
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: CPageBase(soundDialog, CPageBgFades::IDD)
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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//{{AFX_DATA_INIT(CPageBgFades)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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for (uint i=0; i<32; ++i)
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{
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FILTER_FADE_IN_IDX.insert(make_pair(FILTER_FADE_IN[i], i));
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FILTER_FADE_OUT_IDX.insert(make_pair(FILTER_FADE_OUT[i], i));
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}
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}
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CPageBgFades::~CPageBgFades()
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{
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}
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void CPageBgFades::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CPageBgFades)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CPageBgFades, CPropertyPage)
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//{{AFX_MSG_MAP(CPageBgFades)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPageBgFades message handlers
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BOOL CPageBgFades::OnInitDialog()
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{
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CPropertyPage::OnInitDialog();
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// initialize the filter names and fade value
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for (uint i =0; i<32; ++i)
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{
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char tmp[128];
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GetDlgItem(FILTER_NAMES[i])->SetWindowText(SoundDialog->EnvNames[i].Name.c_str());
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sprintf(tmp, "%u", SoundDialog->FilterFades.FadeIns[i]);
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GetDlgItem(FILTER_FADE_IN[i])->SetWindowText(tmp);
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sprintf(tmp, "%u", SoundDialog->FilterFades.FadeOuts[i]);
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GetDlgItem(FILTER_FADE_OUT[i])->SetWindowText(tmp);
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}
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SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFilterFades(SoundDialog->FilterFades);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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BOOL CPageBgFades::OnCommand(WPARAM wParam, LPARAM lParam)
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{
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if (lParam != 0 && HIWORD(wParam) == EN_CHANGE)
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{
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int id = ::GetDlgCtrlID(HWND(lParam));
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char tmp[1024];
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if (FILTER_FADE_IN_IDX.find(id) != FILTER_FADE_IN_IDX.end())
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{
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// this is a fade in value modified !
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GetDlgItem(id)->GetWindowText(tmp, 1024);
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SoundDialog->FilterFades.FadeIns[FILTER_FADE_IN_IDX[id]] = atoi(tmp);
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SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFilterFades(SoundDialog->FilterFades);
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}
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else if (FILTER_FADE_OUT_IDX.find(id) != FILTER_FADE_OUT_IDX.end())
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{
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// this is a fade in value modified !
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GetDlgItem(id)->GetWindowText(tmp, 1024);
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SoundDialog->FilterFades.FadeOuts[FILTER_FADE_OUT_IDX[id]] = atoi(tmp);
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SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFilterFades(SoundDialog->FilterFades);
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}
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}
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return CPropertyPage::OnCommand(wParam, lParam);
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}
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