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88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_VISUAL_COLLISION_ENTITY_USER_H
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#define NL_VISUAL_COLLISION_ENTITY_USER_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/u_visual_collision_entity.h"
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#include "nel/3d/visual_collision_entity.h"
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#include "nel/3d/visual_collision_manager.h"
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namespace NL3D
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{
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/**
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* UVisualCollisionEntity implementation.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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class CVisualCollisionEntityUser : public UVisualCollisionEntity
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{
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public:
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/// Constructor. create entity.
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CVisualCollisionEntityUser(CVisualCollisionManager *manager)
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{
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_Manager= manager;
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_Entity= _Manager->createEntity();
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}
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/// dtor, delete the entity.
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~CVisualCollisionEntityUser()
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{
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_Manager->deleteEntity(_Entity);
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}
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virtual bool snapToGround(CVector &pos);
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virtual bool snapToGround(CVector &pos, CVector &normal);
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virtual void setGroundMode(bool groundMode);
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virtual void setCeilMode(bool ceilMode);
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virtual bool getGroundMode() const;
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virtual bool getCeilMode() const;
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virtual void setSnapToRenderedTesselation(bool snapMode);
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virtual bool getSnapToRenderedTesselation() const;
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virtual bool getSurfaceInfo(const CVector &pos, CSurfaceInfo &surfaceInfo);
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virtual bool getStaticLightSetup(NLMISC::CRGBA sunAmbient, const CVector &pos, std::vector<CPointLightInfluence> &pointLightList,
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uint8 &sunContribution, NLMISC::CRGBA &localAmbient);
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virtual void displayDebugGrid(UDriver &drv) const;
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private:
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CVisualCollisionManager *_Manager;
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CVisualCollisionEntity *_Entity;
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};
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} // NL3D
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#endif // NL_VISUAL_COLLISION_ENTITY_USER_H
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/* End of visual_collision_entity_user.h */
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