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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_U_VISUAL_COLLISION_MESH_H
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#define NL_U_VISUAL_COLLISION_MESH_H
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#include "nel/misc/types_nl.h"
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namespace NL3D
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{
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// ***************************************************************************
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/**
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* Proxy to a Collision Mesh possibly stored in a UShape
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2003
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*/
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class UVisualCollisionMesh
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{
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public:
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/// Proxy interface
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UVisualCollisionMesh();
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/// Attach a IShape to this proxy
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void attach(class CVisualCollisionMesh *mesh);
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/// return true if the proxy is empty() (not attached)
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bool empty() const {return _Mesh==NULL;}
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/// For Advanced usage, get the Collision Mesh ptr
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class CVisualCollisionMesh *getMeshPtr() const {return _Mesh;}
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// get vertices of the mesh
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const std::vector<NLMISC::CVector> &getVertices() const;
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// get triangles of the mesh
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const std::vector<uint16> &getTriangles() const;
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private:
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class CVisualCollisionMesh *_Mesh;
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};
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} // NL3D
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#endif // NL_U_VISUAL_COLLISION_MESH_H
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/* End of u_visual_collision_mesh.h */
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