mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-12 02:09:52 +00:00
179 lines
5.6 KiB
C++
179 lines
5.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_PS_FAN_LIGHT_H
|
|
#define NL_PS_FAN_LIGHT_H
|
|
|
|
#include "nel/3d/ps_particle_basic.h"
|
|
#include "nel/3d/vertex_buffer.h"
|
|
#include "nel/3d/index_buffer.h"
|
|
|
|
#include <vector>
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* A fan light particle
|
|
*/
|
|
class CPSFanLight : public CPSParticle, public CPSColoredParticle
|
|
, public CPSSizedParticle, public CPSRotated2DParticle
|
|
, public CPSMaterial, public CPSTexturedParticleNoAnim
|
|
{
|
|
public:
|
|
NLMISC_DECLARE_CLASS(CPSFanLight);
|
|
virtual bool completeBBox(NLMISC::CAABBox &box) const;
|
|
///\name Object
|
|
//@{
|
|
/// Ctor, with the numbers of fans to draw (minimum is 3, maximum is 128)
|
|
CPSFanLight(uint32 nbFans = 7);
|
|
/// Dtor
|
|
~CPSFanLight();
|
|
void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
|
|
//@}
|
|
|
|
// Set the number of fans used for drawing (minimum is 3, maximum is 128)
|
|
void setNbFans(uint32 nbFans);
|
|
|
|
/** Set the smoothness of phases. The default is 0 which means no smoothness.
|
|
* n mean that the phase will be linearly interpolated between each n + 1 fans
|
|
* It ranges from 0 to 31
|
|
*/
|
|
void setPhaseSmoothness(uint32 smoothNess)
|
|
{
|
|
nlassert(smoothNess < 32);
|
|
_PhaseSmoothness = smoothNess;
|
|
}
|
|
|
|
/// retrieve the phase smoothness
|
|
uint32 getPhaseSmoothness(void) const { return _PhaseSmoothness;}
|
|
|
|
/// set the intensity of fan movement. Default is 1.5
|
|
void setMoveIntensity(float intensity) { _MoveIntensity = intensity; }
|
|
|
|
/// get the intensity of fans movement
|
|
float getMoveIntensity(void) const { return _MoveIntensity; }
|
|
|
|
// Get the number of fans used for drawing
|
|
uint32 getNbFans(void) const
|
|
{
|
|
return _NbFans;
|
|
}
|
|
|
|
/** Set the speed for phase
|
|
* If the located holding this particle as a limited lifetime, it gives how many 0-2Pi cycle it'll do during its life
|
|
* Otherwise it gives how many cycle there are in a second
|
|
*/
|
|
void setPhaseSpeed(float multiplier);
|
|
|
|
/// get the speed for phase
|
|
float getPhaseSpeed(void) const { return _PhaseSpeed / 256.0f; }
|
|
|
|
// update the material and the vb so that they match the color scheme. Inherited from CPSColoredParticle
|
|
virtual void updateMatAndVbForColor(void);
|
|
|
|
|
|
/// must call this at least if you intend to use fanlight
|
|
static void initFanLightPrecalc(void);
|
|
|
|
/// return true if there are transparent faces in the object
|
|
virtual bool hasTransparentFaces(void);
|
|
|
|
/// return true if there are Opaque faces in the object
|
|
virtual bool hasOpaqueFaces(void);
|
|
|
|
|
|
/// return the max number of faces needed for display. This is needed for LOD balancing
|
|
virtual uint32 getNumWantedTris() const;
|
|
|
|
/// Set a texture. NULL remove it
|
|
void setTexture(CSmartPtr<ITexture> tex)
|
|
{
|
|
_Tex = tex;
|
|
}
|
|
|
|
/// get the texture used
|
|
ITexture *getTexture(void)
|
|
{
|
|
return _Tex;
|
|
}
|
|
const ITexture *getTexture(void) const
|
|
{
|
|
return _Tex;
|
|
}
|
|
|
|
/// from CPSParticle : return true if there are lightable faces in the object
|
|
virtual bool hasLightableFaces() { return false; }
|
|
|
|
// from CPSParticle
|
|
virtual bool supportGlobalColorLighting() const { return true; }
|
|
|
|
virtual void enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv);
|
|
|
|
// from CPSParticle
|
|
virtual void setZBias(float value) { CPSMaterial::setZBias(value); }
|
|
virtual float getZBias() const { return CPSMaterial::getZBias(); }
|
|
|
|
protected:
|
|
void newElement(const CPSEmitterInfo &info);
|
|
void deleteElement(uint32);
|
|
virtual void resize(uint32 size);
|
|
virtual CPSLocated *getColorOwner(void) { return _Owner; }
|
|
virtual CPSLocated *getSizeOwner(void) { return _Owner; }
|
|
virtual CPSLocated *getAngle2DOwner(void) { return _Owner; }
|
|
private:
|
|
friend class CPSFanLightHelper;
|
|
typedef CHashMap<uint, CVertexBuffer> TVBMap;
|
|
typedef CHashMap<uint, CIndexBuffer > TIBMap;
|
|
private:
|
|
uint32 _NbFans;
|
|
uint32 _PhaseSmoothness;
|
|
float _MoveIntensity;
|
|
NLMISC::CSmartPtr<ITexture> _Tex;
|
|
float _PhaseSpeed;
|
|
//
|
|
static uint8 _RandomPhaseTab[32][128];
|
|
|
|
static TVBMap _VBMap; // fanlight, no texture
|
|
static TVBMap _TexVBMap; // fanlight, textured
|
|
static TVBMap _ColoredVBMap; // fanlight, no texture, varying color
|
|
static TVBMap _ColoredTexVBMap; // fanlight, textured, varying color
|
|
static TIBMap _IBMap;
|
|
|
|
static bool _RandomPhaseTabInitialized;
|
|
private:
|
|
/// initialisations
|
|
virtual void init(void);
|
|
virtual void draw(bool opaque);
|
|
// setup and get the needed vb for display
|
|
void getVBnIB(CVertexBuffer *&vb, CIndexBuffer *&ib);
|
|
uint getNumFanlightsInVB() const;
|
|
void setupMaterial();
|
|
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_PS_FAN_LIGHT_H
|
|
|
|
/* End of ps_fan_light.h */
|