khanat-opennel-code/code/nel/include/nel/3d/async_texture_block.h
2010-06-12 12:17:29 +02:00

70 lines
1.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_ASYNC_TEXTURE_BLOCK_H
#define NL_ASYNC_TEXTURE_BLOCK_H
#include "nel/misc/types_nl.h"
#include "nel/3d/material.h"
#include <limits>
namespace NL3D
{
class CMeshBaseInstance;
// ***************************************************************************
/**
* Descriptor of TextureFile Names.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CAsyncTextureBlock
{
public:
// List of texture file names for a material
std::string TextureNames[IDRV_MAT_MAXTEXTURES];
CAsyncTextureBlock()
{
for(uint i=0;i<IDRV_MAT_MAXTEXTURES;i++)
{
TextIds[i]= std::numeric_limits<uint>::max();
IsTextureFile[i]= false;
}
}
bool isTextureFile(uint stage) const {return IsTextureFile[stage];}
private:
friend class CMeshBaseInstance;
// Ids in the CAsyncTextureManager
uint TextIds[IDRV_MAT_MAXTEXTURES];
// true if the texture in the stage is really a texture file.
bool IsTextureFile[IDRV_MAT_MAXTEXTURES];
};
} // NL3D
#endif // NL_ASYNC_TEXTURE_BLOCK_H
/* End of async_texture_block.h */