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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_ASYNC_TEXTURE_BLOCK_H
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#define NL_ASYNC_TEXTURE_BLOCK_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/material.h"
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#include <limits>
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namespace NL3D
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{
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class CMeshBaseInstance;
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// ***************************************************************************
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/**
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* Descriptor of TextureFile Names.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CAsyncTextureBlock
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{
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public:
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// List of texture file names for a material
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std::string TextureNames[IDRV_MAT_MAXTEXTURES];
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CAsyncTextureBlock()
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{
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for(uint i=0;i<IDRV_MAT_MAXTEXTURES;i++)
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{
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TextIds[i]= std::numeric_limits<uint>::max();
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IsTextureFile[i]= false;
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}
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}
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bool isTextureFile(uint stage) const {return IsTextureFile[stage];}
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private:
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friend class CMeshBaseInstance;
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// Ids in the CAsyncTextureManager
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uint TextIds[IDRV_MAT_MAXTEXTURES];
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// true if the texture in the stage is really a texture file.
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bool IsTextureFile[IDRV_MAT_MAXTEXTURES];
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};
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} // NL3D
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#endif // NL_ASYNC_TEXTURE_BLOCK_H
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/* End of async_texture_block.h */
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