khanat-opennel-code/code/ryzom/server/src/gpm_service/patat_grid.cpp

355 lines
8.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "patat_grid.h"
#include "nel/misc/aabbox.h"
#include "nel/misc/file.h"
#include "nel/misc/i_xml.h"
#include "nel/misc/path.h"
#include "nel/ligo/ligo_config.h"
using namespace std;
using namespace NLMISC;
using namespace NLLIGO;
extern NLLIGO::CLigoConfig LigoConfig;
/*
* Constructor
*/
CPatatGrid::CPatatGrid()
{
}
/*
* Destructor
*/
CPatatGrid::~CPatatGrid()
{
}
/*
* Init patat grid
*/
void CPatatGrid::init()
{
// allocate 1 free entry (for no zone entry)
_PrimZones.resize(1);
_EntryTable.resize(1);
_SelectGrid.clear();
_ZoneMap.clear();
_FlagTable.clear();
_EntryMap.clear();
_FreeEntries.clear();
nlinfo("Initialized CPatatGrid, move grid is 1024x1024 uint16 (%.2f Mb)", (float)(sizeof(TEntryIndex)*1024*1024)/(1024.0f*1024.0f));
}
void CPatatGrid::readPrimitive(IPrimitive *primitive, std::vector<uint32> &inFile)
{
if (dynamic_cast<CPrimZone*>(primitive) != NULL)
{
// check good class
string primName;
string className;
if (primitive->getPropertyByName("name", primName) &&
primitive->getPropertyByName("class", className) &&
_PrimZoneFilters.find(className) != _PrimZoneFilters.end())
{
_ZoneMap.insert(TZoneMap::value_type(primName, (sint32)_PrimZones.size()));
inFile.push_back((uint32)_PrimZones.size());
_PrimZones.push_back(static_cast<CPrimZone&>(*primitive));
// _PrimZones.back().Name = primName;
}
}
// parse children
uint i;
for (i=0; i<primitive->getNumChildren(); ++i)
{
IPrimitive *child;
if (!primitive->getChild(child, i))
continue;
readPrimitive(child, inFile);
}
}
/*
* Use patat prim file
*/
void CPatatGrid::usePrim(const string &primFile, std::vector<uint32> &inFile)
{
/*
CIFile f(CPath::lookup(primFile));
CPrimRegion region;
CIXml xml;
xml.init(f);
region.serial(xml);
nlinfo("Loaded prim file '%s'", primFile.c_str());
uint i;
uint firstPrimZone = _PrimZones.size();
inFile.clear();
for (i=0; i<region.VZones.size(); ++i)
{
if (_ZoneMap.find(region.VZones[i].Name) != _ZoneMap.end())
{
nlwarning("Prim zone %s (in file %s) already added, discarded", region.VZones[i].Name.c_str(), primFile.c_str());
}
else
{
_ZoneMap.insert(TZoneMap::value_type(region.VZones[i].Name, _PrimZones.size()));
inFile.push_back(_PrimZones.size());
_PrimZones.push_back(region.VZones[i]);
}
}
*/
// lookup for primitive file
CIFile f(CPath::lookup(primFile));
CIXml xml;
CPrimitives prims;
// load xml file
xml.init(f);
nlinfo("Loaded prim file '%s'", primFile.c_str());
// read nodes
if (!prims.read(xml.getRootNode(), primFile.c_str(), LigoConfig))
{
nlwarning("Can't use primitive file '%s', xml parse error", primFile.c_str());
return;
}
uint i;
uint firstPrimZone = (uint)_PrimZones.size();
inFile.clear();
// get CPrimNode
CPrimNode *primRootNode = prims.RootNode;
// read recursive node
readPrimitive(primRootNode, inFile);
const uint32 maxGridEntryIndex = (1 << (sizeof(TEntryIndex)*8)) - 1;
_FlagTable.resize(_PrimZones.size(), false);
// for each patat, sample points (check they belong to the patat) and find the matching entry
for (i=firstPrimZone; i<_PrimZones.size(); ++i)
{
CPrimZone &zone = _PrimZones[i];
if (zone.VPoints.empty())
continue;
// build bounding box
double xmin = 1.0e10f, xmax = -xmin, ymin = xmin, ymax = xmax;
double x, y;
uint j;
for (j=0; j<zone.VPoints.size(); ++j)
{
if (zone.VPoints[j].x < xmin) xmin = zone.VPoints[j].x;
if (zone.VPoints[j].y < ymin) ymin = zone.VPoints[j].y;
if (zone.VPoints[j].x > xmax) xmax = zone.VPoints[j].x;
if (zone.VPoints[j].y > ymax) ymax = zone.VPoints[j].y;
}
xmin = _SelectGrid.round(xmin);
ymin = _SelectGrid.round(ymin);
xmax = _SelectGrid.round(xmax);
ymax = _SelectGrid.round(ymax);
nlinfo("Sampling %d/%d (%d samples)", i-firstPrimZone+1, _PrimZones.size()-firstPrimZone, (sint)((xmax-xmin)/PatatGridResolution * (ymax-ymin)/PatatGridResolution));
// sample zone
for (y=ymin; y<=ymax; y+=PatatGridResolution)
{
for (x=xmin; x<=xmax; x+=PatatGridResolution)
{
CVector v((float)x, (float)y, 0.0f);
// check sampled point belongs to the patat
if (!zone.contains(v))
continue;
// get the entry index for this point
TEntryIndex index = (TEntryIndex)getEntryIndex(v);
CEntry &entry = _EntryTable[index];
// compute the new hash code for this point
// basically, hash is previous hash code times zone number
//uint32 hash = (index == 0) ? i : entry.HashCode * i;
// other hash function, assuming index0 entry has 0 hashcode.
uint32 hash = (entry.HashCode<<4) + (entry.HashCode>>28) + i;
pair<TEntryMap::iterator, TEntryMap::iterator> range;
TEntryMap::iterator it;
// get all entries with this hash code
range = _EntryMap.equal_range(hash);
// check if selected entries match the new point
for (it=range.first; it!=range.second; ++it)
{
CEntry &selected = _EntryTable[(*it).second];
// selected must have one zone more than entry
if (selected.Zones.size() != entry.Zones.size()+1)
continue;
uint k;
for (k=0; k<entry.Zones.size(); ++k)
if (entry.Zones[k] != selected.Zones[k])
break;
// if first zones of selected are different from entry, give up
if (k != entry.Zones.size())
continue;
// if all zones in selected and extended entry matches, found good entry
if (selected.Zones.back() == i)
break;
}
// if found an entry matching for the point, set up the grid to point on the selected entry
if (it != _EntryMap.end())
{
CEntry &selected = _EntryTable[(*it).second];
setEntryIndex(v, selected.EntryIndex);
--entry.NumSamples;
++selected.NumSamples;
// if no more samples point to this entry, free it and leave it _FreeEntries stack
if (entry.EntryIndex != 0 && entry.NumSamples == 0)
{
entry.HashCode = 0xffffffff;
entry.Zones.clear();
_FreeEntries.push_back(entry.EntryIndex);
}
}
else
{
// else create a new entry
uint32 newIndex = 0;
// use a freed entry if possible
if (!_FreeEntries.empty())
{
newIndex = _FreeEntries.front();
_FreeEntries.pop_front();
}
else
{
newIndex = (uint32)_EntryTable.size();
_EntryTable.resize(newIndex+1);
}
// reloads entry, as it might have be reallocated
CEntry &entry = _EntryTable[index];
// checks the index fits in table
if (newIndex >= maxGridEntryIndex)
{
nlerror("Error in PatatGrid build, type 'TEntryIndex' too short (%d bytes), use wider type !", sizeof(TEntryIndex));
}
CEntry &newEntry = _EntryTable[newIndex];
// inits new entry
newEntry.EntryIndex = (TEntryIndex)newIndex;
newEntry.HashCode = hash;
newEntry.NumSamples = 1;
newEntry.Zones = entry.Zones;
newEntry.Zones.push_back(i);
// add entry to map
_EntryMap.insert(TEntryMap::value_type(hash, (TEntryIndex)newIndex));
// points point to new entry
setEntryIndex(v, newEntry.EntryIndex);
}
}
}
}
}
/*
* build patat grid
*/
bool CPatatGrid::diff(TEntryIndex previous, TEntryIndex next, vector<uint32> &in, vector<uint32> &out)
{
if (previous >= _EntryTable.size())
{
nlwarning("Entry index %d out of bounds, assume empty zone", previous);
previous = 0;
}
if (next >= _EntryTable.size())
{
nlwarning("Entry index %d out of bounds, assume empty zone", next);
next = 0;
}
in.clear();
out.clear();
if (previous == next)
return false;
CEntry &p = _EntryTable[previous];
CEntry &n = _EntryTable[next];
uint i;
// flag all of previous
for (i=0; i<p.Zones.size(); ++i)
_FlagTable[p.Zones[i]] = true;
// check new
for (i=0; i<n.Zones.size(); ++i)
{
// if flag clear, a new zone
if (!_FlagTable[n.Zones[i]])
in.push_back(n.Zones[i]);
_FlagTable[n.Zones[i]] = false;
}
// check previous
for (i=0; i<p.Zones.size(); ++i)
{
// if flag set (didn't change), a left zone
if (_FlagTable[p.Zones[i]])
out.push_back(p.Zones[i]);
_FlagTable[p.Zones[i]] = false;
}
return (!in.empty() || !out.empty());
}