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80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_HAIR_SET_H
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#define CL_HAIR_SET_H
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#include "game_share/people.h"
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namespace NLMISC
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{
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class IProgressCallback;
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}
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/** Records which hair item are valid for one race
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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class CHairSet
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{
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public:
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/** Init the hair item after all the sheets have been loaded
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*/
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void init (NLMISC::IProgressCallback &progress);
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// remove all infos about hairs
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void clear();
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/** get the number of hair item for the given race
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*/
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uint getNumHairItem(EGSPD::CPeople::TPeople people) const;
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/** get hair item id in sheet manager for the race
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* or -1 if index is invalid
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*/
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sint getHairItemId(EGSPD::CPeople::TPeople people, uint index) const;
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// Tells wether this id in the sheet manager is the id of a hair item
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bool isHairItemId(uint id) const;
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// Gives the people for this hair id in the sheet manager, or unknown if not found
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EGSPD::CPeople::TPeople getPeopleFromHairItemID(uint id) const;
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/** Get the index of an hair item form its id in the sheet manager, or -1 if not found
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*/
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sint getHairItemFromId(EGSPD::CPeople::TPeople people, uint Id) const;
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private:
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enum EPeople { Fyros = 0, Matis, Tryker, Zorai, NumPeople, DontKnow };
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typedef std::vector<uint> TIntArray;
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private:
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TIntArray _Hairs[NumPeople]; // 4 races
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private:
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static EPeople convPeople(EGSPD::CPeople::TPeople people);
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static EGSPD::CPeople::TPeople convPeople(EPeople people);
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};
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// the only instance of hair_set
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extern CHairSet HairSet;
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#endif
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