khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/_primitive.dfn
Fabien_HENON 11298004e9 Updating the world_editor_classes.xml file for the guild missions
- Adding new actions for guild missions
- Adding the guild option for some actions
- Adding the nb_guild_members_needed option for the objectives
2011-05-23 16:09:14 +02:00

17 lines
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XML

<?xml version="1.0"?>
<DFN Version="0.0" State="modified">
<ELEMENT Name="Collisionable" Type="Type" Filename="boolean.typ"/>
<ELEMENT Name="CollisionMask" Type="Type" Filename="uint32.typ"/>
<ELEMENT Name="OcclusionMask" Type="Type" Filename="uint32.typ"/>
<ELEMENT Name="Obstacle" Type="Type" Filename="boolean.typ"/>
<ELEMENT Name="Absorbtion" Type="Type" Filename="float.typ"/>
<ELEMENT Name="BoxWidth" Type="Type" Filename="float.typ"/>
<ELEMENT Name="BoxDepth" Type="Type" Filename="float.typ"/>
<ELEMENT Name="Height" Type="Type" Filename="float.typ"/>
<ELEMENT Name="Radius" Type="Type" Filename="float.typ"/>
<ELEMENT Name="Type" Type="Type" Filename="primitive.typ"/>
<ELEMENT Name="Reaction" Type="Type" Filename="reaction.typ"/>
<ELEMENT Name="Trigger" Type="Type" Filename="trigger.typ"/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:02 2002 (corvazier) File converted from old format</LOG>
</DFN>