khanat-opennel-code/code/nel/tools/sound/build_sound/build_sound_readme.txt
Fabien_HENON 11298004e9 Updating the world_editor_classes.xml file for the guild missions
- Adding new actions for guild missions
- Adding the guild option for some actions
- Adding the nb_guild_members_needed option for the objectives
2011-05-23 16:09:14 +02:00

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build_sound <leveldesign> <dfn> <source_samplebanks> <build_packed_sheets> <build_samplebanks>
leveldesign = L:\leveldesign\
dfn = L:\leveldesign\dfn\
source_samplebanks = L:\assets\sound\samplebanks\
build_packed_sheets = L:\build\sound_sheets\
build_samplebanks = L:\build\sound_samplebanks\
Where L:\ is your game content database.
- leveldesign
Contains your game data sheets.
- dfn
Contains the game data sheet type definitions.
- source_samplebanks
Contains a subdirectory for each sample bank.
Inside each directory, your 16-bit PCM .wav files must be placed.
- build_packed_sheets
The build tool places the .packed_sheets files here.
- build_samplebanks
The build tool places the .sample_bank files here.
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