khanat-opennel-code/code/nel/include/nel/sound/stream_sound.h
2014-06-12 19:27:09 +02:00

73 lines
2.1 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NLSOUND_STREAM_SOUND_H
#define NLSOUND_STREAM_SOUND_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
// Project includes
#include "nel/sound/sound.h"
namespace NLSOUND {
/**
* CStreamSound
* \brief CStreamSound
* \date 2010-01-28 07:29GMT
* \author Jan Boon (Kaetemi)
*/
class CStreamSound : public CSound
{
public:
CStreamSound();
virtual ~CStreamSound();
/// Get the type of the sound.
virtual TSOUND_TYPE getSoundType() { return SOUND_STREAM; }
/// Load the sound parameters from georges' form
virtual void importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot);
/// Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
virtual void getSubSoundList(std::vector<std::pair<std::string, CSound*> > &/* subsounds */) const { }
/// Serialize the sound data.
virtual void serial(NLMISC::IStream &s);
/// Return the length of the sound in ms
virtual uint32 getDuration() { return 0; }
/// Return the alpha attenuation value.
float getAlpha() const { return m_Alpha; }
private:
CStreamSound(const CStreamSound &);
CStreamSound &operator=(const CStreamSound &);
private:
float m_Alpha;
}; /* class CStreamSound */
} /* namespace NLSOUND */
#endif /* #ifndef NLSOUND_STREAM_SOUND_H */
/* end of file */