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119 lines
3.2 KiB
C++
119 lines
3.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_DEATH_PENALTIES_H
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#define RY_DEATH_PENALTIES_H
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#include "egs_variables.h"
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#include "game_share/persistent_data.h"
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#include "game_share/skills.h"
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#include "game_share/timer.h"
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class CCharacter;
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/**
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* properties to manage death penalties
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* \author Nicolas Brigand
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* \author Nevrax France
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* \date 2004
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*/
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class CDeathPenalties
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{
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NL_INSTANCE_COUNTER_DECL(CDeathPenalties);
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public:
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// Start by declaring methods for persistent load/ save operations
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// The following macro is defined in persistent_data.h
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// At time of writing it evaluated to:
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// void store(CPersistentDataRecord &pdr) const;
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// void apply(CPersistentDataRecord &pdr);
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DECLARE_PERSISTENCE_METHODS
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CDeathPenalties()
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:_NbDeath(0),_CurrentDeathXP(0.0),_DeathXPToGain(0.0),_BonusUpdateTime(0),_DeathPenaltyFactor(1.0f){}
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void clear()
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{
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_NbDeath = 0;
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_CurrentDeathXP = 0.0;
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_DeathXPToGain = 0.0;
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_BonusUpdateTime = 0;
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}
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void reset(CCharacter& user)
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{
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clear();
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updataDb(user);
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}
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void addDeath(CCharacter& user, float deathPenaltyFactor);
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uint32 updateResorption( CCharacter& user );
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void addXP( CCharacter& user, SKILLS::ESkills usedSkill, double & xp );
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void addXP( CCharacter& user, SKILLS::ESkills usedSkill, double & xp, double xpRaw );
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void serial( NLMISC::IStream & f )
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{
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f.xmlPush("death_penalties");
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f.xmlPush("nb_death");
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f.serial(_NbDeath);
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f.xmlPop();
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f.xmlPush("current_death_xp");
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f.serial(_CurrentDeathXP);
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f.xmlPop();
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f.xmlPush("death_xp_to_gain");
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f.serial(_DeathXPToGain);
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f.xmlPop();
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f.xmlPush("bonus_update_time");
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f.serial(_BonusUpdateTime);
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f.xmlPop();
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f.xmlPush("nb_death");
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}
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void updataDb(CCharacter& user);
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bool isNull() const { return (_NbDeath == 0); }
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private:
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/// number of death of the player ( reset when there is no more XP malus )
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uint8 _NbDeath;
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/// XP gained to recover from death
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double _CurrentDeathXP;
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/// XP to gain to recover from death malus
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double _DeathXPToGain;
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/// Last time at which bonus was given
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uint32 _BonusUpdateTime;
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/// factor of xp used for death penalty
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float _DeathPenaltyFactor;
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};
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class CDeathPenaltiesTimerEvent:public CTimerEvent
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{
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public:
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CDeathPenaltiesTimerEvent(CCharacter *parent);
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void timerCallback(CTimer *owner);
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private:
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CCharacter *_Parent;
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};
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#endif // RY_DEATH_PENALTIES_H
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/* End of death_penalties.h */
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