mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-28 01:56:24 +00:00
130 lines
4.4 KiB
C++
130 lines
4.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef NL_PROPERTY_DECODER_H
|
|
#define NL_PROPERTY_DECODER_H
|
|
|
|
#include <vector>
|
|
#include <deque>
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/vector.h"
|
|
#include "nel/misc/vectord.h"
|
|
|
|
#include "game_share/entity_types.h"
|
|
#include "game_share/action.h"
|
|
|
|
/**
|
|
* An engine that allows to encode/decode continuous properties using delta values.
|
|
* \author Benjamin Legros
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class CPropertyDecoder
|
|
{
|
|
private:
|
|
/*
|
|
/// A property entry, containing Garanted, ToGaranty and LastReceived values of action
|
|
class CPropertyEntry
|
|
{
|
|
public:
|
|
CLFECOMMON::CAction::TValue LastReceived;
|
|
CLFECOMMON::TPacketNumber Packet;
|
|
void init() { Packet = 0xFFFFFFFF; LastReceived = 0; }
|
|
};
|
|
*/
|
|
|
|
/// An entity entry, containing properties for this entity
|
|
class CEntityEntry
|
|
{
|
|
public:
|
|
CEntityEntry() : AssociationBits(0), EntryUsed(false), PosIsRelative(false), PosIsInterior(false) {}
|
|
CLFECOMMON::TSheetId Sheet;
|
|
uint16 AssociationBits;
|
|
bool EntryUsed;
|
|
bool PosIsRelative;
|
|
bool PosIsInterior;
|
|
// CPropertyEntry Properties[CLFECOMMON::LAST_CONTINUOUS_PROPERTY+1];
|
|
};
|
|
|
|
/// The entity entries
|
|
std::vector<CEntityEntry> _Entities;
|
|
|
|
//
|
|
uint16 _RefBitsX,
|
|
_RefBitsY,
|
|
_RefBitsZ;
|
|
//
|
|
sint32 _RefPosX,
|
|
_RefPosY;
|
|
// _RefPosZ;
|
|
|
|
public:
|
|
/// Constructor
|
|
CPropertyDecoder();
|
|
|
|
//
|
|
void init(uint maximum) { setMaximumEntities(maximum); clear (); }
|
|
void setMaximumEntities(uint maximum);
|
|
void clear();
|
|
void addEntity(CLFECOMMON::TCLEntityId entity, CLFECOMMON::TSheetId sheet);
|
|
bool removeEntity(CLFECOMMON::TCLEntityId entity);
|
|
uint16& associationBits( CLFECOMMON::TCLEntityId entity ) { return _Entities[entity].AssociationBits; }
|
|
|
|
bool isUsed(CLFECOMMON::TCLEntityId entity) const { return _Entities[entity].EntryUsed; }
|
|
CLFECOMMON::TSheetId sheet(CLFECOMMON::TCLEntityId entity) const { return _Entities[entity].Sheet; }
|
|
|
|
|
|
/** Receives actions from the front end. Actually transmits actions received
|
|
* by the client to the property decoder.
|
|
* \param packetNumber the number of the packet received
|
|
* \param ack the number of the acknowledged packet by the front end
|
|
* \param actions the actions sent to the client by the front end
|
|
*/
|
|
void receive(CLFECOMMON::TPacketNumber packetNumber, CLFECOMMON::TPacketNumber ack, std::vector<CLFECOMMON::CAction *> &actions);
|
|
|
|
/** Receives single action from the front end. Actually transmits action received
|
|
* by the client to the property decoder.
|
|
* \param packetNumber the number of the packet received
|
|
* \param ack the number of the acknowledged packet by the front end
|
|
* \param action the action sent to the client by the front end
|
|
*/
|
|
void receive(CLFECOMMON::TPacketNumber packetNumber, CLFECOMMON::CAction *action);
|
|
|
|
/// Decode x and y
|
|
void decodeAbsPos2D( sint32& x, sint32& y, uint16 x16, uint16 y16 )
|
|
{
|
|
x = _RefPosX + (((sint32)((sint16)(x16 - _RefBitsX))) << 4);
|
|
y = _RefPosY + (((sint32)((sint16)(y16 - _RefBitsY))) << 4);
|
|
}
|
|
|
|
/// Set player's reference position
|
|
void setReferencePosition(const NLMISC::CVectorD &position);
|
|
|
|
|
|
/// Retrieves a property value.
|
|
// const CLFECOMMON::CAction::TValue &getProperty(CLFECOMMON::TCLEntityId entity, CLFECOMMON::TProperty property) const;
|
|
|
|
/// Retrieves an entity position.
|
|
// void getPosition(CLFECOMMON::TCLEntityId entity, CLFECOMMON::CAction::TValue &posx, CLFECOMMON::CAction::TValue &posy, CLFECOMMON::CAction::TValue &posz) const;
|
|
};
|
|
|
|
|
|
#endif // NL_PROPERTY_DECODER_H
|
|
|
|
/* End of property_decoder.h */
|