khanat-opennel-code/code/ryzom/client/src/interface_v3/item_special_effect.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

52 lines
1.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_ITEM_SPECIAL_EFFECT_H
#define NL_ITEM_SPECIAL_EFFECT_H
#include "inventory_manager.h"
/**
* Helper class to manage special effects on items
* \author Fabien Houlmann
* \author Nevrax France
* \date 2005
*/
class CItemSpecialEffectHelper
{
public:
// Singleton access
static CItemSpecialEffectHelper* getInstance();
// Fill itemText with special effects from item sheet
void getItemSpecialEffectText(const CItemSheet *pIS, ucstring &itemText);
// Register a new item special effect
void registerItemSpecialEffect(const std::string &name);
private:
CItemSpecialEffectHelper();
CItemSpecialEffectHelper(const CItemSpecialEffectHelper&);
// Get UI text with values filled from 'effect' string
ucstring getEffect(const std::string &effect, bool &first);
// Map effects name with parameters
typedef std::vector<std::string> stringVector;
std::map<NLMISC::CSString, stringVector> effectMap;
};
#endif // NL_ITEM_SPECIAL_EFFECT_H