mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 17:08:43 +00:00
203 lines
5.4 KiB
C++
203 lines
5.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef NL_ACTION_FACTORY_H
|
|
#define NL_ACTION_FACTORY_H
|
|
|
|
//
|
|
// Includes
|
|
//
|
|
|
|
#include <map>
|
|
#include <vector>
|
|
|
|
#include <nel/misc/types_nl.h>
|
|
|
|
#include "entity_types.h"
|
|
#include "action.h"
|
|
#include "action_sint64.h"
|
|
#include "action_position.h"
|
|
|
|
|
|
namespace CLFECOMMON {
|
|
|
|
class CActionPosition;
|
|
//class CActionSint64;
|
|
|
|
//
|
|
// Classes
|
|
//
|
|
|
|
class CActionFactory
|
|
{
|
|
public:
|
|
|
|
/// Singleton access
|
|
static CActionFactory *getInstance ()
|
|
{
|
|
if (Instance == NULL)
|
|
Instance = new CActionFactory;
|
|
return Instance;
|
|
}
|
|
|
|
static bool isInstanceAllocated()
|
|
{
|
|
return Instance != NULL;
|
|
}
|
|
|
|
/// Singleton release
|
|
static void release()
|
|
{
|
|
if (Instance)
|
|
{
|
|
Instance->releaseVolatileProperties();
|
|
delete Instance;
|
|
Instance = NULL;
|
|
}
|
|
}
|
|
|
|
~CActionFactory();
|
|
|
|
/** Register an action with a code.
|
|
* \param code the code associate with this action. at the end, it should be an huffman code (todo)
|
|
* \param creator a function that returns a new instances of this registered class
|
|
*/
|
|
void registerAction (uint32 code, CAction *(*creator)());
|
|
|
|
//uint getNbBits( TProperty pr
|
|
|
|
/** Create an instance of the action associated with the code. The allocation will be done with a special memory
|
|
* management so you could *not* delete this pointer. Use the factory function to delete them.
|
|
* \param code the code of the action you want to instanciate
|
|
* \return a pointer to the new instance of this code
|
|
*/
|
|
CAction *create ( TCLEntityId slot, TActionCode code );
|
|
|
|
/** Create the action from a property code, fills property index and fill the internal propindex if needed
|
|
* (it assumes the frontend and the client have the same mapping property/propindex).
|
|
*/
|
|
CAction *createByPropIndex( TCLEntityId slot, TPropIndex index );
|
|
|
|
/** Pack an action to a bit stream.
|
|
*/
|
|
void pack (CAction *action, NLMISC::CBitMemStream &message, NLMISC::TGameCycle currentCycle=0);
|
|
|
|
/* Pack an action to a bit stream, for server-->client, actioncode < 4 only
|
|
*/
|
|
void packFast( CAction *action, NLMISC::CBitMemStream& message/*, NLMISC::TGameCycle currentCycle*/ )
|
|
{
|
|
//nlassert( action->Code < 4 );
|
|
|
|
/*uint32 timestampDelta = currentCycle - action->GameCycle;
|
|
action->TransmitTimeStamp = true;
|
|
if ( timestampDelta > 15 ) // clamp to 4bit
|
|
{
|
|
timestampDelta = 15;
|
|
}
|
|
uint32 value = (1 << 14) | (action->Code << 12) | (timestampDelta << 8) | action->CLEntityId;
|
|
message.serial( value, 15 ); */
|
|
// TODO: for properties, remove all (except timestamp?)
|
|
|
|
action->pack (message);
|
|
}
|
|
|
|
/** Unpack some actions from a bit stream. Set transmitTimestamp=true for server-->client,
|
|
* false for client-->server. If true, set the current gamecycle.
|
|
*/
|
|
void unpack (NLMISC::CBitMemStream &message, std::vector <CAction *>& actions, NLMISC::TGameCycle currentCycle=0);
|
|
|
|
/** Unpack an action from a bit stream. Set transmitTimestamp=true for server-->client,
|
|
* false for client-->server. If true, set the current gamecycle.
|
|
*/
|
|
CAction *unpack (NLMISC::CBitMemStream &message, NLMISC::TGameCycle currentCycle=0);
|
|
|
|
/**
|
|
* Return the size of the action IN BITS, not in bytes
|
|
*/
|
|
uint32 size (CAction *action);
|
|
|
|
/*uint32 sizeFast( CAction *action )
|
|
{
|
|
if ( action->Code == ACTION_POSITION_CODE )
|
|
#ifdef TEST_POSITION_CORRECTNESS
|
|
return 1+2+4+8 + 16+16+16 + 32+32;
|
|
#else
|
|
return 1+2+4+8 + 16+16+16;
|
|
#endif
|
|
else // ACTION_SINT64:
|
|
return 1+2+4+8 + 4+64;
|
|
}*/
|
|
|
|
/** Release (delete) the action and set action to NULL.
|
|
* \param action pointer to the action instance
|
|
*/
|
|
void remove (CAction *&action);
|
|
|
|
/** Release (delete) the impulse action
|
|
* \param impulse action pointer to the action instance
|
|
*/
|
|
void remove (CActionImpulsion *&action);
|
|
|
|
uint getNbActionsInStore();
|
|
uint getNbActionsInStore(uint code);
|
|
|
|
|
|
public:
|
|
|
|
void initVolatileProperties();
|
|
|
|
CActionSint64* getVolatilePropAction(TCLEntityId slot, TPropIndex index)
|
|
{
|
|
CActionSint64* action = _VolatileActions[index];
|
|
action->Slot = slot;
|
|
return action;
|
|
}
|
|
|
|
CActionPosition* getVolatilePositionAction(TCLEntityId slot)
|
|
{
|
|
CActionPosition* action = _VolatilePosition;
|
|
action->Slot = slot;
|
|
return action;
|
|
}
|
|
|
|
void releaseVolatileProperties();
|
|
|
|
private:
|
|
|
|
/** The ctor is private because CActionFactory is a singelton and you can't instanciate it, use getInstance() instead.
|
|
*/
|
|
CActionFactory ();
|
|
|
|
// typedef std::map<uint32, CAction *(*)()> CRegisteredAction;
|
|
|
|
typedef std::pair<CAction *(*)(), std::vector<CAction*> > TActionStore;
|
|
typedef std::vector<TActionStore> CRegisteredAction;
|
|
|
|
CRegisteredAction RegisteredAction;
|
|
|
|
static CActionFactory *Instance;
|
|
|
|
CActionSint64* _VolatileActions[NB_VISUAL_PROPERTIES];
|
|
CActionPosition* _VolatilePosition;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // NL_ACTION_FACTORY_H
|
|
|
|
/* End of action_factory.h */
|