mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-14 13:54:49 +00:00
140 lines
4.1 KiB
C++
140 lines
4.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
// Copyright (C) 2010 Winch Gate Property Limited
|
||
//
|
||
// This program is free software: you can redistribute it and/or modify
|
||
// it under the terms of the GNU Affero General Public License as
|
||
// published by the Free Software Foundation, either version 3 of the
|
||
// License, or (at your option) any later version.
|
||
//
|
||
// This program is distributed in the hope that it will be useful,
|
||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
// GNU Affero General Public License for more details.
|
||
//
|
||
// You should have received a copy of the GNU Affero General Public License
|
||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
||
|
||
|
||
#include "stdpch.h"
|
||
#include "magic_action.h"
|
||
#include "magic_phrase.h"
|
||
#include "creature.h"
|
||
#include "character.h"
|
||
#include "game_share/entity_structure/statistic.h"
|
||
#include "s_link_effect_debuff_skill.h"
|
||
|
||
using namespace NLNET;
|
||
using namespace NLMISC;
|
||
using namespace RY_GAME_SHARE;
|
||
using namespace std;
|
||
|
||
|
||
class CMagicActionDebuffSkill : public IMagicAction
|
||
{
|
||
public:
|
||
CMagicActionDebuffSkill()
|
||
:_TargetSkill(SKILLS::unknown),_DebuffValue(0){}
|
||
protected:
|
||
virtual bool addBrick( const CStaticBrick & brick, CMagicPhrase * phrase )
|
||
{
|
||
for ( uint i=0 ; i<brick.Params.size() ; ++i)
|
||
{
|
||
switch(brick.Params[i]->id())
|
||
{
|
||
|
||
case TBrickParam::MA_DEBUFF:
|
||
INFOLOG("MA_DEBUFF: %u",((CSBrickParamMagicDebuff *)brick.Params[i])->Debuff);
|
||
_DebuffValue = ((CSBrickParamMagicDebuff *)brick.Params[i])->Debuff;
|
||
break;
|
||
|
||
case TBrickParam::MA_LINK_COST:
|
||
INFOLOG("MA_LINK_COST: %u",((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost);
|
||
_CostPerUpdate = ((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost;
|
||
break;
|
||
|
||
case TBrickParam::SKILL:
|
||
{
|
||
INFOLOG("SKILL: %s",((CSBrickParamSkill *)brick.Params[i])->Skill.c_str());
|
||
_Skill = SKILLS::toSkill( ((CSBrickParamSkill *)brick.Params[i])->Skill );
|
||
if ( _Skill == SKILLS::unknown )
|
||
{
|
||
nlwarning( "<CMagicActionDebuffSkill addBrick> invalid skill type %s", ((CSBrickParamSkill *)brick.Params[i])->Skill.c_str() );
|
||
return false;
|
||
}
|
||
break;
|
||
}
|
||
default:
|
||
// unused param, can be useful in the phrase
|
||
phrase->applyBrickParam( brick.Params[i] );
|
||
break;
|
||
}
|
||
}
|
||
///\todo nico: check if everything is set
|
||
return true;
|
||
}
|
||
virtual bool validate(CMagicPhrase * phrase)
|
||
{
|
||
return PHRASE_UTILITIES::validateSpellTarget(phrase->getActor(),phrase->getTargets()[0],ACTNATURE::OFFENSIVE);
|
||
}
|
||
virtual void apply( CMagicPhrase * phrase, float successFactor,MBEHAV::CBehaviour & behav )
|
||
{
|
||
///\todo nico:
|
||
// - localisation
|
||
// - armure + bouclier
|
||
// - deg<65>ts sur perso + sur armure
|
||
// - behaviour + messages de chat
|
||
// - aggro
|
||
|
||
/// test resistance
|
||
if ( successFactor < 0.0f )
|
||
{
|
||
///\todo nico
|
||
return;
|
||
}
|
||
|
||
/// apply success factor
|
||
_DebuffValue = uint32( _DebuffValue * successFactor);
|
||
|
||
const std::vector< TDataSetRow > & targets = phrase->getTargets();
|
||
CEntityBase* actor = CEntityBaseManager::getEntityBasePtr( phrase->getActor() );
|
||
if (!actor)
|
||
return;
|
||
|
||
SCORES::EScores linkEnergy;
|
||
if ( phrase->getSapCost() > 0 )
|
||
{
|
||
linkEnergy = SCORES::sap;
|
||
}
|
||
else
|
||
linkEnergy = SCORES::hit_points;;
|
||
for ( uint i = 0; i < targets.size(); i++ )
|
||
{
|
||
// check target
|
||
CEntityBase* target = CEntityBaseManager::getEntityBasePtr( targets[i] );
|
||
if ( !target)
|
||
continue;
|
||
|
||
if ( PHRASE_UTILITIES::validateSpellTarget(actor,target,ACTNATURE::OFFENSIVE) )
|
||
{
|
||
CSLinkEffectDebuffSkill* debuff = new CSLinkEffectDebuffSkill( phrase->getActor(),
|
||
targets[i],
|
||
_UpdatePeriod,
|
||
_CostPerUpdate,
|
||
linkEnergy,
|
||
_Skill,
|
||
_TargetSkill,
|
||
_DebuffValue );
|
||
actor->addLink( debuff );
|
||
target->addSabrinaEffect( debuff );
|
||
}
|
||
}
|
||
}
|
||
|
||
SKILLS::ESkills _TargetSkill;
|
||
sint32 _DebuffValue;
|
||
uint _CostPerUpdate;
|
||
};
|
||
MAGIC_ACTION_FACTORY( CMagicActionDebuffSkill,BRICK_FAMILIES::MADebuffSkill )
|
||
|
||
|